Editing Up throw

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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
[[File:SSBU Up Throw ROB.gif|thumb|250px|{{SSBU|R.O.B.}} using his up throw against {{SSBU|Sonic}} in ''Ultimate''.]]
[[File:UpThrow Ness Melee.png|thumb|250px|{{SSBM|Ness}} using his up throw against {{SSBM|Zelda}} in ''Melee''.]]
An '''up throw''' ({{ja|上投げ|Ue nage}}, ''Up/above/upper throw''; commonly abbreviated as '''u-throw''' or '''Uthrow''', and referred to as '''ThrowHi''' internally) is a [[throw]] performed by tilting the [[control stick]] up after [[grab]]bing an opponent. They were introduced in ''[[Super Smash Bros. Melee]]''; in the original ''[[Super Smash Bros.]]'', there were only [[forward throw]]s and [[back throw]]s. In the transition to ''Melee'', {{SSB|Kirby}} and {{SSB|Jigglypuff}}'s previous forward throws became their up throws, and they instead received new forward throws.
An '''up throw''' ({{ja|上投げ|Ue nage}}, ''Up/above/upper throw''; commonly abbreviated as '''u-throw''' or '''Uthrow''', and referred to as '''ThrowHi''' internally) is a [[throw]] performed by tilting the [[control stick]] up after [[grab]]bing an opponent. They were introduced in ''[[Super Smash Bros. Melee]]''; in the original ''[[Super Smash Bros.]]'', there were only [[forward throw]]s and [[back throw]]s. In the transition to ''Melee'', {{SSB|Kirby}} and {{SSB|Jigglypuff}}'s previous forward throws became their up throws, and they instead received new forward throws.
[[File:UpThrow Ness Melee.png|thumb|150px|{{SSBM|Ness}} using his up throw against {{SSBM|Zelda}} in ''Melee''.]]
 
Due to their predominantly vertical knockback and generally moderate ending lag, up throws tend to be useful for starting [[combo]]s and [[chain grab]]s, especially in ''Melee''. Some also deal high enough knockback to KO opponents reliably, with a notable example being {{SSBM|Mewtwo}}'s up throw. From ''[[Super Smash Bros. Brawl]]'' onward, the changes to vertical [[knockback]] and the addition of [[hitstun canceling]] have indirectly reduced their effectiveness; for a handful of characters, their up throw is their least useful throw, as it can neither start combos as effectively as their [[down throw]] (with some of them lacking any guaranteed followups), nor KO as reliably as their forward or back throw. However, some characters' up throws remain an important part of their kit, such as [[R.O.B.]]'s, {{SSB4|Bowser}}'s in ''Smash 4'', and [[Diddy Kong]]'s in ''Smash 4'' and ''Ultimate''.
Due to their predominantly vertical knockback and generally moderate ending lag, up throws tend to be useful for starting [[combo]]s and [[chain grab]]s, especially in ''Melee''. Some also deal high enough knockback to KO opponents reliably, with a notable example being {{SSBM|Mewtwo}}'s up throw. From ''[[Super Smash Bros. Brawl]]'' onward, the changes to vertical [[knockback]] and the addition of [[hitstun canceling]] have indirectly reduced their effectiveness; for a handful of characters, their up throw is their least useful throw, as it can neither start combos as effectively as their [[down throw]] (with some of them lacking any guaranteed followups), nor KO as reliably as their forward or back throw. However, some characters' up throws remain an important part of their kit, such as [[R.O.B.]]'s, {{SSB4|Bowser}}'s in ''Smash 4'', and [[Diddy Kong]]'s in ''Smash 4'' and ''Ultimate''.


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! Character !! Description !! Hitbox
! Character !! Description !! Hitbox
|-
|-
|[[Banjo]] & [[Kazooie]]||Banjo throws the opponent to Kazooie, who stabs the opponent upwards with her beak.||{{n|16}}
|[[Banjo]] & [[Kazooie]]||colspan=2|''unknown''
|-
|-
|[[Bayonetta]]||Launches the opponent with a crescent kick.||{{y|16}}
|[[Bayonetta]]||Launches the opponent with a crescent kick.||{{y|16}}
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|-
|-
|[[Bowser Jr.]]||Heaves the opponent upward with the [[Koopa Clown Car]]'s claw.||{{n|16}}
|[[Bowser Jr.]]||Heaves the opponent upward with the [[Koopa Clown Car]]'s claw.||{{n|16}}
|-
|[[Byleth]]||Launches the opponent upwards with the Sword of the Creator.||{{y|16}}
|-
|-
|[[Captain Falcon]]||Uppercuts the opponent.||{{y|16}}
|[[Captain Falcon]]||Uppercuts the opponent.||{{y|16}}
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|[[Ivysaur]]||Bounces the opponent upward with the bud on its back.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|[[Ivysaur]]||Bounces the opponent upward with the bud on its back.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|-
|-
|[[Jigglypuff]]||Spins once and tosses the opponent upward with one arm. In ''SSB'', this was its forward throw.||{{n|16}}
|[[Jigglypuff]]||Spins once and tosses the opponent upward with one arm.||{{n|16}}
|-
|-
|[[Joker]]||Tosses the opponent upward with a flourish of his arm.||{{n|16}}
|[[Joker]]||Tosses the opponent upward with a flourish of his arm.||{{n|16}}
|-
|[[Kazuya]]||Tosses the opponent up with his right hand, turns into [[Devil Kazuya]], then fires a beam at the opponent. The beam behaves identically to the one in [[Devil Blaster]].||{{y|16}} <small>(collateral)</small>
|-
|-
|[[Ken]]||Kicks the opponent upward, then performs an axe kick with the raised leg.||{{y|16}}
|[[Ken]]||Kicks the opponent upward, then performs an axe kick with the raised leg.||{{y|16}}
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|[[King K. Rool]]||Leaps high with the opponent, then falls back down and performs an Argentine backbreaker rack upon landing.||{{n|16}}
|[[King K. Rool]]||Leaps high with the opponent, then falls back down and performs an Argentine backbreaker rack upon landing.||{{n|16}}
|-
|-
|[[Kirby]]||Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion. In ''SSB'', this was his forward throw.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small>
|[[Kirby]]||Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small>
|-
|-
|[[Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
|[[Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
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|[[Meta Knight]]||Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small>
|[[Meta Knight]]||Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small>
|-
|-
|[[Mewtwo]]||Twirls the opponent around itself and up to the top of its head with its powers, then tosses them upward.||{{n|16}}
|[[Mewtwo]]||Twirls the opponent around itself and up to the top of its head with PSI, then tosses them upward.||{{n|16}}
|-
|-
|[[Mii Brawler]]||Launches the opponent with a palm strike.||{{n|16}}
|[[Mii Brawler]]||Launches the opponent with a palm strike.||{{n|16}}
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|-
|-
|[[Mii Swordfighter]]||Puts the opponent above themselves and launches them with a crescent slash.||{{y|16}}
|[[Mii Swordfighter]]||Puts the opponent above themselves and launches them with a crescent slash.||{{y|16}}
|-
|[[Min Min]]||Kicks the opponent upward.||{{y|16}}
|-
|-
|[[Mr. Game & Watch]]||Juggles the opponent as a ball from front to back, then tosses them upward.||{{n|16}}
|[[Mr. Game & Watch]]||Juggles the opponent as a ball from front to back, then tosses them upward.||{{n|16}}
|-
|[[Mythra]]||Telekinetically throws the opponent above herself.||{{n|16}}
|-
|-
|[[Ness]]||Points his index finger upward and twirls the opponent above himself with PSI, then tosses them upward.||{{y|16}}
|[[Ness]]||Points his index finger upward and twirls the opponent above himself with PSI, then tosses them upward.||{{y|16}}
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|-
|-
|[[Pit]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}}
|[[Pit]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}}
|-
|[[Pyra]]||Telekinetically throws the opponent above herself.||{{n|16}}
|-
|-
|[[R.O.B.]]||Rises a set distance upward with the opponent, then falls back down and slams them onto the ground.||{{n|16}}
|[[R.O.B.]]||Rises a set distance upward with the opponent, then falls back down and slams them onto the ground.||{{n|16}}
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|-
|-
|[[Samus]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls the opponent above herself with the Grapple Beam, hitting them multiple times, then tosses them upward.<br/>{{GameIcon|SSBU}} Blasts the opponent above herself with fire from her Arm Cannon.||{{y|16}}
|[[Samus]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls the opponent above herself with the Grapple Beam, hitting them multiple times, then tosses them upward.<br/>{{GameIcon|SSBU}} Blasts the opponent above herself with fire from her Arm Cannon.||{{y|16}}
|-
|[[Sephiroth]]||Slashes the opponent upwards with the Masamune.||{{y|16}}
|-
|-
|[[Sheik]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}}
|[[Sheik]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}}
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|[[Sonic]]||Puts the opponent above himself and stabs them with his back quills.||{{y|16}}
|[[Sonic]]||Puts the opponent above himself and stabs them with his back quills.||{{y|16}}
|-
|-
|[[Sora]]||Tosses the opponent upward with his left hand.||{{n|16}}
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into his shell and tackles the opponent upward.<br/>{{GameIcon|SSBU}} Headbutts the opponent upward.||{{y|16}}
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and tackles the opponent upward.<br/>{{GameIcon|SSBU}} Headbutts the opponent upward.||{{y|16}}
|-
|[[Steve]]||Places piston on the ground to launch the opponent upward.||{{y|16}}
|-
|[[Terry]]||Uppercuts the opponent.||{{n|16}}
|-
|-
|[[Toon Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
|[[Toon Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
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|[[Wario]]||Jumps and punches the opponent upward with both fists.||{{y|16}}
|[[Wario]]||Jumps and punches the opponent upward with both fists.||{{y|16}}
|-
|-
|[[Wii Fit Trainer]]||Performs a jump set, a volleyball technique.||{{n|16}}
|[[Wii Fit Trainer]]||Performs a jump set, a volleyball technique.||{{y|16}}
|-
|-
|[[Wolf]]||{{GameIcon|SSBB}} Jumps and slashes the opponent upward from a horizontal somersault.<br/>{{GameIcon|SSBU}} Slashes the opponent upward.||{{y|16}}
|[[Wolf]]||{{GameIcon|SSBB}} Jumps and slashes the opponent upward from a horizontal somersault.<br/>{{GameIcon|SSBU}} Slashes the opponent upward.||{{y|16}}
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|[[Young Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
|[[Young Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
|-
|-
|[[Zelda]]||Tosses the opponent upward with magic.||{{n|16}}
|[[Zelda]]||Telekinetically tosses the opponent upward.||{{n|16}}
|-
|-
|[[Zero Suit Samus]]||Launches the opponent with a backflip kick.||{{y|16}}
|[[Zero Suit Samus]]||Launches the opponent with a backflip kick.||{{y|16}}
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==Notable up throws==
==Notable up throws==
*[[Fox]], [[Falco]], [[Mii Gunner]] and [[Kazuya]]'s up throws are the only ones to release [[projectile]]s, in the form of lasers that can be [[reflect]]ed and [[absorb]]ed. Fox fires three lasers that cause no knockback, much like those of [[Blaster (Fox)|his neutral special]]; likewise, Falco in ''Melee'' and ''Brawl'' fires three lasers that cause weak knockback. In ''Smash 4'' and ''Ultimate'', Falco instead fires a single laser that deals much more knockback, and can be used to combo into aerial attacks at various percentages. Mii Gunner's up throw behaves similarly to Falco's, firing one laser in ''Smash 4'' and two in ''Ultimate''. Kazuya also fires a single laser and deals mostly diagonal knockback.
*[[Fox]], [[Falco]], and [[Mii Gunner]]'s up throws are the only ones to release [[projectile]]s, in the form of lasers that can be [[reflect]]ed and [[absorb]]ed. Fox fires three lasers that cause no knockback, much like those of [[Blaster (Fox)|his neutral special]]; likewise, Falco in ''Melee'' and ''Brawl'' fires three lasers that cause weak knockback. In ''Smash 4'' and ''Ultimate'', Falco instead fires a single laser that deals much more knockback, and can be used to combo into aerial attacks at various percentages. Mii Gunner's up throw behaves similarly to Falco's, firing one laser in ''Smash 4'' and two in ''Ultimate''.
**{{SSBM|Fox}}'s up throw in ''Melee'' is also notable for its immense combo potential, leading into an [[up aerial]] even at high percentages, which is prominently used as a KO setup. In latter games, however, it has completely lost this potential due to receiving more ending lag, as well as the changes to vertical knockback.
**{{SSBM|Fox}}'s up throw in ''Melee'' is also notable for its immense combo potential, leading into an [[up aerial]] even at high percentages, which is prominently used as a KO setup. In latter games, however, it has completely lost this potential due to receiving more ending lag, as well as the changes to vertical knockback.
*[[Kirby]] and [[Meta Knight]]'s up throws, as well as [[Charizard]]'s from ''Smash 4'' onward, involve quickly dragging the opponent to the top [[blast line]] offscreen, then crashing down towards the spot where the throw was initiated. This behavior results in particular side effects: the user can land on [[platform]]s above them (except Kirby in ''Melee'') and execute the throw at a higher position, allowing them to KO the opponent earlier; additionally, if they take damage from another source while they are at the top blast line (such as from a [[Gooey Bomb]] stuck to them, or throwing [[Link]] holding a {{b|Bomb|Link}} that automatically detonates), both characters can get KO'd off the top blast line mid-throw.
*[[Kirby]] and [[Meta Knight]]'s up throws, as well as [[Charizard]]'s from ''Smash 4'' onward, involve quickly dragging the opponent to the top [[blast line]] offscreen, then crashing down towards the spot where the throw was initiated. This behavior results in particular side effects: the user can land on [[platform]]s above them (except Kirby in ''Melee'') and execute the throw at a higher position, allowing them to KO the opponent earlier; additionally, if they take damage from another source while they are at the top blast line (such as from a [[Gooey Bomb]] stuck to them, or throwing [[Link]] holding a {{b|Bomb|Link}} that automatically detonates), both characters can get KO'd off the top blast line mid-throw.
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**[[Diddy Kong]]'s up throw in ''Smash 4'' and ''Ultimate'' is similar, possessing deceptively low ending lag (9 frames) that gives it immense combo potential, although it deals less damage and only has KO setups if initiated on a high enough platform.
**[[Diddy Kong]]'s up throw in ''Smash 4'' and ''Ultimate'' is similar, possessing deceptively low ending lag (9 frames) that gives it immense combo potential, although it deals less damage and only has KO setups if initiated on a high enough platform.
*{{SSB4|Sonic}}'s up throw in ''Smash 4'' can easily combo into any of his aerials from mid to high percentages if followed up with a [[Spring Jump]], which can also be used as a KO setup if initiated on a high platform. Aside from this, it can combo into an up aerial at low percentages. In ''Ultimate'', however, its [[ending lag]] has been increased, which in combination with the faster knockback physics drastically worsens its Spring Jump-based followups.
*{{SSB4|Sonic}}'s up throw in ''Smash 4'' can easily combo into any of his aerials from mid to high percentages if followed up with a [[Spring Jump]], which can also be used as a KO setup if initiated on a high platform. Aside from this, it can combo into an up aerial at low percentages. In ''Ultimate'', however, its [[ending lag]] has been increased, which in combination with the faster knockback physics drastically worsens its Spring Jump-based followups.
*[[Kazuya]]’s up throw is his only throw that does not have the camera briefly shift to a unique angle in 1v1 matches.


==Gallery of up throws in ''Brawl''==
==Gallery of up throws in ''Brawl''==
<gallery>
<gallery>
Bowser up throw Brawl.jpg|Bowser
File:Bowser up throw Brawl.jpg|Bowser
Captain Falcon up throw Brawl.jpg|Captain Falcon
File:Captain Falcon up throw Brawl.jpg|Captain Falcon
Charizard up throw Brawl.jpg|Charizard
File:Charizard up throw Brawl.jpg|Charizard
Diddy Kong up throw Brawl.jpg|Diddy Kong
File:Diddy Kong up throw Brawl.jpg|Diddy Kong
Donkey Kong up throw Brawl.jpg|Donkey Kong
File:Donkey Kong up throw Brawl.jpg|Donkey Kong
Falco up throw Brawl.jpg|Falco
File:Falco up throw Brawl.jpg|Falco
Fox up throw Brawl.jpg|Fox
File:Fox up throw Brawl.jpg|Fox
Ganondorf up throw Brawl.jpg|Ganondorf
File:Ganondorf up throw Brawl.jpg|Ganondorf
Giga Bowser up throw Brawl.jpg|Giga Bowser
File:Giga Bowser up throw Brawl.jpg|Giga Bowser
Ice Climbers up throw Brawl.jpg|Ice Climbers (Popo)
File:Ice Climbers up throw Brawl.jpg|Ice Climbers (Popo)
Ike up throw Brawl.jpg|Ike
File:Ike up throw Brawl.jpg|Ike
Ivysaur up throw Brawl.jpg|Ivysaur
File:Ivysaur up throw Brawl.jpg|Ivysaur
Jigglypuff up throw Brawl.jpg|Jigglypuff
File:Jigglypuff up throw Brawl.jpg|Jigglypuff
King Dedede up throw Brawl.jpg|King Dedede
File:King Dedede up throw Brawl.jpg|King Dedede
Kirby up throw Brawl part 1.jpg|Kirby, part 1
File:Kirby up throw Brawl part 1.jpg|Kirby, part 1
Kirby up throw Brawl part 2.jpg|Kirby, part 2
File:Kirby up throw Brawl part 2.jpg|Kirby, part 2
Link up throw Brawl.jpg|Link
File:Link up throw Brawl.jpg|Link
Lucario up throw Brawl.jpg|Lucario
File:Lucario up throw Brawl.jpg|Lucario
Lucas up throw Brawl.jpg|Lucas
File:Lucas up throw Brawl.jpg|Lucas
Luigi up throw Brawl.jpg|Luigi
File:Luigi up throw Brawl.jpg|Luigi
Mario up throw Brawl.jpg|Mario
File:Mario up throw Brawl.jpg|Mario
Marth up throw Brawl.jpg|Marth
File:Marth up throw Brawl.jpg|Marth
Meta Knight up throw Brawl part 1.jpg|Meta Knight, part 1
File:Meta Knight up throw Brawl part 1.jpg|Meta Knight, part 1
Meta Knight up throw Brawl part 2.jpg|Meta Knight, part 2
File:Meta Knight up throw Brawl part 2.jpg|Meta Knight, part 2
Mr. Game & Watch up throw Brawl.jpg|Mr. Game & Watch
File:Mr. Game & Watch up throw Brawl.jpg|Mr. Game & Watch
Ness up throw Brawl.jpg|Ness
File:Ness up throw Brawl.jpg|Ness
Olimar up throw Brawl part 1.jpg|Olimar, part 1
File:Olimar up throw Brawl part 1.jpg|Olimar, part 1
Olimar up throw Brawl part 2.jpg|Olimar, part 2
File:Olimar up throw Brawl part 2.jpg|Olimar, part 2
Peach up throw Brawl.jpg|Peach
File:Peach up throw Brawl.jpg|Peach
Pikachu up throw Brawl.jpg|Pikachu
File:Pikachu up throw Brawl.jpg|Pikachu
Pit up throw Brawl.jpg|Pit
File:Pit up throw Brawl.jpg|Pit
R.O.B. up throw Brawl.jpg|R.O.B.
File:R.O.B. up throw Brawl.jpg|R.O.B.
Samus up throw Brawl.jpg|Samus
File:Samus up throw Brawl.jpg|Samus
Sheik up throw Brawl.png|Sheik
File:Sheik up throw Brawl.png|Sheik
Snake up throw Brawl.jpg|Snake
File:Snake up throw Brawl.jpg|Snake
Sonic up throw Brawl.jpg|Sonic
File:Sonic up throw Brawl.jpg|Sonic
Squirtle up throw Brawl.jpg|Squirtle
File:Squirtle up throw Brawl.jpg|Squirtle
Toon Link up throw Brawl.jpg|Toon Link
File:Toon Link up throw Brawl.jpg|Toon Link
Wario up throw Brawl.jpg|Wario
File:Wario up throw Brawl.jpg|Wario
Wario-Man up throw Brawl.jpg|Wario-Man
File:Wario-Man up throw Brawl.jpg|Wario-Man
Wolf up throw Brawl.jpg|Wolf
File:Wolf up throw Brawl.jpg|Wolf
Yoshi up throw Brawl.jpg|Yoshi
File:Yoshi up throw Brawl.jpg|Yoshi
Zelda up throw Brawl.jpg|Zelda
File:Zelda up throw Brawl.jpg|Zelda
Zero Suit Samus up throw Brawl.jpg|Zero Suit Samus
File:Zero Suit Samus up throw Brawl.jpg|Zero Suit Samus
</gallery>
</gallery>


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