Editing User:The Other Jared/April Fools 2022
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| Latest revision | Your text | ||
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*{{nerf|Ken is now always considered to be on the ground during Guren Enjinkyaku.}} | *{{nerf|Ken is now always considered to be on the ground during Guren Enjinkyaku.}} | ||
|Cloud= | |Cloud= | ||
*{{nerf|Even numbered costumes will randomly experience a geostigma flare-up, temporarily being rendered}} [https://ih1.redbubble.net/image.534543515.3569/st,small,507x507-pad,600x600,f8f8f8.u4.jpg immobile.] | *{{nerf|Even numbered costumes will randomly experience a geostigma flare-up, temporarily being rendered}} [[https://ih1.redbubble.net/image.534543515.3569/st,small,507x507-pad,600x600,f8f8f8.u4.jpg immobile.]] | ||
*{{bugfix|Fixed an error introduced in version 7.0.0 where forward smash does not trigger a heavy controller rumble on hit.}} | *{{bugfix|Fixed an error introduced in version 7.0.0 where forward smash does not trigger a heavy controller rumble on hit.}} | ||
*{{buff|A new hitbox has been added to the tip of the Buster Sword during neutral aerial, improving its range.}} | *{{buff|A new hitbox has been added to the tip of the Buster Sword during neutral aerial, improving its range.}} | ||
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*{{nerf|Honestly, Corrin is so bland and forgettable that I can't think of a good joke, so..... Feet!}} | *{{nerf|Honestly, Corrin is so bland and forgettable that I can't think of a good joke, so..... Feet!}} | ||
|Bayonetta= | |Bayonetta= | ||
*Neutral Attack: | *Neutral Attack: | ||
**{{buff|Hits 2 and 3 have less base knockback, preventing opponents from falling out of rapid jab at high percents.}} | **{{buff|Hits 2 and 3 have less base knockback, preventing opponents from falling out of rapid jab at high percents.}} | ||
**{{change|Rapid jab finisher has a slightly more horizontal angle.}} | **{{change|Rapid jab finisher has a slightly more horizontal angle.}} | ||
***{{buff|This forces opponents to be hit by more Bullet Arts.}} | ***{{buff|This forces opponents to be hit by more [[Bullet Arts]].}} | ||
*Forward Tilt: | *Forward Tilt: | ||
**{{buff|The first and third hits deal more damage (3% → 3.5% (hit 1), 7% → 8.5% (hit 3)), though with the latter's knockback scaling mostly compensated (68 → 60).}} | **{{buff|The first and third hits deal more damage (3% → 3.5% (hit 1), 7% → 8.5% (hit 3)), though with the latter's knockback scaling mostly compensated (68 → 60).}} | ||
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*{{buff|Up smash now has priority over weak attacks.}} | *{{buff|Up smash now has priority over weak attacks.}} | ||
*{{buff|Down smash now has priority over weak attacks.}} | *{{buff|Down smash now has priority over weak attacks.}} | ||
*{{buff|A hitbox is now behind Bayonetta during [[Witch Twist]].}} | *{{buff|A hitbox is now behind Bayonetta during [[Witch Twist]].}} | ||
*[[Witch Time]]: | *[[Witch Time]]: | ||
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**{{buff|All of opponent's hitboxes are disabled while slowed.}} | **{{buff|All of opponent's hitboxes are disabled while slowed.}} | ||
|Inkling= | |Inkling= | ||
*{{nerf| | *{{nerf|Ink takes longer to recharge.}} | ||
*{{buff|Rapid Jab uses less ink per hit (2 → 1).}} | *{{buff|Rapid Jab uses less ink per hit (2 → 1).}} | ||
*{{buff|Neutral aerial now lasts longer (Frame 6-9 → 5-9).}} | *{{buff|Neutral aerial now lasts longer (Frame 6-9 → 5-9).}} | ||
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|Ridley= | |Ridley= | ||
*{{buff|Weight has been increased (107 → 119).}} | *{{buff|Weight has been increased (107 → 119).}} | ||
*Up tilt: | *Up tilt: | ||
**{{buff|The early hitboxes now last one frame longer (Frames 8-9 → 7-9), removing a blind spot behind Ridley.}} | **{{buff|The early hitboxes now last one frame longer (Frames 8-9 → 7-9), removing a blind spot behind Ridley.}} | ||
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**{{buff|Can now be angled diagonally and straight down, improving its recovery options.}} | **{{buff|Can now be angled diagonally and straight down, improving its recovery options.}} | ||
*{{buff|The sweetspot of [[Skewer]] does more shield damage (0 → 7).}} | *{{buff|The sweetspot of [[Skewer]] does more shield damage (0 → 7).}} | ||
|Simon= | |Simon= | ||
*{{buff|The twirling attack after holding down the attack button has more range and priority over all non-armored, non-invincible attacks and projectiles.}} | *{{buff|The twirling attack after holding down the attack button has more range and priority over all non-armored, non-invincible attacks and projectiles.}} | ||
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*{{buff|Simon can now throw [[Holy Water]] at an arc by quickly flicking forward on the control stick during startup. This makes catching opponents in the air easier.}} | *{{buff|Simon can now throw [[Holy Water]] at an arc by quickly flicking forward on the control stick during startup. This makes catching opponents in the air easier.}} | ||
*{{change|A golden cross appears behind Simon during [[Grand Cross]].}} | *{{change|A golden cross appears behind Simon during [[Grand Cross]].}} | ||
|Richter= | |Richter= | ||
*{{buff|The twirling attack after holding down the attack button is now longer.}} | *{{buff|The twirling attack after holding down the attack button is now longer.}} | ||
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**{{buff|This greatly improves in utility for spacing and ledge trapping.}} | **{{buff|This greatly improves in utility for spacing and ledge trapping.}} | ||
**{{nerf|There is an increased chance of opponents falling out of the move.}} | **{{nerf|There is an increased chance of opponents falling out of the move.}} | ||
|King K. Rool= | |King K. Rool= | ||
*[[Belly Super Armor]]: | *[[Belly Super Armor]]: | ||
**{{buff|Removed the 'HP' mechanic for King K. Rool's Belly Super Armour since as of 8.0.0 it never breaks anyway.}} | **{{buff|Removed the 'HP' mechanic for King K. Rool's Belly Super Armour since as of 8.0.0 it never breaks anyway.}} | ||
**{{nerf|While King K. Rool still receives half the usual damage, the armor receives full damage, no longer effectively doubling the armor HP. This makes breaking the belly significantly easier.}} | **{{nerf|While King K. Rool still receives half the usual damage, the armor receives full damage, no longer effectively doubling the armor HP. This makes breaking the belly significantly easier.}} | ||
*{{change|The sweetspot of up tilt has more vertical knockback.}} | *{{change|The sweetspot of up tilt has more vertical knockback.}} | ||
*{{change|The throw bone has been adjusted to touch the ground during down throw.}} | *{{change|The throw bone has been adjusted to touch the ground during down throw.}} | ||
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*{{buff|If the crown is thrown at King K. Rool, he will still receive damage and knockback, but the crown returns to him.}} | *{{buff|If the crown is thrown at King K. Rool, he will still receive damage and knockback, but the crown returns to him.}} | ||
|Isabelle= | |Isabelle= | ||
*{{buff|The late hit of forward smash now has a new hitbox, improving its range considerably.}} | *{{buff|The late hit of forward smash now has a new hitbox, improving its range considerably.}} | ||
*{{buff|When a projectile is [[pocket]]ed, any timers tied to it are paused until they are unpocketed.}} | *{{buff|When a projectile is [[pocket]]ed, any timers tied to it are paused until they are unpocketed.}} | ||