Editing User:The Other Jared/April Fools 2022
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| Latest revision | Your text | ||
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**The following content is now available for purchase and download: | **The following content is now available for purchase and download: | ||
***Challenger Pack 13 | ***Challenger Pack 13 | ||
****Fighter: | ****Fighter: <!--{{SSBU|}}--> | ||
****Stage: | ****Stage: | ||
****Music: | ****Music: <!--[[-->List of SSBU Music (series)| music]] | ||
***Spirits: [[ | ***Spirits: [[DLC Spirit Board]] | ||
***Mage Robe | ***Mage Robe | ||
***Fancy Suit | ***Fancy Suit | ||
| Line 16: | Line 16: | ||
***Samurai Helmet + Armor | ***Samurai Helmet + Armor | ||
***Wedding Veil | ***Wedding Veil | ||
**{{SSBU|Kirby}} has been given a new [[copy ability]] in which he gains | **{{SSBU|Kirby}} has been given a new [[copy ability]] in which he gains | ||
**The Techniques menu has been updated with | **The Techniques menu has been updated with ____ new sections for | ||
** | ** new Smash Tag icons have been added: | ||
**Pressing the [[minus button]] at any point during gameplay replaces the player with a CPU player. Pressing the button again regains control. | **Pressing the [[minus button]] at any point during gameplay replaces the player with a CPU player. Pressing the button again regains control. | ||
**The game has been re-rated by the ESRB to be Adults Only (AO) due to [[Shared Content]]. | **The game has been re-rated by the ESRB to be Adults Only (AO) due to [[Shared Content]]. | ||
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**All content included in the base game at launch is now unlocked because three whole years is still not enough time for some people. | **All content included in the base game at launch is now unlocked because three whole years is still not enough time for some people. | ||
**'''Launch Rate Handicap''' has been added as an option in making rules. It works identically to Damage Handicap, except for the launch rate. | **'''Launch Rate Handicap''' has been added as an option in making rules. It works identically to Damage Handicap, except for the launch rate. | ||
*Offline | *Offline | ||
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***Brightness has been renamed to '''Graphics'''. Brightness is now a portion of this new menu along with several new additions. | ***Brightness has been renamed to '''Graphics'''. Brightness is now a portion of this new menu along with several new additions. | ||
****Subtitles can now be toggled in white or black font. | ****Subtitles can now be toggled in white or black font. | ||
****The visuals can be recolored to best aid players with colorblindness. Has options for deuteranomaly, protanomaly, and tritanomaly | ****The visuals can be recolored to best aid players with colorblindness. Has options for deuteranomaly, protanomaly, and tritanomaly. | ||
****A new contrast mode has been added where the entire screen is grayscaled except for objects of interest like players, items, and stage hazards. Said objects can remain unaltered, have a thick outline around them | ****A new contrast mode has been added where the entire screen is grayscaled except for objects of interest like players, items, and stage hazards. Said objects can remain unaltered, have a thick outline around them reminiscant of {{for3ds}}, or be one solid color based on teams. | ||
****The game can now be played in multiple aspect ratios to best fit the monitor being used in docked mode: 16:9 widescreen, 4:3 fullscreen, and 21:9 ultra-widescreen. These changes do not affect gameplay, but UI elements are adjusted to | ****The game can now be played in multiple aspect ratios to best fit the monitor being used in docked mode: 16:9 widescreen, 4:3 fullscreen, and 21:9 ultra-widescreen. These changes do not affect gameplay, but UI elements are adjusted to accomodate for the different layouts. | ||
****All visual effects can now be turned off for the boring, whiny curmudgeons that find particle effects distracting. | ****All visual effects can now be turned off for the boring, whiny curmudgeons that find particle effects distracting. | ||
***Language: | ***Language: | ||
****Portuguese, Leonese, Romulan and Hindi are now supported languages. | ****Portuguese, Leonese, Romulan and Hindi are now supported languages. | ||
****For languages that have differences between NTSC and PAL releases, all versions are now available for all copies. PAL versions are | ****For languages that have differences between NTSC and PAL releases, all versions are now available for all copies. PAL versions are refered to as Bri'ish, Frog, and Ethpañol. | ||
****Players can now adjust the language of the text, announcer, and every individual character that can speak multiple languages should they choose to. | ****Players can now adjust the language of the text, announcer, and every individual character that can speak multiple languages should they choose to. | ||
***Online: | ***Online: | ||
****Players now have the option to manually introduce a certain amount of rollback frames when playing online to ensure as smooth of an experience as possible. | ****Players now have the option to manually introduce a certain amount of rollback frames when playing online to ensure as smooth of an experience as possible. | ||
****Players can now earn titles by completing certain | ****Players can now earn titles by completing certain acheivements that can be displayed on their smash tag. Three tags will be given immediately, '''Total Scrub''' to all players, '''Tier Whore''' to all players in elite smash, and '''The Chosen One'' to the one player that has never experienced connection issues. | ||
*Online: | *Online: | ||
| Line 110: | Line 106: | ||
***The [[records]] of the account user are now viewable from the app. | ***The [[records]] of the account user are now viewable from the app. | ||
***Users can now [[spectate]] in [[Battle Arena]]s through the app. | ***Users can now [[spectate]] in [[Battle Arena]]s through the app. | ||
***The app has been renamed to '''Smash AstroWorld'''. We do not | ***The app has been renamed to '''Smash AstroWorld'''. We do not reccomend using it anymore. | ||
***Other players can now directly invite users in their friend list to a battle arena, request a team battle, or challenge them to an online battle via notifications through the app. | ***Other players can now directly invite users in their friend list to a battle arena, request a team battle, or challenge them to an online battle via notifications through the app. | ||
***Users can connect their device to a nearby [[Nintendo Switch]] and use said device as a controller. | ***Users can connect their device to a nearby [[Nintendo Switch]] and use said device as a controller. | ||
| Line 120: | Line 116: | ||
**The [[c-stick]] has been adjusted to be a dedicated input instead of merely a shortcut for other inputs. This should mitigate accidentally using the wrong attack. | **The [[c-stick]] has been adjusted to be a dedicated input instead of merely a shortcut for other inputs. This should mitigate accidentally using the wrong attack. | ||
**Names, Custom stages, and Mii Fighters can now be saved directly onto an external storage drive, which can then transfer that data to other systems while remaining offline. | **Names, Custom stages, and Mii Fighters can now be saved directly onto an external storage drive, which can then transfer that data to other systems while remaining offline. | ||
**The game now activates a force field around any player under the age of 18. | **The game now activates a force field around any player under the age of 18. | ||
**Updated localization files. | **Updated localization files. | ||
| Line 127: | Line 122: | ||
***{{SSBU|Mario}}, {{SSBU|Donkey Kong}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Dark Samus}}, {{SSBU|Yoshi}}, {{SSBU|Kirby}}, {{SSBU|Fox}}, {{SSBU|Pikachu}}, {{SSBU|Luigi}}, {{SSBU|Ness}}, {{SSBU|Captain Falcon}}, {{SSBU|Jigglypuff}}, {{SSBU|Peach}}, {{SSBU|Daisy}}, {{SSBU|Bowser}}, {{SSBU|Ice Climbers}}, {{SSBU|Sheik}}, {{SSBU|Zelda}}, {{SSBU|Dr. Mario}}, {{SSBU|Pichu}}, {{SSBU|Falco}}, {{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Young Link}}, {{SSBU|Ganondorf}}, {{SSBU|Mewtwo}}, {{SSBU|Roy}}, {{SSBU|Chrom}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Meta Knight}}, {{SSBU|Pit}}, {{SSBU|Dark Pit}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Wario}}, {{SSBU|Snake}}, {{SSBU|Ike}}, {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, {{SSBU|Charizard}}, {{SSBU|Diddy Kong}}, {{SSBU|Lucas}}, {{SSBU|Sonic}}, {{SSBU|King Dedede}}, {{SSBU|Olimar}}, {{SSBU|Lucario}}, {{SSBU|R.O.B}}, {{SSBU|Toon Link}}, {{SSBU|Wolf}}, {{SSBU|Villager}}, {{SSBU|Mega Man}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Little Mac}}, {{SSBU|Greninja}}, {{SSBU|Mii Brawler}}, {{SSBU|Mii Swordfighter}}, {{SSBU|Mii Gunner}}, {{SSBU|Palutena}}, {{SSBU|Pac-Man}}, {{SSBU|Robin}}, {{SSBU|Shulk}}, {{SSBU|Bowser Jr.}}, {{SSBU|Duck Hunt}}, {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Cloud}}, {{SSBU|Corrin}}, {{SSBU|Bayonetta}}, {{SSBU|Inkling}}, {{SSBU|Ridley}}, {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|King K. Rool}}, {{SSBU|Isabelle}}, {{SSBU|Incineroar}}, {{SSBU|Piranha Plant}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Terry}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, {{SSBU|Steve}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, {{SSBU|Kazuya}}, and {{SSBU|Sora}}. | ***{{SSBU|Mario}}, {{SSBU|Donkey Kong}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Dark Samus}}, {{SSBU|Yoshi}}, {{SSBU|Kirby}}, {{SSBU|Fox}}, {{SSBU|Pikachu}}, {{SSBU|Luigi}}, {{SSBU|Ness}}, {{SSBU|Captain Falcon}}, {{SSBU|Jigglypuff}}, {{SSBU|Peach}}, {{SSBU|Daisy}}, {{SSBU|Bowser}}, {{SSBU|Ice Climbers}}, {{SSBU|Sheik}}, {{SSBU|Zelda}}, {{SSBU|Dr. Mario}}, {{SSBU|Pichu}}, {{SSBU|Falco}}, {{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Young Link}}, {{SSBU|Ganondorf}}, {{SSBU|Mewtwo}}, {{SSBU|Roy}}, {{SSBU|Chrom}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Meta Knight}}, {{SSBU|Pit}}, {{SSBU|Dark Pit}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Wario}}, {{SSBU|Snake}}, {{SSBU|Ike}}, {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, {{SSBU|Charizard}}, {{SSBU|Diddy Kong}}, {{SSBU|Lucas}}, {{SSBU|Sonic}}, {{SSBU|King Dedede}}, {{SSBU|Olimar}}, {{SSBU|Lucario}}, {{SSBU|R.O.B}}, {{SSBU|Toon Link}}, {{SSBU|Wolf}}, {{SSBU|Villager}}, {{SSBU|Mega Man}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Little Mac}}, {{SSBU|Greninja}}, {{SSBU|Mii Brawler}}, {{SSBU|Mii Swordfighter}}, {{SSBU|Mii Gunner}}, {{SSBU|Palutena}}, {{SSBU|Pac-Man}}, {{SSBU|Robin}}, {{SSBU|Shulk}}, {{SSBU|Bowser Jr.}}, {{SSBU|Duck Hunt}}, {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Cloud}}, {{SSBU|Corrin}}, {{SSBU|Bayonetta}}, {{SSBU|Inkling}}, {{SSBU|Ridley}}, {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|King K. Rool}}, {{SSBU|Isabelle}}, {{SSBU|Incineroar}}, {{SSBU|Piranha Plant}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Terry}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, {{SSBU|Steve}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, {{SSBU|Kazuya}}, and {{SSBU|Sora}}. | ||
*Balance Changes | *Balance Changes | ||
**[ | **[https://www.thethings.com/rules-people-have-to-follow-at-smash-tournaments/ https://en-americas-support.nintendo.com/app/answers/detail/a_id/57295] | ||
==List of Updates (SSBU)/14.0.0 changelog== | |||
{{ArticleIcons|ultimate=y}} | |||
This is the list of known changes in version 14.0.0 of ''[[Super Smash Bros. Ultimate]]''. | |||
==Universal== | |||
<!--{{-->UpdateList (SSBU)/14.0.0}} | |||
==Stages== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Stages}} | |||
==Items== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Items}} | |||
==Mario== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mario}} | |||
==Donkey Kong== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Donkey Kong}} | |||
==Link== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Link}} | |||
==Samus== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Samus}} | |||
==Dark Samus== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Dark Samus}} | |||
==Yoshi== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Yoshi}} | |||
==Kirby== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Kirby}} | |||
==Fox== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Fox}} | |||
==Pikachu== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pikachu}} | |||
==Luigi== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Luigi}} | |||
==Ness== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ness}} | |||
==Captain Falcon== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Captain Falcon}} | |||
=={{SSBU|Jigglypuff}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Jigglypuff}} | |||
=={{SSBU|Peach}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Peach}} | |||
=={{SSBU|Daisy}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Daisy}} | |||
=={{SSBU|Bowser}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Bowser}} | |||
=={{SSBU|Sheik}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Zelda}} | |||
=={{SSBU|Zelda}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Zelda}} | |||
=={{SSBU|Dr. Mario}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Dr. Mario}} | |||
=={{SSBU|Pichu}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pichu}} | |||
=={{SSBU|Falco}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Falco}} | |||
=={{SSBU|Marth}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Marth}} | |||
=={{SSBU|Lucina}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Lucina}} | |||
=={{SSBU|Ganondorf}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ganondorf}} | |||
=={{SSBU|Mewtwo}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mewtwo}} | |||
=={{SSBU|Roy}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Roy}} | |||
=={{SSBU|Chrom}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Chrom}} | |||
=={{SSBU|Mr. Game & Watch}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char= Mr. Game & Watch}} | |||
=={{SSBU|Meta Knight}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Meta Knight}} | |||
=={{SSBU|Pit}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pit}} | |||
=={{SSBU|Dark Pit}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Dark Pit}} | |||
=={{SSBU|Zero Suit Samus}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Zero Suit Samus}} | |||
=={{SSBU|Wario}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Wario}} | |||
=={{SSBU|Snake}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Snake}} | |||
=={{SSBU|Ike}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ike}} | |||
=={{SSBU|Squirtle}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Squirtle}} | |||
=={{SSBU|Ivysaur}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ivysaur}} | |||
=={{SSBU|Charizard}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Charizard}} | |||
=={{SSBU|Diddy Kong}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Diddy Kong}} | |||
=={{SSBU|Lucas}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Lucas}} | |||
=={{SSBU|Sonic}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Sonic}} | |||
=={{SSBU|King Dedede}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=King Dedede}} | |||
=={{SSBU|Olimar}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Olimar}} | |||
=={{SSBU|Lucario}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Lucario}} | |||
=={{SSBU|R.O.B.}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=R.O.B.}} | |||
=={{SSBU|Toon Link}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Toon Link}} | |||
=={{SSBU|Wolf}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Wolf}} | |||
=={{SSBU|Villager}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Villager}} | |||
=={{SSBU|Mega Man}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mega Man}} | |||
=={{SSBU|Wii Fit Trainer}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Wii Fit Trainer}} | |||
=={{SSBU|Rosalina & Luma}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Rosalina & Luma}} | |||
=={{SSBU|Little Mac}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Little Mac}} | |||
=={{SSBU|Greninja}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Greninja}} | |||
=={{SSBU|Mii Brawler}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mii Brawler}} | |||
=={{SSBU|Mii Swordfighter}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mii Swordfighter}} | |||
=={{SSBU|Mii Gunner}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mii Gunner}} | |||
=={{SSBU|Palutena}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Palutena}} | |||
=={{SSBU|Pac-Man}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pac-Man}} | |||
=={{SSBU|Robin}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Robin}} | |||
=={{SSBU|Shulk}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Shulk}} | |||
=={{SSBU|Bowser Jr.}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Bowser Jr.}} | |||
=={{SSBU|Duck Hunt}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Duck Hunt}} | |||
=={{SSBU|Ryu}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ryu}} | |||
=={{SSBU|Ken}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ken}} | |||
=={{SSBU|Cloud}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Cloud}} | |||
=={{SSBU|Corrin}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Corrin}} | |||
=={{SSBU|Bayonetta}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Bayonetta}} | |||
=={{SSBU|Inkling}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Inkling}} | |||
=={{SSBU|Ridley}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ridley}} | |||
=={{SSBU|Simon}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Simon}} | |||
=={{SSBU|Richter}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Richter}} | |||
=={{SSBU|King K. Rool}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=King K. Rool}} | |||
=={{SSBU|Isabelle}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Isabelle}} | |||
=={{SSBU|Incineroar}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Incineroar}} | |||
=={{SSBU|Joker}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Joker}} | |||
=={{SSBU|Hero}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Hero}} | |||
=={{SSBU|Banjo & Kazooie}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Banjo & Kazooie}} | |||
=={{SSBU|Terry}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Terry}} | |||
=={{SSBU|Byleth}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Byleth}} | |||
=={{SSBU|Min Min}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Min Min}} | |||
=={{SSBU|Steve}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Steve}} | |||
=={{SSBU|Sephiroth}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Sephiroth}} | |||
=={{SSBU|Pyra}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pyra}} | |||
=={{SSBU|Mythra}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mythra}} | |||
=={{SSBU|Kazuya}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Kazuya}} | |||
=={{SSBU|Sora}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Sora}} | |||
{{clear}} | |||
<!-- | |||
{{SSBU Updates}} | |||
[[Category:Lists]] | |||
[[Category:Free downloadable content]] | |||
--> | |||
==Template:UpdateList (SSBU)/14.0.0== | ==Template:UpdateList (SSBU)/14.0.0== | ||
{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
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*{{buff|Total forward roll frames have been decreased (34(fresh)/45(stale) → 31/41).}} | *{{buff|Total forward roll frames have been decreased (34(fresh)/45(stale) → 31/41).}} | ||
*{{buff|Total back roll frames have been decreased (39(fresh)59(stale) → 36/54).}} | *{{buff|Total back roll frames have been decreased (39(fresh)59(stale) → 36/54).}} | ||
*{{nerf|Samus now freezes and has a traumatic flashback when fighting Ridley. Samus only becomes playable after Adam tells her to snap out of it.}} | *{{nerf|Samus now freezes and has a traumatic flashback when fighting Ridley. Samus only becomes playable after Adam tells her to snap out of it.}} | ||
*{{change|Bombs are no longer effected by gravity and hover stationary after deployment.}} | *{{change|Bombs are no longer effected by gravity and hover stationary after deployment.}} | ||
| Line 179: | Line 359: | ||
|Dark Samus= | |Dark Samus= | ||
*{{change|Dark Samus has a new animation while carrying a heavy item that involves her slowly hovering and her feet dragging on the ground.}} | *{{change|Dark Samus has a new animation while carrying a heavy item that involves her slowly hovering and her feet dragging on the ground.}} | ||
*{{change|Dark Samus has a new neutral special titled "Scattershot." After charging, several small projectiles shoot out of the arm cannon in a wide vertical range.}} | *{{change|Dark Samus has a new neutral special titled "Scattershot." After charging, several small projectiles shoot out of the arm cannon in a wide vertical range.}} | ||
**{{buff|This move has much more vertical range then Charge Shot and can lock opponents in the air.}} | **{{buff|This move has much more vertical range then Charge Shot and can lock opponents in the air.}} | ||
| Line 188: | Line 365: | ||
*{{buff|Dark Samus has seen the ancients texts known through whispers as "Horny Samus" and has taken them to heart.}} | *{{buff|Dark Samus has seen the ancients texts known through whispers as "Horny Samus" and has taken them to heart.}} | ||
*{{change|Dark Samus has a new down special titled "Undetectable." Dark Samus turns [[invisible]] for several seconds before becoming visible again. This move has a long cooldown before it can be used again.}} | *{{change|Dark Samus has a new down special titled "Undetectable." Dark Samus turns [[invisible]] for several seconds before becoming visible again. This move has a long cooldown before it can be used again.}} | ||
**{{buff|This move greatly improves mixup options due to the opponent not being able to see Dark Samus.}} | **{{buff|This move greatly improves mixup and options due to the opponent not being able to see Dark Samus.}} | ||
**{{nerf|This move is not an actual attack and deals no damage on its own.}} | **{{nerf|This move is not an actual attack and deals no damage on its own.}} | ||
|Yoshi= | |Yoshi= | ||
| Line 288: | Line 465: | ||
|Peach= | |Peach= | ||
*{{bugfix|Fixed a rare bug with [[Peach Parasol]] when self-destructing where the hitboxes of the move would be misplaced as well as respawning in a shadow form.}} | *{{bugfix|Fixed a rare bug with [[Peach Parasol]] when self-destructing where the hitboxes of the move would be misplaced as well as respawning in a shadow form.}} | ||
*{{buff| | *{{buff|Daisy no longer has a void under her skirt. She now has bloomers from ''Brawl''.}} | ||
*{{change|Peach is now affected by mood swings: Float longer while happy, on fire while angry, uncontrollabe with streams of tears while sad, and slightly more powerful while calm.}} | *{{change|Peach is now affected by mood swings: Float longer while happy, on fire while angry, uncontrollabe with streams of tears while sad, and slightly more powerful while calm.}} | ||
**{{nerf|Women, amirite?}} | **{{nerf|Women, amirite?}} | ||
| Line 318: | Line 495: | ||
*{{change|Costume 1 has been recolored to make his yellow skin sligtly more orange, his beige skin slightly more cream, and his green skin and shell slightly darker.}} | *{{change|Costume 1 has been recolored to make his yellow skin sligtly more orange, his beige skin slightly more cream, and his green skin and shell slightly darker.}} | ||
*{{buff|Hit 1 of Neutral attack has a slightly bigger hitbox to cover the whole hand.}} | *{{buff|Hit 1 of Neutral attack has a slightly bigger hitbox to cover the whole hand.}} | ||
*{{change|All hitboxes of | *{{change|All hitboxes of have been consolidated into a three single hitboxes that covers the entirety of Bowser and lasts for different amount of active frames (Frames 8-14(hit 1)/15-21(hit 2)/22-29(hit 3)).}} | ||
**{{nerf|The move loses one potential hit as a result.}} | **{{nerf|The move loses one potential hit as a result.}} | ||
**{{buff|All hits can now connect with each other more easily.}} | **{{buff|All hits can now connect with each other more easily.}} | ||
| Line 334: | Line 511: | ||
**{{buff|The ice projectiles have bigger hitboxes.}} | **{{buff|The ice projectiles have bigger hitboxes.}} | ||
***{{bugfix|This should fix a quirk where the ice projectiles inconsistently block other projectiles.}} | ***{{bugfix|This should fix a quirk where the ice projectiles inconsistently block other projectiles.}} | ||
*{{bugfix|Fixed an issue where Popo would travel a small distance then go into a helpless state if Nana hits anything during [[Belay]].}} | *{{bugfix|Fixed an issue where Popo would would travel a small distance then go into a helpless state if Nana hits anything during [[Belay]].}} | ||
|Sheik= | |Sheik= | ||
*{{nerf|[https://www.deviantart.com/cjgamer518/art/Sheik-meme-528035955 Sheik now does no damage.]}} | *{{nerf|[https://www.deviantart.com/cjgamer518/art/Sheik-meme-528035955 Sheik now does no damage.]}} | ||
| Line 355: | Line 532: | ||
**{{bugfix|The move longer glitches and fails to detonate when any fighter has item gravitation active during the game.}} | **{{bugfix|The move longer glitches and fails to detonate when any fighter has item gravitation active during the game.}} | ||
*[[Vanish]]: | *[[Vanish]]: | ||
**{{buff|Sheik is | **{{buff|Sheik is now longer put in a helpless state after using the move.}} | ||
**{{change|Sheik can still not use any other special moves after using Vanish.}} | **{{change|Sheik can still not use any other special moves after using Vanish.}} | ||
*{{change|The rebound attack of [[Bouncing Fish]] can only be activated with another Down + special input. Any other move can now be activate with their own input.}} | *{{change|The rebound attack of [[Bouncing Fish]] can only be activated with another Down + special input. Any other move can now be activate with their own input.}} | ||
| Line 407: | Line 584: | ||
**{{buff|All versions of the the first three hits now have fixed knockback to prevent opponents from falling out.}} | **{{buff|All versions of the the first three hits now have fixed knockback to prevent opponents from falling out.}} | ||
**{{buff|The low-angled multihit now has fixed knockback to prevent opponents from falling out.}} | **{{buff|The low-angled multihit now has fixed knockback to prevent opponents from falling out.}} | ||
|Lucina= | |Lucina= | ||
*{{change|Both hits of Neutral Attack now properly [[jab lock]].}} | *{{change|Both hits of Neutral Attack now properly [[jab lock]].}} | ||
| Line 415: | Line 591: | ||
*{{buff|Lucina no longer loses momentum while charging Shield Breaker in the air.}} | *{{buff|Lucina no longer loses momentum while charging Shield Breaker in the air.}} | ||
*{{nerf|Lucina has a new [[alternate costume]] that resembles Mr. Game & Watch.}} | *{{nerf|Lucina has a new [[alternate costume]] that resembles Mr. Game & Watch.}} | ||
|Young Link= | |Young Link= | ||
*{{nerf|Passive shield now is only active while standing still or crouching.}} | *{{nerf|Passive shield now is only active while standing still or crouching.}} | ||
| Line 457: | Line 632: | ||
*{{buff|The hitboxes of [[Blazer]] ar larger, covering the entirety of the sword.}} | *{{buff|The hitboxes of [[Blazer]] ar larger, covering the entirety of the sword.}} | ||
*{{newbug|[https://www.reddit.com/r/RoyMains/comments/mm47p2/_/ Is Roy truly our boy?]}} | *{{newbug|[https://www.reddit.com/r/RoyMains/comments/mm47p2/_/ Is Roy truly our boy?]}} | ||
|Chrom= | |Chrom= | ||
*{{buff|Up tilt can now be interrupted sooner (FAF 39 → 35).}} | *{{buff|Up tilt can now be interrupted sooner (FAF 39 → 35).}} | ||
| Line 472: | Line 644: | ||
*{{buff|Standing grab has more range.}} | *{{buff|Standing grab has more range.}} | ||
*{{nerf|Mr. Game & Watch sort of looks like Greg Heffley. Just Saying.}} | *{{nerf|Mr. Game & Watch sort of looks like Greg Heffley. Just Saying.}} | ||
|Meta Knight= | |Meta Knight= | ||
*{{buff|Forward smash has slightly more range.}} | *{{buff|Forward smash has slightly more range.}} | ||
| Line 481: | Line 650: | ||
**{{buff|All hitboxes are larger, improving the move's range.}} | **{{buff|All hitboxes are larger, improving the move's range.}} | ||
**{{buff|The clean hit activates sooner (Frame 6 → 5).}} | **{{buff|The clean hit activates sooner (Frame 6 → 5).}} | ||
*{{buff|Two long, thin | *{{buff|Two long, thin hitboxes are now in place directly in front and behind Meta Knight during up aerial, removing the blind spots in those areas.}} | ||
*{{buff|Two long, thin | *{{buff|Two long, thin hitboxes are now in place to the sides of Meta Knight during down aerial, removing the blind spots in those areas.}} | ||
*{{change|Up throw has a more vertical knockback angle. The weakens its KO potential but strengthens its combo potential.}} | *{{change|Up throw has a more vertical knockback angle. The weakens its KO potential but strengthens its combo potential.}} | ||
*{{buff|[[Mach Tornado]] now has | *{{buff|[[Mach Tornado]] now has easier horizonal movement.}} | ||
|Pit= | |Pit= | ||
*{{buff|Increased air speed (0.935 → 0.98).}} | *{{buff|Increased air speed (0.935 → 0.98).}} | ||
| Line 548: | Line 717: | ||
*{{buff|[https://i.imgur.com/QqvudkN.png Ike now deals more damage the longer a user's friend list is.]}} | *{{buff|[https://i.imgur.com/QqvudkN.png Ike now deals more damage the longer a user's friend list is.]}} | ||
*{{buff|Forward throw can be interrupted faster (FAF 33 → 29).}} | *{{buff|Forward throw can be interrupted faster (FAF 33 → 29).}} | ||
|Squirtle= | |Squirtle= | ||
*{{buff|Forward tilt has slightly more range.}} | *{{buff|Forward tilt has slightly more range.}} | ||
| Line 691: | Line 857: | ||
**{{nerf|The balloons have less HP and can be popped easier.}} | **{{nerf|The balloons have less HP and can be popped easier.}} | ||
*[[Dream Home]]: | *[[Dream Home]]: | ||
*{{buff|The move has slightly more range.}} | |||
*{{nerf|The player now has to pay property taxes.}} | |||
|Mega Man= | |Mega Man= | ||
*{{buff|A hitbox on Mega Man's arm has been added to forward tilt.}} | *{{buff|A hitbox on Mega Man's arm has been added to forward tilt.}} | ||
| Line 922: | Line 1,088: | ||
**{{buff|The early hitboxes now last one frame longer (Frames 8-9 → 7-9), removing a blind spot behind Ridley.}} | **{{buff|The early hitboxes now last one frame longer (Frames 8-9 → 7-9), removing a blind spot behind Ridley.}} | ||
**{{buff|The sweetspot hitbox has a shallower, inverted launch angle, allowing it to combo into itself and follow up easier.}} | **{{buff|The sweetspot hitbox has a shallower, inverted launch angle, allowing it to combo into itself and follow up easier.}} | ||
*{{buff|weak hitboxes have been added to around Ridley's wing tips during landing lag | *{{buff|weak hitboxes have been added to around Ridley's wing tips during landing lag (Frames 4-5).}} | ||
*{{buff|The throw hitbox of up throw has more knockback scaling (Frame 120 → 125), improving its KO potential.}} | *{{buff|The throw hitbox of up throw has more knockback scaling (Frame 120 → 125), improving its KO potential.}} | ||
*{{buff|Uncharged [[Plasma Breath]] has less startup (Frame 29 → 27).}} | *{{buff|Uncharged [[Plasma Breath]] has less startup (Frame 29 → 27).}} | ||
| Line 1,021: | Line 1,187: | ||
**{{nerf|Caster is paralyzed for a significant amount of time.}} | **{{nerf|Caster is paralyzed for a significant amount of time.}} | ||
**{{nerf|Caster is buried.}} | **{{nerf|Caster is buried.}} | ||
**{{nerf|The player is instantly killed | **{{nerf|The player is instantly killed.}} | ||
**{{nerf|The hitboxes for the next attack that would connect do not activate.}} | **{{nerf|The hitboxes for the next attack that would connect do not activate.}} | ||
**{{nerf|All MP is instantly lost.}} | **{{nerf|All MP is instantly lost.}} | ||
| Line 1,109: | Line 1,275: | ||
*{{buff|Up air has slightly more hitstun.}} | *{{buff|Up air has slightly more hitstun.}} | ||
*{{buff|Both hits of floor attack have bigger hitboxes to cover the entire Keyblade.}} | *{{buff|Both hits of floor attack have bigger hitboxes to cover the entire Keyblade.}} | ||
*[[Counterattack (Sora)|Counterattack]] | *{{nerf|[[Counterattack (Sora)|Counterattack]] no longer works on [[Wonderwing]].}} | ||
*{{nerf|If you still don't realize this is an April Fool's prank, you need some help.}} | *{{nerf|If you still don't realize this is an April Fool's prank, you need some help.}} | ||
|Stages= | |Stages= | ||
*{{bugfix|changed how semi-thin walls function to mitigate the chances of triggering the [[Blast through]] glitch.}} | *{{bugfix|changed how semi-thin walls function to mitigate the chances of triggering the [[Blast through]] glitch.}} | ||
*{{bugfix|Fixed an issue with wraparound blast zones that caused [[Power Pellet]] to cover a much greater distance than it should.}} | *{{bugfix|Fixed an issue with wraparound blast zones that caused [[Power Pellet]] to cover a much greater distance than it should.}} | ||
| Line 1,147: | Line 1,310: | ||
|Items= | |Items= | ||
*{{buff|opponents can now be hit multiple times by the same [[Rolling Crate]] while it is in motion.}} | *{{buff|opponents can now be hit multiple times by the same [[Rolling Crate]] while it is in motion.}} | ||
*{{change|[[Party Ball]] has a flatter trajectory when thrown with a forward tilt or forward smash.}} | *{{change|[[Party Ball]] has a flatter trajectory when thrown with a forward tilt or forward smash.}} | ||
**{{buff|This allows it to more easily hit grounded opponents.}} | **{{buff|This allows it to more easily hit grounded opponents.}} | ||
| Line 1,155: | Line 1,317: | ||
*{{change|The [[Black Hole]] activates sooner with a down tilt/down smash throw. This also makes it activate at a lower elevation.}} | *{{change|The [[Black Hole]] activates sooner with a down tilt/down smash throw. This also makes it activate at a lower elevation.}} | ||
*{{change|[[Fire Flower]] has been reworked. The item now launches fire balls that behave similarly to [[Plasma Breath]], but one at a time with extremely quick startup. A maximum of ten fireballs can be launched from a single Fire Flower.}} | *{{change|[[Fire Flower]] has been reworked. The item now launches fire balls that behave similarly to [[Plasma Breath]], but one at a time with extremely quick startup. A maximum of ten fireballs can be launched from a single Fire Flower.}} | ||
*{{buff|[[Staff]] has longer range (600 units → 1000).}} | *{{buff|[[Staff]] has longer range (600 units → 1000).}} | ||
*{{buff|[[Poison Mushroom]] has changed properties to have a positive damage multiplier (0.6x → 1.3x).}} | *{{buff|[[Poison Mushroom]] has changed properties to have a positive damage multiplier (0.6x → 1.3x).}} | ||
| Line 1,197: | Line 1,358: | ||
*{{change|Pressing the shield button while dashing will make the fighter perform a roll. This increases mixup opportunities but removes the ability to quickly shield in front of an opponent to secure positional advantage.}} | *{{change|Pressing the shield button while dashing will make the fighter perform a roll. This increases mixup opportunities but removes the ability to quickly shield in front of an opponent to secure positional advantage.}} | ||
*{{change|Tilting back on the controls stick and pressing the grab button on the same frame will result in a reverse grab.}} | *{{change|Tilting back on the controls stick and pressing the grab button on the same frame will result in a reverse grab.}} | ||
*{{change|Pressing both shield buttons at once will activate Light Shield. This is a larger, more transparent shield that takes longer to break or even poke, but causes more pushback and makes the shield take longer to replenish.}} | *{{change|Pressing both shield buttons at once will activate Light Shield. This is a larger, more transparent shield that takes longer to break or even poke, but causes more pushback and makes the shield take longer to replenish.}} | ||
*{{change|The fighter's lowest point is no longer a factor in the outcome of grabbing a ledge.}} | *{{change|The fighter's lowest point is no longer a factor in the outcome of grabbing a ledge.}} | ||
| Line 1,213: | Line 1,373: | ||
**{{buff|This removes certain strategies around gimping certain fighters by grabbing them out of the air and letting them escape to their death.}} | **{{buff|This removes certain strategies around gimping certain fighters by grabbing them out of the air and letting them escape to their death.}} | ||
*[[Tether recovery]]: | *[[Tether recovery]]: | ||
**{{nerf|The reduced intangibility while hanging on a ledge | **{{nerf|The reduced intangibility while hanging on a ledge is properly applies on regrab.}} | ||
**{{bugfix|Fighters now lock on to the edge while being reeled in, removing the [[Tether Recovery Glitch]].}} | **{{bugfix|Fighters now lock on to the edge while being reeled in, removing the [[Tether Recovery Glitch]].}} | ||
*{{nerf|the Edge sweet spot radius has been slightly decreased.}} | *{{nerf|the Edge sweet spot radius has been slightly decreased.}} | ||
*{{buff|If the control stick is being held toward an edge within sweet spot range but the fighter is facing the other direction, the fighter will still grab the edge.}} | *{{buff|If the control stick is being held toward an edge within sweet spot range but the fighter is facing the other direction, the fighter will still grab the edge.}} | ||
<!--}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>--> | <!--}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>--> | ||
==Raichu== | |||
===As a playable character=== | |||
{{SSBU|Pikachu}} will transform into Raichu after touching a Thunderstone. Due to being an item based transformation, no one has ever seen this form before and no one cares to find out. | |||
==Masahiro Sakurai== | |||
Masahiro Sakurai is just the guy who thought he wanted to make a fun party game. | |||