Editing User:Nyargleblargle/Smash 5 Ideas/Characters

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==Bowser==
==Bowser==
*{{change|Bowser has his voice actor from the {{uv|Mario}} games.}}
*{{change|Bowser has his voice actor from the ''{{uv|Mario}}'' games.}}
*{{buff|Bowser's first jump is slightly higher.}}
*{{buff|Bowser's first jump is slightly higher.}}
*{{buff|Air speed|1.0|1.03}}
*{{buff|Air speed|1.0|1.03}}
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*{{buff|Air speed|0.79|0.9}}
*{{buff|Air speed|0.79|0.9}}
*{{change|New up and down smashes added that use the Wind Waker swords.}}
*{{change|New up and down smashes added that use the Wind Waker swords.}}
*{{nerf|Side smash now uses Ganondorf's Twilight Princess sword and is slightly slower.}}
*{{nerf|Side smash now uses Ganondorf's Twighlight Princess sword and is slightly slower.}}
*{{buff|Down aerial now uses the classic trident, comes out much faster, and has slightly more range.}}
*{{buff|Down aerial now uses the classic trident, comes out much faster, and has slightly more range.}}
*{{buff|Pummel damage|3%|4%}}
*{{buff|Pummel damage|3%|4%}}
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*{{buff|Midair jump height increased.}}
*{{buff|Midair jump height increased.}}


==Bandana Dee==
==Bandanna Dee==
{| class="wikitable"
{| class="wikitable"
|-
|-
! colspan=3|'''Bandana Dee''' ''({{uv|Kirby}} universe)''
! colspan=3|'''Bandanna Dee''' ''({{uv|Kirby}} universe)''
|-
|-
! Special Attack !! Name !! Description
! Special Attack !! Name !! Description
|-
|-
| Neutral Special || Archer || Bandana Dee fires a bow. Cannot be angled, and the arrow lacks range, but can be done in succession somewhat rapidly.
| Neutral Special || Archer || Bandanna Dee fires a bow. Cannot be angled, and the arrow lacks range, but can be done in succession somewhat rapidly.
|-
|-
| Up Special || Parasol Float || Bandana Dee pulls out a parasol, gaining a small vertical boost, then floats in the air slowly. Similar to Peach's up special, but the parasol cannot be cancelled.
| Up Special || Parasol Float || Bandanna Dee pulls out a parasol, gaining a small vertical boost, then floats in the air slowly. Similar to Peach's up special, but the parasol cannot be cancelled.
|-
|-
| Down Special || Swing || Bandana Dee swings back and forth on a rope that appears above. Can be cancelled into a jump or kick.
| Down Special || Swing || Bandanna Dee swings back and forth on a rope that appears above. Can be cancelled into a jump or kick.
|-
|-
| Side Special || Spike Thrust || Bandana Dee carries a spike column forward slowly until the move is cancelled or it reaches a ledge. Predictable but powerful.
| Side Special || Spike Thrust || Bandanna Dee carries a spike column forward slowly until the move is cancelled or it reaches a ledge. Predictable but powerful.
|-
|-
| Final Smash || Mecha Suit || Bandana Dee boards a yellow mech suit. This grants it super armor below its face and from behind and allows missiles to be fired with the attack button.
| Final Smash || Mecha Suit || Bandanna Dee boards a yellow mech suit. This grants it super armor below its face and from behind and allows missiles to be fired with the attack button.
|-
|-
|colspan=3|<center>'''''Notes:''' Virtually all of Bandana Dee's normal attacks use its spear, with the exception of its grab and pummel, which are similar to Kirby's.''</center>
|colspan=3|<center>'''''Notes:''' Virtually all of Bandanna Dee's normal attacks use its spear, with the exception of its grab and pummel, which are similar to Kirby's.''</center>
|}
|}


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*{{change|[[Extreme Speed]] deals more damage and its hitbox has a larger range, but it covers less distance. It also now uses its GFX in ''Pokkén Tournament''.}}
*{{change|[[Extreme Speed]] deals more damage and its hitbox has a larger range, but it covers less distance. It also now uses its GFX in ''Pokkén Tournament''.}}
*{{change|''Pokkén Tournament''{{'}}s Burst Mode theme replaces the stage's music when [[Mega Lucario]] is activated.}}
*{{change|''Pokkén Tournament''{{'}}s Burst Mode theme replaces the stage's music when [[Mega Lucario]] is activated.}}
==Greninja==
*{{nerf|Forward aerial has far more endlag.}}
*{{nerf|[[Hydro Pump]] has slightly more startup.}}
==Decidueye==
{| class="wikitable"
|-
! colspan=3|'''Decidueye''' ''({{uv|Pokémon}} universe)''
|-
! Special Attack !! Name !! Description
|-
| Neutral Special || Leafage || Fast, weak projectile attack.
|-
| Up Special || Acrobatics || Decidueye flies up. Direction can be changed up to four times at any point.
|-
| Down Special || Feather Dance || Lowers opponents' attack, then pushes them away slightly.
|-
| Side Special || Spirit Shackle || Decidueye fires an arrow. If it hits an opponent, they will experience an effect similar to Dragon Lunge.
|-
| Final Smash || Sinister Arrow Raid || Cinematic Final Smash, but can be cancelled immediately afterwards into Acrobatics, making it ideal for avoiding gimps.
|-
|colspan=3|<center>'''''Notes:''' Agile fighter in the air, but has low weight and ground speed (think a less extreme Smash 4 Jigglypuff). Most standard attacks make use of Decidueye's wings and grass abilities.''</center>
|}


==Captain Falcon==
==Captain Falcon==
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==Marth==
==Marth==
*{{change|[[Critical Hit]] has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.}}
*{{change|[[Critical Hit]] has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.}}
==Roy==
*{{buff|Air acceleration|0.03|0.06}}
*{{buff|Down throw altered to combo into [[Blazer]].}}


==Ike==
==Ike==
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*{{change|Rapid jab modified to only use one durability point every three seconds, but still only lasts for eighteen seconds, minimizing the loss to the tome's use for [[Elwind]].}}
*{{change|Rapid jab modified to only use one durability point every three seconds, but still only lasts for eighteen seconds, minimizing the loss to the tome's use for [[Elwind]].}}
*{{buff|[[Thoron]] durability usage|8|7}}
*{{buff|[[Thoron]] durability usage|8|7}}
==Corrin==
*{{nerf|Almost all attacks have additional startup or endlag and are weaker.}}
*{{change|Down special replaced with Choice. If Corrin holds left after inputting the attack, he will regain his Smash 4 frame data, but if Corrin holds right after inputting the attack, he will regain his Smash 4 power. Continuing to hold down or making no further input gives him slightly more power and speed. Choice can only be used once per stock, but the effect chosen will last until Corrin is KOd.}}


==Pit==
==Pit==

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