User:Alex the weeb/Spirit Style Balance Patch

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Most of the Dojo styles tend to be a pretty bad tradeoff overall, outside of very specific setups (such as Great Autoheal + Brick-Wall Style). They also don't really differ from each other that much overall, aside from a couple of more interesting ones. Here is how I would change the existing styles to make them more of a fair tradeoff if used in synergy with applicable strategies.

Demon Style[edit]

  • Smash attack charge max multiplier: 1x -> 1.08x (i.e for moves with the standard 1.4x this becomes ≈1.5x)
  • Smash attack extra hold frames increased: 1x -> 1.2x

Land Style[edit]

  • Air attack multiplier: 0.3x -> 0.4x
  • Traction multiplier: 1x -> 1.2x

Air Style[edit]

  • Ground attack multiplier: 0.3x -> 0.4x
  • Air dodge distance multipler: 1x -> 1.1x

Brick-Wall Style[edit]

  • Shield max health multiplier: 1x -> 1.2x
  • Shield regen rate multiplier: 1x -> 1.2x
  • Shield depletion rate multiplier: 1x -> 0.85x

Boulder Style[edit]

  • Dash attack damage multiplier: 0.7x -> 1.3x
  • Ground mobility multiplier: 1.2x -> 1.25x

Big Bee Style[edit]

  • Weight multiplier: 1.2x -> 1.3x
  • Air mobility multiplier: 1.1x -> 1.15x

Runner Style[edit]

  • Initial dash speed: 1.3x -> 1.5x
  • Initial dash speed limit: 1x (3) -> 1.5x (4)

Gravity Style[edit]

  • Air mobility multiplier: 0.9x -> 1x
  • Gravity multiplier: 1x -> 0.9x
  • Falling friction multiplier: 0.6x -> 1.5x

Tank Style[edit]

  • Crouch cancel KB reduction: 0.85x -> 0.75x

Lightweight Style[edit]

  • Additional walk accel multiplier: 0.8x -> 1.4x
  • Landing lag multiplier: 1x -> 0.8x

Strategist Style[edit]

  • Special move staleness reduction magnitude: 1x -> 0.85x (i.e damage multiplier for fully staled special move: 0.4695x -> 0.5756x)
  • Final Smash damage multiplier: 1x -> 1.2x
  • Damage dealt to Smash Ball: 1x -> 1.5x
  • Smash Ball drop chance when hit: 1x -> 0.7x
  • Final Smash Meter hold duration: 1x -> 1.2x

Equipment Style[edit]

  • Item toss speed: 1x -> 1.1x
  • Item toss power: 1x -> 1.2x
  • Item drop chance when hit: 1x -> 0.7x
  • Heavy item carry mobility: 1x -> 1.4x

Overthrow Style[edit]

  • Grab time: 1x -> 1.5x
  • Command Grab power: 0.6x -> 1.5x
  • Grab rebound time: 1x -> 0.8x

Ninja Style[edit]

  • Perfect shield (parry) window: 1x -> 1.2x
  • Air mobility: 1x -> 1.1x
  • Dodge intangibility frames: 1x -> 1.1x
  • Air dodge distance: 1x -> 1.1x
  • Escape time: 1x -> 0.8x
  • Tech window: 1x -> 1.5x
  • Edge grab range: 1x -> 1.15x
  • Weight: 0.65x -> 0.6x