Editing User:SuperSqank/Size modifiers
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==Things size modifiers affect== | ==Things size modifiers affect== | ||
*Hurtbox sizes and placements | *Hurtbox sizes and placements. | ||
*Distance travelled from rolls, dash attacks, dash grabs and certain specials | *Distance travelled from rolls, dash attacks, dash grabs and certain specials. | ||
*Height gained from using up specials | *Height gained from using up specials. | ||
*How far a character stretches/moves when performing a move | *How far a character stretches/moves when performing a move. | ||
*Hitbox placements | *Hitbox placements. How accurately hitboxes scale depend on the exact bone they are attached to (in ''64'' and ''Melee'', moves using the TopN/0 bone are directly affected by size multipliers while from ''Brawl'' onwards, they are not, although their range does still differ if the character moves their TopN/0 bone). Hitbox sizes are identical, regardless of size. | ||
Note: if a character has a different model size in two games, it may not necessarily mean that one character is bigger than the other. Marth for example has a size multiplier of 1.15x in ''Melee'' and 1x in ''Brawl'' but despite this, Marth is actually slightly larger in ''Brawl''. | Note: if a character has a different model size in two games, it may not necessarily mean that one character is bigger than the other. Marth for example has a size multiplier of 1.15x in ''Melee'' and 1x in ''Brawl'' but despite this, Marth is actually slightly larger in ''Brawl''. After ''Brawl'' however, base model sizes are generally the same. | ||
==''[[Super Smash Bros.]]'' Size modifiers== | ==''[[Super Smash Bros.]]'' Size modifiers== | ||