User:Alex the weeb/Spirit Style Balance Patch
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Most of the Dojo styles tend to be a pretty bad tradeoff overall, outside of very specific setups (such as Great Autoheal + Brick-Wall Style). They also don't really differ from each other that much overall, aside from a couple of more interesting ones. Here is how I would change the existing styles to make them more of a fair tradeoff if used in synergy with applicable strategies.
Demon Style[edit]
- Smash attack charge max multiplier: 1x -> 1.08x (i.e for moves with the standard 1.4x this becomes ≈1.5x)
- Smash attack extra hold frames increased: 1x -> 1.2x
Land Style[edit]
- Air attack multiplier: 0.3x -> 0.4x
- Traction multiplier: 1x -> 1.2x
Air Style[edit]
- Ground attack multiplier: 0.3x -> 0.4x
- Air dodge distance multipler: 1x -> 1.1x
Brick-Wall Style[edit]
- Shield max health multiplier: 1x -> 1.2x
- Shield regen rate multiplier: 1x -> 1.2x
- Shield depletion rate multiplier: 1x -> 0.85x
Boulder Style[edit]
- Dash attack damage multiplier: 0.7x -> 1.3x
- Ground mobility multiplier: 1.2x -> 1.25x
Big Bee Style[edit]
- Weight multiplier: 1.2x -> 1.3x
- Air mobility multiplier: 1.1x -> 1.15x
Runner Style[edit]
- Initial dash speed: 1.3x -> 1.5x
- Initial dash speed limit: 1x (3) -> 1.5x (4)
Gravity Style[edit]
- Air mobility multiplier: 0.9x -> 1x
- Gravity multiplier: 1x -> 0.9x
- Falling friction multiplier: 0.6x -> 1.5x
Tank Style[edit]
- Crouch cancel KB reduction: 0.85x -> 0.75x
Lightweight Style[edit]
- Additional walk accel multiplier: 0.8x -> 1.4x
- Landing lag multiplier: 1x -> 0.8x
Strategist Style[edit]
- Special move staleness reduction magnitude: 1x -> 0.85x (i.e damage multiplier for fully staled special move: 0.4695x -> 0.5756x)
- Final Smash damage multiplier: 1x -> 1.2x
- Damage dealt to Smash Ball: 1x -> 1.5x
- Smash Ball drop chance when hit: 1x -> 0.7x
- Final Smash Meter hold duration: 1x -> 1.2x
Equipment Style[edit]
- Item toss speed: 1x -> 1.1x
- Item toss power: 1x -> 1.2x
- Item drop chance when hit: 1x -> 0.7x
- Heavy item carry mobility: 1x -> 1.4x
Overthrow Style[edit]
- Grab time: 1x -> 1.5x
- Command Grab power: 0.6x -> 1.5x
- Grab rebound time: 1x -> 0.8x
Ninja Style[edit]
- Perfect shield (parry) window: 1x -> 1.2x
- Air mobility: 1x -> 1.1x
- Dodge intangibility frames: 1x -> 1.1x
- Air dodge distance: 1x -> 1.1x
- Escape time: 1x -> 0.8x
- Tech window: 1x -> 1.5x
- Edge grab range: 1x -> 1.15x
- Weight: 0.65x -> 0.6x