User:Flippy/dev info

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assorted info, links, resources, notes from official interviews, websites, videos etc.

to be filled

64[edit]

Melee[edit]

Brawl[edit]

  • "How this Game Came to be Made" (Nintendo's official translation of Sakurai's 2005 Famitsu columns, from the 2006 dojo)
  • Transcriptions of Famitsu February 2008 interview
  • Undocumented/untranslated Sakurai interview from the April 2008 (volume 168) issue of Nintendo Dream (pics taken from this Mercari auction) found.
    • Japanese Wikipedia and Smashwiki cite it for the following info:
      • その煽りでネスは削除される予定だったが、『MOTHER3』が海外で発売されていないという理由で再度参戦している[11]。
      • この際は『スマブラDX』同様にネスと交代の案もあったが、『MOTHER3』が海外で発売される予定が無いため、ネスとともに登場し、共演を果たした[4]。
    • This may be the source of the "Sakurai wouldn't have included Lucas if he knew Mother 3 wasn't being localized" rumour, BUT these writeups actually suggest the opposite, which is that Ness was yet again the one in jeopardy; Lucas would have replaced him completely if Mother 3 was released worldwide. the game not being localized resulted in the decision to keep both. would need further context and scans from the magazine to officially close the book on this rumour. confirmed. Sakurai was indeed not aware Mother 3 wasn't going to be localized at the time he planned Lucas. he was initially worried this would make Lucas's inclusion problematic, but ultimately decided to feature both Lucas and Ness. "he wouldn't have included Lucas at all if he knew" is a not-fully accurate inference; though Sakurai did have to think about it, Lucas was ultimately included in spite of his game not being localized.
  • Incompletely-translated Sakurai interview from August 2008 issue of Nintendo Dream (partial Sourcegaming translation): [3] [4] [5] [6] [7]
    • Untranslated portion includes his explanation for why clones were removed from Brawl (added in Melee to pad the roster and add popular characters amid a stressful development, received backlash, backlash jaded Sakurai, he decided to cut most of them and emphasize character uniqueness in Brawl instead): 前回のモデル替えキャラクターっていうのは、非常に苦しい開発の中で、なんとかキャラクターを増やしたい、ユーザーの要望に応えたい、というふうに思って作ったものなんです。でも、そこを理解されなかった意見が数多くあったんです。代表的なところだと「同じモーションで手抜きだ」といった感じで。(中略)そんなこともあって、今回はモデル替えキャラに見えるようなものは、基本的にやめることにしました。その分、各キャラクターに手の込んだ仕掛けをいっぱいしているわけです。ですので、そういった経緯でそれらのキャラクターはなくさせていただきました。

4[edit]

Ultimate[edit]