User:Watashinoku1/Possible character changes in Smash for NX

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Introduction[edit]

  • Here are a few character changes I'd like to see happen in the (possible) Smash title for NX. (If it happens.)
  • Changes are based on Smash 4 v1.0.4, and no future updates.

Mario[edit]

Aesthetic Changes[edit]

  • Change Mario's proportions have been slightly altered to match current Mario series titles, such as Super Mario Maker.
  • Change Mario leans over more when dashing.

Attributes[edit]

  • Change Mario is slightly heavier (98 → 99).
  • Buff Mario dashes faster (1.6 → 1.66).
  • Nerf Mario walks slightly slower (1.1 → 1.085).

Ground attacks[edit]

  • Buff Neutral attack improved: all hits come out 1 frame earlier, the hitboxes are slightly larger, and the move has reduced cooldown.
  • Nerf Neutral attack deals less damage (8 → 7.2) and each hit lasts for only 1 frame instead of 2.
  • Buff Up tilt comes out 1 frame later (5 → 4) and has a better launch angle (96 → 89).
  • Nerf Up tilt has overall reduced knockback (28 base/130 growth → 50 base/85 growth), has decreased hitbox duration (5-11 → 4-8), and the hitboxes are placed slightly lower, which makes the move misleading and slightly less reliable for combos.
  • Nerf Dash attack has reduced hitbox duration (6-25 → 6-11).
  • Buff Dash attack's reduced hitbox duration has also greatly reduced its cooldown. It also has reduced knockback (100 base/43 growth → 90 base/30 growth), making it better for followups.
  • Change Dash attack now deals consistent damage: 6/8 → 7.
  • Buff Forward smash's sweetspot lasts for 2 more frames: 15-17 → 15-19.
  • Buff Up smash has slightly increased base knockback (32 → 35) and hits foes at a better angle (83 → 87), which helps the move KO slightly earlier.
  • Nerf Up smash deals slightly less damage (14 → 13) and has reduced intangibility (frames 9-13 → 10-12).
  • Change Down smash properties have been reversed, with the front hit being slightly stronger than the back hit.

Aerial attacks[edit]

  • Buff All aerials have their landing lag reduced by 2 frames.
  • Nerf All aerials (except back) last 1 frame shorter in duration.
  • Buff Forward aerial has a better autocancel window. Its early hit also deals 2% more damage (10 → 12) and now launches foes at a 64 degree angle with greatly increased knockback (30 base/80 growth → 50 base/100 growth), making it function like Dr. Mario's forward air.
  • Nerf Forward aerial clean deals 1% less damage (14 → 13) and has reduced knockback (32 base/78 growth → 30 base/70 growth).
  • Buff Back aerial late hit has 2 more active frames: 8-10 → 8.12.
  • Buff Down aerial looping hits damage: 1 → 1.4. This increases its overall damage potential from 10% to 12%, just how it functioned in Brawl. The launching hit also has 2 more active frames (25 → 25-27).

Grabs/Throws/Other attacks[edit]

  • Change Mario has a new grab animation where he hooks more inward with his grabbing arm, and the grab boxes are placed slightly higher.
  • Buff All throws end 2 frames sooner.
  • Change Up throw damage reduced: 7 → 6.25%. However, this also reduces its knockback, allowing for combos.
  • Buff Down throw angle: 68 → 76. This benefits the move's utility as a combo starter.
  • Nerf Down throw has slightly increased knockback (40 base/90 growth → 50 base/105 growth), making it slightly less reliable for combos at medium to high percentages.
  • Buff Back throw knockback growth increased (66 → 71).

Special Moves[edit]

  • Buff Fireball comes out sooner and has a larger hitbox. It also deals 0.75% more damage along with slightly increased base knockback on all stages (35 → 40 (clean), 28 → 34 (mid), 22 → 28 (late)).
  • Nerf Fireball had its cooldown increased again (frame 53 → 56) and travels very slightly slower.
  • Buff Cape has 1 more active frame (12-14 → 12-15).
  • Nerf Cape deals 1% less damage (7 → 6) and reflects slightly less momentum.
  • Buff Super Jump Punch covers more distance and deals 1% more damage (10 → 11). Its angle is also more vertical (60 → 70), allowing it to KO earlier towards the upper blast line.
  • Buff FLUDD charges faster.
  • Nerf FLUDD's pushback remains unchanged, but its range has been slightly decreased.

Luigi[edit]

Aesthetic Changes[edit]

  • Change Like Mario, Luigi's proportions have been slightly fixed to be more in line with recent Mario series titles.
  • Change Many of Luigi's attacks have improved visual effects.

Attributes[edit]

  • Buff Luigi's short hop is slightly lower.
  • Buff Luigi benefits greatly from the re-introduction of wavedashing, as his approach is now almost as good as it was in Melee. The aforementioned buff to his short hop also makes it much easier to perform wavedashing.
  • Buff Luigi falls faster (1.25 → 1.35). While this is usually a nerf due to making a character more vulnerable to combos, it is a buff in Luigi's case due to making him harder to KO.
  • Buff Luigi's air speed is moderately faster (0.73418 → 0.922), no longer being considered one of the worst.

Ground attacks[edit]

  • Nerf Jab combo deals 1.5% less damage (10 → 8.5).
  • Buff Jab combo has reduced cooldown.
  • Buff Up tilt lasts for 1 more frame (5-10 → 5-11).
  • Nerf Up tilt has increased cooldown.
  • Change Up tilt has now been split into 2 different parts with different damage: 6% → 5/8%. This allows the back hit to KO at reliable percentages, but it makes the front hit slightly weaker.
  • Buff Up tilt's reduced power in front makes it better for comboing.
  • Buff Forward smash has increased base knockback (20 → 35). Luigi also leans more in the direction he's facing, increasing its range.
  • Nerf Forward smash has increased startup and only 1 active frame instead of 2 (frames 12-13 → 15). It also has slightly reduced knockback growth (116 → 113).
  • Change Up smash now produces consistent knockback and damage on all hitboxes: 12/14 → 13%. While this removes the move's sourspot, it means there is no longer a more powerful hitbox.
  • Change Down smash has a new animation, where he extends his attacking leg more.
  • Buff Down smash has a more vertical angle on both hits (120 → 100 (front hit), 60 → 75 (back hit)). Despite retaining its Smash 4 knockback values, the angle change slightly benefits its KO potential. Luigi's leg is also intangible for the first kick.
  • Nerf Down smash has increased cooldown, and each hit lasts for only 1 frame instead of 2.

Aerial attacks[edit]

  • Buff All aerials (except forward) have slightly decreased aerial cooldown.
  • Nerf All aerials (except down) have increased landing lag.
  • Change Neutral aerial deals 2% less damage: 12 → 10. However, this also reduces its knockback, allowing for better followups.
  • Buff Luigi has a new forward aerial: A corkscrewing drill kick. Compared to the old forward aerial, it deals 1% more damage (9 → 10) and has increased knockback (30 base/80 growth → 40 base/110 growth).
  • Nerf The new forward aerial has 7 more frames of aerial cooldown and can no longer autocancel in a short hop due to Luigi's increased falling speed.
  • Nerf Back aerial sweetspot deals 2% less damage (14 → 12).
  • Buff Back aerial sourspot deals 1% more damage (8 → 9) and has a better autocancel window.
  • Nerf Down aerial sweetspot deals 1% less damage (10 → 9) and autocancels 1 frame later.
  • Buff Down aerial sweetspot is larger, lasts one more frame (10 → 10-11) and the sourspot deals increased knockback (20 base/100 growth → 35 base/115 growth).

Grabs/Throws/Other Attacks[edit]

  • Buff All of Luigi's grabs have slightly increased range.
  • Buff Back throw deals 1% more damage and has increased base knockback (80 → 93). The collateral hitbox also deals slightly increased knockback.
  • Change Down throw collateral hitbox placed slightly more in front of Luigi.
  • Change Down throw deals 1% less damage (6 → 5), though its corresponding knockback reduction makes the move better at higher percentages.
  • Nerf Down throw angle: 80 → 105. This removes some followup utility.

Special Moves[edit]

  • Buff Fireball has faster startup and reduced cooldown.
  • Buff Green Missile misfire deals increased base knockback (20 → 26). It also travels farther in the air and covers more distance. A non-misfired hit also has decreased cooldown, and both versions have reduced landing lag.
  • Nerf Green Missile charges a bit slower. A misfire also starts up 3 frames slower (5 → 8) and has slightly increased cooldown. Non-misfired hits also deal 1-3% less damage (10-20% → 9-17%).
  • Change Green Missile misfire chance: 1/10 → 1/9.
  • Buff Super Jump Punch sourspot deals 2% more damage (1 → 3). A sweetspotted hit also deals much more shield damage, to the point where it can nearly break a full shield.
  • Nerf Both Super Jump Punch sweetspots deal less damage: 25 → 23 (ground), 20 → 19 (aerial).
  • Buff Luigi Cyclone is harder to DI out of.
  • Nerf Luigi Cyclone deals 1% less damage: 9 → 8.

Peach[edit]

Aesthetics[edit]

  • Change Peach's dress is slightly thinner, and its model is now a combination of her Super Mario 64 and Super Mario 3D World titles.
  • Change Peach's magic attacks have improved visual effects.

Attributes[edit]

  • Change Peach is slightly lighter (89 → 87).
  • Change All of Peach's magic effects have increased hitlag (1.2x → 1.3x), making them safer on shield but easier to DI.
  • Buff Peach falls slightly faster (1.15 → 1.20).

Ground attacks[edit]

  • Buff Both jab hits have larger hitboxes.
  • Buff Forward tilt has faster startup (frame 7 → 5) and reduced cooldown. It also has slightly reduced base knockback (50 → 40), and all of these buffs make it better for starting combos.
  • Nerf Forward tilt has fewer active frames (7-15 → 7-11). It also deals less damage (7/7/8/6 → 6.5%) and its knockback growth was not properly compensated (102 → 105), making it weaker as a KO move.
  • Change Forward tilt now has a consistent 89 degree angle, rather than being split into 4 different angles depending on timing.
  • Buff Up tilt is now a multi-hitting attack. The first 3 hits will drag grounded opponents into the sweetspot, but this only works at low to medium percentages. The move also has reduced cooldown and overall increased damage potential (8/10 → 11). Its finishing hit also has increased base knockback (40 → 65).
  • Nerf Up tilt has 1 more frame of startup (frame 10 → 11).
  • Buff Down tilt has a larger meteor hitbox.
  • Nerf Down tilt deals less damage (7 → 6/5.5).
  • Buff Forward smash has reduced cooldown.
  • Buff Up smash sourspots are stronger.
  • Nerf Up smash sweetspots are slightly weaker, and they have only 2 active frames instead of 3.
  • Buff Down smash can now hit up to 7 times, and deals 2% more damage (15 → 17).
  • Nerf Down smash starts up 3 frames later (frame 6 → 9) and each hit lasts for only 1 frame.

Aerial attacks[edit]

  • Buff All aerials (except up) autocancel earlier.
  • Buff Neutral aerial late hit deals more damage (5/6 → 8).
  • Change Neutral aerial angle: 361 → 31.
  • Buff Forward aerial has one more active frame (16-20 → 16-21).
  • Nerf Forward aerial has 3 more frames of landing lag. Its angle is also slightly higher (361 → 55), making it slightly less effective as a KO move (though it is still her strongest aerial).
  • Buff Up aerial deals 1% more damage (10 → 11) and has a better launch angle (70 → 74), making it better overall.
  • Nerf Up aerial autocancels 5 frames later and has slightly less disjoint, along with a slightly smaller hitbox.
  • Buff Back aerial has slightly more disjoint and reduced cooldown, allowing it to Wall of Pain at low percentages.
  • Buff Down aerial now auto-links, hits 3 more times, has reduced landing lag and has gained a landing hitbox. While it retains its Smash 4 damage value despite having more kicks, it is overall more effective for combos at low percentages and racking up damage more reliably.
  • Nerf Since down aerial has more kicks, it overall has an increased duration that makes the move less safe to use offstage. The final kick also has increased base knockback (60 → 63), which makes the move slightly less effective for comboing at higher percentages without any realistic KO potential.

Grabs/throws/other attacks[edit]

  • Nerf All of Peach's grabs have slightly smaller grab boxes.
  • Buff Dash grab and pivot grab have slightly reduced cooldown.
  • Nerf Dash grab has moderately reduced range, while pivot grab has significantly reduced range.
  • Buff Pivot grab comes out faster (frame 10 → 8) and has reduced cooldown.
  • Buff Standing grab has 1 more active frame (6-7 → 6-8).
  • Buff All throws (except down) deal 0.5% more damage.
  • Nerf Forward throw has increased cooldown.
  • Buff Forward throw has increased base knockback (48 → 55).
  • Buff Up throw deals much more knockback overall (72 base/80 growth → 50 base/150 growth), now being a viable KO option under 160%.
  • Change Down throw is now a meteor smash. This makes the move slightly better for edgeguarding and tech-chasing, though it means it can no longer follow up in the air.
  • Nerf Down throw deals 2% less damage (8 → 6).
  • Nerf Back throw is weaker (35 base/95 growth → 30 base/86 growth) and has a slightly higher throw angle (140 → 132), though it can still edgeguard at medium to high percents and KO in the 170-200% range.

Special Moves[edit]

  • Change Toad spore hitboxes placed slightly higher.
  • Buff Peach Bomber is faster and deals more shield damage, to the point where it can almost break a perfect shield. It also has reduced aerial cooldown.
  • Nerf Peach Bomber has increased landing lag, and deals less damage (10 → 9.5 (clean)/8 (late)). A late hit also deals less knockback.
  • Buff Peach Parasol loop hits adjusted to allow the move to connect better.
  • Nerf Peach Parasol deals 1% less damage (11 → 10).
  • Change Vegetable has a slightly higher chance of pulling a Stitchface, but a slightly lower chance of pulling a Mr. Saturn or Bob-Omb.
  • Buff Vegetable can now pluck out Beam Swords, as it could in Melee.
  • Nerf Vegetables are more susceptible to gravity, and all turnips (except Dot-Eyes and Stitchface turnips) deal 1-4% less damage overall. Additionally, the Turnip Throw Cancel is no longer possible.


Bowser[edit]

Aesthetic Changes[edit]

  • Change Bowser's claws attacks have improved visual effects.

Attributes[edit]

  • Change Bowser is lighter (125 → 118).
  • Buff Bowser's air speed is slightly faster (0.98 → 1.04).
  • Change Bowser's overall character model is slightly smaller, giving him slightly less range on his attacks but making him harder to hit.
  • Buff Bowser crouches lower.
  • Nerf Bowser's super armor has been replaced with heavy armor.
  • Change The new game physics, including the re-introduction of wavedashing and L-canceling, allow a moderate amount of the game's cast to overcome Bowser's playstyle and approach options while not providing Bowser much benefit with wavedashing. However, the re-introduction of L-canceling means that all of Bowser's aerials are less risky if they miss an opponent.

Ground attacks[edit]

  • Nerf Neutral attack deals 2% less damage (11.5 → 9.5) and each hit lasts for 2 frames instead of 3. The first hit also has slightly increased base knockback (100 → 110), making it harder to follow up on at higher percentages.
  • Buff Neutral attack second hit has increased knockback (50 base/100 growth → 65 base/125 growth). The first hit has slightly decreased cooldown, making it better for jab cancels/locks, and Bowser's arm is intangible while the hitboxes are out.
  • Buff Dash attack deals much more knockback (110 base/35 growth → 50 base/95 growth) and is now a reliable KO option under 160%.
  • Nerf Dash attack has fewer active frames (11-20 → 11-16).
  • Change Dash attack angle: 80 → 45. This makes the attack better for edgeguarding, though it is easier to DI.
  • Nerf Forward smash has slightly decreased knockback (25 base/98 growth → 20 base/95 growth) and a shorter hitbox duration (22-27 → 22-24).
  • Buff Forward smash angle: Sakurai angle → 38, allowing the attack to edgeguard better. The attack's startup is faster (22 → 21) and has decreased cooldown.
  • Nerf Up smash deals less knockback.
  • Buff Up smash has decreased cooldown. Bowser's shell is also intangible while the sweetspot hitbox is active, and the move now has a small hitbox that drags the opponent into the main sweetspot.
  • Change Up smash now has 1 sweetspot instead of 3. It deals consistent damage: 15/15/20 → 18, removing the attack's sourspot but making the move slightly less powerful overall.
  • Buff Down smash angle: 60 → 70. Despite retaining its Brawl knockback values, the angle change allows the move to KO slightly earlier.
  • Nerf Down smash deals less damage (16 → 15) and each hit lasts for 1 frame instead of 2. The base hitbox also has increased startup (frame 10 → 12).

Aerial attacks[edit]

  • Buff Neutral aerial has decreased landing lag and now auto-links. It also has faster startup (frame 8 → 6) and a better KO angle (75 → 79).
  • Nerf Neutral aerial deals less damage (24 → 14). Each hitbox is also smaller and has decreased hitbox duration.
  • Change Neutral aerial now knocks away the opponent with increased knockback (60 base/90 growth → 120 base/100 growth). This makes it a viable KO option at high percentages, but removes some followup potential.
  • Change Forward aerial hitbox placements adjusted slightly, very slightly reducing some vertical range but giving more horizontal range. Each hitbox also deals consistent damage: 11/12/13 → 12.2%.
  • Buff Up aerial landing lag decreased.
  • Nerf Up aerial has slower startup (9 → 11) and a shorter hitbox duration (9-13 → 11-12).
  • Change Back aerial base knockback decreased: 20 → 10. However, this allows it to Wall of Pain at very low percentages.
  • Buff Back aerial has larger hitboxes, increased hitbox duration (9-11 → 9-13) and increased vertical reach.
  • Nerf Back aerial has increased landing lag.
  • Buff Bowser has a new down aerial: A downward arc swipe, similar to Marth's down air. The center of the attack is a powerful meteor smash that hits foes down at an angle. It is no longer a stall-then-fall, which makes the attack safe to use offstage, and has significantly decreased landing and ending lag. It can also autocancel from a full hop.
  • Nerf The new down aerial is overall less powerful overall, dealing 5% less damage (16 → 11) and less knockback (30 base/100 growth → 20 base/95 growth). Since the attack is no longer a stall-then-fall, it makes defense against juggles less effective. The move also has smaller hitboxes with much less duration (17-49 → 17-23).

Grabs/throws/other attacks[edit]

  • Buff All of Bowser's grabs have more active frames.
  • Nerf All of Bowser's grabs have moderately reduced range.
  • Buff Pivot grab has faster startup (frame 11 → 9) and decreased cooldown.
  • Nerf Dash grab comes out 1 frame slower (10 → 11).
  • Buff Dash grab has reduced cooldown.
  • Buff Bowser has a new up throw: a jumping shell slam. It has altered knockback (90 base/80 growth → 50 base/100 growth), a faster animation and has a more vertical launch angle (70 → 78), allowing it to KO much earlier.
  • Nerf The new up throw has increased cooldown and reduced damage potential (10 → 9). The former buff, when combined with the altered knockback, makes followups harder overall.
  • Change Up throw now has only 1 hit instead of 9 hits.
  • Buff Down throw has significantly reduced knockback (0 base/100 growth → 10 base/55 growth) and cooldown. It can no longer KO reliably, but this is compensated for with the altered knockback on up throw, and down throw now has a vertical launch angle (50 → 81), allowing it to set up combos.
  • Nerf Down throw deals less damage (12 → 7.5) and no longer has a collateral hitbox.

Special Moves[edit]

  • Buff Fire Breath recharges faster.
  • Nerf Fire Breath can no longer be angled.
  • Buff Flying Slam deals more horizontal knockback (60 → 43). Bowser also jumps higher after successfully throwing an opponent.
  • Nerf Flying Slam has decreased base knockback (80 → 72).
  • Buff Whirling Fortress has increased knockback, to where it can KO starting at 170% on most characters, and the first few hits are much harder to escape from.
  • Change Whirling Fortress now deals fixed damage: 11%/35% → 23%. This makes the move less effective for racking up damage, though there is no longer a weak portion in the attack.
  • Buff Bowser Bomb can now be jump canceled by pressing up right before Bowser descends. This allows Bowser to approach the air more effectively, and potentially allow for varying mixups.
  • Nerf Bowser Bomb deals less shield damage and has increased landing lag, making it much less safe on shield.

Rosalina & Luma[edit]

Aesthetics[edit]

  • Change Rosalina now has an alternate costume based on her jumpsuit in Mario Kart Wii.
  • Change Rosalina's hair is slightly more pronounced.

Attributes[edit]

  • Buff Rosalina's hurtbox is slightly shorter, making it harder to hit her.