Editing User:The Other Jared/April Fools 2022

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**The following content is now available for purchase and download:
**The following content is now available for purchase and download:
***Challenger Pack 13
***Challenger Pack 13
****Fighter: Obi-Wan Kenobi
****Fighter: <!--{{SSBU|}}-->
****Stage:  
****Stage:  
****Music: {{s|wikipedia|Super Nintendo World}}
****Music: <!--[[-->List of SSBU Music (series)| music]]
***Spirits:  [[Environmental Noises|Booty Jams]]
***Spirits:  [[DLC Spirit Board]]
***Mage Robe
***Mage Robe
***Fancy Suit
***Fancy Suit
***Neon Suit
***Neon Suit
***Birthday Suit
***Samurai Helmet + Armor
***Samurai Helmet + Armor
***Wedding Veil
***Wedding Veil
**{{SSBU|Kirby}} has been given a new [[copy ability]] in which he gains a diagnosis for {{s|wikipedia|pica}}.
**{{SSBU|Kirby}} has been given a new [[copy ability]] in which he gains  
**The Techniques menu has been updated with 0 new sections  
**The Techniques menu has been updated with ____ new sections for
**A new Smash Tag icon have been added: Small molecule assisted shutdown
** new Smash Tag icons have been added:  
**Pressing the [[minus button]] at any point during gameplay replaces the player with a CPU player. Pressing the button again regains control.
**Pressing the [[minus button]] at any point during gameplay replaces the player with a CPU player. Pressing the button again regains control.
**The game has been re-rated by the ESRB to be Adults Only (AO) due to [[Shared Content]].
**The game has been re-rated by the ESRB to be Adults Only (AO) due to [[Shared Content]].
**The universal controller input delay has been reduced to -4 frames. The game is now so fast that it shows the future.
**The universal controller input delay has been reduced to 4 frames.
**All menus can now be navigated with touch controls while in handheld mode.
**All menus can now be navigated with touch controls while in handheld mode.
**All stages now have a ''hazardless'' mode that can be toggled at the stage select screen.
**All stages now have a ''hazardless'' mode that can be toggled at the stage select screen.
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**All content included in the base game at launch is now unlocked because three whole years is still not enough time for some people.
**All content included in the base game at launch is now unlocked because three whole years is still not enough time for some people.
**'''Launch Rate Handicap''' has been added as an option in making rules. It works identically to Damage Handicap, except for the launch rate.
**'''Launch Rate Handicap''' has been added as an option in making rules. It works identically to Damage Handicap, except for the launch rate.
**Players now have the option to roll the game back to any previous version if they wish to do so. All games must be on the same version for local multiplayer and online modes can only be accessed with the latest version.


*Offline
*Offline
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***Up to 4 players can be in training mode at the same time.
***Up to 4 players can be in training mode at the same time.
**The Tharja spirit has been adjusted to now show her beautiful feet and juicy thighs.
**The Tharja spirit has been adjusted to now show her beautiful feet and juicy thighs.
**Players can now save multiple videos in [[Video Editor]].
**Sounds:
**Sounds:
***Victory themes have been added.
***Victory themes have been added.
***'''{{SSBUMusicLink|Super Mario Bros.|Super Mario Galaxy}}''', '''{{SSBUMusicLink|Donkey Kong|Kongo Jungle}}''', '''{{SSBUMusicLink|Donkey Kong|DK Rap}}''', '''{{SSBUMusicLink|Donkey Kong|Jungle Level}}''', '''{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}''', '''{{SSBUMusicLink|Metroid|Brinstar (Melee)}}''', '''{{SSBUMusicLink|Metroid|Main Theme (Metroid)}}''', '''{{SSBUMusicLink|EarthBound|Pollyanna (I Believe in You)}}''', '''{{SSBUMusicLink|Fire Emblem|Crimean Army Sortie}}''', '''{{SSBUMusicLink|Fire Emblem|Ike's Theme (Eternal Bond)}}''', '''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''', '''{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}}''', '''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone}}''', '''{{SSBUMusicLink|Xenoblade Chronicles|Engage the Enemy}}''', '''{{SSBUMusicLink|Xenoblade Chronicles|Gaur Plain}}''', '''{{SSBUMusicLink|Xenoblade Chronicles|Gaur Plain (Night)}}''', '''{{SSBUMusicLink|Xenoblade Chronicles|An Obstacle in Our Path}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Open Your Heart}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Live & Learn}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Sonic Heroes}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Seven Rings In Hand}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Knight of the Wind}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Reach for the Stars}}''', and '''{{SSBUMusicLink|Sonic The Hedgehog|Windy Hill}}''' have been updated to their full, unedited versions.
***'''{{SSBUMusicLink|Super Mario Bros.|Super Mario Galaxy}}''', '''{{SSBUMusicLink|Donkey Kong|Kongo Jungle}}''', '''{{SSBUMusicLink|Donkey Kong|DK Rap}}''', '''{{SSBUMusicLink|Donkey Kong|Jungle Level}}''', '''{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}''', '''{{SSBUMusicLink|Metroid|Brinstar (Melee)}}''', '''{{SSBUMusicLink|Metroid|Main Theme (Metroid)}}''', '''{{SSBUMusicLink|EarthBound|Pollyanna (I Believe in You)}}''', '''{{SSBUMusicLink|Fire Emblem|Crimean Army Sortie}}''', '''{{SSBUMusicLink|Fire Emblem|Ike's Theme (Eternal Bond)}}''', '''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''', '''{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}}''', '''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone}}''', '''{{SSBUMusicLink|Xenoblade Chronicles|Engage the Enemy}}''', '''{{SSBUMusicLink|Xenoblade Chronicles|Gaur Plain}}''', '''{{SSBUMusicLink|Xenoblade Chronicles|Gaur Plain (Night)}}''', '''{{SSBUMusicLink|Xenoblade Chronicles|An Obstacle in Our Path}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Open Your Heart}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Live & Learn}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Sonic Heroes}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Seven Rings In Hand}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Knight of the Wind}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Reach for the Stars}}''', and '''{{SSBUMusicLink|Sonic The Hedgehog|Windy Hill}}''' have been updated to their full, unedited versions.
***There is now a 0.0000000001% chance randomly selecting a sound effect will play a racial slur.
**All [[trailer]]s, [[commercial]]s and other miscellaneous media for the ''Smash'' series have been added to the [[Movies]] section.
**[[VR]]:
**[[VR]]:
***All stages, items, final smashes, and the full rules list are now available.
***All stages, items, final smashes, and the full rules list are now available.
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****The ability to have a fixed camera has been moved from Special Smash to here. Players can choose where the camera should be locked and how zoomed in it can be to help those that are susceptible to motion sickness.
****The ability to have a fixed camera has been moved from Special Smash to here. Players can choose where the camera should be locked and how zoomed in it can be to help those that are susceptible to motion sickness.
***Sound:
***Sound:
****An audio description option has been added. The announcer will read out the menu item being hovered on as an aid for the visually impaired. The recordings get progressively more tired and hoarse as the announcers were forced to do multiple takes of all options in multiple contexts in one day without stopping.
****An audio description option has been added. The announcer will read out the menu item being hovered on as an aid for the visually impaired.
***Controls:
***Controls:
****Pressing the control stick is now an option for button mapping. Only available for controllers that support stick pressing.
****Pressing the control stick is now an option for button mapping. Only available for controllers that support stick pressing.
****Shaking the controller is now an option for button mapping if you are one of those people.
****A pre-built button layout that only requires one hand is now an option for those that can only use one hand. Neutral, tilt and smash attacks are tied to tilting the control stick in a direction and pressing the stick at the same time. Special moves are tied to the L/R button, shielding is tied to the ZL/ZR button, pausing it tied to the +/- button, and taunting is tied to the face buttons.
****A pre-built button layout that only requires one hand is now an option for those that can only use one hand. Neutral, tilt and smash attacks are tied to tilting the control stick in a direction and pressing the stick at the same time. Special moves are tied to the L/R button, shielding is tied to the ZL/ZR button, pausing it tied to the +/- button, and taunting is tied to the face buttons.
****[[Arcade controller]]s and [[keyboard]]s are now officially supported as controller options.
****[[Arcade controller]]s and [[keyboard]]s are now officially supported as controller options.
****The game now interacts with an updated [[Smash Controller]] app to make the [[Nintendo 3DS]] an official controller option. Get it before we shut down the [[Nintendo eShop|eShop]] and take the app away for no real reason. Also, pretty please don't pirate it.
****The game now interacts with an updated [[Smash Controller]] app to make the [[Nintendo 3DS]] an official controller option.
***Brightness has been renamed to '''Graphics'''. Brightness is now a portion of this new menu along with several new additions.
***Brightness has been renamed to '''Graphics'''. Brightness is now a portion of this new menu along with several new additions.
****Subtitles can now be toggled in white or black font.
****Subtitles can now be toggled in white or black font.
****The visuals can be recolored to best aid players with colorblindness. Has options for deuteranomaly, protanomaly, and tritanomaly. There can also be three sliders that adjust the amount of red, blue, and green on the screen.
****The visuals can be recolored to best aid players with colorblindness. Has options for deuteranomaly, protanomaly, and tritanomaly.
****A new contrast mode has been added where the entire screen is grayscaled except for objects of interest like players, items, and stage hazards. Said objects can remain unaltered, have a thick outline around them reminiscent of {{for3ds}}, or be one solid color based on teams.
****A new contrast mode has been added where the entire screen is grayscaled except for objects of interest like players, items, and stage hazards. Said objects can remain unaltered, have a thick outline around them reminiscant of {{for3ds}}, or be one solid color based on teams.
****The game can now be played in multiple aspect ratios to best fit the monitor being used in docked mode: 16:9 widescreen, 4:3 fullscreen, and 21:9 ultra-widescreen. These changes do not affect gameplay, but UI elements are adjusted to accommodate for the different layouts.
****The game can now be played in multiple aspect ratios to best fit the monitor being used in docked mode: 16:9 widescreen, 4:3 fullscreen, and 21:9 ultra-widescreen. These changes do not affect gameplay, but UI elements are adjusted to accomodate for the different layouts.
****All visual effects can now be turned off for the boring, whiny curmudgeons that find particle effects distracting.
****All visual effects can now be turned off for the boring, whiny curmudgeons that find particle effects distracting.
****A deflicker slider has been added. increasing the slider will gradually blur the image to make it less jagged.
****The position and size of the in-game UI can be adjusted
****The camera can swap between to modes: "standard" and "static". Static mode stays in one position.
***Language:
***Language:
****Portuguese, Leonese, Romulan and Hindi are now supported languages.
****Portuguese is now a supported language.
****For languages that have differences between NTSC and PAL releases, all versions are now available for all copies. PAL versions are referred to as Bri'ish, Frog, and Ethpañol.
****For languages that have differences between NTSC and PAL releases, all versions are now available for all copies.
****Players can now adjust the language of the text, announcer, and every individual character that can speak multiple languages should they choose to.
****Players can now adjust the language of the text, announcer, and every individual character that can speak multiple languages should they choose to.
***Online:
***Online:
****Players now have the option to manually introduce a certain amount of rollback frames when playing online to ensure as smooth of an experience as possible.
****Players now have the option to manually introduce a certain amount of rollback frames when playing online to ensure as smooth of an experience as possible.
****Players can now earn titles by completing certain achievements that can be displayed on their smash tag. Three tags will be given immediately, '''Total Scrub''' to all players, '''Tier Whore''' to all players in elite smash, and '''The Chosen One''' to the one player that has never experienced connection issues.
****Players can now earn titles by completing certain acheivements that can be displayed on their smash tag.


*Online:
*Online:
Line 106: Line 97:


*Misc.
*Misc.
**[[Smash World]]:
***A search engine has been added to more easily find desired content.
***The [[records]] of the account user are now viewable from the app.
***Users can now [[spectate]] in [[Battle Arena]]s through the app.
***The app has been renamed to '''Smash AstroWorld'''. We do not recommend using it anymore.
***Other players can now directly invite users in their friend list to a battle arena, request a team battle, or challenge them to an online battle via notifications through the app.
***Users can connect their device to a nearby [[Nintendo Switch]] and use said device as a controller.
***A version of the service for players without a Switch Online membership is now available. This "free" version can only search and view uploaded content and be used as a controller. All other features require a membership.
**Various game elements have been optimized and compressed with no reduction in quality, resulting in this update making the total game file size smaller.
**Various game elements have been optimized and compressed with no reduction in quality, resulting in this update making the total game file size smaller.
***This reduction in file size should also reduce overall load times, though this change is on a case-by-case basis.
***This reduction in file size should also reduce overall load times, though this change is on a case-by-case basis.
Line 120: Line 103:
**The [[c-stick]] has been adjusted to be a dedicated input instead of merely a shortcut for other inputs. This should mitigate accidentally using the wrong attack.
**The [[c-stick]] has been adjusted to be a dedicated input instead of merely a shortcut for other inputs. This should mitigate accidentally using the wrong attack.
**Names, Custom stages, and Mii Fighters can now be saved directly onto an external storage drive, which can then transfer that data to other systems while remaining offline.
**Names, Custom stages, and Mii Fighters can now be saved directly onto an external storage drive, which can then transfer that data to other systems while remaining offline.
**At the request of Yuji Horii after Koichi Sugmaya passed away, the Symphonic Suite arrangements were made available in [[Yggdrasil's Altar]], all versions of [[Battlefield]], and [[Final Destination]].
**The game now activates a force field around any player under the age of 18.
**Updated localization files.
**Updated localization files.
**Various gameplay adjustments. We don't know what got adjusted, but something is different.
**Various gameplay adjustments.
**The fighters that had specific adjustments are listed below:
**The fighters that had specific adjustments are listed below:
***{{SSBU|Mario}}, {{SSBU|Donkey Kong}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Dark Samus}}, {{SSBU|Yoshi}}, {{SSBU|Kirby}}, {{SSBU|Fox}}, {{SSBU|Pikachu}}, {{SSBU|Luigi}}, {{SSBU|Ness}}, {{SSBU|Captain Falcon}}, {{SSBU|Jigglypuff}}, {{SSBU|Peach}}, {{SSBU|Daisy}}, {{SSBU|Bowser}}, {{SSBU|Ice Climbers}}, {{SSBU|Sheik}}, {{SSBU|Zelda}}, {{SSBU|Dr. Mario}}, {{SSBU|Pichu}}, {{SSBU|Falco}}, {{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Young Link}}, {{SSBU|Ganondorf}}, {{SSBU|Mewtwo}}, {{SSBU|Roy}}, {{SSBU|Chrom}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Meta Knight}}, {{SSBU|Pit}}, {{SSBU|Dark Pit}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Wario}}, {{SSBU|Snake}}, {{SSBU|Ike}}, {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, {{SSBU|Charizard}}, {{SSBU|Diddy Kong}}, {{SSBU|Lucas}}, {{SSBU|Sonic}}, {{SSBU|King Dedede}}, {{SSBU|Olimar}}, {{SSBU|Lucario}}, {{SSBU|R.O.B}}, {{SSBU|Toon Link}}, {{SSBU|Wolf}}, {{SSBU|Villager}}, {{SSBU|Mega Man}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Little Mac}}, {{SSBU|Greninja}}, {{SSBU|Mii Brawler}}, {{SSBU|Mii Swordfighter}}, {{SSBU|Mii Gunner}}, {{SSBU|Palutena}}, {{SSBU|Pac-Man}}, {{SSBU|Robin}}, {{SSBU|Shulk}}, {{SSBU|Bowser Jr.}}, {{SSBU|Duck Hunt}}, {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Cloud}}, {{SSBU|Corrin}}, {{SSBU|Bayonetta}}, {{SSBU|Inkling}}, {{SSBU|Ridley}}, {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|King K. Rool}}, {{SSBU|Isabelle}}, {{SSBU|Incineroar}}, {{SSBU|Piranha Plant}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Terry}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, {{SSBU|Steve}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}},  {{SSBU|Mythra}}, {{SSBU|Kazuya}}, and {{SSBU|Sora}}.
***{{SSBU|Mario}}, {{SSBU|Donkey Kong}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Dark Samus}}, {{SSBU|Yoshi}}, {{SSBU|Kirby}}, {{SSBU|Fox}}, {{SSBU|Pikachu}}, {{SSBU|Luigi}}, {{SSBU|Ness}}, {{SSBU|Captain Falcon}}, {{SSBU|Jigglypuff}}, {{SSBU|Peach}}, {{SSBU|Daisy}}, {{SSBU|Bowser}}, {{SSBU|Ice Climbers}}, {{SSBU|Sheik}}, {{SSBU|Zelda}}, {{SSBU|Dr. Mario}}, {{SSBU|Pichu}}, {{SSBU|Falco}}, {{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Young Link}}, {{SSBU|Ganondorf}}, {{SSBU|Mewtwo}}, {{SSBU|Roy}}, {{SSBU|Chrom}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Meta Knight}}, {{SSBU|Pit}}, {{SSBU|Dark Pit}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Wario}}, {{SSBU|Snake}}, {{SSBU|Ike}}, {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, {{SSBU|Charizard}}, {{SSBU|Diddy Kong}}, {{SSBU|Lucas}}, {{SSBU|Sonic}}, {{SSBU|King Dedede}}, {{SSBU|Olimar}}, {{SSBU|Lucario}}, {{SSBU|R.O.B}}, {{SSBU|Toon Link}}, {{SSBU|Wolf}}, {{SSBU|Villager}}, {{SSBU|Mega Man}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Little Mac}}, {{SSBU|Greninja}}, {{SSBU|Mii Brawler}}, {{SSBU|Mii Swordfighter}}, {{SSBU|Mii Gunner}}, {{SSBU|Palutena}}, {{SSBU|Pac-Man}}, {{SSBU|Robin}}, {{SSBU|Shulk}}, {{SSBU|Bowser Jr.}}, {{SSBU|Duck Hunt}}, {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Cloud}}, {{SSBU|Corrin}}, {{SSBU|Bayonetta}}, {{SSBU|Inkling}}, {{SSBU|Ridley}}, {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|King K. Rool}}, {{SSBU|Isabelle}}, {{SSBU|Incineroar}}, {{SSBU|Piranha Plant}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Terry}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, {{SSBU|Steve}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}},  {{SSBU|Mythra}}, {{SSBU|Kazuya}}, and {{SSBU|Sora}}.
*Balance Changes
*Balance Changes
**[https://web.archive.org/web/20201107232553/https://www.thethings.com/rules-people-have-to-follow-at-smash-tournaments/ https://en-americas-support.nintendo.com/app/answers/detail/a_id/57295]
**[https://www.thethings.com/rules-people-have-to-follow-at-smash-tournaments/ https://en-americas-support.nintendo.com/app/answers/detail/a_id/57295]


==List of Updates (SSBU)/14.0.0 changelog==
{{ArticleIcons|ultimate=y}}
This is the list of known changes in version 14.0.0 of ''[[Super Smash Bros. Ultimate]]''.
==Universal==
<!--{{-->UpdateList (SSBU)/14.0.0}}
==Stages==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Stages}}
==Items==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Items}}
==Mario==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mario}}
==Donkey Kong==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Donkey Kong}}
==Link==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Link}}
==Samus==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Samus}}
==Dark Samus==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Dark Samus}}
==Yoshi==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Yoshi}}
==Kirby==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Kirby}}
==Fox==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Fox}}
==Pikachu==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pikachu}}
==Luigi==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Luigi}}
==Ness==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ness}}
==Captain Falcon==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Captain Falcon}}
=={{SSBU|Jigglypuff}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Jigglypuff}}
=={{SSBU|Peach}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Peach}}
=={{SSBU|Daisy}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Daisy}}
=={{SSBU|Bowser}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Bowser}}
=={{SSBU|Sheik}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Zelda}}
=={{SSBU|Zelda}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Zelda}}
=={{SSBU|Dr. Mario}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Dr. Mario}}
=={{SSBU|Pichu}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pichu}}
=={{SSBU|Falco}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Falco}}
=={{SSBU|Marth}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Marth}}
=={{SSBU|Lucina}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Lucina}}
=={{SSBU|Ganondorf}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ganondorf}}
=={{SSBU|Mewtwo}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mewtwo}}
=={{SSBU|Roy}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Roy}}
=={{SSBU|Chrom}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Chrom}}
=={{SSBU|Mr. Game & Watch}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char= Mr. Game & Watch}}
=={{SSBU|Meta Knight}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Meta Knight}}
=={{SSBU|Pit}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pit}}
=={{SSBU|Dark Pit}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Dark Pit}}
=={{SSBU|Zero Suit Samus}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Zero Suit Samus}}
=={{SSBU|Wario}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Wario}}
=={{SSBU|Snake}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Snake}}
=={{SSBU|Ike}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ike}}
=={{SSBU|Squirtle}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Squirtle}}
=={{SSBU|Ivysaur}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ivysaur}}
=={{SSBU|Charizard}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Charizard}}
=={{SSBU|Diddy Kong}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Diddy Kong}}
=={{SSBU|Lucas}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Lucas}}
=={{SSBU|Sonic}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Sonic}}
=={{SSBU|King Dedede}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=King Dedede}}
=={{SSBU|Olimar}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Olimar}}
=={{SSBU|Lucario}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Lucario}}
=={{SSBU|R.O.B.}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=R.O.B.}}
=={{SSBU|Toon Link}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Toon Link}}
=={{SSBU|Wolf}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Wolf}}
=={{SSBU|Villager}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Villager}}
=={{SSBU|Mega Man}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mega Man}}
=={{SSBU|Wii Fit Trainer}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Wii Fit Trainer}}
=={{SSBU|Rosalina & Luma}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Rosalina & Luma}}
=={{SSBU|Little Mac}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Little Mac}}
=={{SSBU|Greninja}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Greninja}}
=={{SSBU|Mii Brawler}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mii Brawler}}
=={{SSBU|Mii Swordfighter}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mii Swordfighter}}
=={{SSBU|Mii Gunner}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mii Gunner}}
=={{SSBU|Palutena}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Palutena}}
=={{SSBU|Pac-Man}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pac-Man}}
=={{SSBU|Robin}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Robin}}
=={{SSBU|Shulk}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Shulk}}
=={{SSBU|Bowser Jr.}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Bowser Jr.}}
=={{SSBU|Duck Hunt}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Duck Hunt}}
=={{SSBU|Ryu}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ryu}}
=={{SSBU|Ken}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ken}}
=={{SSBU|Cloud}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Cloud}}
=={{SSBU|Corrin}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Corrin}}
=={{SSBU|Bayonetta}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Bayonetta}}
=={{SSBU|Inkling}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Inkling}}
=={{SSBU|Ridley}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ridley}}
=={{SSBU|Simon}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Simon}}
=={{SSBU|Richter}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Richter}}
=={{SSBU|King K. Rool}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=King K. Rool}}
=={{SSBU|Isabelle}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Isabelle}}
=={{SSBU|Incineroar}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Incineroar}}
=={{SSBU|Joker}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Joker}}
=={{SSBU|Hero}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Hero}}
=={{SSBU|Banjo & Kazooie}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Banjo & Kazooie}}
=={{SSBU|Terry}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Terry}}
=={{SSBU|Byleth}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Byleth}}
=={{SSBU|Min Min}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Min Min}}
=={{SSBU|Steve}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Steve}}
=={{SSBU|Sephiroth}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Sephiroth}}
=={{SSBU|Pyra}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pyra}}
=={{SSBU|Mythra}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mythra}}
=={{SSBU|Kazuya}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Kazuya}}
=={{SSBU|Sora}}==
<!--{{-->UpdateList (SSBU)/14.0.0|char=Sora}}
{{clear}}
<!--
{{SSBU Updates}}
[[Category:Lists]]
[[Category:Free downloadable content]]
-->
==Template:UpdateList (SSBU)/14.0.0==
==Template:UpdateList (SSBU)/14.0.0==
{{#switch: {{{char|Universal}}}
{{#switch: {{{char|Universal}}}
Line 141: Line 310:
*{{buff|Hitboxes have been added to Donkey Kong's hands during the wind up of up smash to remove a blind spot.}}
*{{buff|Hitboxes have been added to Donkey Kong's hands during the wind up of up smash to remove a blind spot.}}
*{{buff|Two small hitboxes have been placed around Donkey Kong's knees during neutral aerial, improving its range and removing a blind spot.}}
*{{buff|Two small hitboxes have been placed around Donkey Kong's knees during neutral aerial, improving its range and removing a blind spot.}}
*{{buff|Mhhhhh.... Monke.}}
*{{buff|The hitboxes of up aerial last longer (Frame 6-10 → 6-12) with the final frame being a single weak hitbox. Intangibility frames are adjusted to compensate.}}
*{{buff|The hitboxes of up aerial last longer (Frame 6-10 → 6-12) with the final frame being a single weak hitbox. Intangibility frames are adjusted to compensate.}}
*{{buff|Pummel can now be interrupted sooner (FAF 8 → 7).}}
*{{buff|Pummel can now be interrupted sooner (FAF 8 → 7).}}
*[[Giant Punch]]:
*{{buff|The super armor of aerial [[Giant Punch]] now activates sooner (Frame 15 → 12) with total duration extended as a result.}}
**{{buff|Fully charged version deals more damage (28% → 30%).}}
**{{buff|The super armor now activates sooner (Frame 15 → 12) with total duration extended as a result.}}
*{{nerf|Donkey Kong now instantly loses at the selection screen.}}
|Link=
|Link=
*{{nerf|Passive shield now is only active while standing still or crouching.}}
*{{nerf|Passive shield now is only active while standing still or crouching.}}
Line 153: Line 318:
*{{buff|Up tilt has slightly increased range.}}
*{{buff|Up tilt has slightly increased range.}}
*{{buff|Down tilt has slightly increased range.}}
*{{buff|Down tilt has slightly increased range.}}
*{{nerf|Master Sword and [[boomerang]] now break after repeated use.}}
*{{buff|Dash attack can be interrupted sooner (FAF 57 → 50).}}
*{{buff|Dash attack can be interrupted sooner (FAF 57 → 50).}}
*{{buff|The sword beam that automatically fires when forward smash is used while at 0% deals more damage and knockback.}}
*{{buff|The sword beam that automatically fires when forward smash is used while at 0% deals more damage and knockback.}}
Line 167: Line 331:
*{{buff|Weight has been increased (108 → 115).}}
*{{buff|Weight has been increased (108 → 115).}}
*{{buff|Falling speed has been increased (1.33(regular)/2.128(fast) → 1.5/2.6).}}
*{{buff|Falling speed has been increased (1.33(regular)/2.128(fast) → 1.5/2.6).}}
*{{buff|Total forward roll frames have been decreased (34(fresh)/45(stale) → 31/41).}}
*{{buff|Total back roll frames have been decreased (39(fresh)59(stale) → 36/54).}}
*Neutral Attack:
**{{buff|Hit 1 has slightly more hitstun}}
**{{buff|Hit 1 now has fixed knockback, mitigating opponents falling out at high percents.}}
*{{nerf|Samus now freezes and has a traumatic flashback when fighting Ridley. Samus only becomes playable after Adam tells her to snap out of it.}}
*{{change|Bombs are no longer effected by gravity and hover stationary after deployment.}}
*{{change|Bombs are no longer effected by gravity and hover stationary after deployment.}}
**{{buff|This makes bombs easier to use as traps and makes bomb hopping easier.}}
**{{buff|This makes bombs easier to use as traps and makes bomb hopping easier.}}
Line 179: Line 337:
|Dark Samus=
|Dark Samus=
*{{change|Dark Samus has a new animation while carrying a heavy item that involves her slowly hovering and her feet dragging on the ground.}}
*{{change|Dark Samus has a new animation while carrying a heavy item that involves her slowly hovering and her feet dragging on the ground.}}
*Neutral Attack:
**{{buff|Hit 1 has slightly more hitstun}}
**{{buff|Hit 1 now has fixed knockback, mitigating opponents falling out at high percents.}}
*{{change|Dark Samus has a new neutral special titled "Scattershot." After charging, several small projectiles shoot out of the arm cannon in a wide vertical range.}}
**{{buff|This move has much more vertical range then Charge Shot and can lock opponents in the air.}}
**{{nerf|This move has much less horizontal range then Charge Shot and deals less damage overall unless fired point blank.}}
*{{buff|Aerial [[Screw Attack]] has more horizontal drift.}}
*{{buff|Aerial [[Screw Attack]] has more horizontal drift.}}
*{{buff|Dark Samus has seen the ancients texts known through whispers as "Horny Samus" and has taken them to heart.}}
*{{buff|Opponents hit by the explosion of a bomb are given the [[Curse]] effect and are dealt damage over time.}}
*{{change|Dark Samus has a new down special titled "Undetectable." Dark Samus turns [[invisible]] for several seconds before becoming visible again. This move has a long cooldown before it can be used again.}}
**{{buff|This move greatly improves mixup options due to the opponent not being able to see Dark Samus.}}
**{{nerf|This move is not an actual attack and deals no damage on its own.}}
|Yoshi=
|Yoshi=
*{{change|Yoshi has a new taunt where he offers his opponent a large wad of cash. He swears it is a perfectly legal donation.}}
*{{nerf|Shield drop lag has been increased (11 frames → 15).}}
*{{nerf|Shield drop lag has been increased (11 frames → 15).}}
*{{buff|Neutral attack can now be jab canceled.}}
*{{buff|Neutral attack can now be jab canceled.}}
Line 209: Line 357:
**{{buff|The outermost hitbox has been extended outwards, improving it's range.}}
**{{buff|The outermost hitbox has been extended outwards, improving it's range.}}
**{{buff|The move is now treated as a grab, meaning shielding opponents will still be inhaled if close enough.}}
**{{buff|The move is now treated as a grab, meaning shielding opponents will still be inhaled if close enough.}}
**{{buff|Kirby will now fit his mouth over Donkey Kong, Bowser, Ridley, and King K. Rool, but will not swallow them and instead control them like a puppet with the new ''Mouthful Mode''.}}
*[[Stone]]:
*[[Stone]]:
**{{buff|The landing hitboxes have been enlarged.}}
**{{buff|The landing hitboxes have been enlarged.}}
Line 215: Line 362:
**{{buff|The move cancel animation has been significantly shortened.}}
**{{buff|The move cancel animation has been significantly shortened.}}
|Fox=
|Fox=
*{{change|Playing as Fox now collects your personal data. It is called the ''Your Info For Fox'' data plan.}}
*{{buff|Forward smash has a slightly larger hitbox on the foot.}}
*{{buff|Forward smash has a slightly larger hitbox on the foot.}}
*{{buff|The late hit of up smash now lasts longer (Frames 10-11 → 10-12).}}
*{{buff|The late hit of up smash now lasts longer (Frames 10-11 → 10-12).}}
Line 222: Line 368:
*{{buff|Grab has been given slightly more range.}}
*{{buff|Grab has been given slightly more range.}}
*{{change|The blaster fire of up throw and back throw can be canceled into another action. This results in reduced damage and hitstun from the throw itself, but allows Fox to tech chase sooner and can act as a mixup opportunity.}}
*{{change|The blaster fire of up throw and back throw can be canceled into another action. This results in reduced damage and hitstun from the throw itself, but allows Fox to tech chase sooner and can act as a mixup opportunity.}}
*{{buff|The window to activate another [[Blaster]] has been slightly increased, mitigating the event of accidentally dropping it by being slightly too slow.}}
*{{buff|The window to activate another [[Blaster]] has been slightly increased, mitigating the event of accidentally dropping in by being slightly too slow.}}
|Pikachu=
|Pikachu=
*{{nerf|All hurtboxes are briefly extended upwards when landing on a platform to mitigate the effect of pancaking.}}
*{{nerf|All hurtboxes are briefly extended upwards when landing on a platform to mitigate the effect of pancaking.}}
Line 230: Line 376:
*{{nerf|Hit 6 of back aerial has less knockback scaling (160 → 133).}}
*{{nerf|Hit 6 of back aerial has less knockback scaling (160 → 133).}}
*{{buff|Edge attack has slightly more range.}}
*{{buff|Edge attack has slightly more range.}}
*{{buff|All attacks are now fully invincible.}}
*{{buff|The clean hit of [[Skull Bash]] has been given a larger hitbox and shifted forward to cover the ears.}}
*{{buff|The clean hit of [[Skull Bash]] has been given a larger hitbox and shifted forward to cover the ears.}}
*{{change|Upon touching a Thunderstone, Pikachu will transform into [[Raichu]].}}
*{{change|Upon touching a Thunderstone, Pikachu will transform into [[Raichu]].}}
Line 236: Line 381:
*{{change|Luigi can stand on [[swimming|water]] for a few seconds before entering a swimming state.}}
*{{change|Luigi can stand on [[swimming|water]] for a few seconds before entering a swimming state.}}
*{{change|Luigi can now wall jump.}}
*{{change|Luigi can now wall jump.}}
*{{buff|[https://m.media-amazon.com/images/I/51HhjHR-r0L.jpg Luigi Time!]}}
*{{buff|Down tilt has less knockback at low percents, allowing it to more reliably connect into itself.}}
*{{buff|Down tilt has less knockback at low percents, allowing it to more reliably connect into itself.}}
*{{buff|The head hitbox of up smash has been extended outward to match the visual effect.}}
*{{buff|The head hitbox of up smash has been extended outward to match the visual effect.}}
*{{buff|The clean hitbox of short hop up aerial activates sooner with the total duration not compensated (Frame 8 → 7).}}
*{{buff|The clean hitbox of short hop up aerial activates sooner with the total duration not compensated (Frame 8 → 7).}}
*Grab:
*{{buff|The plunger projectile of Grab aerial does not disappear until it comes in contact with an opponent, a platform, or a blast zone.}}
**{{buff|The plunger projectile of Grab aerial does not disappear until it comes in contact with an opponent, a platform, or a blast zone.}}
**{{bugfix|The move now properly scales with time changes.}}
*{{buff|The animation for [[Fireball]] has been shortened (54 frames → 50), with the interruption moved up to compensate (FAF 44 → 40).}}
*{{buff|The animation for [[Fireball]] has been shortened (54 frames → 50), with the interruption moved up to compensate (FAF 44 → 40).}}
*{{change|The sweet spot of aerial [[Super Jump Punch]] has been shifted slightly upwards.}}
*{{change|The sweet spot of aerial [[Super Jump Punch]] has been shifted slightly upwards.}}
|Ness=
|Ness=
*{{change|In the situation where forward smash triggers [[Finish Zoom]], a stylized "SMAAAASH!!" effect will appear above the fighter.}}
*{{change|In the situation where forward smash triggers [[Finish Zoom]], a stylized "SMAAAASH!!" effect will appear above the fighter.}}
*{{buff|Attacking Ness is now considered child abuse and all opponents will}} [https://i.kym-cdn.com/photos/images/original/001/488/642/12d.jpg go to jail.]
*{{nerf|Every time Ness is used online, the international release of {{s|wikibound|Mother 3}} is delayed by a day.}}
*[[PK Flash]]:
*[[PK Flash]]:
**{{change|Holding up makes the projectile fall slower.}}
**{{change|Holding up makes the projectile fall slower.}}
Line 266: Line 406:
*{{buff|Rapid Jab finisher deals more damage (3% → 3.5%).}}
*{{buff|Rapid Jab finisher deals more damage (3% → 3.5%).}}
*{{buff|Down tilt has less startup (Frame 11 → 10).}}
*{{buff|Down tilt has less startup (Frame 11 → 10).}}
*{{buff|Captain Falcon finally pulls out his gun and smokes a bitch.}}
*{{buff|The clean hit of up aerial activates sooner and lasts longer (Frames 7-10 → 6-10).}}
*{{buff|The clean hit of up aerial activates sooner and lasts longer (Frames 7-10 → 6-10).}}
*{{buff|Forward throw has less knockback (70 → 60).}}
*{{buff|Forward throw has less knockback (70 → 60).}}
Line 273: Line 412:
**{{buff|The inert hitbox has been has been enlarged and pushed backwards to compensate to help with more consistent hit detection.}}
**{{buff|The inert hitbox has been has been enlarged and pushed backwards to compensate to help with more consistent hit detection.}}
*{{buff|[[Falcon Dive]] has slightly more horizontal range.}}
*{{buff|[[Falcon Dive]] has slightly more horizontal range.}}
*{{change|The crowd cheer is replaced with the crowd chanting "Da-ddy! Da-ddy!"}}
|Jigglypuff=
|Jigglypuff=
*{{change|Upon being shield broken, Jigglypuff will make a "POP" sound like a balloon.}}
*{{change|Upon being shield broken, Jigglypuff will make a "POP" sound like a balloon.}}
Line 279: Line 417:
*{{nerf|The sweet spot of back aerial has less knockback (30 → 27).}}  
*{{nerf|The sweet spot of back aerial has less knockback (30 → 27).}}  
*{{buff|It takes less time to turn arond during [[Rollout]].}}
*{{buff|It takes less time to turn arond during [[Rollout]].}}
*[[Sing]]:
*{{buff|The hitboxes of [[Sing]] have been replaced with versions that do not trigger [[counterattack]]s.}}
**{{buff|The hitboxes have been replaced with versions that do not trigger [[counterattack]]s.}}
**{{nerf|Puff's 5/10 singing voice has been replaced with the much more beautiful tornado siren tone.}}
*[[Puff Up]]:
*[[Puff Up]]:
**{{buff|Both hits now deal much more knockback (40(Hit 1)/60(Hit 2) → 65/85).}}
**{{buff|Both hits now deal much more knockback (40(Hit 1)/60(Hit 2) → 65/85).}}
Line 288: Line 424:
|Peach=
|Peach=
*{{bugfix|Fixed a rare bug with [[Peach Parasol]] when self-destructing where the hitboxes of the move would be misplaced as well as respawning in a shadow form.}}
*{{bugfix|Fixed a rare bug with [[Peach Parasol]] when self-destructing where the hitboxes of the move would be misplaced as well as respawning in a shadow form.}}
*{{buff|Peach no longer has a void under her skirt. She now has bloomers from ''Brawl''.}}
*{{buff|Daisy no longer has a void under her skirt. She now has bloomers from ''Brawl''.}}
*{{change|Peach is now affected by mood swings: Float longer while happy, on fire while angry, uncontrollabe with streams of tears while sad, and slightly more powerful while calm.}}
**{{nerf|Women, amirite?}}
*Up Tilt:
*Up Tilt:
**{{buff|The scooping hitbox has slightly more horizontal range.}}
**{{buff|The scooping hitbox has slightly more horizontal range.}}
Line 306: Line 440:
*{{buff|The torso hitbox of neutral aerial is now much larger to more easily hit lower opponents.}}
*{{buff|The torso hitbox of neutral aerial is now much larger to more easily hit lower opponents.}}
*{{buff|Aerial [[Peach Bomber]] can be interrupted sooner (FAF 88 → 80).}}
*{{buff|Aerial [[Peach Bomber]] can be interrupted sooner (FAF 88 → 80).}}
*{{change|Daisy now occasionally quacks.}}
*[[Daisy Parasol]]:
*[[Daisy Parasol]]:
**{{nerf|No longer a multi-hit move. Opponents are only hit by one attack.}}
**{{nerf|No longer a multi-hit move. Opponents are only hit by one attack.}}
Line 318: Line 451:
*{{change|Costume 1 has been recolored to make his yellow skin sligtly more orange, his beige skin slightly more cream, and his green skin and shell slightly darker.}}
*{{change|Costume 1 has been recolored to make his yellow skin sligtly more orange, his beige skin slightly more cream, and his green skin and shell slightly darker.}}
*{{buff|Hit 1 of Neutral attack has a slightly bigger hitbox to cover the whole hand.}}
*{{buff|Hit 1 of Neutral attack has a slightly bigger hitbox to cover the whole hand.}}
*{{change|All hitboxes of neutral aerial have been consolidated into a three single hitboxes that covers the entirety of Bowser and lasts for different amount of active frames (Frames 8-14(hit 1)/15-21(hit 2)/22-29(hit 3)).}}  
*{{change|All hitboxes of have been consolidated into a three single hitboxes that covers the entirety of Bowser and lasts for different amount of active frames (Frames 8-14(hit 1)/15-21(hit 2)/22-29(hit 3)).}}  
**{{nerf|The move loses one potential hit as a result.}}
**{{nerf|The move loses one potential hit as a result.}}
**{{buff|All hits can now connect with each other more easily.}}
**{{buff|All hits can now connect with each other more easily.}}
*{{buff|The grab of [[Flying Slam]] has slightly more range.}}
*{{buff|The grab of [[Flying Slam]] has slightly more range.}}
*{{buff|[[Tough Guy]] is now much more powerful. Bowser is now completely flinchless.}}
|Ice Climbers=
|Ice Climbers=
*{{change|Nana now displays on the minimap if she is off-camera.}}
*{{change|Nana now displays on the minimap if she is off-camera.}}
*{{change|Nana no longer randomly jumps out of hitsun, increasing the chances of resyncing.}}
*{{change|Nana no longer randomly jumps out of hitsun, increasing the chances of resyncing.}}
*{{bugfix|Nana's artificial intelligence has been improved to no longer act wierdly while desynced on platforms or when an auto regrab spirit in applied.}}
*{{bugfix|Nana artificial intelligence has been improved to no longer act wierdly while desynced on platforms.}}
*{{buff|Down smash now has shockwave hitboxes.}}
*{{buff|Down smash now has shockwave hitboxes.}}
*{{buff|The hitboxes of forward aerial last longer (Frames 19-20 → 19-21).}}
*{{buff|The hitboxes of forward aerial last longer (Frames 19-20 → 19-21).}}
*{{buff|If an opponent is grabbed while the Ice Climbers are desynched, pummeling at exactly 200 BPM will cause the opponent to be pummeled indefinitely.}}
*[[Ice Shot]]
*[[Ice Shot]]
**{{buff|Both ice climbers now have a hitbox on their hammer.}}
**{{buff|Both ice climbers now have a hitbox on their hammer.}}
**{{buff|The ice projectiles have bigger hitboxes.}}
**{{buff|The ice projectiles have bigger hitboxes.}}
***{{bugfix|This should fix a quirk where the ice projectiles inconsistently block other projectiles.}}
***{{bugfix|This should fix a quirk where the ice projectiles inconsistently block other projectiles.}}
*{{bugfix|Fixed an issue where Popo would travel a small distance then go into a helpless state if Nana hits anything during [[Belay]].}}
*{{bugfix|Fixed an issue where Popo would would travel a small distance than go into a helpless state if Nana hits anything during [[Belay]].}}
|Sheik=
|Sheik=
*{{nerf|[https://www.deviantart.com/cjgamer518/art/Sheik-meme-528035955 Sheik now does no damage.]}}
*{{bugfix|[[Burst Grenade]] no longer glitches and fails to detonate when any fighter has item gravitation active during the game.}}
*{{buff|The second hit of up tilt has less knockback, allowing it combo into other moves more reliably.}}
*{{buff|The second hit of up tilt has less knockback, allowing it combo into other moves more reliably.}}
*Down Tilt:
*Down Tilt:
Line 348: Line 479:
*{{buff|Up throw has much less vertical knocback, allowing Sheik to follow up easier.}}
*{{buff|Up throw has much less vertical knocback, allowing Sheik to follow up easier.}}
*{{buff|Standing and dashing grab have more range.}}
*{{buff|Standing and dashing grab have more range.}}
*{{change|Sheik has a new pummel called the '''Camel Clutch'''.}}
*{{buff|The hitbox of edge attack has been shifted upward, giving it more vertical range above the platform.}}
*{{buff|The hitbox of edge attack has been shifted upward, giving it more vertical range above the platform.}}
*{{buff|Sheik now stalls while using [[Needle Storm]] in the air.}}
*{{buff|Sheik now stalls while using [[Needle Storm]] in the air.}}
*[[Burst Grenade]]:
**{{change|Sheik can only have one grenade active at a time.}}
**{{bugfix|The move longer glitches and fails to detonate when any fighter has item gravitation active during the game.}}
*[[Vanish]]:
*[[Vanish]]:
**{{buff|Sheik is no longer put in a helpless state after using the move.}}
**{{buff|Sheik is now longer put in a helpless state after using the move.}}
**{{change|Sheik can still not use any other special moves after using Vanish.}}
**{{change|Sheik can still not use any other special moves after using Vanish.}}
*{{change|The rebound attack of [[Bouncing Fish]] can only be activated with another Down + special input. Any other move can now be activate with their own input.}}
*{{change|The rebound attack of [[Bouncing Fish]] can only be activated with another Down + special input. Any other move can now be activate with their own input.}}
**{{buff|This effectively reduces the ending lag of the move considerably (FAF 79 → 20).}}
**{{buff|This effectively reduces the ending lag of the move considerably (FAF 79 → 20).}}
|Zelda=
|Zelda=
*{{buff|The sparkle hitbox of rapid jab has been shifted slightly outward, improving its range.}}
*{{buff|The sparkle hitbox has been shifted slightly outward, improving its range.}}
*{{buff|The late hitboxes of dash attack last longer (frames 8-12 → 8-17).}}
*{{buff|The late hitboxes of dash attack last longer (frames 8-12 → 8-17).}}
*{{buff|The sparkle hitbox is slightly larger, improving its range.}}
*{{buff|The sparkle hitbox is slightly larger, improving its range.}}
Line 368: Line 495:
**{{buff|The sweetspot is slightly larger and lasts longer (frames 6 → 6-7).}}
**{{buff|The sweetspot is slightly larger and lasts longer (frames 6 → 6-7).}}
**{{nerf|The sweetspot has less knockback (30 → 25).}}
**{{nerf|The sweetspot has less knockback (30 → 25).}}
*{{buff|Zelda now has a bigger "hitbox" on down throw.}}
*{{nerf|The vacuum effect of [[Triforce of Wisdom]] now scales to be progressively weaker by distance, allowing opponents to avoid being trapped easier.}}
*{{nerf|The vacuum effect of [[Triforce of Wisdom]] now scales to be progressively weaker by distance, allowing opponents to avoid being trapped easier.}}
|Dr. Mario=
|Dr. Mario=
Line 374: Line 500:
*{{buff|Air speed has been increased (Mario x 0.7648 → Mario x 0.805).}}
*{{buff|Air speed has been increased (Mario x 0.7648 → Mario x 0.805).}}
*{{buff|Forward Smash has slightly more range.}}
*{{buff|Forward Smash has slightly more range.}}
*{{nerf|If you or a loved one has recently taken a medical examination by Dr. Mario, you may be entitled to financial compensation.}}
*{{buff|The hitboxes of up tilt are slightly larger, giving it more horizontal range.}}
*{{buff|The hitboxes of up tilt are slightly larger, giving it more horizontal range.}}
*[[Megavitamins]]
*[[Megavitamins]]
**{{buff|Vitamins now bounce on the ground up to five times and can bounce off walls.}}
**{{buff|Vitamins now bounce on the ground up to five times and can bounce off walls.}}
**{{buff|Up to three vitamins from the same player can be on screen at once.}}
**{{buff|Up to three vitamins can be bouncing at once.}}
**{{nerf|vitamins are now treated as items that can be grabbed.}}
**{{nerf|vitamins are now treated as items that can be grabbed.}}
|Pichu=
|Pichu=
Line 386: Line 511:
*{{buff|After a certain amount of time, Pichu will spontaneously evolve into Pikachu. Damage dealt and taken are trigger factors.}}
*{{buff|After a certain amount of time, Pichu will spontaneously evolve into Pikachu. Damage dealt and taken are trigger factors.}}
|Falco=
|Falco=
*{{change|Playing as Falco now collects your personal data. It is called the ''Your Info For Falco'' data plan.}}
*{{change|The blaster fire of up throw and back throw can be canceled into another action. This results in reduced damage, knockback and hitstun from the throw itself, but allows Falco to tech chase sooner and can act as a mixup opportunity.}}
*{{change|The blaster fire of up throw and back throw can be canceled into another action. This results in reduced damage, knockback and hitstun from the throw itself, but allows Falco to tech chase sooner and can act as a mixup opportunity.}}
*{{buff|The sourspot of Hit 1 of up tilt has slightly less fixed knockback (15 → 10), allowing it to more reliably connect with the second hit.}}
*{{buff|The sourspot of Hit 1 of up tilt has slightly less fixed knockback (15 → 10), allowing it to more reliably connect with the second hit.}}
Line 393: Line 517:
*{{change|Both hits of Neutral Attack now properly [[jab lock]].}}
*{{change|Both hits of Neutral Attack now properly [[jab lock]].}}
*{{buff|The hitboxes of down tilt have been extended slightly downwards, making it easier to hit opponents on the edge.}}
*{{buff|The hitboxes of down tilt have been extended slightly downwards, making it easier to hit opponents on the edge.}}
*{{buff|Marth is now approximately 15% more fabulous.}}
*Dash Attack:
*Dash Attack:
**{{buff|The sweet spot hitbox has been extended slightly outward, improving the range of tipper and the move overall.}}
**{{buff|The sweet spot hitbox has been extended slightly outward, improving the range of tipper and the move overall.}}
Line 400: Line 523:
*{{buff|A new sour spot hitbox has been placed on Marth's torso during both hits of down smash, removing a blind spot.}}
*{{buff|A new sour spot hitbox has been placed on Marth's torso during both hits of down smash, removing a blind spot.}}
*{{buff|The meteor hitbox of down aerial activates sooner (Frame 11 → 10), making it easier and more consistent to connect.}}
*{{buff|The meteor hitbox of down aerial activates sooner (Frame 11 → 10), making it easier and more consistent to connect.}}
*{{change|Marth will randomly split apart via mitosis, producing clones of himself.}}
*[[Shield Breaker]]:
*[[Shield Breaker]]:
**{{buff|Marth no longer loses momentum while charging in the air.}}
*{{buff|Marth no longer loses momentum while charging in the air.}}
**{{buff|The sweet spot hitbox has been extended backwards to cover more of the sword and the sour spot hitbox has been shrunk to compensate.}}
*{{buff|The sweet spot hitbox has been extended backwards to cover more of the sword and the sour spot hitbox has been shrunk to compensate.}}
*[[Dancing Blade]]:
*[[Dancing Blade]]:
**{{buff|All versions of the the first three hits now have fixed knockback to prevent opponents from falling out.}}
**{{buff|All versions of the the first three hits now have fixed knockback to prevent opponents from falling out.}}
**{{buff|The low-angled multihit now has fixed knockback to prevent opponents from falling out.}}
**{{buff|The low-angled multihit now has fixed knockback to prevent opponents from falling out.}}
*{{buff|[[Counter]] now has a tipper hitbox at the out half of the sword (1.2x(sourspot)/1.4x(sweetspot).}}
|Lucina=
|Lucina=
*{{change|Both hits of Neutral Attack now properly [[jab lock]].}}
*{{change|Both hits of Neutral Attack now properly [[jab lock]].}}
Line 414: Line 535:
*{{buff|The meteor hitbox of down aerial activates sooner (Frame 11 → 10), making it easier and more consistent to connect.}}
*{{buff|The meteor hitbox of down aerial activates sooner (Frame 11 → 10), making it easier and more consistent to connect.}}
*{{buff|Lucina no longer loses momentum while charging Shield Breaker in the air.}}
*{{buff|Lucina no longer loses momentum while charging Shield Breaker in the air.}}
*{{nerf|Lucina has a new [[alternate costume]] that resembles Mr. Game & Watch.}}
*{{buff|[[Counter]] now has a higher damage multiplier (1.2x → 1.3x).}}
|Young Link=
|Young Link=
*{{nerf|Passive shield now is only active while standing still or crouching.}}
*{{nerf|Passive shield now is only active while standing still or crouching.}}
*{{buff|Hit 1 of back aerial lasts longer (Frames 6-8 → 6-9).}}
*{{buff|Hit 1 of back aerial lasts longer (Frames 6-8 → 6-9).}}
*{{change|Pressing the [[B button]] turns Young Link into adult Link. In this state, he is harder to control due to plowing through puberty in a few seconds.}}
*[[Spin Attack]]
*[[Spin Attack]]
**{{nerf|Takes slightly longer to fully charge the grounded version.}}
**{{nerf|Takes slightly longer to fully charge the grounded version.}}
Line 425: Line 543:
|Ganondorf=
|Ganondorf=
*{{buff|A hitbox with weak knockback has been added to Ganondorf's leg during the axe kick of up tilt, fixing an issue where opponents take damage but no knockback in certain positions.}}
*{{buff|A hitbox with weak knockback has been added to Ganondorf's leg during the axe kick of up tilt, fixing an issue where opponents take damage but no knockback in certain positions.}}
*{{change|The sword on all Smash attacks are now attatched to Ganondorf's codpiece.}}
*{{buff|A third hitbox has been added to forward smash at the tip of the sword during the swing, fixing a notorious blindspot in the move.}}
*{{buff|A third hitbox has been added to forward smash at the tip of the sword during the swing, fixing a notorious blindspot in the move.}}
*{{buff|The total amount of active frames of up smash have been increased (Frames 20-25 → 19-27), fixing two blindspots at the beginning and end of the move.}}
*{{buff|The total amount of active frames of up smash have been increased (Frames 20-25 → 19-27), fixing two blindspots at the beginning and end of the move.}}
Line 439: Line 556:
**{{buff|The total duration of the aerial version has been extended (Frames 16-29 → 16-45).}}
**{{buff|The total duration of the aerial version has been extended (Frames 16-29 → 16-45).}}
**{{buff|The size of the landing hitboxes have increased.}}
**{{buff|The size of the landing hitboxes have increased.}}
**{{buff|You actually read all of this? I like your commitment. Congratulations!}}
**{{nerf|The landing animation is now cancelable later (FAF 45 → 50).}}
**{{nerf|The landing animation is now cancelable later (FAF 45 → 50).}}
|Mewtwo=
|Mewtwo=
Line 448: Line 564:
*{{buff|Back aerial now has a hitbox on Mewtwo's torso, removing a blindspot.}}
*{{buff|Back aerial now has a hitbox on Mewtwo's torso, removing a blindspot.}}
*{{buff|The hitboxes of Up aerial activate sooner (Frame 10 → 8), with a longer duration as a result.}}
*{{buff|The hitboxes of Up aerial activate sooner (Frame 10 → 8), with a longer duration as a result.}}
*{{change|The concept of a balance patch is peculiar in a psychological sense, as it implies that the final product is not perfect and needs to be worked on further. This would obviously be detrimental for egos, particularly of the developers that made the initial designs that needed to be patched. This scenario is similar to an almighty god being proven wrong and making a mistake when creating their babies. It absolutely makes sense for some to lash out when taken to task and claiming they are right while the entire world is wrong. However, mistakes are inevitable, and the only way to make things right is to swallow your pride and work further to mold your creation into something even better. After all, the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are.}}
|Roy=
|Roy=
*{{change|The sweet spot of Neutral attack has less knockback at low percents.}}
*{{change|The sweet spot of Neutral attack has less knockback at low percents.}}
**{{buff|This allows the sweet spot to more reliably combo into the sour spot.}}
**{{buff|This allows the sweet spot to more reliably combo into the sour spot.}}
*{{change|Roy borrowed the Poltergust from Luigi just in case he sees another ghost.}}
*{{buff|The sour spot of up tilt has a more vertical knockback angle.}}
*{{buff|The sour spot of up tilt has a more vertical knockback angle.}}
*{{change|The sour spot hitbox of down tilt is slightly larger.}}
*{{change|The sour spot hitbox of down tilt is slightly larger.}}
*{{buff|The hitboxes of [[Blazer]] ar larger, covering the entirety of the sword.}}
*{{buff|The hitboxes of [[Blazer]] ar larger, covering the entirety of the sword.}}
*{{newbug|[https://www.reddit.com/r/RoyMains/comments/mm47p2/_/ Is Roy truly our boy?]}}
*[[Counter]]:
**{{buff|The move now has a higher damage multiplier at the hilt (1.35x → 1.45x(sweetspot)/1.25x(sourspot)).}}
**{{buff|Opponents now fully stop after being caught. This should remove instances of opponents moving fast enough for the counterattack to whiff.}}
|Chrom=
|Chrom=
*{{buff|Up tilt can now be interrupted sooner (FAF 39 → 35).}}
*{{buff|Up tilt can now be interrupted sooner (FAF 39 → 35).}}
*{{change|Chrom gains a new taunt where he looks right at the screen and eats an entire orange, peel and all.}}
*{{buff|The outer hitbox of down tilt is slightly larger, covering the entire sword.}}
*{{buff|The outer hitbox of down tilt is slightly larger, covering the entire sword.}}
*{{change|Fully charged [[Flare Blade]] no longer has a sweetspot or sourspot, and instead has a single hitbox.}}
*{{change|Fully charged [[Flare Blade]] no longer has a sweetspot or sourspot, and instead has a single hitbox.}}
**{{nerf|This gives the move less damage overall (50%(sweetspot)/36%(sourspot) → 42%).}}
**{{nerf|This gives the move less damage overall (50%(sweetspot)/36%(sourspot) → 43%).}}
|Mr. Game & Watch=
|Mr. Game & Watch=
*{{change|Down tilt now has a more vertical knockback angle. This improves its combo potential, but worsens its kill potential.}}
*{{change|Down tilt now has a more vertical knockback angle. This improves its combo potential, but worsens its kill potential.}}
*{{buff|The second hit of up tilt has less knockback at low percents. This makes it easier to combo into other moves.}}
*{{buff|The second hit of up tilt has less knockback at low percents. This makes it easier to combo into other moves.}}
*{{buff|The key in down aerial is replaced with the {{s|khwiki|χ-blade}}.}}
*{{buff|Standing grab has more range.}}
*{{buff|Standing grab has more range.}}
*{{nerf|Mr. Game & Watch sort of looks like Greg Heffley. Just Saying.}}
*[[Oil Panic]]:
**{{buff|The move no longer has a damage cap.}}
**{{nerf|The amount of projectiles absorbed are now reverted to 0 after losing a stock.}}
|Meta Knight=
|Meta Knight=
*{{buff|Forward smash has slightly more range.}}
*{{buff|Forward smash has slightly more range.}}
*{{buff|Meta Knight ahora tiene saltos infinitos y puede volar para siempre.}}
*Neutral Aerial:
*Neutral Aerial:
**{{buff|All hitboxes are larger, improving the move's range.}}
**{{buff|All hitboxes are larger, improving the move's range.}}
**{{buff|The clean hit activates sooner (Frame 6 → 5).}}
**{{buff|The clean hit activates sooner (Frame 6 → 5).}}
*{{buff|Two long, thin, vertical hitboxes are now in place directly in front and behind Meta Knight during up aerial, removing the blind spots in those areas.}}
*{{buff|Two long, thin hitboxes are now in place directly in front and behind Meta Knight during up aerial, removing the blind spots in those areas.}}
*{{buff|Two long, thin, vertical hitboxes are now in place directly in front and behind of Meta Knight during down aerial, removing the blind spots in those areas.}}
*{{buff|Two long, thin hitboxes are now in place to the sides of Meta Knight during down aerial, removing the blind spots in those areas.}}
*{{change|Up throw has a more vertical knockback angle. The weakens its KO potential but strengthens its combo potential.}}
*{{change|Up throw has a more vertical knockback angle. The weakens its KO potential but strengthens its combo potential.}}
*{{buff|[[Mach Tornado]] now has more horizonal mobility.}}
*{{buff|[[Mach Tornado]] now has easier horizonal movement.}}
|Pit=
|Pit=
*{{buff|Increased air speed (0.935 → 0.98).}}
*{{change|When fighting against [[Palutena]] the color of Pit's wings during [[Power of Flight]] have been changed from blue to green.}}
*{{buff|Pit now has an extra double jump (3 → 4).}}
*{{buff|The hitboxes for hits 1-7 of neutral aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out.}}
*{{buff|The hitboxes for hits 1-7 of neutral aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out.}}
*{{buff|The hitboxes for all hits of forward aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out , and remove a blindspot.}}
*{{buff|The hitboxes for all hits of forward aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out , and remove a blindspot.}}
*{{buff|A hitbox has been put on the right blade on the wind up of up smash to prevent opponents from falling out.}}
*{{buff|A hitbox has been put on the right blade on the wind up of up smash to prevent opponents from falling out.}}
*{{buff|Standing grab has more range.}}
*{{change|When fighting against [[Palutena]] the color of Pit's wings during [[Power of Flight]] have been changed from blue to green.}}
*{{buff|Pit has studied how to read with Byleth and has gained knowledge.}}
**{{nerf|Now he complains about constant headaches.}}
|Dark Pit=
|Dark Pit=
*{{nerf|Dark Pit now has less double jumps (3 → 1).}}
*{{change|The color of Dark Pit's wings during [[Power of Flight]] have been changed from blue to green.}}
*{{change|Dark Pit can float in the air after his double jump. He can hover indefinitely as long as the button is held, but he slowly descends after a few seconds. He can quickly move horizontally and let go to fall, then press the button again to continue hovering, but he cannot ascend from the initial altitude. Dark Pit can use any aerial move or special move in this state.}}
**{{buff|Dark Pit can more easily stall in the air to escape the opponent or get a time out.}}
**{{buff|New, potentially easier combo routes are now available.}}
**{{buff|It is an extremely effective recovery option while above the stage.}}
**{{nerf|It puts Dark Pit at a disadvantage when below the stage, forcing him to use [[Power of Flight]].}}
**{{nerf|Dark Pit now has more predictable movement and recovery options than Pit.}}
*{{nerf|Dark Pit now deals less damage on all tilt attacks, smash attacks, and aerial attacks (Pit x 0.85).}}
*{{buff|The hitboxes for hits 1-7 of neutral aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out.}}
*{{buff|The hitboxes for hits 1-7 of neutral aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out.}}
*{{buff|The hitboxes for all hits of forward aerial have been enlarged to better match the range of the animation, decrease the likelihood of opponents falling out, and remove a blindspot.}}
*{{buff|The hitboxes for all hits of forward aerial have been enlarged to better match the range of the animation, decrease the likelihood of opponents falling out, and remove a blindspot.}}
*{{buff|A hitbox has been put on the right blade on the wind up of up smash to prevent opponents from falling out.}}
*{{buff|A hitbox has been put on the right blade on the wind up of up smash to prevent opponents from falling out.}}
*{{buff|Standing grab has more range.}}
*{{change|Neutral Special has been replaced with [[Ptooie]].}}
*[[Power of Flight]]:
**{{change|The color of Dark Pit's wings have been changed from blue to green.}}
**{{nerf|Dark Pit no longer has intangibility.}}
*{{buff|Dark Pit's left foot has been shifted inward during [[Guardian Orbitars]], improving his safety to attacks from the side.}}
|Zero Suit Samus=
|Zero Suit Samus=
*{{buff|Down tilt has more vertical knockback at low percents, allowing it to combo easier.}}
*{{buff|Down tilt has more vertical knockback at low percents, allowing it to combo easier.}}
Line 518: Line 603:
*{{buff|The hitboxes of back aerial last longer (Frames 8-9 → 8-10).}}
*{{buff|The hitboxes of back aerial last longer (Frames 8-9 → 8-10).}}
*{{nerf|Grab aerial now has more startup (Frame 9 → 10).}}
*{{nerf|Grab aerial now has more startup (Frame 9 → 10).}}
*{{change|I'm too lazy to make new jokes. Go back to Samus for them.}}
*{{nerf|Grab now has more startup (Frames 15(standing)/17(dash)/18(Pivot) → 17/19/20).}}
*{{nerf|Grab now has more startup (Frames 15(standing)/17(dash)/18(Pivot) → 17/19/20).}}
*{{buff|Down throw can be interrupted sooner (FAF 52 → 48).}}
*{{buff|Down throw can be interrupted sooner (FAF 52 → 48).}}
Line 525: Line 609:
*{{buff|Forward tilt has less startup (Frame 12 → 11).}}
*{{buff|Forward tilt has less startup (Frame 12 → 11).}}
*{{buff|Up tilt has less startup (Frame 11 → 10).}}
*{{buff|Up tilt has less startup (Frame 11 → 10).}}
*{{buff|Wario's stench now eminates through the screen, killing anyone that catches a whiff.}}
**{{nerf|However, this will be largely ineffective at major tournaments.}}
*Down Smash:
*Down Smash:
**{{buff|All hits have slightly larger hitboxes.}}
**{{buff|All hits have slightly larger hitboxes.}}
Line 546: Line 628:
*{{buff|The late hit of up tilt lasts longer (Frames 17-21 → 17-22).}}
*{{buff|The late hit of up tilt lasts longer (Frames 17-21 → 17-22).}}
*{{buff|Forward aerial lasts longer (Frames 11-15 → 11-16).}}
*{{buff|Forward aerial lasts longer (Frames 11-15 → 11-16).}}
*{{buff|[https://i.imgur.com/QqvudkN.png Ike now deals more damage the longer a user's friend list is.]}}
*{{buff|Forward throw can be interrupted faster (FAF 33 → 29).}}
*{{buff|Forward throw can be interrupted faster (FAF 33 → 29).}}
*[[Counter]]:
**{{buff|The move now has a higher damage multiplier (1.2x → 1.4x).}}
**{{buff|Opponents now fully stop after being caught. This should remove instances of opponents moving fast enough for the counterattack to whiff.}}
|Squirtle=
|Squirtle=
*{{buff|Forward tilt has slightly more range.}}
*{{buff|Forward tilt has slightly more range.}}
Line 557: Line 635:
*{{change|A windbox has been added to forward smash (Frames 10-32).}}
*{{change|A windbox has been added to forward smash (Frames 10-32).}}
*{{buff|The latest hit of Up Smash lasts longer (Frame 25 → 25-28).}}
*{{buff|The latest hit of Up Smash lasts longer (Frame 25 → 25-28).}}
*{{buff|That trainer wasn't lying. That Squirtle can squirt.}}
*{{change|A windbox has been added to down smash (Frames 19-28(Hit 1)/25-34(Hit 2)).}}
*{{change|A windbox has been added to down smash (Frames 19-28(Hit 1)/25-34(Hit 2)).}}
*{{buff|Up aerial has slightly more range.}}
*{{buff|Up aerial has slightly more range.}}
Line 566: Line 643:
*{{nerf|Up smash has less range.}}
*{{nerf|Up smash has less range.}}
*{{buff|Forward throw has less base knockback (60 → 50), improving its combo potential.}}
*{{buff|Forward throw has less base knockback (60 → 50), improving its combo potential.}}
*{{nerf|Ivysaur can no longer attack while airborne.}}
|Charizard=
|Charizard=
*{{buff|Hit 1 of neutral attack has more range.}}
*{{buff|Hit 1 of neutral attack has more range.}}
Line 572: Line 648:
*{{buff|Forward aerial can now be auto-canceled into short hop, improving its usefulness in neutral.}}
*{{buff|Forward aerial can now be auto-canceled into short hop, improving its usefulness in neutral.}}
*{{change|Up throw has slightly less base knockback (60 → 50), weakening its kill potential but improving its combo potential.}}
*{{change|Up throw has slightly less base knockback (60 → 50), weakening its kill potential but improving its combo potential.}}
*{{buff|[[Flare Blitz]] now homes onto the opponent with infinite super armor, making it impossible to miss.}}
|Diddy Kong=
|Diddy Kong=
*{{buff|Hit 1 of neutral attack has slightly more range to cover the entire hand.}}
*{{buff|Hit 1 of neutral attack has slightly more range to cover the entire hand.}}
*{{nerf|All Diddy mains now get a free copy of the ''Diddy Kong Racing Official Soundtrack CD''.}}
*{{buff|Dash attack has slightly more horizontal range.}}
*{{buff|Dash attack has slightly more horizontal range.}}
*{{buff|All hitboxes of neutral aerial are shifted outwards, improving its range and mitigating opponents falling out.}}
*{{buff|All hitboxes of neutral aerial are shifted outwards, improving its range and mitigating opponents falling out.}}
Line 588: Line 662:
**{{change|Holding down maskes the projectile fall faster.}}
**{{change|Holding down maskes the projectile fall faster.}}
*{{buff|[[PK Fire]] has less start up (Frame 21 → 18).}}
*{{buff|[[PK Fire]] has less start up (Frame 21 → 18).}}
*{{change|Lucas and Claus are anograms of each other.}}
*[[PK Thunder]]:
*[[PK Thunder]]:
**{{change|The thunder ball has changed color to a vibrant purple.}}
**{{change|The thunder ball has changed color to a vibrant purple.}}
Line 594: Line 667:
**{{nerf|Knockback on the thunder tail has been reduced.}}
**{{nerf|Knockback on the thunder tail has been reduced.}}
*{{buff|The hitbox of PSI magnet deals more knockback.}}
*{{buff|The hitbox of PSI magnet deals more knockback.}}
*{{nerf|Lucas bursts into tears when fighting Yoshi.}}
|Sonic=
|Sonic=
*{{change|When hit with an attack that causes special zoom, rings will fly out of Sonic and disappear after a few seconds.}}
*{{change|When hit with an attack that causes special zoom, rings will fly out of Sonic and disappear after a few seconds.}}
*{{change|After dying in stamina mode, Sonic will use his classic death animation of getting a shocked expression and falling through the stage.}}
*{{change|After dying in stamina mode, Sonic will use his classic death animation of getting a shocked expression and falling through the stage.}}
*{{change|After selecting Sonic on the character selection screen, pressing ↑ ↓ ← → will activate debug mode.}}
*{{newbug|If going fast enough, Sonic can go through the lower blasts zones without dying. This softlocks the game.}}
*{{buff|The first hit of up tilt has an altered launch angle to more reliably connect into the second hit.}}
*{{buff|The first hit of up tilt has an altered launch angle to more reliably connect into the second hit.}}
*{{buff|Down tilt has a slightly larger hitbox to match the animation.}}
*{{buff|Down tilt has a slightly larger hitbox to match the animation.}}
**{{newbug|If Sonic repeatedly uses down tilt on a [[crate]], the crate will start ascending and escape the screen.}}
*{{nerf|Forward smash has less range.}}
*{{nerf|Forward smash has less range.}}
*Neutral aerial:
*Neutral aerial:
Line 609: Line 678:
*{{nerf|Back aerial has slightly less range.}}
*{{nerf|Back aerial has slightly less range.}}
*{{buff|Hit 1 of up aerial can more reliably scoop into the second hit.}}
*{{buff|Hit 1 of up aerial can more reliably scoop into the second hit.}}
*{{buff|Sonic is now, like, way moree powerful than everyone else because he has the insanity saphires,w hich are twice as powerfull as the chaos emeralds, and the power of friendship will make him kick Damien's butt and get a bunch of girlfriends.}}
|King Dedede=
|King Dedede=
*{{buff|A laugh track now plays when holding down on the control stick.}}
*{{buff|Neutral aerial now has damage based armor (up to 3%).}}
*{{buff|Neutral aerial now has damage based armor (up to 3%).}}
*{{buff|Down tilt now has a faster startup (Frame 6(clean)/8(late) → 5/7).}}
*{{buff|Down tilt now has a faster startup (Frame 6(clean)/8(late) → 5/7).}}
Line 624: Line 691:
**{{buff|Latched White Pikmin now have the [[Poison]] effect, damaging opponents over time even after breaking free.}}
**{{buff|Latched White Pikmin now have the [[Poison]] effect, damaging opponents over time even after breaking free.}}
*{{buff|Rock Pikmin is now a summonable pikmin. It has slightly less HP than Purple Pikmin and deals roughly the same damage as Blue and Yellow Pikmin, but deals significant shield damage.}}
*{{buff|Rock Pikmin is now a summonable pikmin. It has slightly less HP than Purple Pikmin and deals roughly the same damage as Blue and Yellow Pikmin, but deals significant shield damage.}}
*{{change|For all costumes that replace Olimar with [[Alph]], the whistle effect on [[Pikmin Order]] has been changed to its appearance in ''Pikmin 3''.}}
*{{change|Pikmin now only change size if Olimar changes size.}}
**{{bugfix|This removes the Bigmin glitch.}}
*{{buff|The head hitbox of down tilt is now larger.}}
*{{buff|The head hitbox of down tilt is now larger.}}
*Dash Attack:
*Dash Attack:
**{{nerf|Hit 1 deals less damage (7% → 5%).}}
**{{nerf|Hit 1 deals less damage (7% → 5%).}}
**{{buff|Hit 2 deals more damage (4% → 7%), less base knockback (90 → 70), and more knockback scaling (KBG 50 → 60).}}
**{{buff|Hit 2 deals more damage (4% → 7%), less base knockback (90 → 70), and more knockback scaling (KBG 50 → 60).}}
*{{buff|[https://i.pinimg.com/originals/7a/d9/3b/7ad93ba1c631ad1fbeab03e55137a573.jpg Olimar now shouts "Yeet!" when using [[Pikmin Throw]].]}}
*{{change|For all costumes that replace Olimar with [[Alph]], the whistle effect on [[Pikmin Order]] has been changed to its appearance in ''Pikmin 3''.}}
*{{change|Pikmin now only change size if Olimar changes size.}}
**{{bugfix|This removes the Bigmin glitch.}}
|Lucario=
|Lucario=
*{{buff|Weight has been increased (92 → 99), improving Lucario's endurance.}}
*{{buff|Weight has been increased (92 → 99), improving Lucario's endurance.}}
Line 662: Line 728:
*{{buff|R.O.B. now retains his momentum while using a short hop neutral aerial.}}
*{{buff|R.O.B. now retains his momentum while using a short hop neutral aerial.}}
*{{buff|The torso hitbox of up aerial is much larger, removing a blind spot.}}
*{{buff|The torso hitbox of up aerial is much larger, removing a blind spot.}}
*{{change|01000010 01100001 01100011 01101011 00100000 01110111 01101000 01100101 01101110 00100000 01010100 01101000 01100101 00100000 01110110 01101001 01100100 01100101 01101111 00100000 01100111 01100001 01101101 01100101 00100000 01101001 01101110 01100100 01110101 01110011 01110100 01110010 01111001 00100000 01110111 01100001 01110011 00100000 01101111 01101110 00100000 01110100 01101000 01100101 00100000 01110110 01100101 01110010 01100111 01100101 00100000 01101111 01100110 00100000 01100011 01101111 01101100 01101100 01100001 01110000 01110011 01100101 00101100 00100000 01001110 01101001 01101110 01110100 01100101 01101110 01100100 01101111 00100000 01101101 01100001 01100100 01100101 00100000 01110100 01101000 01100101 00100000 01110010 01101001 01110011 01101011 01111001 00100000 01101101 01101111 01110110 01100101 00100000 01110100 01101111 00100000 01101101 01100001 01110010 01101011 01100101 01110100 00100000 01110100 01101000 01100101 00100000 01001110 01000101 01010011 00100000 01100001 01110011 00100000 01100001 00100000 01110100 01101111 01111001 00101110 00100000 01010100 01101111 00100000 01101101 01100001 01101011 01100101 00100000 01101001 01110100 00100000 01110011 01100101 01100101 01101101 00100000 01100011 01101111 01101110 01110110 01101001 01101110 01100011 01101001 01101110 01100111 00101100 00100000 01110100 01101000 01100101 01111001 00100000 01100011 01110010 01100101 01100001 01110100 01100101 01100100 00100000 01010010 00101110 01001111 00101110 01000010 00101110 00100000 01110100 01101111 00100000 01100011 01101111 01101110 01110110 01101001 01101110 01100011 01100101 00100000 01110000 01100001 01110010 01100101 01101110 01110100 01110011 00100000 01110100 01101000 01100001 01110100 00100000 01110100 01101000 01101001 01110011 00100000 01101001 01110011 00100000 01101001 01101110 01100100 01100101 01100101 01100100 00100000 01100001 00100000 01100110 01110101 01101110 00100000 01110100 01101111 01111001 00100000 01100110 01101111 01110010 00100000 01100011 01101000 01101001 01101100 01100100 01110010 01100101 01101110 00101110 00100000 01010010 00101110 01001111 00101110 01000010 00101110 00100000 01101001 01110011 00100000 01110000 01100001 01110010 01110100 01101001 01100001 01101100 01101100 01111001 00100000 01110010 01100101 01110011 01110000 01101111 01101110 01110011 01101001 01100010 01101100 01100101 00100000 01100110 01101111 01110010 00100000 01110011 01100001 01110110 01101001 01101110 01100111 00100000 01110100 01101000 01100101 00100000 01110110 01101001 01100100 01100101 01101111 00100000 01100111 01100001 01101101 01100101 00100000 01101001 01101110 01100100 01110101 01110011 01110100 01110010 01111001 00101100 00100000 01110011 01101111 00100000 01111001 01101111 01110101 00100000 01110011 01101000 01101111 01110101 01101100 01100100 00100000 01110000 01110101 01110100 00100000 01110011 01101111 01101101 01100101 00100000 01110010 01100101 01110011 01110000 01100101 01100011 01110100 00100000 01101111 01101110 00100000 01101000 01101001 01110011 00100000 01101110 01100001 01101101 01100101 00101110.}}
|Toon Link=
|Toon Link=
*{{nerf|Passive shield now is only active while standing still or crouching.}}
*{{nerf|Passive shield now is only active while standing still or crouching.}}
Line 668: Line 733:
*{{buff|Back aerial has less startup (Frame 6 → 5).}}
*{{buff|Back aerial has less startup (Frame 6 → 5).}}
*{{buff|The windbox of the landing lag of down aerial is replaced with a weak hitbox.}}
*{{buff|The windbox of the landing lag of down aerial is replaced with a weak hitbox.}}
*{{change|There is now a chance Toon Link can pull [[Medli]] instead of a bomb. She can briefly fly while being held. She can also be thrown at opponents, causing brain damage.}}
*[[Spin Attack]]
*[[Spin Attack]]
**{{nerf|Takes slightly longer to fully charge grounded version.}}
**{{nerf|Takes slightly longer to fully charge grounded version.}}
Line 680: Line 744:
*{{buff|Up aerial has slightly more range.}}
*{{buff|Up aerial has slightly more range.}}
*{{nerf|The shot from [[Blaster]] travels slower.}}
*{{nerf|The shot from [[Blaster]] travels slower.}}
*{{change|Inside each of us are two wolves: One that spams [[Blaster]], and one that uses [[Wolf Flash]] to recover and self destructs because of it.}}
*{{nerf|The early ground hit of [[Wolf Flash]] has less knockback (68 → 35).}}
*{{nerf|The early ground hit of [[Wolf Flash]] has less knockback (68 → 35).}}
*{{buff|The early hit of [[Fire Wolf]] has adjust knockback to more reliably connect into the main attack.}}
*{{buff|The early hit of [[Fire Wolf]] has adjust knockback to more reliably connect into the main attack.}}
Line 686: Line 749:
*{{buff|When a projectile is [[pocket]]ed, any timers tied to it are paused until they are unpocketed.}}
*{{buff|When a projectile is [[pocket]]ed, any timers tied to it are paused until they are unpocketed.}}
*{{buff|Grab has less startup (Frame 14(standing)/16(dash)/17(pivot) → 12/13/15).}}
*{{buff|Grab has less startup (Frame 14(standing)/16(dash)/17(pivot) → 12/13/15).}}
*{{change|Villager has a new taunt when fighting Steve that involves trading bread for emeralds.}}
*[[Balloon Trip]]:
*[[Balloon Trip]]:
**{{nerf|Pressing the special button uses up significantly more helium, causing the move to last much less time if used recklessly.}}
**{{nerf|Pressing the special button uses up significantly more helium, causing the move to last much less time if used recklessly.}}
**{{nerf|The balloons have less HP and can be popped easier.}}
**{{nerf|The balloons have less HP and can be popped easier.}}
*[[Dream Home]]:
*{{buff|[[Dream Home]] has slightly more range.}}
**{{buff|The move has slightly more range.}}
**{{nerf|The player now has to pay property taxes.}}
|Mega Man=
|Mega Man=
*{{buff|A hitbox on Mega Man's arm has been added to forward tilt.}}
*{{buff|A hitbox on Mega Man's arm has been added to forward tilt.}}
*{{buff|Down tilt has a bigger hitbox to cover the entirety of Mega Man's legs.}}
*{{buff|Down tilt has a bigger hitbox to cover the entirety of Mega Man's legs.}}
*{{buff|Forward smash deals more damage (11.5%-14.95% → 19.5%-22.95%).}}
*{{change|Holding the attack button will start charging a shot. Mega Man will start flashing when the charge is ready.}}
*{{change|Holding the attack button will start charging a shot. Mega Man will start flashing when the charge is ready.}}
**{{nerf|Mega Man is unable to perform any action except move and jump while charging.}}
**{{nerf|Mega Man is unable to perform any action except move and jump while charging.}}
**{{buff|Mega Man will have an uncharged forward smash ready at all times while moving.}}
**{{buff|Mega Man will have an uncharged forward smash ready at all times while moving.}}
*{{nerf|It is a bit ironic that Mega Man is a video game character being controlled by a player, as he canonically does not have autonomous free will and can be put under mind control by anyone at anytime.}}
|Wii Fit Trainer=
|Wii Fit Trainer=
*{{buff|Wii Fit Trainer got a tan.}}
*Neutral Attack 1:
*Neutral Attack 1:
**{{buff|A knee hitbox has been added to Wii Fit Trainer's back leg.}}
**{{buff|A knee hitbox has been added to Wii Fit Trainer's back leg.}}
Line 722: Line 779:
**{{buff|The back foot hitbox is slightly larger and shifted closer to the foot.}}
**{{buff|The back foot hitbox is slightly larger and shifted closer to the foot.}}
**{{buff|The crotch hitbox is larger, removing a blindspot.}}
**{{buff|The crotch hitbox is larger, removing a blindspot.}}
*{{buff|Pummel and all throws are now more powerful due to Wii Fit Trainer taking up power lifting.}}
*Back Aerial:
*Back Aerial:
**{{buff|The clean hit lasts longer (Frame 5 → 5-6).}}
**{{buff|The clean hit lasts longer (Frame 5 → 5-6).}}
Line 735: Line 791:
*{{buff|Down tilt has more range.}}
*{{buff|Down tilt has more range.}}
*{{buff|Standing grab has been shifted slightly forward.}}
*{{buff|Standing grab has been shifted slightly forward.}}
*{{buff|Luma now teleports behind the opponent and stabs them in the back with a rusty knife.}}
*{{bugfix|[[Gravitational Pull]] now properly scales with time changes.}}
*{{change|Rosalina has a new final smash where she destroys and resets the universe.}}
**{{newbug|Performing this final smash crashes the game.}}
|Little Mac=
|Little Mac=
*{{change|In the intro animation for costume 7, the thrown hoodie has been changed from pink to green.}}
*{{change|In the intro animation for costume 7, the thrown hoodie has been changed from pink to green.}}
Line 745: Line 797:
*{{buff|Back aerial has a faster startup (Frames 11-12 → 10-12).}}
*{{buff|Back aerial has a faster startup (Frames 11-12 → 10-12).}}
*{{buff|The hitboxes for forward aerial activate sooner with total duration not compensated (Frames 10-12 → 9-12).}}
*{{buff|The hitboxes for forward aerial activate sooner with total duration not compensated (Frames 10-12 → 9-12).}}
*{{buff|Little Mac ain't so little where it counts.}}
*{{buff|Fully charged [[Straight Lunge]] does more shield damage.}}
*{{buff|Fully charged [[Straight Lunge]] does more shield damage.}}
*{{buff|[[Jolt Haymaker]] now resets after being hit while airborne.}}
*{{buff|[[Jolt Haymaker]] now resets after being hit while airborne.}}
Line 751: Line 802:
**{{buff|Little Mac can now grab [[edge]]s after performing the move.}}
**{{buff|Little Mac can now grab [[edge]]s after performing the move.}}
**{{buff|The move now has transcendant priority over every other move in the game, including moves that have [[invincibility]].}}
**{{buff|The move now has transcendant priority over every other move in the game, including moves that have [[invincibility]].}}
**{{change|After being hit by the move, opponents have before the count of ten to mash buttons to get back up before instantly losing.}}
|Greninja=
|Greninja=
*{{buff|Rapid jap has slightly more range.}}
*{{buff|Rapid jap has slightly more range.}}
Line 769: Line 819:
*{{buff|Both hitboxes of down smash have been extended outward to match the animation.}}
*{{buff|Both hitboxes of down smash have been extended outward to match the animation.}}
*{{buff|A new hitbox has been placed on the foot during up aerial to match the animation.}}
*{{buff|A new hitbox has been placed on the foot during up aerial to match the animation.}}
*{{buff|[https://knowyourmeme.com/photos/1716468-super-smash-brothers-ultimate Animation has a new animation to match the animation.]}}
*{{buff|Standing grab has a larger hitbox.}}
*{{buff|Standing grab has a larger hitbox.}}
*{{buff|Both hits of floor attack have a larger hitbox to match the animation.}}
*{{buff|Both hits of floor attack have a larger hitbox to match the animation.}}
Line 782: Line 831:
*{{buff|[[Chakram]] now has significantly more range (sustained frames 23 → 36).}}
*{{buff|[[Chakram]] now has significantly more range (sustained frames 23 → 36).}}
*{{buff|[[Final Edge]] no longer has a limited travel distance.}}
*{{buff|[[Final Edge]] no longer has a limited travel distance.}}
*{{nerf|Mii Swordfighter has been removed from the game and no one will notice.}}
|Mii Gunner=
|Mii Gunner=
*Forward tilt:
*Forward tilt:
Line 789: Line 837:
*{{buff|Up tilt can be interrupted sooner (FAF 38 → 34).}}
*{{buff|Up tilt can be interrupted sooner (FAF 38 → 34).}}
*{{buff|Down tilt can be interrupted sooner (FAF 41 → 39).}}
*{{buff|Down tilt can be interrupted sooner (FAF 41 → 39).}}
*{{change|All Mii Gunner mains are now put on a list and will be monitored 24/7.}}
*{{buff|Neutral aerial has less base knockback (FAF 65 → 55), improving its combo potential at higher percents.}}
*{{buff|Neutral aerial has less base knockback (FAF 65 → 55), improving its combo potential at higher percents.}}
*{{buff|Back throw launches at a more horizontal angle, allowing the laser to connect more reliably.}}
*{{buff|Back throw launches at a more horizontal angle, allowing the laser to connect more reliably.}}
*{{buff|Mii Gunner now uses the power of the DLC drip to instantly win all matches with other Mii fighters.}}
|Palutena=
|Palutena=
*{{nerf|Rapid jab and its finisher has slightly less range.}}
*{{nerf|Rapid jab and its finisher has slightly less range.}}
*{{nerf|Hit 2 of forward tilt has less knockback (78 → 63).}}
*{{nerf|Hit 2 of forward tilt has less knockback (78 → 63).}}
*{{change|Palutena now has access to her custom moves from ''Smash 4''.}}
*{{buff|The lowest hitbox of up tilt is shifted slightly downward, removing a blind spot.}}
*{{buff|The lowest hitbox of up tilt is shifted slightly downward, removing a blind spot.}}
*{{nerf|Up smash has more startup (Frame 18 → 21).}}
*{{nerf|Up smash has more startup (Frame 18 → 21).}}
Line 803: Line 848:
**{{nerf|All hits deal less damage (3.5% → 3%).}}
**{{nerf|All hits deal less damage (3.5% → 3%).}}
**{{buff|If multiple opponents are within range, tilting the stick while holding the button can change which fighter to lock on to.}}
**{{buff|If multiple opponents are within range, tilting the stick while holding the button can change which fighter to lock on to.}}
*{{change|Palutena stays on-screen during [[Black Hole Laser]]. There is also a chance that the final smash will hit herself, hence not being on-screen in the first place.}}
*{{change|Palutena stays on-screen during [[Black Hole Laser]].}}
|Pac-Man=
|Pac-Man=
*{{change|Pac-Man's classic K.O. sound effect plays whenever he dies.}}
*{{change|Pac-Man's classic K.O. sound effect plays whenever he dies.}}
Line 809: Line 854:
*{{buff|The hitboxes of hit 3 of neutral attack are now tied to Pac-Man's leg and now last longer (Frames 4-5 → 4-8).}}
*{{buff|The hitboxes of hit 3 of neutral attack are now tied to Pac-Man's leg and now last longer (Frames 4-5 → 4-8).}}
*{{buff|Forward tilt can be interrupted faster (FAF 31 → 29).}}
*{{buff|Forward tilt can be interrupted faster (FAF 31 → 29).}}
*{{nerf|Pac-Man will randomly get an angry call from Ms. Pac-Man that Pac jr. is skipping school to go to the skate park again.}} [https://www.youtube.com/watch?v=tmGU5yMf4eo This animation is several minutes long and cannot be skipped.]
*{{buff|A disjointed hitbox in front of Pac-Man has been added to Frame 6 of up tilt with moderate knocback.}}
*{{buff|A disjointed hitbox in front of Pac-Man has been added to Frame 6 of up tilt with moderate knocback.}}
*{{buff|Forward throw can be interrupted sooner (FAF 34 → 31).}}
*{{buff|Forward throw can be interrupted sooner (FAF 34 → 31).}}
*{{buff|The cherry of [[Bonus Fruit]] can now bounce up to twice before disappearing, improving its range.}}
*{{buff|The cherry of [[Bonus Fruit]] can now bounce up to twice before disappearing, improving its range.}}
|Robin=
|Robin=
*{{nerf|Robin is now only available to players that complete the [https://www.scholastic.com/site/summer/home.html Scholastic Summer Reading Promise].}}
*{{nerf|Elwind tome takes longer to recharge (4 seconds → 5).}}
*{{nerf|Elwind tome takes longer to recharge (4 seconds → 5).}}
*{{buff|Rapid Jab has slightly more range.}}
*{{buff|Rapid Jab has slightly more range.}}
Line 839: Line 882:
*{{buff|Shulk went to the gym for a few months and has slimmed down, removing most of the chub in his face.}}
*{{buff|Shulk went to the gym for a few months and has slimmed down, removing most of the chub in his face.}}
|Bowser Jr.=
|Bowser Jr.=
*{{nerf|Bowser Jr. can now be manually removed from the game with}} [https://external-preview.redd.it/uIqFtaCkw1nH-e1b7toP3yDczHTQ_QbAYELkMw1ALrg.png?auto=webp&s=29f0b7b5fe85886483d0d640c6009811c679edb7 parental controls].
*{{buff|Hit 1 of neutral attack has slightly larger hitboxes.}}
*{{buff|Hit 1 of neutral attack has slightly larger hitboxes.}}
*{{buff|The multihits of dash attack now have set knockback, midigating the tendency for the opponent to fall out at higher percents.}}
*{{buff|The multihits of dash attack now have set knockback, midigating the tendency for the opponent to fall out at higher percents.}}
Line 846: Line 888:
*{{change|[[Mechakoopa]]s can now be [[footstool]]ed. They then briefly collapse and stay put and can be picked up and thrown. They get back up and continue if they are not picked up.}}
*{{change|[[Mechakoopa]]s can now be [[footstool]]ed. They then briefly collapse and stay put and can be picked up and thrown. They get back up and continue if they are not picked up.}}
|Duck Hunt=
|Duck Hunt=
*Neutral Attack:
*{{buff|Hit 1 of neutral attack has slightly bigger hitboxes, improving its range.}}
**{{buff|Hit 1 has slightly bigger hitboxes, improving its range.}}
**{{buff|Rapid Jab finisher has slightly more range.}}
*{{buff|A hitbox has been added to frame 6 of up tilt. This hitbos has decent horizontal range so opponents can be scooped easier.}}
*{{buff|Forward smash can be interrupted sooner (FAF 67 → 64).}}
*{{buff|Neutral aerial can be interrupted sooner (FAF 56 → 53).}}
*{{buff|Forward aerial can be interrupted sooner (FAF 45 → 40).}}
*{{buff|Down aerial has less startup (Frame 14 → 11).}}
*{{buff|Hit 1 and 2 of Up aerial have slightly more hitstun, improving its drag-down potential.}}
*Up Throw:
**{{buff|Deals more damage (6% → 7%).}}
**{{buff|Has more knockback scaling (80 → 95).}}
*{{buff|PETA has officially given all gamers their blessing to shoot the dog.}}
|Ryu=
|Ryu=
*{{buff|Solar Plexus Strike The 1st attack can now be V-Trigger canceled.}}
*{{buff|Solar Plexus Strike The 1st attack can now be V-Trigger canceled.}}
Line 876: Line 906:
*{{nerf|Ken is now always considered to be on the ground during Guren Enjinkyaku.}}
*{{nerf|Ken is now always considered to be on the ground during Guren Enjinkyaku.}}
|Cloud=
|Cloud=
*{{nerf|Even numbered costumes will randomly experience a geostigma flare-up, temporarily being rendered}} [https://ih1.redbubble.net/image.534543515.3569/st,small,507x507-pad,600x600,f8f8f8.u4.jpg immobile.]
*{{bugfix|Fixed an error introduced in version 7.0.0 where forward smash does not trigger a heavy controller rumble on hit.}}
*{{bugfix|Fixed an error introduced in version 7.0.0 where forward smash does not trigger a heavy controller rumble on hit.}}
*{{buff|A new hitbox has been added to the tip of the Buster Sword during neutral aerial, improving its range.}}
*{{buff|A new hitbox has been added to the tip of the Buster Sword during neutral aerial, improving its range.}}
Line 887: Line 916:
*{{buff|The [[Limit Break]] versions of all special moves have transcendant priority upon activation.}}
*{{buff|The [[Limit Break]] versions of all special moves have transcendant priority upon activation.}}
|Corrin=
|Corrin=
*{{buff|Down throw can be interrupted sooner (FAF 55 → 52).}}
*
*{{buff|When used on the ground, the pinning hitbox of [[Dragon Lunge]] is larger.}}
*{{nerf|Honestly, Corrin is so bland and forgettable that I can't think of a good joke, so..... Feet!}}
|Bayonetta=
|Bayonetta=
**{{buff|[[Bullet Arts]] are now real bullets that instantly kill opponents.}}
*
*Neutral Attack:
**{{buff|Hits 2 and 3 have less base knockback, preventing opponents from falling out of rapid jab at high percents.}}
**{{change|Rapid jab finisher has a slightly more horizontal angle.}}
***{{buff|This forces opponents to be hit by more Bullet Arts.}}
*Forward Tilt:
**{{buff|The first and third hits deal more damage (3% → 3.5% (hit 1), 7% → 8.5% (hit 3)), though with the latter's knockback scaling mostly compensated (68 → 60).}}
**{{change|Hit 3 of forward tilt has slightly more vertical knockback.}}
***{{buff|This forces opponents to be hit by more [[Bullet Arts]].}}
*Forward Smash:
**{{buff|Now has priority over weak attacks.}}
**{{buff|Bayonetta's extended arm now has a weak hitbox, removing a blind spot.}}
*{{buff|Up smash now has priority over weak attacks.}}
*{{buff|Down smash now has priority over weak attacks.}}
*{{nerf|Sometimes the gun on her heel will accidentally fire, launching Bayonetta upward and}} [https://twitter.com/itsstephjm/status/1089351858693525509 causing her to fall.]
*{{buff|A hitbox is now behind Bayonetta during [[Witch Twist]].}}
*[[Witch Time]]:
**{{buff|It takes less time to [[edge sweetspot|sweetspot edges]] from the front (frame 22 → 20).}}
**{{buff|All of opponent's hitboxes are disabled while slowed.}}
|Inkling=
|Inkling=
*{{nerf|[https://i.redd.it/ijks2z39v3q31.png Ink takes longer to recharge.]}}
*
*{{buff|Rapid Jab uses less ink per hit (2 → 1).}}
*{{buff|Neutral aerial now lasts longer (Frame 6-9 → 5-9).}}
*{{change|Up throw has slightly less knockback. This decreases its kill power but allows it to more reliably connect into up aerial.}}
*{{buff|[[Splat Bomb]] can be thrown a farther distance by holding forward on the [[control stick]] during startup.}}
|Ridley=
|Ridley=
*{{buff|Weight has been increased (107 → 119).}}
*
*{{buff|Ridley's model has been enlarged to cover the whole screen, as Sakurai intended.}}
*Up tilt:
**{{buff|The early hitboxes now last one frame longer (Frames 8-9 → 7-9), removing a blind spot behind Ridley.}}
**{{buff|The sweetspot hitbox has a shallower, inverted launch angle, allowing it to combo into itself and follow up easier.}}
*{{buff|weak hitboxes have been added to around Ridley's wing tips during landing lag of down smash (Frames 4-5).}}
*{{buff|The throw hitbox of up throw has more knockback scaling (Frame 120 → 125), improving its KO potential.}}
*{{buff|Uncharged [[Plasma Breath]] has less startup (Frame 29 → 27).}}
*[[Space Pirate Rush]]:
**{{buff|The move has less startup (Frame 22 → 20).}}
**{{nerf|It is now easier for opponents to escape.}}
*[[Wing Blitz]]:
**{{buff|Ridley now travels slightly further.}}
**{{buff|Can now be angled diagonally and straight down, improving its recovery options.}}
*{{buff|The sweetspot of [[Skewer]] does more shield damage (0 → 7).}}
*{{nerf|Ridley has been indefinitely suspended for violating Nintendo's gambling policy by betting on his own games.}}
|Simon=
|Simon=
*{{buff|The twirling attack after holding down the attack button has more range and priority over all non-armored, non-invincible attacks and projectiles.}}
*
*{{buff|Neutral Aerial has slightly more range.}}
*{{change|Simon receives a new grab. Named "Binding Whip," Simon throws his whip in front of him. If it latches onto an opponent, Simon pulls them into a clinch for the regular pummel.}}
**{{buff|This grab has much more range.}}
**{{buff|This grab acts as a Zair that can grapple edges.}}
**{{nerf|This grab is much slower.}}
*{{buff|[[Axe]] has a larger hitbox.}}
*{{buff|Simon can now throw [[Holy Water]] at an arc by quickly flicking forward on the control stick during startup. This makes catching opponents in the air easier.}}
*{{change|A golden cross appears behind Simon during [[Grand Cross]].}}
*{{nerf|Simon will not be playable on Sundays due to observing a day of rest.}}
|Richter=
|Richter=
*{{buff|The twirling attack after holding down the attack button is now longer.}}
*
*{{buff|Neutral Aerial has slightly more range.}}
*{{buff|[[Axe]] has a larger hitbox.}}
*{{buff|When at 0% or maximum HP, Richter can have to [[Cross]]es active at a time.}}
*{{change|[[Holy Water]] now slowly travels forward.}}
**{{buff|This greatly improves in utility for spacing and ledge trapping.}}
**{{nerf|There is an increased chance of opponents falling out of the move.}}
*{{change|Players can now pull on a slot machine lever for a random reward. Triples sevens will instantly make the opponent lose a stock.}}
**{{nerf|This introduces a side effect of}} [https://preview.redd.it/8gc0rkkztqf71.png?width=2000&format=png&auto=webp&s=14c14f50a1c34c3aad3fb69b48ee332dbd663319 making everyone sad.]
|King K. Rool=
|King K. Rool=
*[[Belly Super Armor]]:
**{{buff|Removed the 'HP' mechanic for King K. Rool's Belly Super Armour since as of 8.0.0 it never breaks anyway.}}
**{{nerf|While King K. Rool still receives half the usual damage, the armor receives full damage, no longer effectively doubling the armor HP. This makes breaking the belly significantly easier.}}
*{{buff|Due to recently being recruited for playgirl magazine, King K. Rool trimmed down and become an absolute beefcake.}}
*{{change|The sweetspot of up tilt has more vertical knockback.}}
*{{change|The throw bone has been adjusted to touch the ground during down throw.}}
*{{change|The throw bone has been adjusted to touch the ground during down throw.}}
**{{bugfix|This effectively removes the [[bounce glitch]].}}
**{{bugfix|This effectively removes the [[bounce glitch]].}}
*{{change|The Kannonball of [[Blunderbuss]] now always gets inhaled when within the vortex range regardless of its current state.}}
*{{change|The Kannonball of [[Blunderbuss]] now always gets inhaled when within the vortex range regardless of its current state.}}
**{{bugfix|This fixes an uncommon glitch where the shot resists being inhaled.}}
**{{bugfix|This fixes an uncommon glitch where the shot resists being inhaled.}}
*{{buff|If the crown is thrown at King K. Rool, he will still receive damage and knockback, but the crown returns to him.}}
|Isabelle=
|Isabelle=
*{{change|Isabelle had some vacation juice earlier.}}
**{{nerf|This might effect movement and speed.}}
*{{buff|The late hit of forward smash now has a new hitbox, improving its range considerably.}}
*{{buff|The late hit of forward smash now has a new hitbox, improving its range considerably.}}
*{{buff|When a projectile is [[pocket]]ed, any timers tied to it are paused until they are unpocketed.}}
*{{buff|When a projectile is [[pocket]]ed, any timers tied to it are paused until they are unpocketed.}}
Line 977: Line 942:
*{{buff|The explosion caused when [[Lloid Trap]] takes too much damage without activating can no longer damage Isabelle. It is now solely a visual cue.}}
*{{buff|The explosion caused when [[Lloid Trap]] takes too much damage without activating can no longer damage Isabelle. It is now solely a visual cue.}}
|Incineroar=
|Incineroar=
*{{buff|Grab has faster startup (Frame 7(standing)/11(dash)/12(pivot) → 6/10/11).}}
*
**{{buff|This now makes Incineroar the cream, yeah, the cream of the crop. And there is no-one that does it better than the Heel Pokémon Incineroar! On balance, off balance, doesn't matter. It's better than you are, yeah, and I'm talking everyone in ''Super Smash Bros. Ultimate'' for Nintendo Switch, and I'm even talking to Director Masahiro Sakurai, yeah. It's on its way, and nothing is gonna stop it. Nothing's gonna stop it.}}
*{{buff|Back throw deals more damage (14% → 15%).}}
*{{buff|Up throw can be interruped sooner (FAF 56 → 52), improving its followup potential.}}
*{{change|Incineroar no longer loses most horizontal velocity when activating [[Darkest Lariat]].}}
*{{buff|The buff acquired from [[Revenge]] is no longer instantly lost after being grabbed and thrown.}}
|Piranha Plant=
|Piranha Plant=
*{{change|Piranha Plant's shield break animation has been adjusted to not wobble on the z-axis as much.}}
*{{change|Piranha Plant's shield break animation has been adjusted to not wobble on the z-axis as much.}}
**{{nerf|This mitigates its tendency to occasionally dodge attacks due to its specific placement.}}
**{{nerf|This mitigates its tendency to occasionally dodge attacks due to its specific placement.}}
*{{buff|Neutral aerial has larger hitboxes, improving its range.}}
*{{buff|Back aerial can be interrupted sooner (FAF 62 → 57).}}
*Down Aerial:
**{{buff|The early hitboxes have swapped ID numbers, making the meteor hitbox the highest priority.}}
**{{nerf|The meteor hitbox is now smaller.}}
**{{change|The pot now has a chance to shatter if the meteor hitbox connects.}} [https://i.redd.it/d3gwls5c73u61.jpg Piranha Plant will then be unable to move afterwards.]
*{{buff|Piranha Plant can now attack and damage opponents caught in [[Petey Piranha]]'s cages.}}
|Joker=
|Joker=
*{{change|In costumes 7 & 8, [[Morgana]] appears in his normal cat design in all taunts to match Joker's Shujin Academy outfit.}}
*{{change|In costumes 7 & 8, [[Morgana]] appears in his normal cat design in all taunts to match Joker's Shujin Academy outfit.}}
*{{change|Joker will suddenly have several scars. He will be happy to tell you how he got them.}}
*{{nerf|Joker has a slightly larger hurtbox.}}
*{{buff|[[Gun Special]] can lock oppenents from anywhere within range.}}
*{{buff|The effects of [[Eigaon]] last longer (5.35 seconds → 8 seconds.).}}
*{{nerf|Decreased the range of [[Grappling Hook]].}}
*[[Rebel's Guard]]:
**{{nerf|Joker takes more damage while in this state (0.4x → 0.5x).}}
**{{nerf|Rebel's guard is no longer immune to attacks that cause [[stun]].}}
**{{nerf|Rebel's guard now fills the rebellion gauge more slowly.}}
*{{change|All animations have been redone by animation studio {{s|wikipedia|A1 Pictures}}.}}
**{{nerf|Joker is now unplayable do to a sudden drop}} in [https://www.youtube.com/watch?v=Mtl6q2asZLc animation quality.]
|Hero=
|Hero=
*{{nerf|Passive shield now is only active while standing still or crouching.}}
*{{nerf|Passive shield now is only active while standing still or crouching.}}
Line 1,014: Line 956:
**{{buff|Gives caster [[Bunny Hood]].}}
**{{buff|Gives caster [[Bunny Hood]].}}
**{{buff|Turns caster into a metal fighter.}}
**{{buff|Turns caster into a metal fighter.}}
**{{buff|All hoes on earth experience a burst of rage.}}
**{{buff|All fighters swap positions on-screen.}}
**{{buff|The player hits the jackpot and wins a million dollars.}}
**{{nerf|Gives caster the Mushroom effect, reversing their controls.}}
**{{nerf|Gives caster the Mushroom effect, reversing their controls.}}
**{{nerf|Instantly freezes caster.}}
**{{nerf|Instantly freezes caster.}}
**{{nerf|Caster is paralyzed for a significant amount of time.}}
**{{nerf|Caster is paralyzed for a significant amount of time.}}
**{{nerf|Caster is buried.}}
**{{nerf|Caster is instantly buried.}}
**{{nerf|The player is instantly killed in real life.}}
**{{nerf|The hitboxes for the next attack that would connect do not activate.}}
**{{nerf|All MP is instantly lost.}}
**{{change|A random item appears in the caster's hand.}}
|Banjo & Kazooie=
|Banjo & Kazooie=
*{{buff|Up tilt now has a disjointed hitbox in front of Kazooie's feet on frame 11, allowing the move to hit smaller opponents.}}
*{{buff|The hitboxes of down tilt are shifted down slightly, allowing the move to more consistently hit opponents on the ledge.}}
*{{change|While walking through the alleys of [[New Pork City]], Banjo will constantly have to turn away solicitors, saying he is "not that kind of bear."}}
*{{buff|Neutral aerial has less landing lag (FAF 17 → 13).}}
*Up Aerial:
**{{buff|The late hitbox of hit 1 has longer range to cove Kazooie's wings.}}
**{{buff|The early and late hitboxes of hit 2 have longer range to cove Kazooie's wings.}}
*{{buff|Grab has more range.}}
*{{buff|Up throw can be interrupted sooner (FAF 40 → 36).}}
*{{change|The throw bone has been adjusted to touch the ground during down throw.}}
*{{change|The throw bone has been adjusted to touch the ground during down throw.}}
**{{bugfix|This effectively removes the [[bounce glitch]].}}
**{{bugfix|This effectively removes the [[bounce glitch]].}}
*[[Egg Firing]]/[[Breegull Blaster]]:
**{{buff|Egg Firing deals more damage (5.4%(clean)/4.6%(late)/3.8%(latest) → 8%/6.8%/5.4%).}}
**{{buff|Breegull Blaster no longer reduces damage past shot 6.}}
*{{buff|Banjo is now voiced by Will Smith.}}
*{{buff|[[Wonderwing]] has less startup (Frame 18 → 15).}}
|Terry=
|Terry=
*{{buff|chrouch far light punch and far heavy punch can now be canceled into Max Mode.}}
*{{buff|chrouch far light punch and far heavy punch can now be canceled into Max Mode.}}
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**{{buff|The hitbox on the 1st hit has been extended upward.}}
**{{buff|The hitbox on the 1st hit has been extended upward.}}
|Byleth=
|Byleth=
*{{buff|The sweetspot of down aerial has slightly more horizontal range.}}
*{{change|Byleth has to constantly be fighting in and winning major tournaments as a supplement for a}} [https://i.kym-cdn.com/photos/images/original/001/733/952/f33.jpg teacher's salary.]
*{{buff|The inert hitbox of aerial [[Sword of the Creator]] has been extended to the full range of the move and is active for the entirety of the start up. This should mitigate the player wanting to grab the opponent and the move accidentally missing or prioritizing the edge, ruining combo potential and potentially putting the player at a disadvantage.}}
*{{buff|The inert hitbox of aerial [[Sword of the Creator]] has been extended to the full range of the move and is active for the entirety of the start up. This should mitigate the player wanting to grab the opponent and the move accidentally missing or prioritizing the edge, ruining combo potential and potentially putting the player at a disadvantage.}}
|Min Min=
|Min Min=
*{{bugfix|Adjusted the way Min Min's ARMs react to Finish Zoom to fix the [[Extended ARM freeze glitch]].}}
*{{bugfix|Adjusted the way Min Min's ARMs react to Finish Zoom to fix the [[Extended ARM freeze glitch]].}}
*{{buff|Increased the window to perform tapped neutral attack.}}
*Megawatt:
**Forward Tilt:
***{{nerf|Has more startup (Frame 14 → 17).}}
***{{buff|Deals more damage (11% → 13%).}}
***{{buff|Deals more shield damage (-3.5 → 0).}}
**Forward Smash:
***{{nerf|Has more startup (Frame 16 → 21).}}
***{{buff|Deals more shield damage (-6 → 0).}}
*{{nerf|Min Min's arms are now affected by gravity and need to be dragged around due to the skeletal structure made entirely of noodles.}}
*{{nerf|Min Min's arms are now affected by gravity and need to be dragged around due to the skeletal structure made entirely of noodles.}}
|Steve=
|Steve=
*{{nerf|Attacks with no weapon deal less damage (0.8x → 0.75x).}}
*{{nerf|Attacks with diamond weapons deal less damage (1.35x → 1.3x).}}
*{{buff|Attacks with gold weapons deal more damage (1.0x → 1.05x).}}
*{{nerf|Removed Herobrine.}}
*{{nerf|Removed Herobrine.}}
|Sephiroth=
|Sephiroth=
*{{buff|The late hit of up tilt has slightly more range to cover the entire sword.}}
*{{nerf|[[Shadow Flare]] now takes longer to fully charge.}}
*[[Scintilla]]:
**{{buff|The move now has a bigger damage cap (25% → 30%).}}
**{{nerf|Sephiroth now rebounds longer if Scintilla breaks.}}
*[[Supernova]]:
*[[Supernova]]:
**{{buff|Two new potential random effects have been added.}}
**{{buff|Two new potential random effects have been added.}}
Line 1,085: Line 987:
|Pyra=
|Pyra=
*{{change|If Pyra gets hit while Rex happens to be on-screen, Rex will recoil in pain.}}
*{{change|If Pyra gets hit while Rex happens to be on-screen, Rex will recoil in pain.}}
*{{buff|A disjointed hitbox behind Pyra has been added to frame 11 of up tilt.}}
*{{buff|Down tilt has slightly less knockback, making it easier to follow up.}}
*{{buff|If the player loses all stocks, they can forge a pact with Pyra to gain more stocks in exchange for finding Elysium.}}
*{{bugfix|Fixed a glitch where the flame effects during [[Prominence Revolt]] will detach after a while.}}
*{{bugfix|Fixed a glitch where the flame effects during [[Prominence Revolt]] will detach after a while.}}
|Mythra=
|Mythra=
*{{change|If Mythra gets hit while Rex happens to be on-screen, Rex will recoil in pain.}}
*{{change|If Mythra gets hit while Rex happens to be on-screen, Rex will recoil in pain.}}
*{{nerf|Forward aerial deals less hitstun.}}
*{{nerf|The hitboxes of [[Lightning Buster]] are smaller and shifted forward to no longer hit opponents behind Mythra.}}
*{{nerf|The projectiles on [[Chroma Dust]]/[[Ray of Punishment]] deal less knockback.}}
*{{nerf|Grounded [[Photon Edge]] can no longer be interrupted as soon (FAF 101 → 107).}}
*{{change|Mythra has a new final smash where she offers the opponent a meal she made herself. After tasting the food, all opponents die of food poisoning.}}
|Kazuya=
|Kazuya=
*{{buff|Increased damage of 3,1 from 7 to 10.}}
*{{buff|Increased damage of 3,1 from 7 to 10.}}
Line 1,109: Line 1,003:
*{{buff|Up air has slightly more hitstun.}}
*{{buff|Up air has slightly more hitstun.}}
*{{buff|Both hits of floor attack have bigger hitboxes to cover the entire Keyblade.}}
*{{buff|Both hits of floor attack have bigger hitboxes to cover the entire Keyblade.}}
*[[Counterattack (Sora)|Counterattack]]:
*{{nerf|[[Counterattack (Sora)|Counterattack]] no longer works on [[Wonderwing]].}}
**{{buff|The attack hitbox has slightly more horizontal range, mitigating an uncommon situation where opponents end up too far away to be hit.}}
**{{nerf|The move no longer works on [[Wonderwing]].}}
*{{nerf|If you still don't realize this is an April Fool's prank, you need some help.}}
*{{nerf|If you still don't realize this is an April Fool's prank, you need some help.}}
|Stages=
|Stages=
*{{nerf|The stage select screen is now randomly ordered every time it is accessed. Good luck finding the stage you want.}}
*{{bugfix|changed how semi-thin walls function to mitigate the chances of triggering the [[Blast through]] glitch.}}
*{{bugfix|changed how semi-thin walls function to mitigate the chances of triggering the [[Blast through]] glitch.}}
*{{bugfix|Fixed an issue with wraparound blast zones that caused [[Power Pellet]] to cover a much greater distance than it should.}}
*{{change|All [[Mario Kart]] stages now play the “Final Lap” version of the track being played during the final minute and/or stock of the game.}}
*{{change|All [[Mario Kart]] stages now play the “Final Lap” version of the track being played during the final minute and/or stock of the game.}}
*{{change|Aria of the Soul now triggers the ''Persona 3'' variant of [[Mementos]].}}
*{{change|Aria of the Soul now triggers the ''Persona 3'' variant of [[Mementos]].}}
Line 1,133: Line 1,023:
*{{change|The throw jacks on [[75m]] now do much less damage and knockback.}}
*{{change|The throw jacks on [[75m]] now do much less damage and knockback.}}
**{{buff|This drastically increases all fighters' survivability.}}
**{{buff|This drastically increases all fighters' survivability.}}
*{{bugfix|Fixed an uncommon issue on [[Distant Planet]] that caused fighters to hang from a non-existant edge.}}
*{{change|The World 1-2 version of [[Mushroomy Kingdom]] can now be accessed by holding down [[L button|L]] + [[R button|R]] while selecting the stage.}}
*[[Mushroomy Kingdom]]:
*{{change|The World 1-2 version can now be accessed by holding down [[L button|L]] + [[R button|R]] while selecting the stage.}}
**{{bugfix|Fixed an issue that caused [[Poké ball]] Pokémon to behave incorrectly under certain conditions.}}
*[[Smashville]] & [[Town and City]]:
*[[Smashville]] & [[Town and City]]:
**{{change|Both stages now have seasonal variants. The pre-14.0.0 settings are now the summer version, with autumn, winter, and spring versions now appearing based on the internal calender of the [[Nintendo Switch]].}}
**{{change|Both stages now have seasonal variants. The pre-14.0.0 settings are now the summer version, with autumn, winter, and spring versions now appearing based on the internal calender of the [[Nintendo Switch]].}}
Line 1,144: Line 1,031:
**{{bugfix|Fixed a glitch where ice blocks now have a proper level of slipperiness.}}
**{{bugfix|Fixed a glitch where ice blocks now have a proper level of slipperiness.}}
**{{bugfix|Fixed an uncommon glitch where lava sometimes acts as a regular floor with no damage, knockback, or hitstun.}}
**{{bugfix|Fixed an uncommon glitch where lava sometimes acts as a regular floor with no damage, knockback, or hitstun.}}
*{{bugfix|Fixed an issue where Ganondorf is unnaffected by the track on [[Mute City SNES]] by spamming up taunt.}}
|Items=
|Items=
*{{buff|opponents can now be hit multiple times by the same [[Rolling Crate]] while it is in motion.}}
*{{buff|opponents can now be hit multiple times by the same [[Rolling Crate]] while it is in motion.}}
*{{change|Franklin finally came back for his [[Franklin Badge|badge]]. It has been removed from the game as a result.}}
*{{change|[[Party Ball]] has a flatter trajectory when thrown with a forward tilt or forward smash.}}
*{{change|[[Party Ball]] has a flatter trajectory when thrown with a forward tilt or forward smash.}}
**{{buff|This allows it to more easily hit grounded opponents.}}
**{{buff|This allows it to more easily hit grounded opponents.}}
Line 1,154: Line 1,039:
*{{buff|[[Smoke Ball]] now has a larger smoke radius, obscuring more of the screen.}}
*{{buff|[[Smoke Ball]] now has a larger smoke radius, obscuring more of the screen.}}
*{{change|The [[Black Hole]] activates sooner with a down tilt/down smash throw. This also makes it activate at a lower elevation.}}
*{{change|The [[Black Hole]] activates sooner with a down tilt/down smash throw. This also makes it activate at a lower elevation.}}
*{{change|[[Fire Flower]] has been reworked. The item now launches fire balls that behave similarly to [[Plasma Breath]], but one at a time with extremely quick startup. A maximum of ten fireballs can be launched from a single Fire Flower.}}
*{{nerf|Eating over a certain amount of [[food]] in a single match will cause fighters to get fat.}}
*{{buff|[[Staff]] has longer range (600 units → 1000).}}
*{{buff|[[Poison Mushroom]] has changed properties to have a positive damage multiplier (0.6x → 1.3x).}}
*{{buff|[[Hammer Bro]] now walks towards the nearest opponent to and stops when at the optimal distance to throw hammers.}}
*{{buff|[[Hammer Bro]] now walks towards the nearest opponent to and stops when at the optimal distance to throw hammers.}}
*{{change|[[Skull Kid]] now makes shields invisible.}}
*{{change|[[Skull Kid]] now makes shields invincible.}}
*[[Thwomp]]:
*[[Thwomp]]:
**{{buff|Can now bury grounded opponents.}}
**{{buff|Can now bury grounded opponents.}}
Line 1,176: Line 1,057:
**{{change|The shadow of the summoner is temporarily replace with Midna's silhouette while active.}}
**{{change|The shadow of the summoner is temporarily replace with Midna's silhouette while active.}}
**{{buff|As a final attack, Midna will create a large energy field that traps all fighters that enter except the summoner. The field disappears after a few seconds.}}
**{{buff|As a final attack, Midna will create a large energy field that traps all fighters that enter except the summoner. The field disappears after a few seconds.}}
**{{bugfix|fixed an issue where Midna's teleport animation would glitch if hit with enough knockback.}}
*[[Riki]]:
*[[Riki]]:
**{{change|Happy Happy now increases attack power, speed and launch power.}}
**{{change|Happy Happy now increases attack power, speed and launch power.}}
Line 1,183: Line 1,063:
*{{buff|[[Dr. Wright]] now runs around the stage, constructing a total of 3 buildings before constructing a massive building.}}
*{{buff|[[Dr. Wright]] now runs around the stage, constructing a total of 3 buildings before constructing a massive building.}}
*{{buff|Starfy can now float through the air as if underwater.}}
*{{buff|Starfy can now float through the air as if underwater.}}
*{{buff|[[Sukapon]] Deez Nuts!}}
*{{change|Ditto no longer picks up [[Dragoon]] or [[Daybreak]] parts.}}
*{{change|Ditto no longer picks up [[Dragoon]] or [[Daybreak]] parts.}}
*{{buff|[[Mew]] now has a chance to randomly perform an attack any other [[Poké Ball]] Pokémon use.}}
*{{buff|[[Inkay]] now covers opponents in a dark gray [[ink]] after being tripped. It functions identically to Inkling's ink.}}
*{{buff|[[Fletchling]] does significantly more damage and knockback.}}
*{{buff|[[Swirlix]] has a larger area of effect.}}
|Universal=
|Universal=
*{{bugfix|fixed an uncommon error that causes fighters to recieve a fake KO effect despite being invincible.}}
*{{change|A new type of hitbox has been created. This type is similar to inert in that it causes no damage or knockback, but also does not trigger [[counterattack]]s. It is primarily used for {{SSBU|Jigglypuff}}'s [[Sing]].}}
*{{change|A new type of hitbox has been created. This type is similar to inert in that it causes no damage or knockback, but also does not trigger [[counterattack]]s. It is primarily used for {{SSBU|Jigglypuff}}'s [[Sing]].}}
*{{buff|The Universal buffering system has been removed for air dodges.}}
*{{buff|The Universal buffering system has been removed for air dodges.}}
Line 1,197: Line 1,071:
*{{change|Pressing the shield button while dashing will make the fighter perform a roll. This increases mixup opportunities but removes the ability to quickly shield in front of an opponent to secure positional advantage.}}
*{{change|Pressing the shield button while dashing will make the fighter perform a roll. This increases mixup opportunities but removes the ability to quickly shield in front of an opponent to secure positional advantage.}}
*{{change|Tilting back on the controls stick and pressing the grab button on the same frame will result in a reverse grab.}}
*{{change|Tilting back on the controls stick and pressing the grab button on the same frame will result in a reverse grab.}}
*{{nerf|After March 31st, 2023, players will no longer be able to crouch.}}
*{{change|Pressing both shield buttons at once will activate Light Shield. This is a larger, more transparent shield that takes longer to break or even poke, but causes more pushback and makes the shield take longer to replenish.}}
*{{change|Pressing both shield buttons at once will activate Light Shield. This is a larger, more transparent shield that takes longer to break or even poke, but causes more pushback and makes the shield take longer to replenish.}}
*{{change|The fighter's lowest point is no longer a factor in the outcome of grabbing a ledge.}}
*{{change|The fighter's lowest point is no longer a factor in the outcome of grabbing a ledge.}}
**{{bugfix|This should mitigate uncommon situations where fighters act wierdly with two edges that are very close to each other, particularly on [[75m]] and with Isabelle's Fishing Rod.}}
**{{bugfix|This should mitigate uncommon situations where fighters act wierdly with two edges that are very close to each other, particularly on [[75m]].}}  
*{{newbug|A rare bug is introduced where performing a certain action will cause all fighters on screen to appear naked for 1 frame. Pausing on said frame causes the game to take screenshot and post it to twitter though the account linked to the switch with the caption "LMAO this bitch horny!"}}
*[[Freezing|Ice]]:
*[[Freezing|Ice]]:
**{{change|Made it more difficult to [[button mash]] out of at lower percents.}}
**{{change|Made it more difficult to [[button mash]] out of at lower percents.}}
Line 1,211: Line 1,083:
*{{change|If a fighter is grabbed while still being considered airborne, all of their moves are refreshed after being released.}}
*{{change|If a fighter is grabbed while still being considered airborne, all of their moves are refreshed after being released.}}
**{{bugfix|This removes the [[Grab release glitch]].}}
**{{bugfix|This removes the [[Grab release glitch]].}}
**{{buff|This removes certain strategies around gimping certain fighters by grabbing them out of the air and letting them escape to their death.}}
**{{buff|This removes certain strategies around gimping certain fighters by.}}
*[[Tether recovery]]:
*[[Tether recovery]]:
**{{nerf|The reduced intangibility while hanging on a ledge now properly applies on regrab.}}
**{{nerf|The reduced intangibility while hanging on a ledge is properly applies on regrab.}}
**{{bugfix|Fighters now lock on to the edge while being reeled in, removing the [[Tether Recovery Glitch]].}}
**{{bugfix|Fighters now lock on to the edge while being reeled in, removing the [[Tether Recovery Glitch]].}}
*{{nerf|the Edge sweet spot radius has been slightly decreased.}}
*{{buff|If the control stick is being held toward an edge within sweet spot range but the fighter is facing the other direction, the fighter will still grab the edge.}}
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==Raichu==
===As a playable character===
{{SSBU|Pikachu}} will transform into Raichu after touching a Thunderstone. Due to being an item based transformation, no one has ever seen this form before and no one cares to find out.
==Masahiro Sakurai==
Masahiro Sakurai is just the guy who thought he wanted to make a fun party game.

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