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Characters[edit]
Both games feature identical character rosters. The roster contains a total of 58 characters, 34 of which return from Super Smash Bros. Brawl, 3 of which return after being cut in the transition from Super Smash Bros. Melee to Super Smash Bros. Brawl (Dr. Mario, Mewtwo, and Roy), and 19 of which are new to the series (21 if all three Mii Fighters are considered separate characters), making it the game with the most playable characters.
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Characters[edit]
Both games feature identical character rosters. The roster contains a total of 58 characters, 34 of which return from Brawl, 3 of which return after being cut in the transition from Melee to Brawl (Dr. Mario, Mewtwo, and Roy), and 21 of which are new to the series.
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The two games feature considerably different stage selections, which is one of the primary differences between the two games[...] The Nintendo 3DS version features a total of 42 stages with 7 unlockable stages and 8 DLC stages, 30 of which are new and 12 of which are familiar. The Wii U version features a total of 55 stages with 6 unlockable stages and 9 DLC stages, consisting of 34 new stages and 21 familiar ones.
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The two games feature considerably different stage selections, which is one of the primary differences between the two games. The 3DS version features a total of 42 stages with 7 unlockable stages and 8 DLC stages, 30 of which are new and 12 of which are familiar. The Wii U version features a total of 55 stages with 6 unlockable stages and 9 DLC stages, consisting of 34 new stages and 21 familiar ones.
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Super Smash Bros. for Wii U (大乱闘スマッシュブラザーズ for Wii U, Great Fray Smash Brothers for Wii U) is one of two games in the Super Smash Bros. series released as part of the Super Smash Bros. for Nintendo 3DS/Wii U pair, and the home console counterpart to Super Smash Bros. for Nintendo 3DS. Although most gameplay elements are shared between the two versions, there are several elements which distinguish the two.
The game is playable on the Wii U with a variety of Controller options, including the Wii U GamePad, the Wii U Pro Controller, the GameCube Controller via an adapter, and a Nintendo 3DS that is running the 3DS version or a special application called Smash Controller.
Super Smash Bros. for Wii U was officially released on November 21, 2014 in the Americas, and was followed by Europe on November 28, 2014, Australia and New Zealand on November 29, 2014, and Japan on December 6, 2014.
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Super Smash Bros. for Wii U (大乱闘スマッシュブラザーズ for Wii U, Great Fray Smash Brothers for Wii U) is one of two games in the Super Smash Bros. series released as part of the Super Smash Bros. 4 pair, and the home console counterpart to Super Smash Bros. for Nintendo 3DS. Although most gameplay elements are shared between the two versions, there are several elements which distinguish the two.
The game is playable on the Wii U with a variety of controller options, including the Wii U GamePad, the Wii U Pro Controller, the GameCube controller via an adapter, and a Nintendo 3DS that is running the 3DS version or a special app.
Super Smash Bros. for Wii U was officially released on November 21, 2014 in the Americas, and was followed by Europe on November 28, 2014, Australia and New Zealand on November 29, 2014, and Japan on December 6, 2014.
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Opening Trailer[edit]
The Opening Trailer for Super Smash Bros. for Wii U is composed of footage from both gameplay and the various character introduction trailers shown since the game's reveal, barring the trailer for Duck Hunt.
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Opening movie[edit]
The opening movie for Super Smash Bros. for Wii U is composed of footage from both gameplay and the various character introduction trailers shown since the game's reveal, barring the trailer for Duck Hunt.
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Multi-player[edit]
Super Smash Bros. for Nintendo 3DS/Wii U have separate sets of available stages; only 12 stages appear in both the Wii U and Nintendo 3DS versions. The Wii U version's stages are more heavily based on home console games. The Wii U version features a total of 54 stages (46 excluding DLC), consisting of 33 new stages and 21 returning ones. The following stages are available in the Wii U version:
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Multi-player stages[edit]
The two versions of SSB4 have separate sets of available stages; only 12 stages appear in both the Wii U and 3DS versions. The Wii U version's stages are more heavily based on home console games. The Wii U version features a total of 55 stages (46 excluding DLC), consisting of 34 new stages and 21 familiar ones. The following stages are available in the Wii U version:
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Features of the Wii U version[edit]
- The Wii U version is compatible with a set of amiibo figurines utilizing the Wii U GamePad and near field communication. By using their respective figurine, players can give an AI custom moves and level them up to level 50. The game is the first to utilize the GamePad's NFC function under the "amiibo" branding. But it was Pokemon Rumble U that was the first Wii U game to use the NFC tecnology.
- The Wii U version lacks the optional dark outlines around playable characters present in the Nintendo 3DS version, though still has the colored outlines for team battles.
- The Wii U version features different trophies than the Nintendo 3DS version, with a greater focus on elements from home console games.
- The Wii U version sees the return of Brawl's My Music option, with a large selection of tracks available for each stage.
- The Wii U version supports off TV play.
- Three exclusive new modes: Special Orders, 8-Player Smash, and Smash Tour.
- The Trophy Box is exclusive to the Wii U version.
- Additionally, three modes which were in Brawl but not in Super Smash Bros. for Nintendo 3DS, Coin Battles, Special Smash and Event Mode, return.
- Ness, Jigglypuff, Ganondorf and Bowser Jr. are default characters, unlike in the Nintendo 3DS version.
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Features of the Wii U version[edit]
- The Wii U version is compatible with a set of amiibo figurines utilizing the Wii U GamePad and near field communication. By using their respective figurine, players can give an AI character custom moves and level them up to level 50. The game is the first to utilize the GamePad's NFC function under the amiibo branding.
- The Wii U version lacks the optional dark outlines around playable characters present in the 3DS version, though still has the colored outlines for team battles.
- The Wii U version features different collectible trophies than the 3DS version, with a greater focus on elements from home console games.
- The Wii U version sees the return of Brawl's My Music option, with a large selection of tracks available for each stage.
- The Wii U version supports off TV play.
- Three exclusive new modes: Special Orders, 8-Player Smash, and Smash Tour.
- The Trophy Box is exclusive to the Wii U version.
- Additionally, three modes which were in Brawl but not in Super Smash Bros. for Nintendo 3DS, Coin Battles, Special Smash and Event Mode, return.
- Ness, Jigglypuff, Ganondorf and Bowser Jr. are default characters, unlike in the 3DS version.
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- Super Smash Bros. for Wii U is the first game in the series not to be released first in Japan.
- Super Smash Bros. for Wii U is currently the Wii U's fastest selling title, surpassing the previous holder of the title, Mario Kart 8. In North America alone, Nintendo sold over 490,000 digital and physical copies of the game in three days.
- Sales of the Gamecube Bundle and Adapter were so popular in the United States that there was an immediate shortage of the Adapter upon launch of the game, leading to significantly inflated prices from online dealers; at one point, Amazon.com featured prices in excess of $110 USD for the Adapter.
- This is also the first game in the series where all 12 characters from the original Super Smash Bros. are starters.
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- Super Smash Bros. for Wii U is the first game in the series not to be released first in Japan.
- Super Smash Bros. for Wii U is currently the Wii U's fastest selling title, surpassing the previous holder of the title, Mario Kart 8. In North America alone, Nintendo sold over 490,000 digital and physical copies of the game in three days.
- Sales of the Gamecube Bundle and Adapter were so popular in the United States that there was an immediate shortage of the Adapter upon launch of the game, leading to significantly inflated prices from online dealers; at one point, Amazon.com featured prices in excess of $110 USD for the Adapter.
- This is the first game in the series where all 12 characters from the original Super Smash Bros. are starters.
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Super Smash Bros. for Nintendo 3DS (大乱闘スマッシュブラザーズ for Nintendo 3DS, Great Fray Smash Brothers for Nintendo 3DS) is one of two games in the Super Smash Bros. series released as part of the Super Smash Bros. for Nintendo 3DS/Wii U pair, and the handheld counterpart to Super Smash Bros. for Wii U. Although most gameplay elements are shared between the two versions, there are several elements which distinguish the two.
The game is playable on the Nintendo 3DS in full stereoscopic 3D. It is the first Super Smash Bros. title to be released on a handheld.
Super Smash Bros. for Nintendo 3DS was released on September 13, 2014 in Japan, and was released in most other parts of the world on October 3, 2014. The game was released in stores one day earlier in Germany on October 2, one day later in Australia on October 4, in Hong Kong and Taiwan on July 24, 2015, and in South Korea on September 10, 2015.
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Super Smash Bros. for Nintendo 3DS (大乱闘スマッシュブラザーズ for Nintendo 3DS, Great Fray Smash Brothers for Nintendo 3DS) is one of two games in the Super Smash Bros. series released as part of the Super Smash Bros. 4 pair, and the handheld counterpart to Super Smash Bros. for Wii U. Although most gameplay elements are shared between the two versions, there are several elements which distinguish the two.
The game is playable on the Nintendo 3DS in full stereoscopic 3D. It is the first Smash title to be released on a handheld.
Super Smash Bros. for Nintendo 3DS was released on September 13, 2014 in Japan, and was released in most other parts of the world on October 3, 2014. The game was released in stores one day earlier in Germany on October 2, one day later in Australia on October 4, in Hong Kong and Taiwan on July 24, 2015, and in South Korea on September 10, 2015.
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Multi-player stages[edit]
Super Smash Bros. for Nintendo 3DS/Wii U have separate sets of available stages; only 12 stages appear in both the Wii U and Nintendo 3DS versions. The Nintendo 3DS version's stages are based more heavily on handheld games. The Nintendo 3DS version features a total of 41 stages (34 excluding DLC), 7 of which have to be unlocked. The Nintendo 3DS version features 29 new stages and 12 familiar ones. The following stages are available in the Nintendo 3DS version:
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Multi-player stages[edit]
The two versions of SSB4 have separate sets of available stages; only 12 stages appear in both the Wii U and 3DS versions. The 3DS version's stages are based more heavily on handheld games. The 3DS version features a total of 42 stages (34 excluding DLC), 7 of which have to be unlocked. The 3DS version features 30 new stages and 12 familiar ones. The following stages are available in the 3DS version:
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Features of the Nintendo 3DS version[edit]
- Smash Run, a mode similar to City Trial from Kirby Air Ride, is exclusive to the Nintendo 3DS version. Characters spend five minutes fighting enemies from various game series and collecting powerups, which are then active during a battle at the end.
- Optional dark outlines around playable characters are present in the Nintendo 3DS version in order to make characters stand out more on the small screen. The outlines can be set to thick or thin, or turned off completely.
- The Nintendo 3DS version features different collectible trophies than the Wii U version, with a greater focus on elements from handheld games.
- The Nintendo 3DS version has only two musical tracks per stage, similar to the alternate music in Super Smash Bros. Melee.
- In the Nintendo 3DS version, players can tap on a character's icon on the bottom screen to place a marker on that character on the top screen in order to more easily follow their movements.
- The Nintendo 3DS version features StreetPass functionality as part of the StreetSmash mode. The Nintendo 3DS version also has a new sound test feature that lets players listen to music in the game while the Nintendo 3DS is in Sleep Mode.
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Features of the 3DS version[edit]
- Smash Run, a mode similar to City Trial from Kirby Air Ride, is exclusive to the 3DS version. Characters spend five minutes fighting enemies from various game series and collecting powerups, which are then active during a battle at the end.
- Optional dark outlines around playable characters are present in the 3DS version in order to make characters stand out more on the small screen. The outlines can be set to thick or thin, or turned off completely.
- The 3DS version features different collectible trophies than the Wii U version, with a greater focus on elements from handheld games.
- The 3DS version has only two musical tracks per stage, similar to the alternate music in Super Smash Bros. Melee.
- In the 3DS version, players can tap on a character's icon on the bottom screen to place a marker on that character on the top screen in order to more easily follow their movements. It follows characters even when they're invisible, with the exception of Greninja's Shadow Sneak and Substitute.
- The 3DS version features StreetPass functionality as part of the StreetSmash mode.
- The 3DS version has a new sound test feature that lets players listen to music in the game while the 3DS is in Sleep Mode.
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- Super Smash Bros. for Nintendo 3DS has the most series represented by stages but with no characters, at five.
- Super Smash Bros. for Nintendo 3DS is the first game in the series to lack:
- Any appearance of Ridley.
- A new stage named "Yoshi's Island".
- An opening movie.
- Because of the amount of RAM that Super Smash Bros. for Nintendo 3DS uses, it cannot run Miiverse will having the game running in the background on previous Nintendo 3DS systems. However, this does not occur on the Nintendo 3DS' successor, New Nintendo 3DS XL and New Nintendo 3DS, due to the latter system having larger RAM.
- Super Smash Bros. for Nintendo 3DS marks the handheld game debut for Wii Fit Trainer, Little Mac, and Shulk.
- In a similar vein to Super Smash Bros. Brawl's introduction, when starting up Super Smash Bros. for Nintendo 3DS, the roster of characters is shown; this roster increases depending on how many characters are unlocked. Downloadable characters also appear at the very end if they have been puchased.
- Each character actually has two models: a detailed one for trophies, the results screen and when the game is paused, and a model with lower polygon count for when the game is in motion. This is more noticeable in Training Mode when the player zooms in on the character and sets the speed to half or quarter speed when L is held.
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- Super Smash Bros. for Nintendo 3DS has the most series represented by stages but with no characters, at five.
- Super Smash Bros. for Nintendo 3DS is the first game in the series to lack an appearance of Ridley, an opening movie, and a new stage from the Donkey Kong, Metroid, Yoshi, and Star Fox universes.
- Because of the amount of RAM that Super Smash Bros. for Nintendo 3DS uses, it cannot run alongside other programs on the 3DS that use the internet. However, this does not occur on the 3DS' successor, the New Nintendo 3DS, due to the latter system having larger RAM.
- Super Smash Bros. for Nintendo 3DS marks the first appearances on a portable system for Little Mac, Shulk, Wii Fit Trainer, and Bayonetta, and the only handheld appearance for the latter two.
- In a similar vein to Brawl's introduction, when starting up Super Smash Bros. for Nintendo 3DS, the roster of characters is shown, appending any unlocked or downloaded characters to the lineup as well.
- Each character actually has three models: a detailed one for trophies, the results screen and when the game is paused, and a model with lower polygon count for when the game is in motion. This is more noticeable in Training Mode when the player zooms in on the character and sets the speed to half or quarter speed when L is held.
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