Editing User:The Other Jared/April Fools 2022
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**The following content is now available for purchase and download: | **The following content is now available for purchase and download: | ||
***Challenger Pack 13 | ***Challenger Pack 13 | ||
****Fighter: | ****Fighter: <!--{{SSBU|}}--> | ||
****Stage: | ****Stage: | ||
****Music: | ****Music: <!--[[-->List of SSBU Music (series)| music]] | ||
***Spirits: [[ | ***Spirits: [[DLC Spirit Board]] | ||
***Mage Robe | ***Mage Robe | ||
***Fancy Suit | ***Fancy Suit | ||
***Neon Suit | ***Neon Suit | ||
***Samurai Helmet + Armor | ***Samurai Helmet + Armor | ||
***Wedding Veil | ***Wedding Veil | ||
**{{SSBU|Kirby}} has been given a new [[copy ability]] in which he gains | **{{SSBU|Kirby}} has been given a new [[copy ability]] in which he gains | ||
**The Techniques menu has been updated with | **The Techniques menu has been updated with ____ new sections for | ||
** | ** new Smash Tag icons have been added: | ||
**Pressing the [[minus button]] at any point during gameplay replaces the player with a CPU player. Pressing the button again regains control. | **Pressing the [[minus button]] at any point during gameplay replaces the player with a CPU player. Pressing the button again regains control. | ||
**The game has been re-rated by the ESRB to be Adults Only (AO) due to [[Shared Content]]. | **The game has been re-rated by the ESRB to be Adults Only (AO) due to [[Shared Content]]. | ||
**The universal controller input delay has been reduced to | **The universal controller input delay has been reduced to 4 frames. | ||
**All menus can now be navigated with touch controls while in handheld mode. | **All menus can now be navigated with touch controls while in handheld mode. | ||
**All stages now have a ''hazardless'' mode that can be toggled at the stage select screen. | **All stages now have a ''hazardless'' mode that can be toggled at the stage select screen. | ||
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**All content included in the base game at launch is now unlocked because three whole years is still not enough time for some people. | **All content included in the base game at launch is now unlocked because three whole years is still not enough time for some people. | ||
**'''Launch Rate Handicap''' has been added as an option in making rules. It works identically to Damage Handicap, except for the launch rate. | **'''Launch Rate Handicap''' has been added as an option in making rules. It works identically to Damage Handicap, except for the launch rate. | ||
*Offline | *Offline | ||
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***Up to 4 players can be in training mode at the same time. | ***Up to 4 players can be in training mode at the same time. | ||
**The Tharja spirit has been adjusted to now show her beautiful feet and juicy thighs. | **The Tharja spirit has been adjusted to now show her beautiful feet and juicy thighs. | ||
**Sounds: | **Sounds: | ||
***Victory themes have been added. | ***Victory themes have been added. | ||
***'''{{SSBUMusicLink|Super Mario Bros.|Super Mario Galaxy}}''', '''{{SSBUMusicLink|Donkey Kong|Kongo Jungle}}''', '''{{SSBUMusicLink|Donkey Kong|DK Rap}}''', '''{{SSBUMusicLink|Donkey Kong|Jungle Level}}''', '''{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}''', '''{{SSBUMusicLink|Metroid|Brinstar (Melee)}}''', '''{{SSBUMusicLink|Metroid|Main Theme (Metroid)}}''', '''{{SSBUMusicLink|EarthBound|Pollyanna (I Believe in You)}}''', '''{{SSBUMusicLink|Fire Emblem|Crimean Army Sortie}}''', '''{{SSBUMusicLink|Fire Emblem|Ike's Theme (Eternal Bond)}}''', '''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''', '''{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}}''', '''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone}}''', '''{{SSBUMusicLink|Xenoblade Chronicles|Engage the Enemy}}''', '''{{SSBUMusicLink|Xenoblade Chronicles|Gaur Plain}}''', '''{{SSBUMusicLink|Xenoblade Chronicles|Gaur Plain (Night)}}''', '''{{SSBUMusicLink|Xenoblade Chronicles|An Obstacle in Our Path}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Open Your Heart}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Live & Learn}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Sonic Heroes}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Seven Rings In Hand}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Knight of the Wind}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Reach for the Stars}}''', and '''{{SSBUMusicLink|Sonic The Hedgehog|Windy Hill}}''' have been updated to their full, unedited versions. | ***'''{{SSBUMusicLink|Super Mario Bros.|Super Mario Galaxy}}''', '''{{SSBUMusicLink|Donkey Kong|Kongo Jungle}}''', '''{{SSBUMusicLink|Donkey Kong|DK Rap}}''', '''{{SSBUMusicLink|Donkey Kong|Jungle Level}}''', '''{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}''', '''{{SSBUMusicLink|Metroid|Brinstar (Melee)}}''', '''{{SSBUMusicLink|Metroid|Main Theme (Metroid)}}''', '''{{SSBUMusicLink|EarthBound|Pollyanna (I Believe in You)}}''', '''{{SSBUMusicLink|Fire Emblem|Crimean Army Sortie}}''', '''{{SSBUMusicLink|Fire Emblem|Ike's Theme (Eternal Bond)}}''', '''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''', '''{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}}''', '''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone}}''', '''{{SSBUMusicLink|Xenoblade Chronicles|Engage the Enemy}}''', '''{{SSBUMusicLink|Xenoblade Chronicles|Gaur Plain}}''', '''{{SSBUMusicLink|Xenoblade Chronicles|Gaur Plain (Night)}}''', '''{{SSBUMusicLink|Xenoblade Chronicles|An Obstacle in Our Path}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Open Your Heart}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Live & Learn}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Sonic Heroes}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Seven Rings In Hand}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Knight of the Wind}}''', '''{{SSBUMusicLink|Sonic The Hedgehog|Reach for the Stars}}''', and '''{{SSBUMusicLink|Sonic The Hedgehog|Windy Hill}}''' have been updated to their full, unedited versions. | ||
**[[VR]]: | **[[VR]]: | ||
***All stages, items, final smashes, and the full rules list are now available. | ***All stages, items, final smashes, and the full rules list are now available. | ||
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****The ability to have a fixed camera has been moved from Special Smash to here. Players can choose where the camera should be locked and how zoomed in it can be to help those that are susceptible to motion sickness. | ****The ability to have a fixed camera has been moved from Special Smash to here. Players can choose where the camera should be locked and how zoomed in it can be to help those that are susceptible to motion sickness. | ||
***Sound: | ***Sound: | ||
****An audio description option has been added. The announcer will read out the menu item being hovered on as an aid for the visually impaired | ****An audio description option has been added. The announcer will read out the menu item being hovered on as an aid for the visually impaired. | ||
***Controls: | ***Controls: | ||
****Pressing the control stick is now an option for button mapping. Only available for controllers that support stick pressing. | ****Pressing the control stick is now an option for button mapping. Only available for controllers that support stick pressing. | ||
****A pre-built button layout that only requires one hand is now an option for those that can only use one hand. Neutral, tilt and smash attacks are tied to tilting the control stick in a direction and pressing the stick at the same time. Special moves are tied to the L/R button, shielding is tied to the ZL/ZR button, pausing it tied to the +/- button, and taunting is tied to the face buttons. | ****A pre-built button layout that only requires one hand is now an option for those that can only use one hand. Neutral, tilt and smash attacks are tied to tilting the control stick in a direction and pressing the stick at the same time. Special moves are tied to the L/R button, shielding is tied to the ZL/ZR button, pausing it tied to the +/- button, and taunting is tied to the face buttons. | ||
****[[Arcade controller]]s and [[keyboard]]s are now officially supported as controller options. | ****[[Arcade controller]]s and [[keyboard]]s are now officially supported as controller options. | ||
****The game now interacts with an updated [[Smash Controller]] app to make the [[Nintendo 3DS]] an official controller option | ****The game now interacts with an updated [[Smash Controller]] app to make the [[Nintendo 3DS]] an official controller option. | ||
***Brightness has been renamed to '''Graphics'''. Brightness is now a portion of this new menu along with several new additions. | ***Brightness has been renamed to '''Graphics'''. Brightness is now a portion of this new menu along with several new additions. | ||
****Subtitles can now be toggled in white or black font. | ****Subtitles can now be toggled in white or black font. | ||
****The visuals can be recolored to best aid players with colorblindness. Has options for deuteranomaly, protanomaly, and tritanomaly | ****The visuals can be recolored to best aid players with colorblindness. Has options for deuteranomaly, protanomaly, and tritanomaly. | ||
****A new contrast mode has been added where the entire screen is grayscaled except for objects of interest like players, items, and stage hazards. Said objects can remain unaltered, have a thick outline around them | ****A new contrast mode has been added where the entire screen is grayscaled except for objects of interest like players, items, and stage hazards. Said objects can remain unaltered, have a thick outline around them reminiscant of {{for3ds}}, or be one solid color based on teams. | ||
****The game can now be played in multiple aspect ratios to best fit the monitor being used in docked mode: 16:9 widescreen, 4:3 fullscreen, and 21:9 ultra-widescreen. These changes do not affect gameplay, but UI elements are adjusted to | ****The game can now be played in multiple aspect ratios to best fit the monitor being used in docked mode: 16:9 widescreen, 4:3 fullscreen, and 21:9 ultra-widescreen. These changes do not affect gameplay, but UI elements are adjusted to accomodate for the different layouts. | ||
****All visual effects can now be turned off for the boring, whiny curmudgeons that find particle effects distracting. | ****All visual effects can now be turned off for the boring, whiny curmudgeons that find particle effects distracting. | ||
***Language: | ***Language: | ||
****Portuguese | ****Portuguese is now a supported language. | ||
****For languages that have differences between NTSC and PAL releases, all versions are now available for all copies | ****For languages that have differences between NTSC and PAL releases, all versions are now available for all copies. | ||
****Players can now adjust the language of the text, announcer, and every individual character that can speak multiple languages should they choose to. | ****Players can now adjust the language of the text, announcer, and every individual character that can speak multiple languages should they choose to. | ||
***Online: | ***Online: | ||
****Players now have the option to manually introduce a certain amount of rollback frames when playing online to ensure as smooth of an experience as possible. | ****Players now have the option to manually introduce a certain amount of rollback frames when playing online to ensure as smooth of an experience as possible. | ||
****Players can now earn titles by completing certain | ****Players can now earn titles by completing certain acheivements that can be displayed on their smash tag. | ||
*Online: | *Online: | ||
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*Misc. | *Misc. | ||
**Various game elements have been optimized and compressed with no reduction in quality, resulting in this update making the total game file size smaller. | **Various game elements have been optimized and compressed with no reduction in quality, resulting in this update making the total game file size smaller. | ||
***This reduction in file size should also reduce overall load times, though this change is on a case-by-case basis. | ***This reduction in file size should also reduce overall load times, though this change is on a case-by-case basis. | ||
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**The [[c-stick]] has been adjusted to be a dedicated input instead of merely a shortcut for other inputs. This should mitigate accidentally using the wrong attack. | **The [[c-stick]] has been adjusted to be a dedicated input instead of merely a shortcut for other inputs. This should mitigate accidentally using the wrong attack. | ||
**Names, Custom stages, and Mii Fighters can now be saved directly onto an external storage drive, which can then transfer that data to other systems while remaining offline. | **Names, Custom stages, and Mii Fighters can now be saved directly onto an external storage drive, which can then transfer that data to other systems while remaining offline. | ||
**Updated localization files. | **Updated localization files. | ||
**Various gameplay adjustments | **Various gameplay adjustments. | ||
**The fighters that had specific adjustments are listed below: | **The fighters that had specific adjustments are listed below: | ||
***{{SSBU|Mario}}, {{SSBU|Donkey Kong}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Dark Samus}}, {{SSBU|Yoshi}}, {{SSBU|Kirby}}, {{SSBU|Fox}}, {{SSBU|Pikachu}}, {{SSBU|Luigi}}, {{SSBU|Ness}}, {{SSBU|Captain Falcon}}, {{SSBU|Jigglypuff}}, {{SSBU|Peach}}, {{SSBU|Daisy}}, {{SSBU|Bowser}}, {{SSBU|Ice Climbers}}, {{SSBU|Sheik}}, {{SSBU|Zelda}}, {{SSBU|Dr. Mario}}, {{SSBU|Pichu}}, {{SSBU|Falco}}, {{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Young Link}}, {{SSBU|Ganondorf}}, {{SSBU|Mewtwo}}, {{SSBU|Roy}}, {{SSBU|Chrom}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Meta Knight}}, {{SSBU|Pit}}, {{SSBU|Dark Pit}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Wario}}, {{SSBU|Snake}}, {{SSBU|Ike}}, {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, {{SSBU|Charizard}}, {{SSBU|Diddy Kong}}, {{SSBU|Lucas}}, {{SSBU|Sonic}}, {{SSBU|King Dedede}}, {{SSBU|Olimar}}, {{SSBU|Lucario}}, {{SSBU|R.O.B}}, {{SSBU|Toon Link}}, {{SSBU|Wolf}}, {{SSBU|Villager}}, {{SSBU|Mega Man}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Little Mac}}, {{SSBU|Greninja}}, {{SSBU|Mii Brawler}}, {{SSBU|Mii Swordfighter}}, {{SSBU|Mii Gunner}}, {{SSBU|Palutena}}, {{SSBU|Pac-Man}}, {{SSBU|Robin}}, {{SSBU|Shulk}}, {{SSBU|Bowser Jr.}}, {{SSBU|Duck Hunt}}, {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Cloud}}, {{SSBU|Corrin}}, {{SSBU|Bayonetta}}, {{SSBU|Inkling}}, {{SSBU|Ridley}}, {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|King K. Rool}}, {{SSBU|Isabelle}}, {{SSBU|Incineroar}}, {{SSBU|Piranha Plant}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Terry}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, {{SSBU|Steve}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, {{SSBU|Kazuya}}, and {{SSBU|Sora}}. | ***{{SSBU|Mario}}, {{SSBU|Donkey Kong}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Dark Samus}}, {{SSBU|Yoshi}}, {{SSBU|Kirby}}, {{SSBU|Fox}}, {{SSBU|Pikachu}}, {{SSBU|Luigi}}, {{SSBU|Ness}}, {{SSBU|Captain Falcon}}, {{SSBU|Jigglypuff}}, {{SSBU|Peach}}, {{SSBU|Daisy}}, {{SSBU|Bowser}}, {{SSBU|Ice Climbers}}, {{SSBU|Sheik}}, {{SSBU|Zelda}}, {{SSBU|Dr. Mario}}, {{SSBU|Pichu}}, {{SSBU|Falco}}, {{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Young Link}}, {{SSBU|Ganondorf}}, {{SSBU|Mewtwo}}, {{SSBU|Roy}}, {{SSBU|Chrom}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Meta Knight}}, {{SSBU|Pit}}, {{SSBU|Dark Pit}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Wario}}, {{SSBU|Snake}}, {{SSBU|Ike}}, {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, {{SSBU|Charizard}}, {{SSBU|Diddy Kong}}, {{SSBU|Lucas}}, {{SSBU|Sonic}}, {{SSBU|King Dedede}}, {{SSBU|Olimar}}, {{SSBU|Lucario}}, {{SSBU|R.O.B}}, {{SSBU|Toon Link}}, {{SSBU|Wolf}}, {{SSBU|Villager}}, {{SSBU|Mega Man}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Little Mac}}, {{SSBU|Greninja}}, {{SSBU|Mii Brawler}}, {{SSBU|Mii Swordfighter}}, {{SSBU|Mii Gunner}}, {{SSBU|Palutena}}, {{SSBU|Pac-Man}}, {{SSBU|Robin}}, {{SSBU|Shulk}}, {{SSBU|Bowser Jr.}}, {{SSBU|Duck Hunt}}, {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Cloud}}, {{SSBU|Corrin}}, {{SSBU|Bayonetta}}, {{SSBU|Inkling}}, {{SSBU|Ridley}}, {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|King K. Rool}}, {{SSBU|Isabelle}}, {{SSBU|Incineroar}}, {{SSBU|Piranha Plant}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Terry}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, {{SSBU|Steve}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, {{SSBU|Kazuya}}, and {{SSBU|Sora}}. | ||
*Balance Changes | *Balance Changes | ||
**[ | **[https://www.thethings.com/rules-people-have-to-follow-at-smash-tournaments/ https://en-americas-support.nintendo.com/app/answers/detail/a_id/57295] | ||
==List of Updates (SSBU)/14.0.0 changelog== | |||
{{ArticleIcons|ultimate=y}} | |||
This is the list of known changes in version 14.0.0 of ''[[Super Smash Bros. Ultimate]]''. | |||
==Universal== | |||
<!--{{-->UpdateList (SSBU)/14.0.0}} | |||
==Stages== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Stages}} | |||
==Items== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Items}} | |||
==Mario== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mario}} | |||
==Donkey Kong== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Donkey Kong}} | |||
==Link== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Link}} | |||
==Samus== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Samus}} | |||
==Dark Samus== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Dark Samus}} | |||
==Yoshi== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Yoshi}} | |||
==Kirby== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Kirby}} | |||
==Fox== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Fox}} | |||
==Pikachu== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pikachu}} | |||
==Luigi== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Luigi}} | |||
==Ness== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ness}} | |||
==Captain Falcon== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Captain Falcon}} | |||
=={{SSBU|Jigglypuff}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Jigglypuff}} | |||
=={{SSBU|Peach}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Peach}} | |||
=={{SSBU|Daisy}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Daisy}} | |||
=={{SSBU|Bowser}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Bowser}} | |||
=={{SSBU|Sheik}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Zelda}} | |||
=={{SSBU|Zelda}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Zelda}} | |||
=={{SSBU|Dr. Mario}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Dr. Mario}} | |||
=={{SSBU|Pichu}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pichu}} | |||
=={{SSBU|Falco}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Falco}} | |||
=={{SSBU|Marth}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Marth}} | |||
=={{SSBU|Lucina}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Lucina}} | |||
=={{SSBU|Ganondorf}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ganondorf}} | |||
=={{SSBU|Mewtwo}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mewtwo}} | |||
=={{SSBU|Roy}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Roy}} | |||
=={{SSBU|Chrom}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Chrom}} | |||
=={{SSBU|Mr. Game & Watch}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char= Mr. Game & Watch}} | |||
=={{SSBU|Meta Knight}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Meta Knight}} | |||
=={{SSBU|Pit}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pit}} | |||
=={{SSBU|Dark Pit}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Dark Pit}} | |||
=={{SSBU|Zero Suit Samus}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Zero Suit Samus}} | |||
=={{SSBU|Wario}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Wario}} | |||
=={{SSBU|Snake}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Snake}} | |||
=={{SSBU|Ike}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ike}} | |||
=={{SSBU|Squirtle}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Squirtle}} | |||
=={{SSBU|Ivysaur}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ivysaur}} | |||
=={{SSBU|Charizard}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Charizard}} | |||
=={{SSBU|Diddy Kong}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Diddy Kong}} | |||
=={{SSBU|Lucas}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Lucas}} | |||
=={{SSBU|Sonic}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Sonic}} | |||
=={{SSBU|King Dedede}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=King Dedede}} | |||
=={{SSBU|Olimar}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Olimar}} | |||
=={{SSBU|Lucario}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Lucario}} | |||
=={{SSBU|R.O.B.}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=R.O.B.}} | |||
=={{SSBU|Toon Link}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Toon Link}} | |||
=={{SSBU|Wolf}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Wolf}} | |||
=={{SSBU|Villager}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Villager}} | |||
=={{SSBU|Mega Man}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mega Man}} | |||
=={{SSBU|Wii Fit Trainer}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Wii Fit Trainer}} | |||
=={{SSBU|Rosalina & Luma}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Rosalina & Luma}} | |||
=={{SSBU|Little Mac}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Little Mac}} | |||
=={{SSBU|Greninja}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Greninja}} | |||
=={{SSBU|Mii Brawler}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mii Brawler}} | |||
=={{SSBU|Mii Swordfighter}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mii Swordfighter}} | |||
=={{SSBU|Mii Gunner}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mii Gunner}} | |||
=={{SSBU|Palutena}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Palutena}} | |||
=={{SSBU|Pac-Man}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pac-Man}} | |||
=={{SSBU|Robin}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Robin}} | |||
=={{SSBU|Shulk}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Shulk}} | |||
=={{SSBU|Bowser Jr.}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Bowser Jr.}} | |||
=={{SSBU|Duck Hunt}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Duck Hunt}} | |||
=={{SSBU|Ryu}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ryu}} | |||
=={{SSBU|Ken}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ken}} | |||
=={{SSBU|Cloud}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Cloud}} | |||
=={{SSBU|Corrin}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Corrin}} | |||
=={{SSBU|Bayonetta}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Bayonetta}} | |||
=={{SSBU|Inkling}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Inkling}} | |||
=={{SSBU|Ridley}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ridley}} | |||
=={{SSBU|Simon}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Simon}} | |||
=={{SSBU|Richter}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Richter}} | |||
=={{SSBU|King K. Rool}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=King K. Rool}} | |||
=={{SSBU|Isabelle}}== | |||
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=={{SSBU|Incineroar}}== | |||
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=={{SSBU|Joker}}== | |||
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=={{SSBU|Hero}}== | |||
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=={{SSBU|Banjo & Kazooie}}== | |||
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=={{SSBU|Terry}}== | |||
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=={{SSBU|Byleth}}== | |||
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=={{SSBU|Min Min}}== | |||
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=={{SSBU|Steve}}== | |||
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=={{SSBU|Sephiroth}}== | |||
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=={{SSBU|Pyra}}== | |||
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=={{SSBU|Mythra}}== | |||
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=={{SSBU|Kazuya}}== | |||
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=={{SSBU|Sora}}== | |||
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<!-- | |||
{{SSBU Updates}} | |||
[[Category:Lists]] | |||
[[Category:Free downloadable content]] | |||
--> | |||
==Template:UpdateList (SSBU)/14.0.0== | ==Template:UpdateList (SSBU)/14.0.0== | ||
{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
| Line 141: | Line 310: | ||
*{{buff|Hitboxes have been added to Donkey Kong's hands during the wind up of up smash to remove a blind spot.}} | *{{buff|Hitboxes have been added to Donkey Kong's hands during the wind up of up smash to remove a blind spot.}} | ||
*{{buff|Two small hitboxes have been placed around Donkey Kong's knees during neutral aerial, improving its range and removing a blind spot.}} | *{{buff|Two small hitboxes have been placed around Donkey Kong's knees during neutral aerial, improving its range and removing a blind spot.}} | ||
*{{buff|The hitboxes of up aerial last longer (Frame 6-10 → 6-12) with the final frame being a single weak hitbox. Intangibility frames are adjusted to compensate.}} | *{{buff|The hitboxes of up aerial last longer (Frame 6-10 → 6-12) with the final frame being a single weak hitbox. Intangibility frames are adjusted to compensate.}} | ||
*{{buff|Pummel can now be interrupted sooner (FAF 8 → 7).}} | *{{buff|Pummel can now be interrupted sooner (FAF 8 → 7).}} | ||
*{{buff|The super armor of aerial [[Giant Punch]] now activates sooner (Frame 15 → 12) with total duration extended as a result.}} | |||
|Link= | |Link= | ||
*{{nerf|Passive shield now is only active while standing still or crouching.}} | *{{nerf|Passive shield now is only active while standing still or crouching.}} | ||
| Line 153: | Line 318: | ||
*{{buff|Up tilt has slightly increased range.}} | *{{buff|Up tilt has slightly increased range.}} | ||
*{{buff|Down tilt has slightly increased range.}} | *{{buff|Down tilt has slightly increased range.}} | ||
*{{buff|Dash attack can be interrupted sooner (FAF 57 → 50).}} | *{{buff|Dash attack can be interrupted sooner (FAF 57 → 50).}} | ||
*{{buff|The sword beam that automatically fires when forward smash is used while at 0% deals more damage and knockback.}} | *{{buff|The sword beam that automatically fires when forward smash is used while at 0% deals more damage and knockback.}} | ||
| Line 167: | Line 331: | ||
*{{buff|Weight has been increased (108 → 115).}} | *{{buff|Weight has been increased (108 → 115).}} | ||
*{{buff|Falling speed has been increased (1.33(regular)/2.128(fast) → 1.5/2.6).}} | *{{buff|Falling speed has been increased (1.33(regular)/2.128(fast) → 1.5/2.6).}} | ||
*{{change|Bombs are no longer effected by gravity and hover stationary after deployment.}} | *{{change|Bombs are no longer effected by gravity and hover stationary after deployment.}} | ||
**{{buff|This makes bombs easier to use as traps and makes bomb hopping easier.}} | **{{buff|This makes bombs easier to use as traps and makes bomb hopping easier.}} | ||
| Line 179: | Line 337: | ||
|Dark Samus= | |Dark Samus= | ||
*{{change|Dark Samus has a new animation while carrying a heavy item that involves her slowly hovering and her feet dragging on the ground.}} | *{{change|Dark Samus has a new animation while carrying a heavy item that involves her slowly hovering and her feet dragging on the ground.}} | ||
*{{buff|Aerial [[Screw Attack]] has more horizontal drift.}} | *{{buff|Aerial [[Screw Attack]] has more horizontal drift.}} | ||
*{{buff| | *{{buff|Opponents hit by the explosion of a bomb are given the [[Curse]] effect and are dealt damage over time.}} | ||
|Yoshi= | |Yoshi= | ||
*{{nerf|Shield drop lag has been increased (11 frames → 15).}} | *{{nerf|Shield drop lag has been increased (11 frames → 15).}} | ||
*{{buff|Neutral attack can now be jab canceled.}} | *{{buff|Neutral attack can now be jab canceled.}} | ||
| Line 209: | Line 357: | ||
**{{buff|The outermost hitbox has been extended outwards, improving it's range.}} | **{{buff|The outermost hitbox has been extended outwards, improving it's range.}} | ||
**{{buff|The move is now treated as a grab, meaning shielding opponents will still be inhaled if close enough.}} | **{{buff|The move is now treated as a grab, meaning shielding opponents will still be inhaled if close enough.}} | ||
*[[Stone]]: | *[[Stone]]: | ||
**{{buff|The landing hitboxes have been enlarged.}} | **{{buff|The landing hitboxes have been enlarged.}} | ||
| Line 215: | Line 362: | ||
**{{buff|The move cancel animation has been significantly shortened.}} | **{{buff|The move cancel animation has been significantly shortened.}} | ||
|Fox= | |Fox= | ||
*{{buff|Forward smash has a slightly larger hitbox on the foot.}} | *{{buff|Forward smash has a slightly larger hitbox on the foot.}} | ||
*{{buff|The late hit of up smash now lasts longer (Frames 10-11 → 10-12).}} | *{{buff|The late hit of up smash now lasts longer (Frames 10-11 → 10-12).}} | ||
| Line 222: | Line 368: | ||
*{{buff|Grab has been given slightly more range.}} | *{{buff|Grab has been given slightly more range.}} | ||
*{{change|The blaster fire of up throw and back throw can be canceled into another action. This results in reduced damage and hitstun from the throw itself, but allows Fox to tech chase sooner and can act as a mixup opportunity.}} | *{{change|The blaster fire of up throw and back throw can be canceled into another action. This results in reduced damage and hitstun from the throw itself, but allows Fox to tech chase sooner and can act as a mixup opportunity.}} | ||
*{{buff|The window to activate another [[Blaster]] has been slightly increased, mitigating the event of accidentally dropping | *{{buff|The window to activate another [[Blaster]] has been slightly increased, mitigating the event of accidentally dropping in by being slightly too slow.}} | ||
|Pikachu= | |Pikachu= | ||
*{{nerf|All hurtboxes are briefly extended upwards when landing on a platform to mitigate the effect of pancaking.}} | *{{nerf|All hurtboxes are briefly extended upwards when landing on a platform to mitigate the effect of pancaking.}} | ||
| Line 230: | Line 376: | ||
*{{nerf|Hit 6 of back aerial has less knockback scaling (160 → 133).}} | *{{nerf|Hit 6 of back aerial has less knockback scaling (160 → 133).}} | ||
*{{buff|Edge attack has slightly more range.}} | *{{buff|Edge attack has slightly more range.}} | ||
*{{buff|The clean hit of [[Skull Bash]] has been given a larger hitbox and shifted forward to cover the ears.}} | *{{buff|The clean hit of [[Skull Bash]] has been given a larger hitbox and shifted forward to cover the ears.}} | ||
*{{change|Upon touching a Thunderstone, Pikachu will transform into [[Raichu]].}} | *{{change|Upon touching a Thunderstone, Pikachu will transform into [[Raichu]].}} | ||
| Line 236: | Line 381: | ||
*{{change|Luigi can stand on [[swimming|water]] for a few seconds before entering a swimming state.}} | *{{change|Luigi can stand on [[swimming|water]] for a few seconds before entering a swimming state.}} | ||
*{{change|Luigi can now wall jump.}} | *{{change|Luigi can now wall jump.}} | ||
*{{buff|Down tilt has less knockback at low percents, allowing it to more reliably connect into itself.}} | *{{buff|Down tilt has less knockback at low percents, allowing it to more reliably connect into itself.}} | ||
*{{buff|The head hitbox of up smash has been extended outward to match the visual effect.}} | *{{buff|The head hitbox of up smash has been extended outward to match the visual effect.}} | ||
*{{buff|The clean hitbox of short hop up aerial activates sooner with the total duration not compensated (Frame 8 → 7).}} | *{{buff|The clean hitbox of short hop up aerial activates sooner with the total duration not compensated (Frame 8 → 7).}} | ||
*{{buff|The plunger projectile of Grab aerial does not disappear until it comes in contact with an opponent, a platform, or a blast zone.}} | |||
*{{buff|The animation for [[Fireball]] has been shortened (54 frames → 50), with the interruption moved up to compensate (FAF 44 → 40).}} | *{{buff|The animation for [[Fireball]] has been shortened (54 frames → 50), with the interruption moved up to compensate (FAF 44 → 40).}} | ||
*{{change|The sweet spot of aerial [[Super Jump Punch]] has been shifted slightly upwards.}} | *{{change|The sweet spot of aerial [[Super Jump Punch]] has been shifted slightly upwards.}} | ||
|Ness= | |Ness= | ||
*{{change|In the situation where forward smash triggers [[Finish Zoom]], a stylized "SMAAAASH!!" effect will appear above the fighter.}} | *{{change|In the situation where forward smash triggers [[Finish Zoom]], a stylized "SMAAAASH!!" effect will appear above the fighter.}} | ||
*[[PK Flash]]: | *[[PK Flash]]: | ||
**{{change|Holding up makes the projectile fall slower.}} | **{{change|Holding up makes the projectile fall slower.}} | ||
| Line 266: | Line 406: | ||
*{{buff|Rapid Jab finisher deals more damage (3% → 3.5%).}} | *{{buff|Rapid Jab finisher deals more damage (3% → 3.5%).}} | ||
*{{buff|Down tilt has less startup (Frame 11 → 10).}} | *{{buff|Down tilt has less startup (Frame 11 → 10).}} | ||
*{{buff|The clean hit of up aerial activates sooner and lasts longer (Frames 7-10 → 6-10).}} | *{{buff|The clean hit of up aerial activates sooner and lasts longer (Frames 7-10 → 6-10).}} | ||
*{{buff|Forward throw has less knockback (70 → 60).}} | *{{buff|Forward throw has less knockback (70 → 60).}} | ||
| Line 273: | Line 412: | ||
**{{buff|The inert hitbox has been has been enlarged and pushed backwards to compensate to help with more consistent hit detection.}} | **{{buff|The inert hitbox has been has been enlarged and pushed backwards to compensate to help with more consistent hit detection.}} | ||
*{{buff|[[Falcon Dive]] has slightly more horizontal range.}} | *{{buff|[[Falcon Dive]] has slightly more horizontal range.}} | ||
|Jigglypuff= | |Jigglypuff= | ||
*{{change|Upon being shield broken, Jigglypuff will make a "POP" sound like a balloon.}} | *{{change|Upon being shield broken, Jigglypuff will make a "POP" sound like a balloon.}} | ||
| Line 279: | Line 417: | ||
*{{nerf|The sweet spot of back aerial has less knockback (30 → 27).}} | *{{nerf|The sweet spot of back aerial has less knockback (30 → 27).}} | ||
*{{buff|It takes less time to turn arond during [[Rollout]].}} | *{{buff|It takes less time to turn arond during [[Rollout]].}} | ||
*{{buff|The hitboxes of [[Sing]] have been replaced with versions that do not trigger [[counterattack]]s.}} | |||
*[[Puff Up]]: | *[[Puff Up]]: | ||
**{{buff|Both hits now deal much more knockback (40(Hit 1)/60(Hit 2) → 65/85).}} | **{{buff|Both hits now deal much more knockback (40(Hit 1)/60(Hit 2) → 65/85).}} | ||
| Line 288: | Line 424: | ||
|Peach= | |Peach= | ||
*{{bugfix|Fixed a rare bug with [[Peach Parasol]] when self-destructing where the hitboxes of the move would be misplaced as well as respawning in a shadow form.}} | *{{bugfix|Fixed a rare bug with [[Peach Parasol]] when self-destructing where the hitboxes of the move would be misplaced as well as respawning in a shadow form.}} | ||
*{{buff| | *{{buff|Daisy no longer has a void under her skirt. She now has bloomers from ''Brawl''.}} | ||
*Up Tilt: | *Up Tilt: | ||
**{{buff|The scooping hitbox has slightly more horizontal range.}} | **{{buff|The scooping hitbox has slightly more horizontal range.}} | ||
| Line 306: | Line 440: | ||
*{{buff|The torso hitbox of neutral aerial is now much larger to more easily hit lower opponents.}} | *{{buff|The torso hitbox of neutral aerial is now much larger to more easily hit lower opponents.}} | ||
*{{buff|Aerial [[Peach Bomber]] can be interrupted sooner (FAF 88 → 80).}} | *{{buff|Aerial [[Peach Bomber]] can be interrupted sooner (FAF 88 → 80).}} | ||
*[[Daisy Parasol]]: | *[[Daisy Parasol]]: | ||
**{{nerf|No longer a multi-hit move. Opponents are only hit by one attack.}} | **{{nerf|No longer a multi-hit move. Opponents are only hit by one attack.}} | ||
| Line 318: | Line 451: | ||
*{{change|Costume 1 has been recolored to make his yellow skin sligtly more orange, his beige skin slightly more cream, and his green skin and shell slightly darker.}} | *{{change|Costume 1 has been recolored to make his yellow skin sligtly more orange, his beige skin slightly more cream, and his green skin and shell slightly darker.}} | ||
*{{buff|Hit 1 of Neutral attack has a slightly bigger hitbox to cover the whole hand.}} | *{{buff|Hit 1 of Neutral attack has a slightly bigger hitbox to cover the whole hand.}} | ||
*{{change|All hitboxes of | *{{change|All hitboxes of have been consolidated into a three single hitboxes that covers the entirety of Bowser and lasts for different amount of active frames (Frames 8-14(hit 1)/15-21(hit 2)/22-29(hit 3)).}} | ||
**{{nerf|The move loses one potential hit as a result.}} | **{{nerf|The move loses one potential hit as a result.}} | ||
**{{buff|All hits can now connect with each other more easily.}} | **{{buff|All hits can now connect with each other more easily.}} | ||
*{{buff|The grab of [[Flying Slam]] has slightly more range.}} | *{{buff|The grab of [[Flying Slam]] has slightly more range.}} | ||
|Ice Climbers= | |Ice Climbers= | ||
*{{change|Nana now displays on the minimap if she is off-camera.}} | *{{change|Nana now displays on the minimap if she is off-camera.}} | ||
*{{change|Nana no longer randomly jumps out of hitsun, increasing the chances of resyncing.}} | *{{change|Nana no longer randomly jumps out of hitsun, increasing the chances of resyncing.}} | ||
*{{bugfix|Nana | *{{bugfix|Nana artificial intelligence has been improved to no longer act wierdly while desynced on platforms.}} | ||
*{{buff|Down smash now has shockwave hitboxes.}} | *{{buff|Down smash now has shockwave hitboxes.}} | ||
*{{buff|The hitboxes of forward aerial last longer (Frames 19-20 → 19-21).}} | *{{buff|The hitboxes of forward aerial last longer (Frames 19-20 → 19-21).}} | ||
*[[Ice Shot]] | *[[Ice Shot]] | ||
**{{buff|Both ice climbers now have a hitbox on their hammer.}} | **{{buff|Both ice climbers now have a hitbox on their hammer.}} | ||
**{{buff|The ice projectiles have bigger hitboxes.}} | **{{buff|The ice projectiles have bigger hitboxes.}} | ||
***{{bugfix|This should fix a quirk where the ice projectiles inconsistently block other projectiles.}} | ***{{bugfix|This should fix a quirk where the ice projectiles inconsistently block other projectiles.}} | ||
*{{bugfix|Fixed an issue where Popo would travel a small distance | *{{bugfix|Fixed an issue where Popo would would travel a small distance than go into a helpless state if Nana hits anything during [[Belay]].}} | ||
|Sheik= | |Sheik= | ||
*{{ | *{{bugfix|[[Burst Grenade]] no longer glitches and fails to detonate when any fighter has item gravitation active during the game.}} | ||
*{{buff|The second hit of up tilt has less knockback, allowing it combo into other moves more reliably.}} | *{{buff|The second hit of up tilt has less knockback, allowing it combo into other moves more reliably.}} | ||
*Down Tilt: | *Down Tilt: | ||
| Line 348: | Line 479: | ||
*{{buff|Up throw has much less vertical knocback, allowing Sheik to follow up easier.}} | *{{buff|Up throw has much less vertical knocback, allowing Sheik to follow up easier.}} | ||
*{{buff|Standing and dashing grab have more range.}} | *{{buff|Standing and dashing grab have more range.}} | ||
*{{buff|The hitbox of edge attack has been shifted upward, giving it more vertical range above the platform.}} | *{{buff|The hitbox of edge attack has been shifted upward, giving it more vertical range above the platform.}} | ||
*{{buff|Sheik now stalls while using [[Needle Storm]] in the air.}} | *{{buff|Sheik now stalls while using [[Needle Storm]] in the air.}} | ||
*[[Vanish]]: | *[[Vanish]]: | ||
**{{buff|Sheik is | **{{buff|Sheik is now longer put in a helpless state after using the move.}} | ||
**{{change|Sheik can still not use any other special moves after using Vanish.}} | **{{change|Sheik can still not use any other special moves after using Vanish.}} | ||
*{{change|The rebound attack of [[Bouncing Fish]] can only be activated with another Down + special input. Any other move can now be activate with their own input.}} | *{{change|The rebound attack of [[Bouncing Fish]] can only be activated with another Down + special input. Any other move can now be activate with their own input.}} | ||
**{{buff|This effectively reduces the ending lag of the move considerably (FAF 79 → 20).}} | **{{buff|This effectively reduces the ending lag of the move considerably (FAF 79 → 20).}} | ||
|Zelda= | |Zelda= | ||
*{{buff|The sparkle hitbox | *{{buff|The sparkle hitbox has been shifted slightly outward, improving its range.}} | ||
*{{buff|The late hitboxes of dash attack last longer (frames 8-12 → 8-17).}} | *{{buff|The late hitboxes of dash attack last longer (frames 8-12 → 8-17).}} | ||
*{{buff|The sparkle hitbox is slightly larger, improving its range.}} | *{{buff|The sparkle hitbox is slightly larger, improving its range.}} | ||
| Line 368: | Line 495: | ||
**{{buff|The sweetspot is slightly larger and lasts longer (frames 6 → 6-7).}} | **{{buff|The sweetspot is slightly larger and lasts longer (frames 6 → 6-7).}} | ||
**{{nerf|The sweetspot has less knockback (30 → 25).}} | **{{nerf|The sweetspot has less knockback (30 → 25).}} | ||
*{{nerf|The vacuum effect of [[Triforce of Wisdom]] now scales to be progressively weaker by distance, allowing opponents to avoid being trapped easier.}} | *{{nerf|The vacuum effect of [[Triforce of Wisdom]] now scales to be progressively weaker by distance, allowing opponents to avoid being trapped easier.}} | ||
|Dr. Mario= | |Dr. Mario= | ||
| Line 374: | Line 500: | ||
*{{buff|Air speed has been increased (Mario x 0.7648 → Mario x 0.805).}} | *{{buff|Air speed has been increased (Mario x 0.7648 → Mario x 0.805).}} | ||
*{{buff|Forward Smash has slightly more range.}} | *{{buff|Forward Smash has slightly more range.}} | ||
*{{buff|The hitboxes of up tilt are slightly larger, giving it more horizontal range.}} | *{{buff|The hitboxes of up tilt are slightly larger, giving it more horizontal range.}} | ||
*[[Megavitamins]] | *[[Megavitamins]] | ||
**{{buff|Vitamins now bounce on the ground up to five times and can bounce off walls.}} | **{{buff|Vitamins now bounce on the ground up to five times and can bounce off walls.}} | ||
**{{buff|Up to three vitamins | **{{buff|Up to three vitamins can be bouncing at once.}} | ||
**{{nerf|vitamins are now treated as items that can be grabbed.}} | **{{nerf|vitamins are now treated as items that can be grabbed.}} | ||
|Pichu= | |Pichu= | ||
| Line 386: | Line 511: | ||
*{{buff|After a certain amount of time, Pichu will spontaneously evolve into Pikachu. Damage dealt and taken are trigger factors.}} | *{{buff|After a certain amount of time, Pichu will spontaneously evolve into Pikachu. Damage dealt and taken are trigger factors.}} | ||
|Falco= | |Falco= | ||
*{{change|The blaster fire of up throw and back throw can be canceled into another action. This results in reduced damage, knockback and hitstun from the throw itself, but allows Falco to tech chase sooner and can act as a mixup opportunity.}} | *{{change|The blaster fire of up throw and back throw can be canceled into another action. This results in reduced damage, knockback and hitstun from the throw itself, but allows Falco to tech chase sooner and can act as a mixup opportunity.}} | ||
*{{buff|The sourspot of Hit 1 of up tilt has slightly less fixed knockback (15 → 10), allowing it to more reliably connect with the second hit.}} | *{{buff|The sourspot of Hit 1 of up tilt has slightly less fixed knockback (15 → 10), allowing it to more reliably connect with the second hit.}} | ||
| Line 393: | Line 517: | ||
*{{change|Both hits of Neutral Attack now properly [[jab lock]].}} | *{{change|Both hits of Neutral Attack now properly [[jab lock]].}} | ||
*{{buff|The hitboxes of down tilt have been extended slightly downwards, making it easier to hit opponents on the edge.}} | *{{buff|The hitboxes of down tilt have been extended slightly downwards, making it easier to hit opponents on the edge.}} | ||
*Dash Attack: | *Dash Attack: | ||
**{{buff|The sweet spot hitbox has been extended slightly outward, improving the range of tipper and the move overall.}} | **{{buff|The sweet spot hitbox has been extended slightly outward, improving the range of tipper and the move overall.}} | ||
| Line 400: | Line 523: | ||
*{{buff|A new sour spot hitbox has been placed on Marth's torso during both hits of down smash, removing a blind spot.}} | *{{buff|A new sour spot hitbox has been placed on Marth's torso during both hits of down smash, removing a blind spot.}} | ||
*{{buff|The meteor hitbox of down aerial activates sooner (Frame 11 → 10), making it easier and more consistent to connect.}} | *{{buff|The meteor hitbox of down aerial activates sooner (Frame 11 → 10), making it easier and more consistent to connect.}} | ||
*[[Shield Breaker]]: | *[[Shield Breaker]]: | ||
*{{buff|Marth no longer loses momentum while charging in the air.}} | |||
*{{buff|The sweet spot hitbox has been extended backwards to cover more of the sword and the sour spot hitbox has been shrunk to compensate.}} | |||
*[[Dancing Blade]]: | *[[Dancing Blade]]: | ||
**{{buff|All versions of the the first three hits now have fixed knockback to prevent opponents from falling out.}} | **{{buff|All versions of the the first three hits now have fixed knockback to prevent opponents from falling out.}} | ||
**{{buff|The low-angled multihit now has fixed knockback to prevent opponents from falling out.}} | **{{buff|The low-angled multihit now has fixed knockback to prevent opponents from falling out.}} | ||
|Lucina= | |Lucina= | ||
*{{change|Both hits of Neutral Attack now properly [[jab lock]].}} | *{{change|Both hits of Neutral Attack now properly [[jab lock]].}} | ||
| Line 414: | Line 535: | ||
*{{buff|The meteor hitbox of down aerial activates sooner (Frame 11 → 10), making it easier and more consistent to connect.}} | *{{buff|The meteor hitbox of down aerial activates sooner (Frame 11 → 10), making it easier and more consistent to connect.}} | ||
*{{buff|Lucina no longer loses momentum while charging Shield Breaker in the air.}} | *{{buff|Lucina no longer loses momentum while charging Shield Breaker in the air.}} | ||
|Young Link= | |Young Link= | ||
*{{nerf|Passive shield now is only active while standing still or crouching.}} | *{{nerf|Passive shield now is only active while standing still or crouching.}} | ||
*{{buff|Hit 1 of back aerial lasts longer (Frames 6-8 → 6-9).}} | *{{buff|Hit 1 of back aerial lasts longer (Frames 6-8 → 6-9).}} | ||
*[[Spin Attack]] | *[[Spin Attack]] | ||
**{{nerf|Takes slightly longer to fully charge the grounded version.}} | **{{nerf|Takes slightly longer to fully charge the grounded version.}} | ||
| Line 425: | Line 543: | ||
|Ganondorf= | |Ganondorf= | ||
*{{buff|A hitbox with weak knockback has been added to Ganondorf's leg during the axe kick of up tilt, fixing an issue where opponents take damage but no knockback in certain positions.}} | *{{buff|A hitbox with weak knockback has been added to Ganondorf's leg during the axe kick of up tilt, fixing an issue where opponents take damage but no knockback in certain positions.}} | ||
*{{buff|A third hitbox has been added to forward smash at the tip of the sword during the swing, fixing a notorious blindspot in the move.}} | *{{buff|A third hitbox has been added to forward smash at the tip of the sword during the swing, fixing a notorious blindspot in the move.}} | ||
*{{buff|The total amount of active frames of up smash have been increased (Frames 20-25 → 19-27), fixing two blindspots at the beginning and end of the move.}} | *{{buff|The total amount of active frames of up smash have been increased (Frames 20-25 → 19-27), fixing two blindspots at the beginning and end of the move.}} | ||
| Line 439: | Line 556: | ||
**{{buff|The total duration of the aerial version has been extended (Frames 16-29 → 16-45).}} | **{{buff|The total duration of the aerial version has been extended (Frames 16-29 → 16-45).}} | ||
**{{buff|The size of the landing hitboxes have increased.}} | **{{buff|The size of the landing hitboxes have increased.}} | ||
**{{nerf|The landing animation is now cancelable later (FAF 45 → 50).}} | **{{nerf|The landing animation is now cancelable later (FAF 45 → 50).}} | ||
|Mewtwo= | |Mewtwo= | ||
| Line 448: | Line 564: | ||
*{{buff|Back aerial now has a hitbox on Mewtwo's torso, removing a blindspot.}} | *{{buff|Back aerial now has a hitbox on Mewtwo's torso, removing a blindspot.}} | ||
*{{buff|The hitboxes of Up aerial activate sooner (Frame 10 → 8), with a longer duration as a result.}} | *{{buff|The hitboxes of Up aerial activate sooner (Frame 10 → 8), with a longer duration as a result.}} | ||
|Roy= | |Roy= | ||
*{{change|The sweet spot of Neutral attack has less knockback at low percents.}} | *{{change|The sweet spot of Neutral attack has less knockback at low percents.}} | ||
**{{buff|This allows the sweet spot to more reliably combo into the sour spot.}} | **{{buff|This allows the sweet spot to more reliably combo into the sour spot.}} | ||
*{{buff|The sour spot of up tilt has a more vertical knockback angle.}} | *{{buff|The sour spot of up tilt has a more vertical knockback angle.}} | ||
*{{change|The sour spot hitbox of down tilt is slightly larger.}} | *{{change|The sour spot hitbox of down tilt is slightly larger.}} | ||
*{{buff|The hitboxes of [[Blazer]] ar larger, covering the entirety of the sword.}} | *{{buff|The hitboxes of [[Blazer]] ar larger, covering the entirety of the sword.}} | ||
|Chrom= | |Chrom= | ||
*{{buff|Up tilt can now be interrupted sooner (FAF 39 → 35).}} | *{{buff|Up tilt can now be interrupted sooner (FAF 39 → 35).}} | ||
*{{buff|The outer hitbox of down tilt is slightly larger, covering the entire sword.}} | *{{buff|The outer hitbox of down tilt is slightly larger, covering the entire sword.}} | ||
*{{change|Fully charged [[Flare Blade]] no longer has a sweetspot or sourspot, and instead has a single hitbox.}} | *{{change|Fully charged [[Flare Blade]] no longer has a sweetspot or sourspot, and instead has a single hitbox.}} | ||
**{{nerf|This gives the move less damage overall (50%(sweetspot)/36%(sourspot) → | **{{nerf|This gives the move less damage overall (50%(sweetspot)/36%(sourspot) → 43%).}} | ||
|Mr. Game & Watch= | |Mr. Game & Watch= | ||
*{{change|Down tilt now has a more vertical knockback angle. This improves its combo potential, but worsens its kill potential.}} | *{{change|Down tilt now has a more vertical knockback angle. This improves its combo potential, but worsens its kill potential.}} | ||
*{{buff|The second hit of up tilt has less knockback at low percents. This makes it easier to combo into other moves.}} | *{{buff|The second hit of up tilt has less knockback at low percents. This makes it easier to combo into other moves.}} | ||
*{{buff|Standing grab has more range.}} | *{{buff|Standing grab has more range.}} | ||
|Meta Knight= | |Meta Knight= | ||
*{{buff|Forward smash has slightly more range.}} | *{{buff|Forward smash has slightly more range.}} | ||
*Neutral Aerial: | *Neutral Aerial: | ||
**{{buff|All hitboxes are larger, improving the move's range.}} | **{{buff|All hitboxes are larger, improving the move's range.}} | ||
**{{buff|The clean hit activates sooner (Frame 6 → 5).}} | **{{buff|The clean hit activates sooner (Frame 6 → 5).}} | ||
*{{buff|Two long, thin | *{{buff|Two long, thin hitboxes are now in place directly in front and behind Meta Knight during up aerial, removing the blind spots in those areas.}} | ||
*{{buff|Two long, thin | *{{buff|Two long, thin hitboxes are now in place to the sides of Meta Knight during down aerial, removing the blind spots in those areas.}} | ||
*{{change|Up throw has a more vertical knockback angle. The weakens its KO potential but strengthens its combo potential.}} | *{{change|Up throw has a more vertical knockback angle. The weakens its KO potential but strengthens its combo potential.}} | ||
*{{buff|[[Mach Tornado]] now has | *{{buff|[[Mach Tornado]] now has easier horizonal movement.}} | ||
|Pit= | |Pit= | ||
*{{ | *{{change|When fighting against [[Palutena]] the color of Pit's wings during [[Power of Flight]] have been changed from blue to green.}} | ||
*{{buff|The hitboxes for hits 1-7 of neutral aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out.}} | *{{buff|The hitboxes for hits 1-7 of neutral aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out.}} | ||
*{{buff|The hitboxes for all hits of forward aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out , and remove a blindspot.}} | *{{buff|The hitboxes for all hits of forward aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out , and remove a blindspot.}} | ||
*{{buff|A hitbox has been put on the right blade on the wind up of up smash to prevent opponents from falling out.}} | *{{buff|A hitbox has been put on the right blade on the wind up of up smash to prevent opponents from falling out.}} | ||
|Dark Pit= | |Dark Pit= | ||
*{{change|The color of Dark Pit's wings during [[Power of Flight]] have been changed from blue to green.}} | |||
*{{change|Dark Pit | |||
*{{buff|The hitboxes for hits 1-7 of neutral aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out.}} | *{{buff|The hitboxes for hits 1-7 of neutral aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out.}} | ||
*{{buff|The hitboxes for all hits of forward aerial have been enlarged to better match the range of the animation, decrease the likelihood of opponents falling out, and remove a blindspot.}} | *{{buff|The hitboxes for all hits of forward aerial have been enlarged to better match the range of the animation, decrease the likelihood of opponents falling out, and remove a blindspot.}} | ||
*{{buff|A hitbox has been put on the right blade on the wind up of up smash to prevent opponents from falling out.}} | *{{buff|A hitbox has been put on the right blade on the wind up of up smash to prevent opponents from falling out.}} | ||
|Zero Suit Samus= | |Zero Suit Samus= | ||
*{{buff|Down tilt has more vertical knockback at low percents, allowing it to combo easier.}} | *{{buff|Down tilt has more vertical knockback at low percents, allowing it to combo easier.}} | ||
| Line 518: | Line 603: | ||
*{{buff|The hitboxes of back aerial last longer (Frames 8-9 → 8-10).}} | *{{buff|The hitboxes of back aerial last longer (Frames 8-9 → 8-10).}} | ||
*{{nerf|Grab aerial now has more startup (Frame 9 → 10).}} | *{{nerf|Grab aerial now has more startup (Frame 9 → 10).}} | ||
*{{nerf|Grab now has more startup (Frames 15(standing)/17(dash)/18(Pivot) → 17/19/20).}} | *{{nerf|Grab now has more startup (Frames 15(standing)/17(dash)/18(Pivot) → 17/19/20).}} | ||
*{{buff|Down throw can be interrupted sooner (FAF 52 → 48).}} | *{{buff|Down throw can be interrupted sooner (FAF 52 → 48).}} | ||
| Line 525: | Line 609: | ||
*{{buff|Forward tilt has less startup (Frame 12 → 11).}} | *{{buff|Forward tilt has less startup (Frame 12 → 11).}} | ||
*{{buff|Up tilt has less startup (Frame 11 → 10).}} | *{{buff|Up tilt has less startup (Frame 11 → 10).}} | ||
*Down Smash: | *Down Smash: | ||
**{{buff|All hits have slightly larger hitboxes.}} | **{{buff|All hits have slightly larger hitboxes.}} | ||
| Line 546: | Line 628: | ||
*{{buff|The late hit of up tilt lasts longer (Frames 17-21 → 17-22).}} | *{{buff|The late hit of up tilt lasts longer (Frames 17-21 → 17-22).}} | ||
*{{buff|Forward aerial lasts longer (Frames 11-15 → 11-16).}} | *{{buff|Forward aerial lasts longer (Frames 11-15 → 11-16).}} | ||
*{{buff|Forward throw can be interrupted faster (FAF 33 → 29).}} | *{{buff|Forward throw can be interrupted faster (FAF 33 → 29).}} | ||
|Squirtle= | |Squirtle= | ||
*{{buff|Forward tilt has slightly more range.}} | *{{buff|Forward tilt has slightly more range.}} | ||
| Line 557: | Line 635: | ||
*{{change|A windbox has been added to forward smash (Frames 10-32).}} | *{{change|A windbox has been added to forward smash (Frames 10-32).}} | ||
*{{buff|The latest hit of Up Smash lasts longer (Frame 25 → 25-28).}} | *{{buff|The latest hit of Up Smash lasts longer (Frame 25 → 25-28).}} | ||
*{{change|A windbox has been added to down smash (Frames 19-28(Hit 1)/25-34(Hit 2)).}} | *{{change|A windbox has been added to down smash (Frames 19-28(Hit 1)/25-34(Hit 2)).}} | ||
*{{buff|Up aerial has slightly more range.}} | *{{buff|Up aerial has slightly more range.}} | ||
| Line 566: | Line 643: | ||
*{{nerf|Up smash has less range.}} | *{{nerf|Up smash has less range.}} | ||
*{{buff|Forward throw has less base knockback (60 → 50), improving its combo potential.}} | *{{buff|Forward throw has less base knockback (60 → 50), improving its combo potential.}} | ||
|Charizard= | |Charizard= | ||
*{{buff|Hit 1 of neutral attack has more range.}} | *{{buff|Hit 1 of neutral attack has more range.}} | ||
| Line 572: | Line 648: | ||
*{{buff|Forward aerial can now be auto-canceled into short hop, improving its usefulness in neutral.}} | *{{buff|Forward aerial can now be auto-canceled into short hop, improving its usefulness in neutral.}} | ||
*{{change|Up throw has slightly less base knockback (60 → 50), weakening its kill potential but improving its combo potential.}} | *{{change|Up throw has slightly less base knockback (60 → 50), weakening its kill potential but improving its combo potential.}} | ||
|Diddy Kong= | |Diddy Kong= | ||
*{{buff|Hit 1 of neutral attack has slightly more range to cover the entire hand.}} | *{{buff|Hit 1 of neutral attack has slightly more range to cover the entire hand.}} | ||
*{{buff|Dash attack has slightly more horizontal range.}} | *{{buff|Dash attack has slightly more horizontal range.}} | ||
*{{buff|All hitboxes of neutral aerial are shifted outwards, improving its range and mitigating opponents falling out.}} | *{{buff|All hitboxes of neutral aerial are shifted outwards, improving its range and mitigating opponents falling out.}} | ||
| Line 588: | Line 662: | ||
**{{change|Holding down maskes the projectile fall faster.}} | **{{change|Holding down maskes the projectile fall faster.}} | ||
*{{buff|[[PK Fire]] has less start up (Frame 21 → 18).}} | *{{buff|[[PK Fire]] has less start up (Frame 21 → 18).}} | ||
*[[PK Thunder]]: | *[[PK Thunder]]: | ||
**{{change|The thunder ball has changed color to a vibrant purple.}} | **{{change|The thunder ball has changed color to a vibrant purple.}} | ||
| Line 594: | Line 667: | ||
**{{nerf|Knockback on the thunder tail has been reduced.}} | **{{nerf|Knockback on the thunder tail has been reduced.}} | ||
*{{buff|The hitbox of PSI magnet deals more knockback.}} | *{{buff|The hitbox of PSI magnet deals more knockback.}} | ||
|Sonic= | |Sonic= | ||
*{{change|When hit with an attack that causes special zoom, rings will fly out of Sonic and disappear after a few seconds.}} | *{{change|When hit with an attack that causes special zoom, rings will fly out of Sonic and disappear after a few seconds.}} | ||
*{{change|After dying in stamina mode, Sonic will use his classic death animation of getting a shocked expression and falling through the stage.}} | *{{change|After dying in stamina mode, Sonic will use his classic death animation of getting a shocked expression and falling through the stage.}} | ||
*{{buff|The first hit of up tilt has an altered launch angle to more reliably connect into the second hit.}} | *{{buff|The first hit of up tilt has an altered launch angle to more reliably connect into the second hit.}} | ||
*{{buff|Down tilt has a slightly larger hitbox to match the animation.}} | *{{buff|Down tilt has a slightly larger hitbox to match the animation.}} | ||
*{{nerf|Forward smash has less range.}} | *{{nerf|Forward smash has less range.}} | ||
*Neutral aerial: | *Neutral aerial: | ||
| Line 609: | Line 678: | ||
*{{nerf|Back aerial has slightly less range.}} | *{{nerf|Back aerial has slightly less range.}} | ||
*{{buff|Hit 1 of up aerial can more reliably scoop into the second hit.}} | *{{buff|Hit 1 of up aerial can more reliably scoop into the second hit.}} | ||
|King Dedede= | |King Dedede= | ||
*{{buff|Neutral aerial now has damage based armor (up to 3%).}} | *{{buff|Neutral aerial now has damage based armor (up to 3%).}} | ||
*{{buff|Down tilt now has a faster startup (Frame 6(clean)/8(late) → 5/7).}} | *{{buff|Down tilt now has a faster startup (Frame 6(clean)/8(late) → 5/7).}} | ||
| Line 624: | Line 691: | ||
**{{buff|Latched White Pikmin now have the [[Poison]] effect, damaging opponents over time even after breaking free.}} | **{{buff|Latched White Pikmin now have the [[Poison]] effect, damaging opponents over time even after breaking free.}} | ||
*{{buff|Rock Pikmin is now a summonable pikmin. It has slightly less HP than Purple Pikmin and deals roughly the same damage as Blue and Yellow Pikmin, but deals significant shield damage.}} | *{{buff|Rock Pikmin is now a summonable pikmin. It has slightly less HP than Purple Pikmin and deals roughly the same damage as Blue and Yellow Pikmin, but deals significant shield damage.}} | ||
*{{buff|The head hitbox of down tilt is now larger.}} | *{{buff|The head hitbox of down tilt is now larger.}} | ||
*Dash Attack: | *Dash Attack: | ||
**{{nerf|Hit 1 deals less damage (7% → 5%).}} | **{{nerf|Hit 1 deals less damage (7% → 5%).}} | ||
**{{buff|Hit 2 deals more damage (4% → 7%), less base knockback (90 → 70), and more knockback scaling (KBG 50 → 60).}} | **{{buff|Hit 2 deals more damage (4% → 7%), less base knockback (90 → 70), and more knockback scaling (KBG 50 → 60).}} | ||
*{{ | *{{change|For all costumes that replace Olimar with [[Alph]], the whistle effect on [[Pikmin Order]] has been changed to its appearance in ''Pikmin 3''.}} | ||
*{{change|Pikmin now only change size if Olimar changes size.}} | |||
**{{bugfix|This removes the Bigmin glitch.}} | |||
|Lucario= | |Lucario= | ||
*{{buff|Weight has been increased (92 → 99), improving Lucario's endurance.}} | *{{buff|Weight has been increased (92 → 99), improving Lucario's endurance.}} | ||
| Line 662: | Line 728: | ||
*{{buff|R.O.B. now retains his momentum while using a short hop neutral aerial.}} | *{{buff|R.O.B. now retains his momentum while using a short hop neutral aerial.}} | ||
*{{buff|The torso hitbox of up aerial is much larger, removing a blind spot.}} | *{{buff|The torso hitbox of up aerial is much larger, removing a blind spot.}} | ||
|Toon Link= | |Toon Link= | ||
*{{nerf|Passive shield now is only active while standing still or crouching.}} | *{{nerf|Passive shield now is only active while standing still or crouching.}} | ||
| Line 668: | Line 733: | ||
*{{buff|Back aerial has less startup (Frame 6 → 5).}} | *{{buff|Back aerial has less startup (Frame 6 → 5).}} | ||
*{{buff|The windbox of the landing lag of down aerial is replaced with a weak hitbox.}} | *{{buff|The windbox of the landing lag of down aerial is replaced with a weak hitbox.}} | ||
*[[Spin Attack]] | *[[Spin Attack]] | ||
**{{nerf|Takes slightly longer to fully charge grounded version.}} | **{{nerf|Takes slightly longer to fully charge grounded version.}} | ||
| Line 680: | Line 744: | ||
*{{buff|Up aerial has slightly more range.}} | *{{buff|Up aerial has slightly more range.}} | ||
*{{nerf|The shot from [[Blaster]] travels slower.}} | *{{nerf|The shot from [[Blaster]] travels slower.}} | ||
*{{nerf|The early ground hit of [[Wolf Flash]] has less knockback (68 → 35).}} | *{{nerf|The early ground hit of [[Wolf Flash]] has less knockback (68 → 35).}} | ||
*{{buff|The early hit of [[Fire Wolf]] has adjust knockback to more reliably connect into the main attack.}} | *{{buff|The early hit of [[Fire Wolf]] has adjust knockback to more reliably connect into the main attack.}} | ||
| Line 686: | Line 749: | ||
*{{buff|When a projectile is [[pocket]]ed, any timers tied to it are paused until they are unpocketed.}} | *{{buff|When a projectile is [[pocket]]ed, any timers tied to it are paused until they are unpocketed.}} | ||
*{{buff|Grab has less startup (Frame 14(standing)/16(dash)/17(pivot) → 12/13/15).}} | *{{buff|Grab has less startup (Frame 14(standing)/16(dash)/17(pivot) → 12/13/15).}} | ||
*[[Balloon Trip]]: | *[[Balloon Trip]]: | ||
**{{nerf|Pressing the special button uses up significantly more helium, causing the move to last much less time if used recklessly.}} | **{{nerf|Pressing the special button uses up significantly more helium, causing the move to last much less time if used recklessly.}} | ||
**{{nerf|The balloons have less HP and can be popped easier.}} | **{{nerf|The balloons have less HP and can be popped easier.}} | ||
*[[Dream Home]] | *{{buff|[[Dream Home]] has slightly more range.}} | ||
|Mega Man= | |Mega Man= | ||
*{{buff|A hitbox on Mega Man's arm has been added to forward tilt.}} | *{{buff|A hitbox on Mega Man's arm has been added to forward tilt.}} | ||
*{{buff|Down tilt has a bigger hitbox to cover the entirety of Mega Man's legs.}} | *{{buff|Down tilt has a bigger hitbox to cover the entirety of Mega Man's legs.}} | ||
*{{change|Holding the attack button will start charging a shot. Mega Man will start flashing when the charge is ready.}} | *{{change|Holding the attack button will start charging a shot. Mega Man will start flashing when the charge is ready.}} | ||
**{{nerf|Mega Man is unable to perform any action except move and jump while charging.}} | **{{nerf|Mega Man is unable to perform any action except move and jump while charging.}} | ||
**{{buff|Mega Man will have an uncharged forward smash ready at all times while moving.}} | **{{buff|Mega Man will have an uncharged forward smash ready at all times while moving.}} | ||
|Wii Fit Trainer= | |Wii Fit Trainer= | ||
*Neutral Attack 1: | *Neutral Attack 1: | ||
**{{buff|A knee hitbox has been added to Wii Fit Trainer's back leg.}} | **{{buff|A knee hitbox has been added to Wii Fit Trainer's back leg.}} | ||
| Line 722: | Line 779: | ||
**{{buff|The back foot hitbox is slightly larger and shifted closer to the foot.}} | **{{buff|The back foot hitbox is slightly larger and shifted closer to the foot.}} | ||
**{{buff|The crotch hitbox is larger, removing a blindspot.}} | **{{buff|The crotch hitbox is larger, removing a blindspot.}} | ||
*Back Aerial: | *Back Aerial: | ||
**{{buff|The clean hit lasts longer (Frame 5 → 5-6).}} | **{{buff|The clean hit lasts longer (Frame 5 → 5-6).}} | ||
| Line 735: | Line 791: | ||
*{{buff|Down tilt has more range.}} | *{{buff|Down tilt has more range.}} | ||
*{{buff|Standing grab has been shifted slightly forward.}} | *{{buff|Standing grab has been shifted slightly forward.}} | ||
|Little Mac= | |Little Mac= | ||
*{{change|In the intro animation for costume 7, the thrown hoodie has been changed from pink to green.}} | *{{change|In the intro animation for costume 7, the thrown hoodie has been changed from pink to green.}} | ||
| Line 745: | Line 797: | ||
*{{buff|Back aerial has a faster startup (Frames 11-12 → 10-12).}} | *{{buff|Back aerial has a faster startup (Frames 11-12 → 10-12).}} | ||
*{{buff|The hitboxes for forward aerial activate sooner with total duration not compensated (Frames 10-12 → 9-12).}} | *{{buff|The hitboxes for forward aerial activate sooner with total duration not compensated (Frames 10-12 → 9-12).}} | ||
*{{buff|Fully charged [[Straight Lunge]] does more shield damage.}} | *{{buff|Fully charged [[Straight Lunge]] does more shield damage.}} | ||
*{{buff|[[Jolt Haymaker]] now resets after being hit while airborne.}} | *{{buff|[[Jolt Haymaker]] now resets after being hit while airborne.}} | ||
| Line 751: | Line 802: | ||
**{{buff|Little Mac can now grab [[edge]]s after performing the move.}} | **{{buff|Little Mac can now grab [[edge]]s after performing the move.}} | ||
**{{buff|The move now has transcendant priority over every other move in the game, including moves that have [[invincibility]].}} | **{{buff|The move now has transcendant priority over every other move in the game, including moves that have [[invincibility]].}} | ||
|Greninja= | |Greninja= | ||
*{{buff|Rapid jap has slightly more range.}} | *{{buff|Rapid jap has slightly more range.}} | ||
| Line 769: | Line 819: | ||
*{{buff|Both hitboxes of down smash have been extended outward to match the animation.}} | *{{buff|Both hitboxes of down smash have been extended outward to match the animation.}} | ||
*{{buff|A new hitbox has been placed on the foot during up aerial to match the animation.}} | *{{buff|A new hitbox has been placed on the foot during up aerial to match the animation.}} | ||
*{{buff|Standing grab has a larger hitbox.}} | *{{buff|Standing grab has a larger hitbox.}} | ||
*{{buff|Both hits of floor attack have a larger hitbox to match the animation.}} | *{{buff|Both hits of floor attack have a larger hitbox to match the animation.}} | ||
| Line 782: | Line 831: | ||
*{{buff|[[Chakram]] now has significantly more range (sustained frames 23 → 36).}} | *{{buff|[[Chakram]] now has significantly more range (sustained frames 23 → 36).}} | ||
*{{buff|[[Final Edge]] no longer has a limited travel distance.}} | *{{buff|[[Final Edge]] no longer has a limited travel distance.}} | ||
|Mii Gunner= | |Mii Gunner= | ||
*Forward tilt: | *Forward tilt: | ||
| Line 789: | Line 837: | ||
*{{buff|Up tilt can be interrupted sooner (FAF 38 → 34).}} | *{{buff|Up tilt can be interrupted sooner (FAF 38 → 34).}} | ||
*{{buff|Down tilt can be interrupted sooner (FAF 41 → 39).}} | *{{buff|Down tilt can be interrupted sooner (FAF 41 → 39).}} | ||
*{{buff|Neutral aerial has less base knockback (FAF 65 → 55), improving its combo potential at higher percents.}} | *{{buff|Neutral aerial has less base knockback (FAF 65 → 55), improving its combo potential at higher percents.}} | ||
*{{buff|Back throw launches at a more horizontal angle, allowing the laser to connect more reliably.}} | *{{buff|Back throw launches at a more horizontal angle, allowing the laser to connect more reliably.}} | ||
|Palutena= | |Palutena= | ||
*{{nerf|Rapid jab and its finisher has slightly less range.}} | *{{nerf|Rapid jab and its finisher has slightly less range.}} | ||
*{{nerf|Hit 2 of forward tilt has less knockback (78 → 63).}} | *{{nerf|Hit 2 of forward tilt has less knockback (78 → 63).}} | ||
*{{buff|The lowest hitbox of up tilt is shifted slightly downward, removing a blind spot.}} | *{{buff|The lowest hitbox of up tilt is shifted slightly downward, removing a blind spot.}} | ||
*{{nerf|Up smash has more startup (Frame 18 → 21).}} | *{{nerf|Up smash has more startup (Frame 18 → 21).}} | ||
| Line 803: | Line 848: | ||
**{{nerf|All hits deal less damage (3.5% → 3%).}} | **{{nerf|All hits deal less damage (3.5% → 3%).}} | ||
**{{buff|If multiple opponents are within range, tilting the stick while holding the button can change which fighter to lock on to.}} | **{{buff|If multiple opponents are within range, tilting the stick while holding the button can change which fighter to lock on to.}} | ||
*{{change|Palutena stays on-screen during [[Black Hole Laser]] | *{{change|Palutena stays on-screen during [[Black Hole Laser]].}} | ||
|Pac-Man= | |Pac-Man= | ||
*{{change|Pac-Man's classic K.O. sound effect plays whenever he dies.}} | *{{change|Pac-Man's classic K.O. sound effect plays whenever he dies.}} | ||
| Line 809: | Line 854: | ||
*{{buff|The hitboxes of hit 3 of neutral attack are now tied to Pac-Man's leg and now last longer (Frames 4-5 → 4-8).}} | *{{buff|The hitboxes of hit 3 of neutral attack are now tied to Pac-Man's leg and now last longer (Frames 4-5 → 4-8).}} | ||
*{{buff|Forward tilt can be interrupted faster (FAF 31 → 29).}} | *{{buff|Forward tilt can be interrupted faster (FAF 31 → 29).}} | ||
*{{buff|A disjointed hitbox in front of Pac-Man has been added to Frame 6 of up tilt with moderate knocback.}} | *{{buff|A disjointed hitbox in front of Pac-Man has been added to Frame 6 of up tilt with moderate knocback.}} | ||
*{{buff|Forward throw can be interrupted sooner (FAF 34 → 31).}} | *{{buff|Forward throw can be interrupted sooner (FAF 34 → 31).}} | ||
*{{buff|The cherry of [[Bonus Fruit]] can now bounce up to twice before disappearing, improving its range.}} | *{{buff|The cherry of [[Bonus Fruit]] can now bounce up to twice before disappearing, improving its range.}} | ||
|Robin= | |Robin= | ||
*{{nerf|Elwind tome takes longer to recharge (4 seconds → 5).}} | *{{nerf|Elwind tome takes longer to recharge (4 seconds → 5).}} | ||
*{{buff|Rapid Jab has slightly more range.}} | *{{buff|Rapid Jab has slightly more range.}} | ||
| Line 839: | Line 882: | ||
*{{buff|Shulk went to the gym for a few months and has slimmed down, removing most of the chub in his face.}} | *{{buff|Shulk went to the gym for a few months and has slimmed down, removing most of the chub in his face.}} | ||
|Bowser Jr.= | |Bowser Jr.= | ||
*{{buff|Hit 1 of neutral attack has slightly larger hitboxes.}} | *{{buff|Hit 1 of neutral attack has slightly larger hitboxes.}} | ||
*{{buff|The multihits of dash attack now have set knockback, midigating the tendency for the opponent to fall out at higher percents.}} | *{{buff|The multihits of dash attack now have set knockback, midigating the tendency for the opponent to fall out at higher percents.}} | ||
| Line 846: | Line 888: | ||
*{{change|[[Mechakoopa]]s can now be [[footstool]]ed. They then briefly collapse and stay put and can be picked up and thrown. They get back up and continue if they are not picked up.}} | *{{change|[[Mechakoopa]]s can now be [[footstool]]ed. They then briefly collapse and stay put and can be picked up and thrown. They get back up and continue if they are not picked up.}} | ||
|Duck Hunt= | |Duck Hunt= | ||
*{{buff|Hit 1 of neutral attack has slightly bigger hitboxes, improving its range.}} | |||
|Ryu= | |Ryu= | ||
*{{buff|Solar Plexus Strike The 1st attack can now be V-Trigger canceled.}} | *{{buff|Solar Plexus Strike The 1st attack can now be V-Trigger canceled.}} | ||
| Line 876: | Line 906: | ||
*{{nerf|Ken is now always considered to be on the ground during Guren Enjinkyaku.}} | *{{nerf|Ken is now always considered to be on the ground during Guren Enjinkyaku.}} | ||
|Cloud= | |Cloud= | ||
*{{bugfix|Fixed an error introduced in version 7.0.0 where forward smash does not trigger a heavy controller rumble on hit.}} | *{{bugfix|Fixed an error introduced in version 7.0.0 where forward smash does not trigger a heavy controller rumble on hit.}} | ||
*{{buff|A new hitbox has been added to the tip of the Buster Sword during neutral aerial, improving its range.}} | *{{buff|A new hitbox has been added to the tip of the Buster Sword during neutral aerial, improving its range.}} | ||
| Line 887: | Line 916: | ||
*{{buff|The [[Limit Break]] versions of all special moves have transcendant priority upon activation.}} | *{{buff|The [[Limit Break]] versions of all special moves have transcendant priority upon activation.}} | ||
|Corrin= | |Corrin= | ||
* | * | ||
|Bayonetta= | |Bayonetta= | ||
* | * | ||
|Inkling= | |Inkling= | ||
* | * | ||
|Ridley= | |Ridley= | ||
* | * | ||
|Simon= | |Simon= | ||
* | * | ||
|Richter= | |Richter= | ||
* | * | ||
|King K. Rool= | |King K. Rool= | ||
*{{change|The throw bone has been adjusted to touch the ground during down throw.}} | *{{change|The throw bone has been adjusted to touch the ground during down throw.}} | ||
**{{bugfix|This effectively removes the [[bounce glitch]].}} | **{{bugfix|This effectively removes the [[bounce glitch]].}} | ||
*{{change|The Kannonball of [[Blunderbuss]] now always gets inhaled when within the vortex range regardless of its current state.}} | *{{change|The Kannonball of [[Blunderbuss]] now always gets inhaled when within the vortex range regardless of its current state.}} | ||
**{{bugfix|This fixes an uncommon glitch where the shot resists being inhaled.}} | **{{bugfix|This fixes an uncommon glitch where the shot resists being inhaled.}} | ||
|Isabelle= | |Isabelle= | ||
*{{buff|The late hit of forward smash now has a new hitbox, improving its range considerably.}} | *{{buff|The late hit of forward smash now has a new hitbox, improving its range considerably.}} | ||
*{{buff|When a projectile is [[pocket]]ed, any timers tied to it are paused until they are unpocketed.}} | *{{buff|When a projectile is [[pocket]]ed, any timers tied to it are paused until they are unpocketed.}} | ||
| Line 977: | Line 942: | ||
*{{buff|The explosion caused when [[Lloid Trap]] takes too much damage without activating can no longer damage Isabelle. It is now solely a visual cue.}} | *{{buff|The explosion caused when [[Lloid Trap]] takes too much damage without activating can no longer damage Isabelle. It is now solely a visual cue.}} | ||
|Incineroar= | |Incineroar= | ||
* | * | ||
|Piranha Plant= | |Piranha Plant= | ||
*{{change|Piranha Plant's shield break animation has been adjusted to not wobble on the z-axis as much.}} | *{{change|Piranha Plant's shield break animation has been adjusted to not wobble on the z-axis as much.}} | ||
**{{nerf|This mitigates its tendency to occasionally dodge attacks due to its specific placement.}} | **{{nerf|This mitigates its tendency to occasionally dodge attacks due to its specific placement.}} | ||
|Joker= | |Joker= | ||
*{{change|In costumes 7 & 8, [[Morgana]] appears in his normal cat design in all taunts to match Joker's Shujin Academy outfit.}} | *{{change|In costumes 7 & 8, [[Morgana]] appears in his normal cat design in all taunts to match Joker's Shujin Academy outfit.}} | ||
|Hero= | |Hero= | ||
*{{nerf|Passive shield now is only active while standing still or crouching.}} | *{{nerf|Passive shield now is only active while standing still or crouching.}} | ||
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**{{buff|Gives caster [[Bunny Hood]].}} | **{{buff|Gives caster [[Bunny Hood]].}} | ||
**{{buff|Turns caster into a metal fighter.}} | **{{buff|Turns caster into a metal fighter.}} | ||
**{{nerf|Gives caster the Mushroom effect, reversing their controls.}} | **{{nerf|Gives caster the Mushroom effect, reversing their controls.}} | ||
**{{nerf|Instantly freezes caster.}} | **{{nerf|Instantly freezes caster.}} | ||
**{{nerf|Caster is paralyzed for a significant amount of time.}} | **{{nerf|Caster is paralyzed for a significant amount of time.}} | ||
**{{nerf|Caster is buried | **{{nerf|Caster is instantly buried.}} | ||
|Banjo & Kazooie= | |Banjo & Kazooie= | ||
*{{change|The throw bone has been adjusted to touch the ground during down throw.}} | *{{change|The throw bone has been adjusted to touch the ground during down throw.}} | ||
**{{bugfix|This effectively removes the [[bounce glitch]].}} | **{{bugfix|This effectively removes the [[bounce glitch]].}} | ||
|Terry= | |Terry= | ||
*{{buff|chrouch far light punch and far heavy punch can now be canceled into Max Mode.}} | *{{buff|chrouch far light punch and far heavy punch can now be canceled into Max Mode.}} | ||
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**{{buff|The hitbox on the 1st hit has been extended upward.}} | **{{buff|The hitbox on the 1st hit has been extended upward.}} | ||
|Byleth= | |Byleth= | ||
*{{buff|The inert hitbox of aerial [[Sword of the Creator]] has been extended to the full range of the move and is active for the entirety of the start up. This should mitigate the player wanting to grab the opponent and the move accidentally missing or prioritizing the edge, ruining combo potential and potentially putting the player at a disadvantage.}} | *{{buff|The inert hitbox of aerial [[Sword of the Creator]] has been extended to the full range of the move and is active for the entirety of the start up. This should mitigate the player wanting to grab the opponent and the move accidentally missing or prioritizing the edge, ruining combo potential and potentially putting the player at a disadvantage.}} | ||
|Min Min= | |Min Min= | ||
*{{bugfix|Adjusted the way Min Min's ARMs react to Finish Zoom to fix the [[Extended ARM freeze glitch]].}} | *{{bugfix|Adjusted the way Min Min's ARMs react to Finish Zoom to fix the [[Extended ARM freeze glitch]].}} | ||
*{{nerf|Min Min's arms are now affected by gravity and need to be dragged around due to the skeletal structure made entirely of noodles.}} | *{{nerf|Min Min's arms are now affected by gravity and need to be dragged around due to the skeletal structure made entirely of noodles.}} | ||
|Steve= | |Steve= | ||
*{{nerf|Removed Herobrine.}} | *{{nerf|Removed Herobrine.}} | ||
|Sephiroth= | |Sephiroth= | ||
*[[Supernova]]: | *[[Supernova]]: | ||
**{{buff|Two new potential random effects have been added.}} | **{{buff|Two new potential random effects have been added.}} | ||
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|Pyra= | |Pyra= | ||
*{{change|If Pyra gets hit while Rex happens to be on-screen, Rex will recoil in pain.}} | *{{change|If Pyra gets hit while Rex happens to be on-screen, Rex will recoil in pain.}} | ||
*{{bugfix|Fixed a glitch where the flame effects during [[Prominence Revolt]] will detach after a while.}} | *{{bugfix|Fixed a glitch where the flame effects during [[Prominence Revolt]] will detach after a while.}} | ||
|Mythra= | |Mythra= | ||
*{{change|If Mythra gets hit while Rex happens to be on-screen, Rex will recoil in pain.}} | *{{change|If Mythra gets hit while Rex happens to be on-screen, Rex will recoil in pain.}} | ||
|Kazuya= | |Kazuya= | ||
*{{buff|Increased damage of 3,1 from 7 to 10.}} | *{{buff|Increased damage of 3,1 from 7 to 10.}} | ||
| Line 1,109: | Line 1,003: | ||
*{{buff|Up air has slightly more hitstun.}} | *{{buff|Up air has slightly more hitstun.}} | ||
*{{buff|Both hits of floor attack have bigger hitboxes to cover the entire Keyblade.}} | *{{buff|Both hits of floor attack have bigger hitboxes to cover the entire Keyblade.}} | ||
*[[Counterattack (Sora)|Counterattack]] | *{{nerf|[[Counterattack (Sora)|Counterattack]] no longer works on [[Wonderwing]].}} | ||
*{{nerf|If you still don't realize this is an April Fool's prank, you need some help.}} | *{{nerf|If you still don't realize this is an April Fool's prank, you need some help.}} | ||
|Stages= | |Stages= | ||
*{{bugfix|changed how semi-thin walls function to mitigate the chances of triggering the [[Blast through]] glitch.}} | *{{bugfix|changed how semi-thin walls function to mitigate the chances of triggering the [[Blast through]] glitch.}} | ||
*{{change|All [[Mario Kart]] stages now play the “Final Lap” version of the track being played during the final minute and/or stock of the game.}} | *{{change|All [[Mario Kart]] stages now play the “Final Lap” version of the track being played during the final minute and/or stock of the game.}} | ||
*{{change|Aria of the Soul now triggers the ''Persona 3'' variant of [[Mementos]].}} | *{{change|Aria of the Soul now triggers the ''Persona 3'' variant of [[Mementos]].}} | ||
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*{{change|The throw jacks on [[75m]] now do much less damage and knockback.}} | *{{change|The throw jacks on [[75m]] now do much less damage and knockback.}} | ||
**{{buff|This drastically increases all fighters' survivability.}} | **{{buff|This drastically increases all fighters' survivability.}} | ||
*{{ | *{{change|The World 1-2 version of [[Mushroomy Kingdom]] can now be accessed by holding down [[L button|L]] + [[R button|R]] while selecting the stage.}} | ||
*[[Smashville]] & [[Town and City]]: | *[[Smashville]] & [[Town and City]]: | ||
**{{change|Both stages now have seasonal variants. The pre-14.0.0 settings are now the summer version, with autumn, winter, and spring versions now appearing based on the internal calender of the [[Nintendo Switch]].}} | **{{change|Both stages now have seasonal variants. The pre-14.0.0 settings are now the summer version, with autumn, winter, and spring versions now appearing based on the internal calender of the [[Nintendo Switch]].}} | ||
| Line 1,144: | Line 1,031: | ||
**{{bugfix|Fixed a glitch where ice blocks now have a proper level of slipperiness.}} | **{{bugfix|Fixed a glitch where ice blocks now have a proper level of slipperiness.}} | ||
**{{bugfix|Fixed an uncommon glitch where lava sometimes acts as a regular floor with no damage, knockback, or hitstun.}} | **{{bugfix|Fixed an uncommon glitch where lava sometimes acts as a regular floor with no damage, knockback, or hitstun.}} | ||
|Items= | |Items= | ||
*{{buff|opponents can now be hit multiple times by the same [[Rolling Crate]] while it is in motion.}} | *{{buff|opponents can now be hit multiple times by the same [[Rolling Crate]] while it is in motion.}} | ||
*{{change|[[Party Ball]] has a flatter trajectory when thrown with a forward tilt or forward smash.}} | *{{change|[[Party Ball]] has a flatter trajectory when thrown with a forward tilt or forward smash.}} | ||
**{{buff|This allows it to more easily hit grounded opponents.}} | **{{buff|This allows it to more easily hit grounded opponents.}} | ||
| Line 1,154: | Line 1,039: | ||
*{{buff|[[Smoke Ball]] now has a larger smoke radius, obscuring more of the screen.}} | *{{buff|[[Smoke Ball]] now has a larger smoke radius, obscuring more of the screen.}} | ||
*{{change|The [[Black Hole]] activates sooner with a down tilt/down smash throw. This also makes it activate at a lower elevation.}} | *{{change|The [[Black Hole]] activates sooner with a down tilt/down smash throw. This also makes it activate at a lower elevation.}} | ||
*{{buff|[[Hammer Bro]] now walks towards the nearest opponent to and stops when at the optimal distance to throw hammers.}} | *{{buff|[[Hammer Bro]] now walks towards the nearest opponent to and stops when at the optimal distance to throw hammers.}} | ||
*{{change|[[Skull Kid]] now makes shields | *{{change|[[Skull Kid]] now makes shields invincible.}} | ||
*[[Thwomp]]: | *[[Thwomp]]: | ||
**{{buff|Can now bury grounded opponents.}} | **{{buff|Can now bury grounded opponents.}} | ||
| Line 1,176: | Line 1,057: | ||
**{{change|The shadow of the summoner is temporarily replace with Midna's silhouette while active.}} | **{{change|The shadow of the summoner is temporarily replace with Midna's silhouette while active.}} | ||
**{{buff|As a final attack, Midna will create a large energy field that traps all fighters that enter except the summoner. The field disappears after a few seconds.}} | **{{buff|As a final attack, Midna will create a large energy field that traps all fighters that enter except the summoner. The field disappears after a few seconds.}} | ||
*[[Riki]]: | *[[Riki]]: | ||
**{{change|Happy Happy now increases attack power, speed and launch power.}} | **{{change|Happy Happy now increases attack power, speed and launch power.}} | ||
| Line 1,183: | Line 1,063: | ||
*{{buff|[[Dr. Wright]] now runs around the stage, constructing a total of 3 buildings before constructing a massive building.}} | *{{buff|[[Dr. Wright]] now runs around the stage, constructing a total of 3 buildings before constructing a massive building.}} | ||
*{{buff|Starfy can now float through the air as if underwater.}} | *{{buff|Starfy can now float through the air as if underwater.}} | ||
*{{change|Ditto no longer picks up [[Dragoon]] or [[Daybreak]] parts.}} | *{{change|Ditto no longer picks up [[Dragoon]] or [[Daybreak]] parts.}} | ||
|Universal= | |Universal= | ||
*{{change|A new type of hitbox has been created. This type is similar to inert in that it causes no damage or knockback, but also does not trigger [[counterattack]]s. It is primarily used for {{SSBU|Jigglypuff}}'s [[Sing]].}} | *{{change|A new type of hitbox has been created. This type is similar to inert in that it causes no damage or knockback, but also does not trigger [[counterattack]]s. It is primarily used for {{SSBU|Jigglypuff}}'s [[Sing]].}} | ||
*{{buff|The Universal buffering system has been removed for air dodges.}} | *{{buff|The Universal buffering system has been removed for air dodges.}} | ||
| Line 1,197: | Line 1,071: | ||
*{{change|Pressing the shield button while dashing will make the fighter perform a roll. This increases mixup opportunities but removes the ability to quickly shield in front of an opponent to secure positional advantage.}} | *{{change|Pressing the shield button while dashing will make the fighter perform a roll. This increases mixup opportunities but removes the ability to quickly shield in front of an opponent to secure positional advantage.}} | ||
*{{change|Tilting back on the controls stick and pressing the grab button on the same frame will result in a reverse grab.}} | *{{change|Tilting back on the controls stick and pressing the grab button on the same frame will result in a reverse grab.}} | ||
*{{change|Pressing both shield buttons at once will activate Light Shield. This is a larger, more transparent shield that takes longer to break or even poke, but causes more pushback and makes the shield take longer to replenish.}} | *{{change|Pressing both shield buttons at once will activate Light Shield. This is a larger, more transparent shield that takes longer to break or even poke, but causes more pushback and makes the shield take longer to replenish.}} | ||
*{{change|The fighter's lowest point is no longer a factor in the outcome of grabbing a ledge.}} | *{{change|The fighter's lowest point is no longer a factor in the outcome of grabbing a ledge.}} | ||
**{{bugfix|This should mitigate uncommon situations where fighters act wierdly with two edges that are very close to each other, particularly on [[75m]] | **{{bugfix|This should mitigate uncommon situations where fighters act wierdly with two edges that are very close to each other, particularly on [[75m]].}} | ||
*[[Freezing|Ice]]: | *[[Freezing|Ice]]: | ||
**{{change|Made it more difficult to [[button mash]] out of at lower percents.}} | **{{change|Made it more difficult to [[button mash]] out of at lower percents.}} | ||
| Line 1,211: | Line 1,083: | ||
*{{change|If a fighter is grabbed while still being considered airborne, all of their moves are refreshed after being released.}} | *{{change|If a fighter is grabbed while still being considered airborne, all of their moves are refreshed after being released.}} | ||
**{{bugfix|This removes the [[Grab release glitch]].}} | **{{bugfix|This removes the [[Grab release glitch]].}} | ||
**{{buff|This removes certain strategies around gimping certain fighters by | **{{buff|This removes certain strategies around gimping certain fighters by.}} | ||
*[[Tether recovery]]: | *[[Tether recovery]]: | ||
**{{nerf|The reduced intangibility while hanging on a ledge | **{{nerf|The reduced intangibility while hanging on a ledge is properly applies on regrab.}} | ||
**{{bugfix|Fighters now lock on to the edge while being reeled in, removing the [[Tether Recovery Glitch]].}} | **{{bugfix|Fighters now lock on to the edge while being reeled in, removing the [[Tether Recovery Glitch]].}} | ||
<!--}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>--> | <!--}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>--> | ||
==Raichu== | |||
===As a playable character=== | |||
{{SSBU|Pikachu}} will transform into Raichu after touching a Thunderstone. Due to being an item based transformation, no one has ever seen this form before and no one cares to find out. | |||
==Masahiro Sakurai== | |||
Masahiro Sakurai is just the guy who thought he wanted to make a fun party game. | |||