Editing User:Alex the weeb/Physics update effect

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| Samus || Bomb (Morph Ball) || Samus will gain slightly less height and start falling slightly sooner. Her drastically increased air acceleration will be removed as well.
| Samus || Bomb (Morph Ball) || Samus will gain slightly less height and start falling slightly sooner. Her drastically increased air acceleration will be removed as well.
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| Yoshi || Egg Throw || Yoshi's physics are slightly heavier, causing him to gain less height.
| Fox || Fox Illusion || Fox will drop much more quickly during the ending lag in the air.
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| Kirby || Hammer Flip || If updated while walking during the charge, Kirby will be able to reach his full walk speed.
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| Fox || Fox Illusion || If updated during startup, Fox will fall during the startup. If updated at the end, Fox will drop much more quickly during the ending lag in the air.
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| Fox || Fire Fox || Fox will bounce a slightly lower height off the ground when crashing into it.
| Fox || Fire Fox || Fox will bounce a slightly lower height off the ground when crashing into it.
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| Pikachu || Quick Attack || Pikachu's dash will stop dead in its tracks if its stats are updated during the dash.
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| Pikachu || Thunder || Pikachu will start falling during the discharge, rather than floating upwards until the animation ends or is cancelled. If Pikachu hits the ground during this time, the floating will reactivate.
| Pikachu || Thunder || Pikachu will start falling during the discharge, rather than floating upwards until the animation ends or is cancelled. If Pikachu hits the ground during this time, the floating will reactivate.
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| Luigi || Green Missile || Luigi will drop faster during the launch.
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| Luigi || Special fall || Luigi will revert to his own fall speed, rather than using Mario's.
| Luigi || Special fall || Luigi will revert to his own fall speed, rather than using Mario's.
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| Zelda || Nayru's Love || Zelda will lose the floatiness granted by the move.
| Zelda || Nayru's Love || Zelda will lose the floatiness granted by the move.
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| Pichu || Agility || Pichu's dash will stop dead in its tracks if its stats are updated during the dash. Triggers automatically using Undamaged Speed ↑ at 0%.
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| Pichu || Thunder || Pichu will start falling during the discharge, rather than floating upwards until the animation ends or is cancelled. If Pichu hits the ground during this time, the floating will reactivate. Triggers automatically using Undamaged Speed ↑ at 0%.
| Pichu || Thunder || Pichu will start falling during the discharge, rather than floating upwards until the animation ends or is cancelled. If Pichu hits the ground during this time, the floating will reactivate. Triggers automatically using Undamaged Speed ↑ at 0%.
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| Falco || Falco Phantasm || If updated during startup, Falco will fall during the startup.
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| Falco || Fire Bird || Falco will bounce up higher when crashing into the ground.
| Falco || Fire Bird || Falco will bounce up higher when crashing into the ground.
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| Young Link || Spin Attack || Young Link will gain much less height and start falling sooner.
| Young Link || Spin Attack || Young Link will gain much less height and start falling sooner.
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| Ganondorf || Flame Choke || If updated right as the descending portion of the aerial version begins, Ganondorf will fall slower.
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| Ganondorf || Dark Dive || Ganondorf will gain less height, and start falling sooner.
| Ganondorf || Dark Dive || Ganondorf will gain less height, and start falling sooner.
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| Toon Link || Spin Attack || Toon Link will gain noticeably less height, and start falling sooner.
| Toon Link || Spin Attack || Toon Link will gain noticeably less height, and start falling sooner.
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| Wolf || Wolf Flash || If updated during startup, Wolf will fall during the startup.
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| Wolf || Fire Wolf || Wolf bounces higher, you know the drill...
| Wolf || Fire Wolf || Wolf bounces higher, you know the drill...
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| Wii Fit Trainer || Super Hoop || Wii Fit Trainer will gain less height, and start falling faster after the hoops fly off.
| Wii Fit Trainer || Super Hoop || Wii Fit Trainer will gain less height, and start falling faster after the hoops fly off.
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| Greninja || Hydro Pump || The vertical component of Greninja's current dash will be halted, and if it hasn't been fired yet, the second projectile from said dash will be fired to the side. The second dash will restore the move's normal behaviour.
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| Palutena || Warp || Palutena will be floatier when re-appearing, and will gain more height if she's aiming upwards.
| Palutena || Warp || Palutena will be floatier when re-appearing, and will gain more height if she's aiming upwards.
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| Shulk || Back Slash || Shulk will be noticeably floatier, and won't fall as fast when descending.
| Shulk || Back Slash || Shulk will be noticeably floatier, and won't fall as fast when descending.
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| Duck Hunt || Duck Jump Duo || Duck Hunt will gain less height.
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| Ryu || Focus Attack || Ryu will lose the floaty effect while charging Focus Attack.
| Ryu || Focus Attack || Ryu will lose the floaty effect while charging Focus Attack.
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| Incineroar || Darkest Lariat || Incineroar will lose the floating effect from the move in the air.
| Incineroar || Darkest Lariat || Incineroar will lose the floating effect from the move in the air.
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| Piranha Plant || Ptooie || Piranha Plant will no longer stall while holding the move in the air, falling at his normal speed instead.
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| Piranha Plant || Piranhacopter || Piranha Plant will gain more height.
| Piranha Plant || Piranhacopter || Piranha Plant will gain more height.
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| Piranha Plant || Long Stem Strike || Piranha Plant will no longer stall while charging the move in the air, falling at his normal speed instead.
| Hero || Swoosh || Hero will gain more height. The amount of extra height varies depending on which version is used.
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| Hero || Swoosh || Hero will gain more height. The amount of extra height varies depending on which version is used. If the update occurs while charging instead, Hero will no longer stall while charging and will drop like a rock.
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| Hero || Zoom || Gravity will apply. If Hero's falling physics are heavy enough, he will fall down before reaching the top, and pass through everything until he reaches the lower blast line (except for on a few stages where he can't pass through the floor).
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| Banjo || Wonderwing || Banjo will carry over more forward momentum at the end when used in the air.
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| Kazuya || Devil Fist || If updated during startup, Kazuya will fall during the startup.
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| Sora || Aerial Sweep || Sora will gain noticeably less height, and start falling sooner.
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| Mii Brawler || Helicopter Kick || Mii Brawler will revert to his heavy gravity and fall much more quickly instead of stalling.
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| Mii Swordfighter || Hero's Spin || Mii Swordfighter will gain noticeably less height, and start falling sooner.
| Mii Swordfighter || Hero's Spin || Mii Swordfighter will gain noticeably less height, and start falling sooner.

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