Editing User:The Other Jared/April Fools 2022
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| Latest revision | Your text | ||
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**The following content is now available for purchase and download: | **The following content is now available for purchase and download: | ||
***Challenger Pack 13 | ***Challenger Pack 13 | ||
****Fighter: | ****Fighter: <!--{{SSBU|}}--> | ||
****Stage: | ****Stage: | ||
****Music: | ****Music: <!--[[-->List of SSBU Music (series)| music]] | ||
***Spirits: [[ | ***Spirits: [[DLC Spirit Board]] | ||
***Mage Robe | ***Mage Robe | ||
***Fancy Suit | ***Fancy Suit | ||
***Neon Suit | ***Neon Suit | ||
***Samurai Helmet + Armor | ***Samurai Helmet + Armor | ||
***Wedding Veil | ***Wedding Veil | ||
**{{SSBU|Kirby}} has been given a new [[copy ability]] in which he gains | **{{SSBU|Kirby}} has been given a new [[copy ability]] in which he gains | ||
**The Techniques menu has been updated with | **The Techniques menu has been updated with ____ new sections for | ||
** | ** new Smash Tag icons have been added: | ||
**Pressing the [[minus button]] at any point during gameplay replaces the player with a CPU player. Pressing the button again regains control. | **Pressing the [[minus button]] at any point during gameplay replaces the player with a CPU player. Pressing the button again regains control. | ||
**The game has been re-rated by the ESRB to be Adults Only (AO) due to [[Shared Content]]. | **The game has been re-rated by the ESRB to be Adults Only (AO) due to [[Shared Content]]. | ||
**The universal controller input delay has been reduced to | **The universal controller input delay has been reduced to 4 frames. | ||
**All menus can now be navigated with touch controls while in handheld mode. | **All menus can now be navigated with touch controls while in handheld mode. | ||
**All stages now have a ''hazardless'' mode that can be toggled at the stage select screen. | **All stages now have a ''hazardless'' mode that can be toggled at the stage select screen. | ||
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**All content included in the base game at launch is now unlocked because three whole years is still not enough time for some people. | **All content included in the base game at launch is now unlocked because three whole years is still not enough time for some people. | ||
**'''Launch Rate Handicap''' has been added as an option in making rules. It works identically to Damage Handicap, except for the launch rate. | **'''Launch Rate Handicap''' has been added as an option in making rules. It works identically to Damage Handicap, except for the launch rate. | ||
*Offline | *Offline | ||
**The following [[spirit]]s will appear in the [[Shop]] on the [[Vault]] menu: | **The following [[spirit]]s will appear in the [[Shop]] on the [[Vault]] menu: | ||
*** | *** | ||
**[[Custom Balance]] is now tied to [[name]]s instead of fighters. | **[[Custom Balance]] is now tied to [[name]]s instead of fighters. | ||
**[[Boss Battles Mode]] has been added to the [[Games & More]] section. All boss battles can now be played at any time outside of Classic Mode and World of Light. | **[[Boss Battles Mode]] has been added to the [[Games & More]] section. All boss battles can now be played at any time outside of Classic Mode and World of Light. | ||
**'''Sights''' has been added to the [[Vault]] section. Every model and animation is viewable in this mode, including a fully unlocked camera for exploring stages. | **'''Sights''' has been added to the [[Vault]] section. Every model and animation is viewable in this mode, including a fully unlocked camera for exploring stages. | ||
**[[Special Smash]]: | **[[Special Smash]]: | ||
***Head: | ***Head: | ||
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***Up to 4 players can be in training mode at the same time. | ***Up to 4 players can be in training mode at the same time. | ||
**The Tharja spirit has been adjusted to now show her beautiful feet and juicy thighs. | **The Tharja spirit has been adjusted to now show her beautiful feet and juicy thighs. | ||
**Victory themes have been added to the Sounds menu. | |||
**[[VR]]: | **[[VR]]: | ||
***All stages, items, final smashes, and the full rules list are now available. | ***All stages, items, final smashes, and the full rules list are now available. | ||
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****The ability to have a fixed camera has been moved from Special Smash to here. Players can choose where the camera should be locked and how zoomed in it can be to help those that are susceptible to motion sickness. | ****The ability to have a fixed camera has been moved from Special Smash to here. Players can choose where the camera should be locked and how zoomed in it can be to help those that are susceptible to motion sickness. | ||
***Sound: | ***Sound: | ||
****An audio description option has been added. The announcer will read out the menu item being hovered on as an aid for the visually impaired | ****An audio description option has been added. The announcer will read out the menu item being hovered on as an aid for the visually impaired. | ||
***Controls: | ***Controls: | ||
****Pressing the control stick is now an option for button mapping. Only available for controllers that support stick pressing. | ****Pressing the control stick is now an option for button mapping. Only available for controllers that support stick pressing. | ||
****A pre-built button layout that only requires one hand is now an option for those that can only use one hand. Neutral, tilt and smash attacks are tied to tilting the control stick in a direction and pressing the stick at the same time. Special moves are tied to the L/R button, shielding is tied to the ZL/ZR button, pausing it tied to the +/- button, and taunting is tied to the face buttons. | ****A pre-built button layout that only requires one hand is now an option for those that can only use one hand. Neutral, tilt and smash attacks are tied to tilting the control stick in a direction and pressing the stick at the same time. Special moves are tied to the L/R button, shielding is tied to the ZL/ZR button, pausing it tied to the +/- button, and taunting is tied to the face buttons. | ||
****[[Arcade controller]]s and [[keyboard]]s are now officially supported as controller options. | ****[[Arcade controller]]s and [[keyboard]]s are now officially supported as controller options. | ||
****The game now interacts with an updated [[Smash Controller]] app to make the [[Nintendo 3DS]] an official controller option | ****The game now interacts with an updated [[Smash Controller]] app to make the [[Nintendo 3DS]] an official controller option. | ||
***Brightness has been renamed to '''Graphics'''. Brightness is now a portion of this new menu along with several new additions. | ***Brightness has been renamed to '''Graphics'''. Brightness is now a portion of this new menu along with several new additions. | ||
****Subtitles can now be toggled in white or black font. | ****Subtitles can now be toggled in white or black font. | ||
****The visuals can be recolored to best aid players with colorblindness. Has options for deuteranomaly, protanomaly, and tritanomaly | ****The visuals can be recolored to best aid players with colorblindness. Has options for deuteranomaly, protanomaly, and tritanomaly. | ||
****A new contrast mode has been added where the entire screen is grayscaled except for objects of interest like players, items, and stage hazards. Said objects can remain unaltered, have a thick outline around them | ****A new contrast mode has been added where the entire screen is grayscaled except for objects of interest like players, items, and stage hazards. Said objects can remain unaltered, have a thick outline around them reminiscant of {{for3ds}}, or be one solid color based on teams. | ||
****The game can now be played in multiple aspect ratios to best fit the monitor being used in docked mode: 16:9 widescreen, 4:3 fullscreen, and 21:9 ultra-widescreen. These changes do not affect gameplay, but UI elements are adjusted to | ****The game can now be played in multiple aspect ratios to best fit the monitor being used in docked mode: 16:9 widescreen, 4:3 fullscreen, and 21:9 ultra-widescreen. These changes do not affect gameplay, but UI elements are adjusted to accomodate for the different layouts. | ||
****All visual effects can now be turned off for the boring, whiny curmudgeons that find particle effects distracting. | ****All visual effects can now be turned off for the boring, whiny curmudgeons that find particle effects distracting. | ||
***Language: | ***Language: | ||
****Portuguese | ****Portuguese is now a supported language. | ||
****For languages that have differences between NTSC and PAL releases, all versions are now available for all copies | ****For languages that have differences between NTSC and PAL releases, all versions are now available for all copies. | ||
****Players can now adjust the language of the text, announcer, and every individual character that can speak multiple languages should they choose to. | ****Players can now adjust the language of the text, announcer, and every individual character that can speak multiple languages should they choose to. | ||
***Online: | ***Online: | ||
****Players now have the option to manually introduce a certain amount of rollback frames when playing online to ensure as smooth of an experience as possible. | ****Players now have the option to manually introduce a certain amount of rollback frames when playing online to ensure as smooth of an experience as possible. | ||
****Players can now earn titles by completing certain | ****Players can now earn titles by completing certain acheivements that can be displayed on their smash tag. | ||
*Online: | *Online: | ||
| Line 106: | Line 93: | ||
*Misc. | *Misc. | ||
**Various game elements have been optimized and compressed with no reduction in quality, resulting in this update making the total game file size smaller. | **Various game elements have been optimized and compressed with no reduction in quality, resulting in this update making the total game file size smaller. | ||
***This reduction in file size should also reduce overall load times, though this change is on a case-by-case basis. | ***This reduction in file size should also reduce overall load times, though this change is on a case-by-case basis. | ||
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**The [[c-stick]] has been adjusted to be a dedicated input instead of merely a shortcut for other inputs. This should mitigate accidentally using the wrong attack. | **The [[c-stick]] has been adjusted to be a dedicated input instead of merely a shortcut for other inputs. This should mitigate accidentally using the wrong attack. | ||
**Names, Custom stages, and Mii Fighters can now be saved directly onto an external storage drive, which can then transfer that data to other systems while remaining offline. | **Names, Custom stages, and Mii Fighters can now be saved directly onto an external storage drive, which can then transfer that data to other systems while remaining offline. | ||
**Various gameplay adjustments. | |||
**Various gameplay adjustments | |||
**The fighters that had specific adjustments are listed below: | **The fighters that had specific adjustments are listed below: | ||
***{{SSBU|Mario}}, {{SSBU|Donkey Kong}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Dark Samus}}, {{SSBU|Yoshi}}, {{SSBU|Kirby}}, {{SSBU|Fox}}, {{SSBU|Pikachu}}, {{SSBU|Luigi}}, {{SSBU|Ness}}, {{SSBU|Captain Falcon}}, {{SSBU|Jigglypuff}}, {{SSBU|Peach}}, {{SSBU|Daisy}}, {{SSBU|Bowser}}, {{SSBU|Ice Climbers}}, {{SSBU|Sheik}}, {{SSBU|Zelda}}, {{SSBU|Dr. Mario}}, {{SSBU|Pichu}}, {{SSBU|Falco}}, {{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Young Link}}, {{SSBU|Ganondorf}}, {{SSBU|Mewtwo}}, {{SSBU|Roy}}, {{SSBU|Chrom}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Meta Knight}}, {{SSBU|Pit}}, {{SSBU|Dark Pit}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Wario}}, {{SSBU|Snake}}, {{SSBU|Ike}}, {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, {{SSBU|Charizard}}, {{SSBU|Diddy Kong}}, {{SSBU|Lucas}}, {{SSBU|Sonic}}, {{SSBU|King Dedede}}, {{SSBU|Olimar}}, {{SSBU|Lucario}}, {{SSBU|R.O.B}}, {{SSBU|Toon Link}}, {{SSBU|Wolf}}, {{SSBU|Villager}}, {{SSBU|Mega Man}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Little Mac}}, {{SSBU|Greninja}}, {{SSBU|Mii Brawler}}, {{SSBU|Mii Swordfighter}}, {{SSBU|Mii Gunner}}, {{SSBU|Palutena}}, {{SSBU|Pac-Man}}, {{SSBU|Robin}}, {{SSBU|Shulk}}, {{SSBU|Bowser Jr.}}, {{SSBU|Duck Hunt}}, {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Cloud}}, {{SSBU|Corrin}}, {{SSBU|Bayonetta}}, {{SSBU|Inkling}}, {{SSBU|Ridley}}, {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|King K. Rool}}, {{SSBU|Isabelle}}, {{SSBU|Incineroar}}, {{SSBU|Piranha Plant}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Terry}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, {{SSBU|Steve}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, {{SSBU|Kazuya}}, and {{SSBU|Sora}}. | ***{{SSBU|Mario}}, {{SSBU|Donkey Kong}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Dark Samus}}, {{SSBU|Yoshi}}, {{SSBU|Kirby}}, {{SSBU|Fox}}, {{SSBU|Pikachu}}, {{SSBU|Luigi}}, {{SSBU|Ness}}, {{SSBU|Captain Falcon}}, {{SSBU|Jigglypuff}}, {{SSBU|Peach}}, {{SSBU|Daisy}}, {{SSBU|Bowser}}, {{SSBU|Ice Climbers}}, {{SSBU|Sheik}}, {{SSBU|Zelda}}, {{SSBU|Dr. Mario}}, {{SSBU|Pichu}}, {{SSBU|Falco}}, {{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Young Link}}, {{SSBU|Ganondorf}}, {{SSBU|Mewtwo}}, {{SSBU|Roy}}, {{SSBU|Chrom}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Meta Knight}}, {{SSBU|Pit}}, {{SSBU|Dark Pit}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Wario}}, {{SSBU|Snake}}, {{SSBU|Ike}}, {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, {{SSBU|Charizard}}, {{SSBU|Diddy Kong}}, {{SSBU|Lucas}}, {{SSBU|Sonic}}, {{SSBU|King Dedede}}, {{SSBU|Olimar}}, {{SSBU|Lucario}}, {{SSBU|R.O.B}}, {{SSBU|Toon Link}}, {{SSBU|Wolf}}, {{SSBU|Villager}}, {{SSBU|Mega Man}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Little Mac}}, {{SSBU|Greninja}}, {{SSBU|Mii Brawler}}, {{SSBU|Mii Swordfighter}}, {{SSBU|Mii Gunner}}, {{SSBU|Palutena}}, {{SSBU|Pac-Man}}, {{SSBU|Robin}}, {{SSBU|Shulk}}, {{SSBU|Bowser Jr.}}, {{SSBU|Duck Hunt}}, {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Cloud}}, {{SSBU|Corrin}}, {{SSBU|Bayonetta}}, {{SSBU|Inkling}}, {{SSBU|Ridley}}, {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|King K. Rool}}, {{SSBU|Isabelle}}, {{SSBU|Incineroar}}, {{SSBU|Piranha Plant}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Terry}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, {{SSBU|Steve}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, {{SSBU|Kazuya}}, and {{SSBU|Sora}}. | ||
*Balance Changes | *Balance Changes | ||
**[ | **[https://www.thethings.com/rules-people-have-to-follow-at-smash-tournaments/ https://en-americas-support.nintendo.com/app/answers/detail/a_id/57295] | ||
==List of Updates (SSBU)/14.0.0 changelog== | |||
{{ArticleIcons|ultimate=y}} | |||
This is the list of known changes in version 14.0.0 of ''[[Super Smash Bros. Ultimate]]''. | |||
==Universal== | |||
<!--{{-->UpdateList (SSBU)/14.0.0}} | |||
==Stages== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Stages}} | |||
==Items== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Items}} | |||
==Mario== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mario}} | |||
==Donkey Kong== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Donkey Kong}} | |||
==Link== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Link}} | |||
==Samus== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Samus}} | |||
==Dark Samus== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Dark Samus}} | |||
==Yoshi== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Yoshi}} | |||
==Kirby== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Kirby}} | |||
==Fox== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Fox}} | |||
==Pikachu== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pikachu}} | |||
==Luigi== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Luigi}} | |||
==Ness== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ness}} | |||
==Captain Falcon== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Captain Falcon}} | |||
=={{SSBU|Jigglypuff}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Jigglypuff}} | |||
=={{SSBU|Peach}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Peach}} | |||
=={{SSBU|Daisy}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Daisy}} | |||
=={{SSBU|Bowser}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Bowser}} | |||
=={{SSBU|Sheik}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Zelda}} | |||
=={{SSBU|Zelda}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Zelda}} | |||
=={{SSBU|Dr. Mario}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Dr. Mario}} | |||
=={{SSBU|Pichu}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pichu}} | |||
=={{SSBU|Falco}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Falco}} | |||
=={{SSBU|Marth}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Marth}} | |||
=={{SSBU|Lucina}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Lucina}} | |||
=={{SSBU|Ganondorf}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ganondorf}} | |||
=={{SSBU|Mewtwo}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mewtwo}} | |||
=={{SSBU|Roy}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Roy}} | |||
=={{SSBU|Chrom}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Chrom}} | |||
=={{SSBU|Mr. Game & Watch}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char= Mr. Game & Watch}} | |||
=={{SSBU|Meta Knight}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Meta Knight}} | |||
=={{SSBU|Pit}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pit}} | |||
=={{SSBU|Dark Pit}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Dark Pit}} | |||
=={{SSBU|Zero Suit Samus}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Zero Suit Samus}} | |||
=={{SSBU|Wario}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Wario}} | |||
=={{SSBU|Snake}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Snake}} | |||
=={{SSBU|Ike}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ike}} | |||
=={{SSBU|Squirtle}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Squirtle}} | |||
=={{SSBU|Ivysaur}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ivysaur}} | |||
=={{SSBU|Charizard}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Charizard}} | |||
=={{SSBU|Diddy Kong}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Diddy Kong}} | |||
=={{SSBU|Lucas}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Lucas}} | |||
=={{SSBU|Sonic}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Sonic}} | |||
=={{SSBU|King Dedede}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=King Dedede}} | |||
=={{SSBU|Olimar}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Olimar}} | |||
=={{SSBU|Lucario}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Lucario}} | |||
=={{SSBU|R.O.B.}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=R.O.B.}} | |||
=={{SSBU|Toon Link}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Toon Link}} | |||
=={{SSBU|Wolf}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Wolf}} | |||
=={{SSBU|Villager}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Villager}} | |||
=={{SSBU|Mega Man}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mega Man}} | |||
=={{SSBU|Wii Fit Trainer}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Wii Fit Trainer}} | |||
=={{SSBU|Rosalina & Luma}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Rosalina & Luma}} | |||
=={{SSBU|Little Mac}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Little Mac}} | |||
=={{SSBU|Greninja}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Greninja}} | |||
=={{SSBU|Mii Brawler}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mii Brawler}} | |||
=={{SSBU|Mii Swordfighter}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mii Swordfighter}} | |||
=={{SSBU|Mii Gunner}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mii Gunner}} | |||
=={{SSBU|Palutena}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Palutena}} | |||
=={{SSBU|Pac-Man}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pac-Man}} | |||
=={{SSBU|Robin}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Robin}} | |||
=={{SSBU|Shulk}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Shulk}} | |||
=={{SSBU|Bowser Jr.}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Bowser Jr.}} | |||
=={{SSBU|Duck Hunt}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Duck Hunt}} | |||
=={{SSBU|Ryu}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ryu}} | |||
=={{SSBU|Ken}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ken}} | |||
=={{SSBU|Cloud}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Cloud}} | |||
=={{SSBU|Corrin}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Corrin}} | |||
=={{SSBU|Bayonetta}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Bayonetta}} | |||
=={{SSBU|Inkling}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Inkling}} | |||
=={{SSBU|Ridley}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Ridley}} | |||
=={{SSBU|Simon}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Simon}} | |||
=={{SSBU|Richter}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Richter}} | |||
=={{SSBU|King K. Rool}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=King K. Rool}} | |||
=={{SSBU|Isabelle}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Isabelle}} | |||
=={{SSBU|Incineroar}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Incineroar}} | |||
=={{SSBU|Joker}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Joker}} | |||
=={{SSBU|Hero}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Hero}} | |||
=={{SSBU|Banjo & Kazooie}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Banjo & Kazooie}} | |||
=={{SSBU|Terry}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Terry}} | |||
=={{SSBU|Byleth}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Byleth}} | |||
=={{SSBU|Min Min}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Min Min}} | |||
=={{SSBU|Steve}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Steve}} | |||
=={{SSBU|Sephiroth}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Sephiroth}} | |||
=={{SSBU|Pyra}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Pyra}} | |||
=={{SSBU|Mythra}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Mythra}} | |||
=={{SSBU|Kazuya}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Kazuya}} | |||
=={{SSBU|Sora}}== | |||
<!--{{-->UpdateList (SSBU)/14.0.0|char=Sora}} | |||
{{clear}} | |||
<!-- | |||
{{SSBU Updates}} | |||
[[Category:Lists]] | |||
[[Category:Free downloadable content]] | |||
--> | |||
==Template:UpdateList (SSBU)/14.0.0== | ==Template:UpdateList (SSBU)/14.0.0== | ||
{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
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*{{buff|Hitboxes have been added to Donkey Kong's hands during the wind up of up smash to remove a blind spot.}} | *{{buff|Hitboxes have been added to Donkey Kong's hands during the wind up of up smash to remove a blind spot.}} | ||
*{{buff|Two small hitboxes have been placed around Donkey Kong's knees during neutral aerial, improving its range and removing a blind spot.}} | *{{buff|Two small hitboxes have been placed around Donkey Kong's knees during neutral aerial, improving its range and removing a blind spot.}} | ||
*{{buff|The hitboxes of up aerial last longer (Frame 6-10 → 6-12) with the final frame being a single weak hitbox. Intangibility frames are adjusted to compensate.}} | *{{buff|The hitboxes of up aerial last longer (Frame 6-10 → 6-12) with the final frame being a single weak hitbox. Intangibility frames are adjusted to compensate.}} | ||
*{{buff|Pummel can now be interrupted sooner (FAF 8 → 7).}} | *{{buff|Pummel can now be interrupted sooner (FAF 8 → 7).}} | ||
*{{buff|The super armor of aerial [[Giant Punch]] now activates sooner (Frame 15 → 12) with total duration extended as a result.}} | |||
|Link= | |Link= | ||
*{{nerf|Passive shield now is only active while standing still or crouching.}} | *{{nerf|Passive shield now is only active while standing still or crouching.}} | ||
| Line 153: | Line 313: | ||
*{{buff|Up tilt has slightly increased range.}} | *{{buff|Up tilt has slightly increased range.}} | ||
*{{buff|Down tilt has slightly increased range.}} | *{{buff|Down tilt has slightly increased range.}} | ||
*{{buff|Dash attack can be interrupted sooner (FAF 57 → 50).}} | *{{buff|Dash attack can be interrupted sooner (FAF 57 → 50).}} | ||
*{{buff|The sword beam that automatically fires when forward smash is used while at 0% deals more damage and knockback.}} | *{{buff|The sword beam that automatically fires when forward smash is used while at 0% deals more damage and knockback.}} | ||
| Line 167: | Line 326: | ||
*{{buff|Weight has been increased (108 → 115).}} | *{{buff|Weight has been increased (108 → 115).}} | ||
*{{buff|Falling speed has been increased (1.33(regular)/2.128(fast) → 1.5/2.6).}} | *{{buff|Falling speed has been increased (1.33(regular)/2.128(fast) → 1.5/2.6).}} | ||
*{{change|Bombs are no longer effected by gravity and hover stationary after deployment.}} | *{{change|Bombs are no longer effected by gravity and hover stationary after deployment.}} | ||
**{{buff|This makes bombs easier to use as traps and makes bomb hopping easier.}} | **{{buff|This makes bombs easier to use as traps and makes bomb hopping easier.}} | ||
| Line 179: | Line 332: | ||
|Dark Samus= | |Dark Samus= | ||
*{{change|Dark Samus has a new animation while carrying a heavy item that involves her slowly hovering and her feet dragging on the ground.}} | *{{change|Dark Samus has a new animation while carrying a heavy item that involves her slowly hovering and her feet dragging on the ground.}} | ||
*{{buff|Aerial [[Screw Attack]] has more horizontal drift.}} | *{{buff|Aerial [[Screw Attack]] has more horizontal drift.}} | ||
*{{buff| | *{{buff|Opponents hit by the explosion of a bomb are given the [[Curse]] effect and are dealt damage over time.}} | ||
|Yoshi= | |Yoshi= | ||
*{{nerf|Shield drop lag has been increased (11 frames → 15).}} | *{{nerf|Shield drop lag has been increased (11 frames → 15).}} | ||
*{{buff|Neutral attack can now be jab canceled.}} | *{{buff|Neutral attack can now be jab canceled.}} | ||
| Line 209: | Line 352: | ||
**{{buff|The outermost hitbox has been extended outwards, improving it's range.}} | **{{buff|The outermost hitbox has been extended outwards, improving it's range.}} | ||
**{{buff|The move is now treated as a grab, meaning shielding opponents will still be inhaled if close enough.}} | **{{buff|The move is now treated as a grab, meaning shielding opponents will still be inhaled if close enough.}} | ||
*[[Stone]]: | *[[Stone]]: | ||
**{{buff|The landing hitboxes have been enlarged.}} | **{{buff|The landing hitboxes have been enlarged.}} | ||
| Line 215: | Line 357: | ||
**{{buff|The move cancel animation has been significantly shortened.}} | **{{buff|The move cancel animation has been significantly shortened.}} | ||
|Fox= | |Fox= | ||
*{{buff|Forward smash has a slightly larger hitbox on the foot.}} | *{{buff|Forward smash has a slightly larger hitbox on the foot.}} | ||
*{{buff|The late hit of up smash now lasts longer (Frames 10-11 → 10-12).}} | *{{buff|The late hit of up smash now lasts longer (Frames 10-11 → 10-12).}} | ||
| Line 222: | Line 363: | ||
*{{buff|Grab has been given slightly more range.}} | *{{buff|Grab has been given slightly more range.}} | ||
*{{change|The blaster fire of up throw and back throw can be canceled into another action. This results in reduced damage and hitstun from the throw itself, but allows Fox to tech chase sooner and can act as a mixup opportunity.}} | *{{change|The blaster fire of up throw and back throw can be canceled into another action. This results in reduced damage and hitstun from the throw itself, but allows Fox to tech chase sooner and can act as a mixup opportunity.}} | ||
*{{buff|The window to activate another [[Blaster]] has been slightly increased, mitigating the event of accidentally dropping | *{{buff|The window to activate another [[Blaster]] has been slightly increased, mitigating the event of accidentally dropping in by being slightly too slow.}} | ||
|Pikachu= | |Pikachu= | ||
*{{nerf|All hurtboxes are briefly extended upwards when landing on a platform to mitigate the effect of pancaking.}} | *{{nerf|All hurtboxes are briefly extended upwards when landing on a platform to mitigate the effect of pancaking.}} | ||
| Line 230: | Line 371: | ||
*{{nerf|Hit 6 of back aerial has less knockback scaling (160 → 133).}} | *{{nerf|Hit 6 of back aerial has less knockback scaling (160 → 133).}} | ||
*{{buff|Edge attack has slightly more range.}} | *{{buff|Edge attack has slightly more range.}} | ||
*{{buff|The clean hit of [[Skull Bash]] has been given a larger hitbox and shifted forward to cover the ears.}} | *{{buff|The clean hit of [[Skull Bash]] has been given a larger hitbox and shifted forward to cover the ears.}} | ||
*{{change|Upon touching a Thunderstone, Pikachu will transform into [[Raichu]].}} | *{{change|Upon touching a Thunderstone, Pikachu will transform into [[Raichu]].}} | ||
|Luigi= | |Luigi= | ||
*{{change|Luigi can stand on [[swimming|water]] for a few seconds before entering a swimming state.}} | *{{change|Luigi can stand on [[swimming|water]] for a few seconds before entering a swimming state.}} | ||
*{{buff|Down tilt has less knockback at low percents, allowing it to more reliably connect into itself.}} | *{{buff|Down tilt has less knockback at low percents, allowing it to more reliably connect into itself.}} | ||
*{{buff|The head hitbox of up smash has been extended outward to match the visual effect.}} | *{{buff|The head hitbox of up smash has been extended outward to match the visual effect.}} | ||
*{{buff|The clean hitbox of short hop up aerial activates sooner with the total duration not compensated (Frame 8 → 7).}} | *{{buff|The clean hitbox of short hop up aerial activates sooner with the total duration not compensated (Frame 8 → 7).}} | ||
*{{buff|The plunger projectile of Grab aerial does not disappear until it comes in contact with an opponent, a platform, or a blast zone.}} | |||
*{{buff|The animation for [[Fireball]] has been shortened (54 frames → 50), with the interruption moved up to compensate (FAF 44 → 40).}} | *{{buff|The animation for [[Fireball]] has been shortened (54 frames → 50), with the interruption moved up to compensate (FAF 44 → 40).}} | ||
*{{change|The sweet spot of aerial [[Super Jump Punch]] has been shifted slightly upwards.}} | *{{change|The sweet spot of aerial [[Super Jump Punch]] has been shifted slightly upwards.}} | ||
|Ness= | |Ness= | ||
*{{change|In the situation where forward smash triggers [[Finish Zoom]], a stylized "SMAAAASH!!" effect will appear above the fighter.}} | *{{change|In the situation where forward smash triggers [[Finish Zoom]], a stylized "SMAAAASH!!" effect will appear above the fighter.}} | ||
*[[PK Thunder]]: | *[[PK Thunder]]: | ||
**{{nerf|The thunder ball now lasts less time before disappearing.}} | **{{nerf|The thunder ball now lasts less time before disappearing.}} | ||
**{{nerf|Knockback on the thunder tail has been reduced.}} | **{{nerf|Knockback on the thunder tail has been reduced.}} | ||
|Captain Falcon= | |Captain Falcon= | ||
*[[Raptor Boost]]: | |||
**{{buff|The hitboxes of the grounded uppercut have been enlarged and extended upward to match the animation.}} | |||
**{{buff|The inert hitbox has been has been enlarged and pushed backwards to compensate to help with more consistent hit detection.}} | |||
*Initial dash pivot: | *Initial dash pivot: | ||
**{{buff|Captain Falcon no longer slides backwards before turning around.}} | **{{buff|Captain Falcon no longer slides backwards before turning around.}} | ||
**{{change|The animation has been shortened to match the rest of the cast.}} | **{{change|The animation has been shortened to match the rest of the cast.}} | ||
|Jigglypuff= | |Jigglypuff= | ||
*{{change|Upon being shield broken, Jigglypuff will make a "POP" sound like a balloon.}} | *{{change|Upon being shield broken, Jigglypuff will make a "POP" sound like a balloon.}} | ||
*[[Sing]]: | *[[Sing]]: | ||
**{{ | **{{nerf|Hitboxes have been slightly decreased in size.}} | ||
**{{ | **{{buff|Hitboxes have been replaced with versions that do not trigger [[counterattack]]s.}} | ||
|Peach= | |Peach= | ||
* | * | ||
|Daisy= | |Daisy= | ||
* | * | ||
|Bowser= | |Bowser= | ||
* | * | ||
|Ice Climbers= | |Ice Climbers= | ||
*{{change|Nana now displays on the minimap if she is off-camera.}} | *{{change|Nana now displays on the minimap if she is off-camera.}} | ||
*{{change|Nana no longer randomly jumps out of hitsun, increasing the chances of resyncing.}} | *{{change|Nana no longer randomly jumps out of hitsun, increasing the chances of resyncing.}} | ||
*{{bugfix|Nana | *{{bugfix|Nana artificial intelligence has been improved to no longer act wierdly while desynced on platforms.}} | ||
*{{buff|Down smash now has shockwave hitboxes.}} | *{{buff|Down smash now has shockwave hitboxes.}} | ||
*{{buff|The hitboxes of forward aerial last longer (Frames 19-20 → 19-21).}} | *{{buff|The hitboxes of forward aerial last longer (Frames 19-20 → 19-21).}} | ||
*[[Ice Shot]] | *[[Ice Shot]] | ||
**{{buff|Both ice climbers now have a hitbox on their hammer.}} | **{{buff|Both ice climbers now have a hitbox on their hammer.}} | ||
**{{buff|The ice projectiles have bigger hitboxes.}} | **{{buff|The ice projectiles have bigger hitboxes.}} | ||
***{{bugfix|This should fix a quirk where the ice projectiles inconsistently block other projectiles.}} | ***{{bugfix|This should fix a quirk where the ice projectiles inconsistently block other projectiles.}} | ||
*{{bugfix|Fixed an issue where Popo would travel a small distance | *{{bugfix|Fixed an issue where Popo would would travel a small distance than go into a helpless state if Nana hits anything during [[Belay]].}} | ||
|Sheik= | |Sheik= | ||
*{{ | *{{bugfix|[[Burst Grenade]] no longer glitches and fails to detonate when any fighter has item gravitation active during the game.}} | ||
*{{buff|The second hit of up tilt has less knockback, allowing it combo into other moves more reliably.}} | *{{buff|The second hit of up tilt has less knockback, allowing it combo into other moves more reliably.}} | ||
*Down Tilt: | *Down Tilt: | ||
| Line 343: | Line 423: | ||
*{{buff|the hitboxes of neutral aerial have been shifted to cover Sheik's foot.}} | *{{buff|the hitboxes of neutral aerial have been shifted to cover Sheik's foot.}} | ||
*Forward Aerial: | *Forward Aerial: | ||
*{{buff|The late hitbox lasts longer (Frame 7 → 7-8).}} | |||
*{{buff|Sheik jumps forward less distance while using the short hop version of the move, allowing it to more reliably connect into itself at lower percents.}} | |||
*{{buff|Down aerial has less landing lag (FAF 23 → 20).}} | *{{buff|Down aerial has less landing lag (FAF 23 → 20).}} | ||
*{{buff|Up throw has much less vertical knocback, allowing Sheik to follow up easier.}} | *{{buff|Up throw has much less vertical knocback, allowing Sheik to follow up easier.}} | ||
*{{buff|Standing and dashing grab have more range.}} | *{{buff|Standing and dashing grab have more range.}} | ||
*{{buff|The hitbox of edge attack has been shifted upward, giving it more vertical range above the platform.}} | *{{buff|The hitbox of edge attack has been shifted upward, giving it more vertical range above the platform.}} | ||
*{{buff|Sheik now stalls while using [[Needle Storm]] in the air.}} | *{{buff|Sheik now stalls while using [[Needle Storm]] in the air.}} | ||
*[[Vanish]]: | *[[Vanish]]: | ||
**{{buff|Sheik is | **{{buff|Sheik is now longer put in a helpless state after using the move.}} | ||
**{{change|Sheik can still not use any other special moves after using Vanish.}} | **{{change|Sheik can still not use any other special moves after using Vanish.}} | ||
*{{change|The rebound attack of [[Bouncing Fish]] can only be activated with another Down + special input. Any other move can now be activate with their own input.}} | *{{change|The rebound attack of [[Bouncing Fish]] can only be activated with another Down + special input. Any other move can now be activate with their own input.}} | ||
**{{buff|This effectively reduces the ending lag of the move considerably (FAF 79 → 20).}} | **{{buff|This effectively reduces the ending lag of the move considerably (FAF 79 → 20).}} | ||
|Zelda= | |Zelda= | ||
* | * | ||
|Dr. Mario= | |Dr. Mario= | ||
*{{buff|The initial dash, run speed, base acceleration, and additional acceleration have all been increased (Mario x 0.7942 → Mario x 0.85). This helps alleviate the issue of Dr. Mario being too slow to chase opponents while doing a combo.}} | *{{buff|The initial dash, run speed, base acceleration, and additional acceleration have all been increased (Mario x 0.7942 → Mario x 0.85). This helps alleviate the issue of Dr. Mario being too slow to chase opponents while doing a combo.}} | ||
*{{buff|Air speed has been increased (Mario x 0.7648 → Mario x 0.805).}} | *{{buff|Air speed has been increased (Mario x 0.7648 → Mario x 0.805).}} | ||
*[[Megavitamins]] | *[[Megavitamins]] | ||
**{{buff|Vitamins now bounce on the ground up to five times and can bounce off walls.}} | **{{buff|Vitamins now bounce on the ground up to five times and can bounce off walls.}} | ||
**{{buff|Up to three vitamins | **{{buff|Up to three vitamins can be bouncing at once.}} | ||
**{{nerf|vitamins are now treated as items that can be grabbed.}} | **{{nerf|vitamins are now treated as items that can be grabbed.}} | ||
|Pichu= | |Pichu= | ||
*{{buff|After a certain amount of time, Pichu will spontaneously evolve into Pikachu. Damage dealt and taken are trigger factors.}} | *{{buff|After a certain amount of time, Pichu will spontaneously evolve into Pikachu. Damage dealt and taken are trigger factors.}} | ||
|Falco= | |Falco= | ||
*{{change|The blaster fire of up throw and back throw can be canceled into another action. This results in reduced damage, knockback and hitstun from the throw itself, but allows Falco to tech chase sooner and can act as a mixup opportunity.}} | *{{change|The blaster fire of up throw and back throw can be canceled into another action. This results in reduced damage, knockback and hitstun from the throw itself, but allows Falco to tech chase sooner and can act as a mixup opportunity.}} | ||
|Marth= | |Marth= | ||
*{{change|Both hits of Neutral Attack now properly [[jab lock]].}} | *{{change|Both hits of Neutral Attack now properly [[jab lock]].}} | ||
*{{buff|The hitboxes of down tilt have been extended slightly downwards, making it easier to hit opponents on the edge.}} | *{{buff|The hitboxes of down tilt have been extended slightly downwards, making it easier to hit opponents on the edge.}} | ||
*Dash Attack: | *Dash Attack: | ||
**{{buff|The sweet spot hitbox has been extended slightly outward, improving the range of tipper and the move overall.}} | **{{buff|The sweet spot hitbox has been extended slightly outward, improving the range of tipper and the move overall.}} | ||
| Line 400: | Line 457: | ||
*{{buff|A new sour spot hitbox has been placed on Marth's torso during both hits of down smash, removing a blind spot.}} | *{{buff|A new sour spot hitbox has been placed on Marth's torso during both hits of down smash, removing a blind spot.}} | ||
*{{buff|The meteor hitbox of down aerial activates sooner (Frame 11 → 10), making it easier and more consistent to connect.}} | *{{buff|The meteor hitbox of down aerial activates sooner (Frame 11 → 10), making it easier and more consistent to connect.}} | ||
*[[Shield Breaker]]: | *[[Shield Breaker]]: | ||
*{{buff|Marth no longer loses momentum while charging in the air.}} | |||
*{{buff|The sweet spot hitbox has been extended backwards to cover more of the sword and the sour spot hitbox has been shrunk to compensate.}} | |||
*[[Dancing Blade]]: | *[[Dancing Blade]]: | ||
**{{buff|All versions of the the first three hits now have fixed knockback to prevent opponents from falling out.}} | **{{buff|All versions of the the first three hits now have fixed knockback to prevent opponents from falling out.}} | ||
**{{buff|The low-angled multihit now has fixed knockback to prevent opponents from falling out.}} | **{{buff|The low-angled multihit now has fixed knockback to prevent opponents from falling out.}} | ||
|Lucina= | |Lucina= | ||
*{{change|Both hits of Neutral Attack now properly [[jab lock]].}} | *{{change|Both hits of Neutral Attack now properly [[jab lock]].}} | ||
| Line 414: | Line 469: | ||
*{{buff|The meteor hitbox of down aerial activates sooner (Frame 11 → 10), making it easier and more consistent to connect.}} | *{{buff|The meteor hitbox of down aerial activates sooner (Frame 11 → 10), making it easier and more consistent to connect.}} | ||
*{{buff|Lucina no longer loses momentum while charging Shield Breaker in the air.}} | *{{buff|Lucina no longer loses momentum while charging Shield Breaker in the air.}} | ||
|Young Link= | |Young Link= | ||
*{{nerf|Passive shield now is only active while standing still or crouching.}} | *{{nerf|Passive shield now is only active while standing still or crouching.}} | ||
*{{buff|Hit 1 of back aerial lasts longer (Frames 6-8 → 6-9).}} | *{{buff|Hit 1 of back aerial lasts longer (Frames 6-8 → 6-9).}} | ||
*[[Spin Attack]] | *[[Spin Attack]] | ||
**{{nerf|Takes slightly longer to fully charge the grounded version.}} | **{{nerf|Takes slightly longer to fully charge the grounded version.}} | ||
| Line 425: | Line 477: | ||
|Ganondorf= | |Ganondorf= | ||
*{{buff|A hitbox with weak knockback has been added to Ganondorf's leg during the axe kick of up tilt, fixing an issue where opponents take damage but no knockback in certain positions.}} | *{{buff|A hitbox with weak knockback has been added to Ganondorf's leg during the axe kick of up tilt, fixing an issue where opponents take damage but no knockback in certain positions.}} | ||
*{{buff|A third hitbox has been added to forward smash at the tip of the sword during the swing, fixing a notorious blindspot in the move.}} | *{{buff|A third hitbox has been added to forward smash at the tip of the sword during the swing, fixing a notorious blindspot in the move.}} | ||
*{{buff|The total amount of active frames of up smash have been increased (Frames 20-25 → 19-27), fixing two blindspots at the beginning and end of the move.}} | *{{buff|The total amount of active frames of up smash have been increased (Frames 20-25 → 19-27), fixing two blindspots at the beginning and end of the move.}} | ||
| Line 435: | Line 486: | ||
**{{buff|The move now has damage-based armor (up to 6%), preventing it from trading with weak attacks and most projectiles.}} | **{{buff|The move now has damage-based armor (up to 6%), preventing it from trading with weak attacks and most projectiles.}} | ||
**{{buff|The size of the hitbox has been increased, making the move easier to hit aerial attacks and catch opponents spot dodging early.}} | **{{buff|The size of the hitbox has been increased, making the move easier to hit aerial attacks and catch opponents spot dodging early.}} | ||
**{{buff|Ganondorf's arm is | **{{buff|Ganondorf's arm is repositioned, mitigating its tendency to be hit by projectiles.}} | ||
**{{buff|The size of the current aerial hitboxes have been slightly increased and a new hitbox has been added around his thigh and waist.}} | **{{buff|The size of the current aerial hitboxes have been slightly increased and a new hitbox has been added around his thigh and waist.}} | ||
**{{buff|The total duration of the aerial version has been extended (Frames 16-29 → 16-45).}} | **{{buff|The total duration of the aerial version has been extended (Frames 16-29 → 16-45).}} | ||
**{{buff|The size of the landing hitboxes have increased.}} | **{{buff|The size of the landing hitboxes have increased.}} | ||
**{{nerf|The landing animation is now cancelable later (FAF 45 → 50).}} | **{{nerf|The landing animation is now cancelable later (FAF 45 → 50).}} | ||
|Mewtwo= | |Mewtwo= | ||
*{{buff|Mewtwo's weight has been increased (79 → | *{{buff|Mewtwo's weight has been significantly increased (79 → 93), improving its endurance.}} | ||
*{{buff|The hurtboxes on Mewtwo's tail are now intangible during forward tilt.}} | *{{buff|The hurtboxes on Mewtwo's tail are now intangible during forward tilt.}} | ||
|Roy= | |Roy= | ||
*{{change|The sweet spot of Neutral attack has less knockback at low percents.}} | *{{change|The sweet spot of Neutral attack has less knockback at low percents.}} | ||
**{{buff|This allows the sweet spot to more reliably combo into the sour spot.}} | **{{buff|This allows the sweet spot to more reliably combo into the sour spot.}} | ||
|Chrom= | |Chrom= | ||
* | * | ||
|Mr. Game & Watch= | |Mr. Game & Watch= | ||
* | * | ||
|Meta Knight= | |Meta Knight= | ||
* | * | ||
|Pit= | |Pit= | ||
*{{ | *{{change|When fighting against [[Palutena]] the color of Pit's wings during [[Power of Flight]] have been changed from blue to green.}} | ||
*{{buff|The hitboxes for hits 1-7 of neutral aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out.}} | *{{buff|The hitboxes for hits 1-7 of neutral aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out.}} | ||
*{{buff|The hitboxes for all hits of forward aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out , and remove a blindspot.}} | *{{buff|The hitboxes for all hits of forward aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out , and remove a blindspot.}} | ||
*{{buff|A hitbox has been put on the right blade on the wind up of up smash to prevent opponents from falling out.}} | *{{buff|A hitbox has been put on the right blade on the wind up of up smash to prevent opponents from falling out.}} | ||
|Dark Pit= | |Dark Pit= | ||
*{{change|The color of Dark Pit's wings during [[Power of Flight]] have been changed from blue to green.}} | |||
*{{change|Dark Pit | |||
*{{buff|The hitboxes for hits 1-7 of neutral aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out.}} | *{{buff|The hitboxes for hits 1-7 of neutral aerial have been enlarged to better match the range of the animation and decrease the likelihood of opponents falling out.}} | ||
*{{buff|The hitboxes for all hits of forward aerial have been enlarged to better match the range of the animation, decrease the likelihood of opponents falling out, and remove a blindspot.}} | *{{buff|The hitboxes for all hits of forward aerial have been enlarged to better match the range of the animation, decrease the likelihood of opponents falling out, and remove a blindspot.}} | ||
*{{buff|A hitbox has been put on the right blade on the wind up of up smash to prevent opponents from falling out.}} | *{{buff|A hitbox has been put on the right blade on the wind up of up smash to prevent opponents from falling out.}} | ||
|Zero Suit Samus= | |Zero Suit Samus= | ||
* | * | ||
|Wario= | |Wario= | ||
* | * | ||
|Snake= | |Snake= | ||
*[[Hand Grenade]]: | *[[Hand Grenade]]: | ||
| Line 544: | Line 527: | ||
*{{nerf|The voice performance of David Hayter has been replaced by Kiefer Sutherland.}} | *{{nerf|The voice performance of David Hayter has been replaced by Kiefer Sutherland.}} | ||
|Ike= | |Ike= | ||
* | * | ||
|Squirtle= | |Squirtle= | ||
* | * | ||
|Ivysaur= | |Ivysaur= | ||
* | * | ||
|Charizard= | |Charizard= | ||
* | * | ||
|Diddy Kong= | |Diddy Kong= | ||
* | * | ||
|Lucas= | |Lucas= | ||
*{{change|In the situation where forward smash triggers [[Finish Zoom]], a stylized "SMAAAASH!!" effect will appear above the fighter.}} | *{{change|In the situation where forward smash triggers [[Finish Zoom]], a stylized "SMAAAASH!!" effect will appear above the fighter.}} | ||
*[[PK Thunder]]: | *[[PK Thunder]]: | ||
**{{change|The thunder ball has changed color to a vibrant purple.}} | **{{change|The thunder ball has changed color to a vibrant purple.}} | ||
**{{nerf|The thunder ball now lasts less time before disappearing.}} | **{{nerf|The thunder ball now lasts less time before disappearing.}} | ||
**{{nerf|Knockback on the thunder tail has been reduced.}} | **{{nerf|Knockback on the thunder tail has been reduced.}} | ||
|Sonic= | |Sonic= | ||
*{{change|When hit with an attack that causes special zoom, rings will fly out of Sonic and disappear after a few seconds.}} | *{{change|When hit with an attack that causes special zoom, rings will fly out of Sonic and disappear after a few seconds.}} | ||
*{{change|After dying in stamina mode, Sonic will use his classic death animation of getting a shocked expression and falling through the stage.}} | *{{change|After dying in stamina mode, Sonic will use his classic death animation of getting a shocked expression and falling through the stage.}} | ||
|King Dedede= | |King Dedede= | ||
*{{buff|Neutral aerial now has damage based armor (up to 3%).}} | *{{buff|Neutral aerial now has damage based armor (up to 3%).}} | ||
*{{buff|Down tilt now has a faster startup (Frame 6(clean)/8(late) → 5/7).}} | *{{buff|Down tilt now has a faster startup (Frame 6(clean)/8(late) → 5/7).}} | ||
*{{buff|The handle hitbox of forward tilt is slightly bigger.}} | *{{buff|The handle hitbox of forward tilt is slightly bigger.}} | ||
*[[Gordo]]: | *[[Gordo]]: | ||
*{{buff|Re-inhaled Gordos now have knockback based armor, making it more difficult to hit back without countering or reflecting.}} | |||
*{{bugfix|Fixed in issue where Gordos sometimes hit players multiple times in a row.}} | |||
**{{change|This removes the chance of the thrower from being unfairly punished by having their own Gordo reflected back at them for more damage, but the chance of this happening to the opponent is also removed.}} | |||
|Olimar= | |Olimar= | ||
*{{change|For all costumes that replace Olimar with [[Alph]], the whistle effect on [[Pikmin Order]] has been changed to its appearance in ''Pikmin 3''.}} | *{{change|For all costumes that replace Olimar with [[Alph]], the whistle effect on [[Pikmin Order]] has been changed to its appearance in ''Pikmin 3''.}} | ||
|Lucario= | |Lucario= | ||
*{{buff|Weight has been increased (92 → 99), improving Lucario's endurance.}} | *{{buff|Weight has been increased (92 → 99), improving Lucario's endurance.}} | ||
*{{buff|Forward tilt has less start up (Frame 12(hit 1)/15(hit 2) → 10/13).}} | *{{buff|Forward tilt has less start up (Frame 12(hit 1)/15(hit 2) → 10/13).}} | ||
*{{buff|Back aerieal has more range to match its animation.}} | *{{buff|Back aerieal has more range to match its animation.}} | ||
*{{buff|Forward smash has less startup (Frame 19(clean)/21(late) → 15/17) | *{{buff|Forward smash has less startup (Frame 19(clean)/21(late) → 15/17)}} | ||
*{{buff|The lowest hitbox of both hits of down aerial have been extended downward to match the animation.}} | *{{buff|The lowest hitbox of both hits of down aerial have been extended downward to match the animation.}} | ||
*{{change|Lucario will randomly go on a rant about how he is the only Lucario and anyone that dares to replace him will receive his wrath.}} | *{{change|Lucario will randomly go on a rant about how he is the only Lucario and anyone that dares to replace him will receive his wrath.}} | ||
| Line 654: | Line 577: | ||
| Ceiling Multiplier || 1.67× || 1.7× | | Ceiling Multiplier || 1.67× || 1.7× | ||
|- | |- | ||
| Baseline to ceiling formula || '''Percent''': <code>1 + (p - 65) * 0.67 / 125</code><br>'''Stamina''': <code>1 + (50 - HP%) * 0.67 / 40</code> || '''Percent''': <code>1 + (p - 65) * 0.7 / 105</code><br>'''Stamina''': <code>1 + (50 - HP%) * 0.7 / | | Baseline to ceiling formula || '''Percent''': <code>1 + (p - 65) * 0.67 / 125</code><br>'''Stamina''': <code>1 + (50 - HP%) * 0.67 / 40</code> || '''Percent''': <code>1 + (p - 65) * 0.7 / 105</code><br>'''Stamina''': <code>1 + (50 - HP%) * 0.7 / 10</code> | ||
|} | |} | ||
| Line 662: | Line 585: | ||
*{{buff|R.O.B. now retains his momentum while using a short hop neutral aerial.}} | *{{buff|R.O.B. now retains his momentum while using a short hop neutral aerial.}} | ||
*{{buff|The torso hitbox of up aerial is much larger, removing a blind spot.}} | *{{buff|The torso hitbox of up aerial is much larger, removing a blind spot.}} | ||
|Toon Link= | |Toon Link= | ||
*{{nerf|Passive shield now is only active while standing still or crouching.}} | *{{nerf|Passive shield now is only active while standing still or crouching.}} | ||
| Line 668: | Line 590: | ||
*{{buff|Back aerial has less startup (Frame 6 → 5).}} | *{{buff|Back aerial has less startup (Frame 6 → 5).}} | ||
*{{buff|The windbox of the landing lag of down aerial is replaced with a weak hitbox.}} | *{{buff|The windbox of the landing lag of down aerial is replaced with a weak hitbox.}} | ||
*[[Spin Attack]] | *[[Spin Attack]] | ||
**{{nerf|Takes slightly longer to fully charge grounded version.}} | **{{nerf|Takes slightly longer to fully charge grounded version.}} | ||
| Line 674: | Line 595: | ||
**{{buff|All hits of the grounded version have slightly more range.}} | **{{buff|All hits of the grounded version have slightly more range.}} | ||
|Wolf= | |Wolf= | ||
* | * | ||
|Villager= | |Villager= | ||
* | * | ||
|Mega Man= | |Mega Man= | ||
*{{buff|A hitbox on Mega Man's arm has been added to forward tilt.}} | *{{buff|A hitbox on Mega Man's arm has been added to forward tilt.}} | ||
*{{buff|Down tilt has a bigger hitbox to cover the entirety of Mega Man's legs.}} | *{{buff|Down tilt has a bigger hitbox to cover the entirety of Mega Man's legs.}} | ||
*{{change|Holding the attack button will start charging a shot. Mega Man will start flashing when the charge is ready.}} | *{{change|Holding the attack button will start charging a shot. Mega Man will start flashing when the charge is ready.}} | ||
**{{nerf|Mega Man is unable to perform any action except move and jump while charging.}} | **{{nerf|Mega Man is unable to perform any action except move and jump while charging.}} | ||
**{{buff|Mega Man will have an uncharged forward smash ready at all times while moving.}} | **{{buff|Mega Man will have an uncharged forward smash ready at all times while moving.}} | ||
|Wii Fit Trainer= | |Wii Fit Trainer= | ||
* | * | ||
|Rosalina & Luma= | |Rosalina & Luma= | ||
* | * | ||
|Little Mac= | |Little Mac= | ||
*{{change|In the intro animation for costume 7, the thrown hoodie has been changed from pink to green.}} | *{{change|In the intro animation for costume 7, the thrown hoodie has been changed from pink to green.}} | ||
*{{change|Costumes 6 and 8 have a new intro animation of Little Mac walking on the stage while rolling his neck and shoulders, then quickly performing a jag-straight combo before assuming his idle stance.}} | *{{change|Costumes 6 and 8 have a new intro animation of Little Mac walking on the stage while rolling his neck and shoulders, then quickly performing a jag-straight combo before assuming his idle stance.}} | ||
*{{buff|Back aerial has a faster startup (Frames 11-12 → 10-12).}} | *{{buff|Back aerial has a faster startup (Frames 11-12 → 10-12).}} | ||
*{{buff|The hitboxes for forward aerial activate sooner with total duration not compensated (Frames 10-12 → 9-12).}} | *{{buff|The hitboxes for forward aerial activate sooner with total duration not compensated (Frames 10-12 → 9-12).}} | ||
*{{buff|Fully charged [[Straight Lunge]] does more shield damage.}} | *{{buff|Fully charged [[Straight Lunge]] does more shield damage.}} | ||
*{{buff|[[Jolt Haymaker]] now resets after being hit while airborne.}} | *{{buff|[[Jolt Haymaker]] now resets after being hit while airborne.}} | ||
| Line 751: | Line 618: | ||
**{{buff|Little Mac can now grab [[edge]]s after performing the move.}} | **{{buff|Little Mac can now grab [[edge]]s after performing the move.}} | ||
**{{buff|The move now has transcendant priority over every other move in the game, including moves that have [[invincibility]].}} | **{{buff|The move now has transcendant priority over every other move in the game, including moves that have [[invincibility]].}} | ||
|Greninja= | |Greninja= | ||
*{{bugfix|Fixed an error where Greninja is playable.}} | *{{bugfix|Fixed an error where Greninja is playable.}} | ||
**{{nerf|This makes Greninja no longer playable.}} | **{{nerf|This makes Greninja no longer playable.}} | ||
| Line 769: | Line 632: | ||
*{{buff|Both hitboxes of down smash have been extended outward to match the animation.}} | *{{buff|Both hitboxes of down smash have been extended outward to match the animation.}} | ||
*{{buff|A new hitbox has been placed on the foot during up aerial to match the animation.}} | *{{buff|A new hitbox has been placed on the foot during up aerial to match the animation.}} | ||
*{{buff|Standing grab has a larger hitbox.}} | *{{buff|Standing grab has a larger hitbox.}} | ||
*{{buff|Both hits of floor attack have a larger hitbox to match the animation.}} | *{{buff|Both hits of floor attack have a larger hitbox to match the animation.}} | ||
*{{buff|Edge attack has a larger hitbox to match the animation.}} | *{{buff|Edge attack has a larger hitbox to match the animation.}} | ||
*{{buff|[[Head-On Assault]] now buries grounded opponents.}} | *{{buff|[[Head-On Assault]] now buries grounded opponents.}} | ||
|Mii Swordfighter= | |Mii Swordfighter= | ||
*{{buff|The hitbox of dash attack has been shifted slightly forward.}} | *{{buff|The hitbox of dash attack has been shifted slightly forward.}} | ||
|Mii Gunner= | |Mii Gunner= | ||
* | * | ||
|Palutena= | |Palutena= | ||
* | * | ||
|Pac-Man= | |Pac-Man= | ||
*{{change|Pac-Man's classic K.O. sound effect plays whenever he dies.}} | *{{change|Pac-Man's classic K.O. sound effect plays whenever he dies.}} | ||
*{{change|After dying in stamina mode, Pac-Man will use his classic death animation of imploding on himself.}} | *{{change|After dying in stamina mode, Pac-Man will use his classic death animation of imploding on himself.}} | ||
|Robin= | |Robin= | ||
* | * | ||
|Shulk= | |Shulk= | ||
*{{change|The blade of the [[Monado]] changes colors based on the [[Monado Arts]] in use.}} | |||
**Green for jump. | |||
**Blue for speed. | |||
**Yellow for shield. | |||
**Purple for buster. | |||
**Red for smash. | |||
*{{buff|Shulk went to the gym for a few months and has slimmed down, removing most of the chub in his face.}} | *{{buff|Shulk went to the gym for a few months and has slimmed down, removing most of the chub in his face.}} | ||
|Bowser Jr.= | |Bowser Jr.= | ||
* | * | ||
|Duck Hunt= | |Duck Hunt= | ||
* | * | ||
|Ryu= | |Ryu= | ||
*{{buff|Solar Plexus Strike The 1st attack can now be V-Trigger canceled.}} | *{{buff|Solar Plexus Strike The 1st attack can now be V-Trigger canceled.}} | ||
| Line 876: | Line 676: | ||
*{{nerf|Ken is now always considered to be on the ground during Guren Enjinkyaku.}} | *{{nerf|Ken is now always considered to be on the ground during Guren Enjinkyaku.}} | ||
|Cloud= | |Cloud= | ||
*{{bugfix|Fixed an error introduced in version 7.0.0 where forward smash does not trigger a heavy controller rumble on hit.}} | *{{bugfix|Fixed an error introduced in version 7.0.0 where forward smash does not trigger a heavy controller rumble on hit.}} | ||
*{{buff|A new hitbox has been added to the tip of the Buster Sword during neutral aerial, improving its range.}} | *{{buff|A new hitbox has been added to the tip of the Buster Sword during neutral aerial, improving its range.}} | ||
| Line 883: | Line 682: | ||
*{{change|The meteor hitbox of forward aerial has been shifted outward and downward to cover the tip of the sword, but no longer covers the middle.}} | *{{change|The meteor hitbox of forward aerial has been shifted outward and downward to cover the tip of the sword, but no longer covers the middle.}} | ||
*{{change|The late hitboxes of up aerial now last longer (Frames 10-23 → 10-26).}} | *{{change|The late hitboxes of up aerial now last longer (Frames 10-23 → 10-26).}} | ||
*{{buff|The meteor and late | *{{buff|The meteor and late of down aerail have bigger hitboxes to cover the tip of the sword.}} | ||
*{{buff|The window to activate the second phase of [[Climhazzard]] has been increased.}} | *{{buff|The window to activate the second phase of [[Climhazzard]] has been increased.}} | ||
*{{buff|The [[Limit Break]] versions of all special moves have transcendant priority upon activation.}} | *{{buff|The [[Limit Break]] versions of all special moves have transcendant priority upon activation.}} | ||
|Corrin= | |Corrin= | ||
* | * | ||
|Bayonetta= | |Bayonetta= | ||
* | * | ||
|Inkling= | |Inkling= | ||
* | * | ||
|Ridley= | |Ridley= | ||
* | * | ||
|Simon= | |Simon= | ||
* | * | ||
|Richter= | |Richter= | ||
* | * | ||
|King K. Rool= | |King K. Rool= | ||
* | * | ||
|Isabelle= | |Isabelle= | ||
* | * | ||
|Incineroar= | |Incineroar= | ||
* | * | ||
|Piranha Plant= | |Piranha Plant= | ||
*{{change|Piranha Plant's shield break animation has been adjusted to not wobble on the z-axis as much.}} | *{{change|Piranha Plant's shield break animation has been adjusted to not wobble on the z-axis as much.}} | ||
**{{nerf|This mitigates its tendency to occasionally dodge attacks due to its specific placement.}} | **{{nerf|This mitigates its tendency to occasionally dodge attacks due to its specific placement.}} | ||
|Joker= | |Joker= | ||
*{{change|In costumes 7 & 8, [[Morgana]] appears in his normal cat design in all taunts to match Joker's Shujin Academy outfit.}} | *{{change|In costumes 7 & 8, [[Morgana]] appears in his normal cat design in all taunts to match Joker's Shujin Academy outfit.}} | ||
|Hero= | |Hero= | ||
*{{nerf|Passive shield now is only active while standing still or crouching.}} | *{{nerf|Passive shield now is only active while standing still or crouching.}} | ||
| Line 1,014: | Line 716: | ||
**{{buff|Gives caster [[Bunny Hood]].}} | **{{buff|Gives caster [[Bunny Hood]].}} | ||
**{{buff|Turns caster into a metal fighter.}} | **{{buff|Turns caster into a metal fighter.}} | ||
**{{nerf|Gives caster the Mushroom effect, reversing their controls.}} | **{{nerf|Gives caster the Mushroom effect, reversing their controls.}} | ||
**{{nerf|Instantly freezes caster.}} | **{{nerf|Instantly freezes caster.}} | ||
**{{nerf|Caster is paralyzed for a significant amount of time.}} | **{{nerf|Caster is paralyzed for a significant amount of time.}} | ||
**{{nerf|Caster is buried | **{{nerf|Caster is instantly buried.}} | ||
|Banjo & Kazooie= | |Banjo & Kazooie= | ||
* | * | ||
|Terry= | |Terry= | ||
*{{buff|chrouch far light punch and far heavy punch can now be canceled into Max Mode.}} | *{{buff|chrouch far light punch and far heavy punch can now be canceled into Max Mode.}} | ||
| Line 1,051: | Line 731: | ||
**{{buff|The hitbox on the 1st hit has been extended upward.}} | **{{buff|The hitbox on the 1st hit has been extended upward.}} | ||
|Byleth= | |Byleth= | ||
*{{buff|The inert hitbox of aerial [[Sword of the Creator]] has been extended to the full range of the move and is active for the entirety of the start up. This should mitigate the player wanting to grab the opponent and the move accidentally missing or prioritizing the edge, ruining combo potential and potentially putting the player at a disadvantage.}} | *{{buff|The inert hitbox of aerial [[Sword of the Creator]] has been extended to the full range of the move and is active for the entirety of the start up. This should mitigate the player wanting to grab the opponent and the move accidentally missing or prioritizing the edge, ruining combo potential and potentially putting the player at a disadvantage.}} | ||
|Min Min= | |Min Min= | ||
*{{nerf|Min Min's arms are now affected by gravity and need to be dragged around due to the skeletal structure made entirely of noodles.}} | *{{nerf|Min Min's arms are now affected by gravity and need to be dragged around due to the skeletal structure made entirely of noodles.}} | ||
|Steve= | |Steve= | ||
*{{nerf|Removed Herobrine.}} | *{{nerf|Removed Herobrine.}} | ||
|Sephiroth= | |Sephiroth= | ||
*[[Supernova]]: | *[[Supernova]]: | ||
**{{buff|Two new potential random effects have been added.}} | **{{buff|Two new potential random effects have been added.}} | ||
| Line 1,085: | Line 745: | ||
|Pyra= | |Pyra= | ||
*{{change|If Pyra gets hit while Rex happens to be on-screen, Rex will recoil in pain.}} | *{{change|If Pyra gets hit while Rex happens to be on-screen, Rex will recoil in pain.}} | ||
|Mythra= | |Mythra= | ||
*{{change|If Mythra gets hit while Rex happens to be on-screen, Rex will recoil in pain.}} | *{{change|If Mythra gets hit while Rex happens to be on-screen, Rex will recoil in pain.}} | ||
|Kazuya= | |Kazuya= | ||
*{{buff|Increased damage of 3,1 from 7 to 10.}} | *{{buff|Increased damage of 3,1 from 7 to 10.}} | ||
| Line 1,108: | Line 759: | ||
*{{buff|The second hit of up smash now lasts longer (Frames 16-19 → 16-22)}} | *{{buff|The second hit of up smash now lasts longer (Frames 16-19 → 16-22)}} | ||
*{{buff|Up air has slightly more hitstun.}} | *{{buff|Up air has slightly more hitstun.}} | ||
*{{buff|Both hits of | *{{buff|Both hits of edge attack have bigger hitboxes to cover the entire Keyblade.}} | ||
*[[Counterattack (Sora)|Counterattack]] | *{{nerf|[[Counterattack (Sora)|Counterattack]] no longer works on [[Wonderwing]].}} | ||
*{{nerf|If you still don't realize this is an April Fool's prank, you need some help.}} | *{{nerf|If you still don't realize this is an April Fool's prank, you need some help.}} | ||
|Stages= | |Stages= | ||
*{{change|All [[Mario Kart]] stages now play the “Final Lap” version of the track being played during the final minute and/or stock of the game.}} | *{{change|All [[Mario Kart]] stages now play the “Final Lap” version of the track being played during the final minute and/or stock of the game.}} | ||
*{{change|Aria of the Soul now triggers the ''Persona 3'' variant of [[Mementos]].}} | *{{change|Aria of the Soul now triggers the ''Persona 3'' variant of [[Mementos]].}} | ||
| Line 1,124: | Line 770: | ||
**{{change|There are no more ink splats at the beginning of the game if stage hazards are turned off.}} | **{{change|There are no more ink splats at the beginning of the game if stage hazards are turned off.}} | ||
*{{change|The two platforms on [[Spiral Mountain]] that float away and never return with stage hazards turned off now stay on-screen.}} | *{{change|The two platforms on [[Spiral Mountain]] that float away and never return with stage hazards turned off now stay on-screen.}} | ||
*{{change|The river | *{{change|The river has been stagnated and now acts like regular water when hazards are turned off.}} | ||
*{{bugfix|The frame rate issues with [[Fountain of Dreams]] caused by [[Wario Bike]] have been fixed.}} | *{{bugfix|The frame rate issues with [[Fountain of Dreams]] caused by [[Wario Bike]] have been fixed.}} | ||
*{{change|[[Apple]]s no longer appear on [[Green Greens]] if items are turned off.}} | *{{change|[[Apple]]s no longer appear on [[Green Greens]] if items are turned off.}} | ||
| Line 1,133: | Line 779: | ||
*{{change|The throw jacks on [[75m]] now do much less damage and knockback.}} | *{{change|The throw jacks on [[75m]] now do much less damage and knockback.}} | ||
**{{buff|This drastically increases all fighters' survivability.}} | **{{buff|This drastically increases all fighters' survivability.}} | ||
*{{ | *{{change|The World 1-2 version of [[Mushroomy Kingdom]] can now be accessed by holding down [[L button|L]] + [[R button|R]] while selecting the stage.}} | ||
*[[Smashville]] & [[Town and City]]: | *[[Smashville]] & [[Town and City]]: | ||
**{{change|Both stages now have seasonal variants. The pre-14.0.0 settings are now the summer version, with autumn, winter, and spring versions now appearing based on the internal calender of the [[Nintendo Switch]].}} | **{{change|Both stages now have seasonal variants. The pre-14.0.0 settings are now the summer version, with autumn, winter, and spring versions now appearing based on the internal calender of the [[Nintendo Switch]].}} | ||
***In the event of players from different hemispheres matching up online and using one of these stages, the game will default to the season of the northern hemisphere to avoid potential desyncronization. | ***In the event of players from different hemispheres matching up online and using one of these stages, the game will default to the season of the northern hemisphere to avoid potential desyncronization. | ||
**{{change|If save data for ''{{s|nookipedia|Animal Crossing: New Horizons}}'' is present on the Nintendo Switch that happens to contain villagers that appear on either of these stages, they will always appear in the background.}} | **{{change|If save data for ''{{s|nookipedia|Animal Crossing: New Horizons}}'' is present on the Nintendo Switch that happens to contain villagers that appear on either of these stages, they will always appear in the background.}} | ||
|Items= | |Items= | ||
*{{change|Added Thunderstone as a selectable item. Will automatically evolve Pikachu into Raichu upon contact.}} | *{{change|Added Thunderstone as a selectable item. Will automatically evolve Pikachu into Raichu upon contact.}} | ||
|Universal= | |Universal= | ||
*{{change|A new type of hitbox has been created. This type is similar to inert in that it causes no damage or knockback, but also does not trigger [[counterattack]]s. It is primarily used for {{SSBU|Jigglypuff}}'s [[Sing]].}} | *{{change|A new type of hitbox has been created. This type is similar to inert in that it causes no damage or knockback, but also does not trigger [[counterattack]]s. It is primarily used for {{SSBU|Jigglypuff}}'s [[Sing]].}} | ||
*{{buff|The Universal buffering system has been removed for air dodges.}} | *{{buff|The Universal buffering system has been removed for air dodges.}} | ||
*{{change|Flicking up on the control stick while sheilding will activate a spot dodge just like flicking down. This makes activating a spot dodge easier overall, but increases the likelihood of accidentally spot dodging.}} | *{{change|Flicking up on the control stick while sheilding will activate a spot dodge just like flicking down. This makes activating a spot dodge easier overall, but increases the likelihood of accidentally spot dodging.}} | ||
*{{change|If a fighter spawns on a soft platform before a match starts, holding down on the control stick before the match will make the fighter immediately fall through the platform when the match starts.}} | *{{change|If a fighter spawns on a soft platform before a match starts, holding down on the control stick before the match will make the fighter the fighter immediately fall through the platform when the match starts.}} | ||
*{{change|Pressing the shield button while dashing will make the fighter perform a roll. This increases mixup opportunities but removes the ability to quickly shield in front of an opponent to secure positional advantage.}} | *{{change|Pressing the shield button while dashing will make the fighter perform a roll. This increases mixup opportunities but removes the ability to quickly shield in front of an opponent to secure positional advantage.}} | ||
*{{change|Tilting back on the controls stick and pressing the grab button on the same frame will result in a reverse grab.}} | *{{change|Tilting back on the controls stick and pressing the grab button on the same frame will result in a reverse grab.}} | ||
*{{change|Pressing both shield buttons at once will activate Light Shield. This is a larger, more transparent shield that takes longer to break or even poke, but causes more pushback and makes the shield take longer to replenish.}} | *{{change|Pressing both shield buttons at once will activate Light Shield. This is a larger, more transparent shield that takes longer to break or even poke, but causes more pushback and makes the shield take longer to replenish.}} | ||
*{{change|The fighter's lowest point is no longer a factor in the outcome of grabbing a ledge.}} | *{{change|The fighter's lowest point is no longer a factor in the outcome of grabbing a ledge.}} | ||
**{{bugfix|This should mitigate uncommon situations where fighters act wierdly with two edges that are very close to each other, particularly on [[75m]] | **{{bugfix|This should mitigate uncommon situations where fighters act wierdly with two edges that are very close to each other, particularly on [[75m]].}} | ||
*[[Freezing|Ice]]: | *[[Freezing|Ice]]: | ||
**{{change|Made it more difficult to [[button mash]] out of at lower percents.}} | **{{change|Made it more difficult to [[button mash]] out of at lower percents.}} | ||
| Line 1,209: | Line 803: | ||
**{{buff|Landing lag has been significantly reduced (FAF 19 → 10).}} | **{{buff|Landing lag has been significantly reduced (FAF 19 → 10).}} | ||
**{{buff|Directional air dodges can now be ledge canceled.}} | **{{buff|Directional air dodges can now be ledge canceled.}} | ||
<!--}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>--> | <!--}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>--> | ||
==Raichu== | |||
===As a playable character=== | |||
{{SSBU|Pikachu}} will transform into Raichu after touching a Thunderstone. Due to being an item based transformation, no one has ever seen this form before and no one cares to find out. | |||
==Masahiro Sakurai== | |||
Masahiro Sakurai is just the guy who thought he wanted to make a fun party game. | |||