Editing User:The Other Jared/April Fools 2022

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*{{nerf|Ken is now always considered to be on the ground during Guren Enjinkyaku.}}
*{{nerf|Ken is now always considered to be on the ground during Guren Enjinkyaku.}}
|Cloud=
|Cloud=
*{{nerf|Even numbered costumes will randomly experience a geostigma flare-up, temporarily being rendered}} [https://ih1.redbubble.net/image.534543515.3569/st,small,507x507-pad,600x600,f8f8f8.u4.jpg immobile.]
*{{nerf|Even numbered costumes will randomly experience a geostigma flare-up, temporarily being rendered}} [[https://ih1.redbubble.net/image.534543515.3569/st,small,507x507-pad,600x600,f8f8f8.u4.jpg immobile.]]
*{{bugfix|Fixed an error introduced in version 7.0.0 where forward smash does not trigger a heavy controller rumble on hit.}}
*{{bugfix|Fixed an error introduced in version 7.0.0 where forward smash does not trigger a heavy controller rumble on hit.}}
*{{buff|A new hitbox has been added to the tip of the Buster Sword during neutral aerial, improving its range.}}
*{{buff|A new hitbox has been added to the tip of the Buster Sword during neutral aerial, improving its range.}}
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*{{nerf|Honestly, Corrin is so bland and forgettable that I can't think of a good joke, so..... Feet!}}
*{{nerf|Honestly, Corrin is so bland and forgettable that I can't think of a good joke, so..... Feet!}}
|Bayonetta=
|Bayonetta=
**{{buff|[[Bullet Arts]] are now real bullets that instantly kill opponents.}}
*Neutral Attack:
*Neutral Attack:
**{{buff|Hits 2 and 3 have less base knockback, preventing opponents from falling out of rapid jab at high percents.}}
**{{buff|Hits 2 and 3 have less base knockback, preventing opponents from falling out of rapid jab at high percents.}}
**{{change|Rapid jab finisher has a slightly more horizontal angle.}}
**{{change|Rapid jab finisher has a slightly more horizontal angle.}}
***{{buff|This forces opponents to be hit by more Bullet Arts.}}
***{{buff|This forces opponents to be hit by more [[Bullet Arts]].}}
*Forward Tilt:
*Forward Tilt:
**{{buff|The first and third hits deal more damage (3% → 3.5% (hit 1), 7% → 8.5% (hit 3)), though with the latter's knockback scaling mostly compensated (68 → 60).}}
**{{buff|The first and third hits deal more damage (3% → 3.5% (hit 1), 7% → 8.5% (hit 3)), though with the latter's knockback scaling mostly compensated (68 → 60).}}
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*{{buff|Up smash now has priority over weak attacks.}}
*{{buff|Up smash now has priority over weak attacks.}}
*{{buff|Down smash now has priority over weak attacks.}}
*{{buff|Down smash now has priority over weak attacks.}}
*{{nerf|Sometimes the gun on her heel will accidentally fire, launching Bayonetta upward and}} [https://twitter.com/itsstephjm/status/1089351858693525509 causing her to fall.]
*{{buff|A hitbox is now behind Bayonetta during [[Witch Twist]].}}
*{{buff|A hitbox is now behind Bayonetta during [[Witch Twist]].}}
*[[Witch Time]]:
*[[Witch Time]]:
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**{{buff|All of opponent's hitboxes are disabled while slowed.}}
**{{buff|All of opponent's hitboxes are disabled while slowed.}}
|Inkling=
|Inkling=
*{{nerf|[https://i.redd.it/ijks2z39v3q31.png Ink takes longer to recharge.]}}
*{{nerf|Ink takes longer to recharge.}}
*{{buff|Rapid Jab uses less ink per hit (2 → 1).}}
*{{buff|Rapid Jab uses less ink per hit (2 → 1).}}
*{{buff|Neutral aerial now lasts longer (Frame 6-9 → 5-9).}}
*{{buff|Neutral aerial now lasts longer (Frame 6-9 → 5-9).}}
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|Ridley=
|Ridley=
*{{buff|Weight has been increased (107 → 119).}}
*{{buff|Weight has been increased (107 → 119).}}
*{{buff|Ridley's model has been enlarged to cover the whole screen, as Sakurai intended.}}
*Up tilt:
*Up tilt:
**{{buff|The early hitboxes now last one frame longer (Frames 8-9 → 7-9), removing a blind spot behind Ridley.}}
**{{buff|The early hitboxes now last one frame longer (Frames 8-9 → 7-9), removing a blind spot behind Ridley.}}
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**{{buff|Can now be angled diagonally and straight down, improving its recovery options.}}
**{{buff|Can now be angled diagonally and straight down, improving its recovery options.}}
*{{buff|The sweetspot of [[Skewer]] does more shield damage (0 → 7).}}
*{{buff|The sweetspot of [[Skewer]] does more shield damage (0 → 7).}}
*{{nerf|Ridley has been indefinitely suspended for violating Nintendo's gambling policy by betting on his own games.}}
|Simon=
|Simon=
*{{buff|The twirling attack after holding down the attack button has more range and priority over all non-armored, non-invincible attacks and projectiles.}}
*{{buff|The twirling attack after holding down the attack button has more range and priority over all non-armored, non-invincible attacks and projectiles.}}
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*{{buff|Simon can now throw [[Holy Water]] at an arc by quickly flicking forward on the control stick during startup. This makes catching opponents in the air easier.}}
*{{buff|Simon can now throw [[Holy Water]] at an arc by quickly flicking forward on the control stick during startup. This makes catching opponents in the air easier.}}
*{{change|A golden cross appears behind Simon during [[Grand Cross]].}}
*{{change|A golden cross appears behind Simon during [[Grand Cross]].}}
*{{nerf|Simon will not be playable on Sundays due to observing a day of rest.}}
|Richter=
|Richter=
*{{buff|The twirling attack after holding down the attack button is now longer.}}
*{{buff|The twirling attack after holding down the attack button is now longer.}}
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**{{buff|This greatly improves in utility for spacing and ledge trapping.}}
**{{buff|This greatly improves in utility for spacing and ledge trapping.}}
**{{nerf|There is an increased chance of opponents falling out of the move.}}
**{{nerf|There is an increased chance of opponents falling out of the move.}}
*{{change|Players can now pull on a slot machine lever for a random reward. Triples sevens will instantly make the opponent lose a stock.}}
**{{nerf|This introduces a side effect of}} [https://preview.redd.it/8gc0rkkztqf71.png?width=2000&format=png&auto=webp&s=14c14f50a1c34c3aad3fb69b48ee332dbd663319 making everyone sad.]
|King K. Rool=
|King K. Rool=
*[[Belly Super Armor]]:
*[[Belly Super Armor]]:
**{{buff|Removed the 'HP' mechanic for King K. Rool's Belly Super Armour since as of 8.0.0 it never breaks anyway.}}
**{{buff|Removed the 'HP' mechanic for King K. Rool's Belly Super Armour since as of 8.0.0 it never breaks anyway.}}
**{{nerf|While King K. Rool still receives half the usual damage, the armor receives full damage, no longer effectively doubling the armor HP. This makes breaking the belly significantly easier.}}
**{{nerf|While King K. Rool still receives half the usual damage, the armor receives full damage, no longer effectively doubling the armor HP. This makes breaking the belly significantly easier.}}
*{{buff|Due to recently being recruited for playgirl magazine, King K. Rool trimmed down and become an absolute beefcake.}}
*{{change|The sweetspot of up tilt has more vertical knockback.}}
*{{change|The sweetspot of up tilt has more vertical knockback.}}
*{{change|The throw bone has been adjusted to touch the ground during down throw.}}
*{{change|The throw bone has been adjusted to touch the ground during down throw.}}
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*{{buff|If the crown is thrown at King K. Rool, he will still receive damage and knockback, but the crown returns to him.}}
*{{buff|If the crown is thrown at King K. Rool, he will still receive damage and knockback, but the crown returns to him.}}
|Isabelle=
|Isabelle=
*{{change|Isabelle had some vacation juice earlier.}}
**{{nerf|This might effect movement and speed.}}
*{{buff|The late hit of forward smash now has a new hitbox, improving its range considerably.}}
*{{buff|The late hit of forward smash now has a new hitbox, improving its range considerably.}}
*{{buff|When a projectile is [[pocket]]ed, any timers tied to it are paused until they are unpocketed.}}
*{{buff|When a projectile is [[pocket]]ed, any timers tied to it are paused until they are unpocketed.}}

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