Editing User:DrakRoar/SSB4 patch summary
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***For example, if a move hits on frame 11 and has a FAF of 31, a FSM of 0.7ร on frames 1-10 reduces it to frame 8 with a FAF of 28, but on frames ''0''-10 (if it's not specified to start on frame 1), this reduces it to frame ''9'' with a FAF of 28. | ***For example, if a move hits on frame 11 and has a FAF of 31, a FSM of 0.7ร on frames 1-10 reduces it to frame 8 with a FAF of 28, but on frames ''0''-10 (if it's not specified to start on frame 1), this reduces it to frame ''9'' with a FAF of 28. | ||
*For moves with changed knockback, <small>(K%)</small> lists their KO percent (taken from the [https://rubendal.github.io/Sm4sh-Calculator/kocalc.html Sm4sh KO calculator]) on Cloud, from the center of Final Destination (unless otherwise noted), with rage/staleness off, no DI, and multi-hit damage excluded. This is mostly for comparison purposes, not to show the moves' KO potential in realistic scenarios. For convenience, this isn't listed for moves that can't KO below 300%. | *For moves with changed knockback, <small>(K%)</small> lists their KO percent (taken from the [https://rubendal.github.io/Sm4sh-Calculator/kocalc.html Sm4sh KO calculator]) on Cloud, from the center of Final Destination (unless otherwise noted), with rage/staleness off, no DI, and multi-hit damage excluded. This is mostly for comparison purposes, not to show the moves' KO potential in realistic scenarios. For convenience, this isn't listed for moves that can't KO below 300%. | ||
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==Patch changelogs and dates== | ==Patch changelogs and dates== | ||