Editing User:SuperSqank/Size modifiers

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==Things size modifiers affect==
==Things size modifiers affect==


*Hurtbox sizes and placements (bigger model = bigger hurtboxes).
*Hurtbox sizes and placements.
*Distance travelled from rolls, dash attacks, dash grabs and certain specials (bigger = further travel).
*Distance travelled from rolls, dash attacks, dash grabs and certain specials.
*Height gained from using up specials (bigger = more height).  
*Height gained from using up specials.  
*How far a character stretches/moves when performing a move (bigger = further).
*How far a character stretches/moves when performing a move.
*Hitbox placements (hitbox sizes are consistent regardless of model size). How accurately hitboxes scale depend on the exact bone they are attached to.
*Hitbox placements. How accurately hitboxes scale depend on the exact bone they are attached to (in ''64'' and ''Melee'', moves using the TopN/0 bone are directly affected by size multipliers while from ''Brawl'' onwards, they are not, although their range does still differ if the character moves their TopN/0 bone). Hitbox sizes are identical, regardless of size.
** Smaller = closer hitboxes but a larger disjoint. Larger = further hitboxes but a smaller disjoint.
**In ''64'' and ''Melee'', moves using the TopN/0 bone are directly affected by size multipliers. If a bone 0 hitbox has a Z position of 10 for example, it will scale up to 12 if the character has a size modifier of 1.2x.
***From ''Brawl'' onwards, they are not. If a bone 0 hitbox has a Z position of 10 for example, it will stay at 10, regardless of the character's size multiplier. If the character moves their TopN/0 bone however, the placement of the hitbox will scale in accordance to how far the bone moves.


Note: if a character has a different model size in two games, it may not necessarily mean that one character is bigger than the other. Marth for example has a size multiplier of 1.15x in ''Melee'' and 1x in ''Brawl'' but despite this, Marth is actually slightly larger in ''Brawl''. Changes to base model sizes mainly seem to exist from ''Melee'' to later entries. Base model sizes overall typically stay consistent from ''Brawl'' to later entries.
Note: if a character has a different model size in two games, it may not necessarily mean that one character is bigger than the other. Marth for example has a size multiplier of 1.15x in ''Melee'' and 1x in ''Brawl'' but despite this, Marth is actually slightly larger in ''Brawl''. After ''Brawl'' however, base model sizes are generally the same.


==''[[Super Smash Bros.]]'' Size modifiers==
==''[[Super Smash Bros.]]'' Size modifiers==

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