Editing Up aerial

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[[File:Link uair SSBB.jpg|thumb|250px|Link's up aerial in ''Brawl''.]]
{{Cleanup|Needs to actually explain what the moves do, not just be a strategic guide, and more table work.}}
[[File:Cloud Up Air Ultimate.jpg|thumb|250px|Cloud's up aerial in ''Ultimate''.]]
{{incomplete|Smash 4 Uairs}}
An '''up aerial''' ({{ja|上空中攻撃|ue kūchū kōgeki}}, ''up/above/upper midair attack''; commonly abbreviated as '''uair''' or '''u-air''', and internally '''AttackAirHi''') is an [[aerial attack]] that is performed in midair by pressing the attack button while tilting the [[control stick]] upward. Its official term varies between titles; it is known as an '''up midair attack''' in ''[[Super Smash Bros. Melee]]'', and an '''up air attack''' from ''[[Super Smash Bros. Brawl]]'' onward.
[[File:ZeldaUairSSBM.gif|thumb|150px|Zelda's up aerial in ''Melee''.]]
[[File:Link uair SSBB.jpg|thumb|150px|Link's up aerial in ''Brawl''.]]
An '''up aerial''' (abbreviated as '''uair''', '''UAir''', or '''AUA''', and referred to as '''AttackAirHi''' internally in ''Brawl'' files) is an [[aerial attack]] that is performed in midair by pressing the attack button and tilting the [[control stick]] or [[d-pad]] upwards. It also gains a moderate boost in height if the character's attack is a backflip used just before the apex of the jump, but the user loses their second jump. Its official term varies between titles; it is known as an "up midair attack" in ''[[Melee]]'', and an "up air attack" in ''[[Brawl]]''. Many up aerials are circle kicks, which have large range and very slightly disjointed hitboxes. They can also send the opponent in diverse directions. A lot of up aerials can be used for air [[juggling]].


Many up aerials either have wide arcing overhead coverage, such as kicks and sword swings, or are more narrow but powerful strikes directly above the character. Up aerials tend to have predominantly upward launch angles, making them the most effective comboing aerial on average. They are commonly used to safely pressure opponents on platforms, for catching landings and [[juggling]], [[sharking]] the ledge when off-stage, or sniping opponents close to the top blast zone for relatively early KOs. Many up aerials' landing animations involve the character falling on their back or upside-down before returning to an upright standing position.
A lot of up aerials in ''Brawl'' have a landing animation involving the character falling on their back and having to get back up.


==List of up aerials==
==List of up aerials in ''[[Super Smash Bros.]]''==
{| class="wikitable"
{|class="wikitable" width="85%"
!Character
!Description
!Damage
|-
|-
! Character !! Description
|{{SSB|Captain Falcon}}|| Does a flip kick. Incredible hitstun and one of the most fearsome moves in the game due to its versatile uses in both combos and edgeguarding. Back of the hit is a very powerful semi-spike.||16%
|-
|-
|[[Banjo]] & [[Kazooie]]||Kazooie swings her wings in an upward motion.
|{{SSB|Donkey Kong}}|| Slaps upward. Using platform cancels, this is DK's main combo move outside of wall combos. Combos into other up airs or up smash.||12%
|-
|-
|[[Bayonetta]]||Performs a frontflip kick. If the button is held, Bayonetta somersaults repeatedly forward and kicks all around herself while firing [[Bullet Arts]] from her feet.
|{{SSB|Fox}}|| Flips then kicks. Has set low knockback with the first hit. Infinites if only the first hit hits. Second hit has great vertical knockback.||15% (total)
|-
|-
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Leans his head down, then swings it upward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Headbutts in an arc starting from the front.
|{{SSB|Jigglypuff}}|| Slaps upward. Part of Jigglypuff's basic combo of up throw, up smash, up throw, multiple up airs into [[Rest]].||16%
|-
|-
|[[Bowser Jr.]]||Swings a hammer above himself. The [[Koopalings]] swing their respective wands instead in ''Ultimate''.
|{{SSB|Kirby}}|| Spins rapidly. A very different form of aerial, as it does 2 hits if it isn't Z-canceled and 1 hit if it is. Combos into down air at low percents.||10%
|-
|-
|[[Byleth]]||Unlatches the Sword of the Creator into its whip form, waving it above his head.
|{{SSB|Link}}|| Thrusts his sword up. Good combo move but with poor range. Adequate knockback.||16%
|-
|-
|[[Captain Falcon]]||Performs a backflip kick.
|{{SSB|Luigi}}|| Does a flip kick. Combos into the [[Super Jump Punch]] and the [[Luigi Cyclone]].||12%
|-
|-
|[[Charizard]]||{{GameIcon|SSBB}} Headbutts above itself.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings its head upward in an arc starting from the front.
|{{SSB|Mario}}|| Similar to Luigi’s but not as useful. Combos into f-air and up smash. The low damage hit of the move can also combo as well into back air.||12%
|-
|-
|[[Chrom]]||Performs a somersaulting slash above himself in an arc starting from the front.
|{{SSB|Ness}}|| Headbutts upward. Good for juggling and [[DJC]]ing.||15%
|-
|-
|[[Cloud]]||Holds the Buster Sword parallel to the ground and thrusts it upward.
|{{SSB|Pikachu}}|| Flips and hits opponents with his tail. Its knockback depends on which area of the tail hits. A popular combo move and gimping tool. Has a large disjointed hitbox.||10%
|-
|-
|[[Corrin]]||Performs a somersaulting slash above himself in an arc starting from the front.
|{{SSB|Samus}}|| Does a spin kick upward. Not too useful outside of baiting overly aggressive opponents and reading it into a back air.||10%
|-
|-
|[[Daisy]]||Swipes one arm after the other from back to the front above herself, creating two magic rainbow trails.
|{{SSB|Yoshi}}|| Flips while using his tail to do damage. A combo end move with low range preventing it from starting up combos. Incredibly useful out of up tilts against any heavy or medium character using [[DJC]]'s.||15%
|-
|-
|[[Dark Pit]]||Twirls the Silver Bow above himself, hitting multiple times.
|}
 
==List of up aerials in ''[[Super Smash Bros. Melee]]''==
{|class="wikitable" width="85%"
!Character
!Description
!Damage
|-
|{{SSBM|Bowser}}|| A savage upward hit with his head. Very high knockback, but one of Bowser's slower moves. It is the strongest up aerial and one of the strongest aerials in the game (stronger than Ganondorf's dair on grounded opponents). ||9-17%
|-
|{{SSBM|Captain Falcon}}|| A backflip in midair with his feet out. Knockback direction depends on what angle the move hits the foe, though strong nonetheless. Also good for juggling. ||13%
|-
|{{SSBM|Donkey Kong}}|| A headbutt upward, good for juggling fast-fallers. ||14%
|-
|{{SSBM|Dr. Mario}}|| A flip kick upwards, which is good for juggling fast -allers. ||10%
|-
|{{SSBM|Falco}}|| A kick up with his tail extended afterward. A two-hit move. If hit with the center of Falco's body, there is no knockback.||6% (hit 1)/9% (hit 2); 15% total
|-
|{{SSBM|Fox}}|| A flip kick with extreme vertical [[knockback]] and high speed. ||17% (two hits)
|-
|{{SSBM|Ganondorf}}||One of his most useful and fastest moves, and when used backwards, allows him to knock-out his opponents at low [[damage]] due to the [[semi-spike]]. ||13%
|-
|{{SSBM|Ice Climbers}}||Both Ice Climbers point their hammers above their head.||17% (total)
|-
|{{SSBM|Jigglypuff}}|| Waves its hand up in an arc. Not the best aerial KO move, though excellent for juggling. ||17% (total)
|-
|{{SSBM|Kirby}}|| A flip in midair, kicking upwards. Great knockback, possibly Kirby's best KO move.||15%
|-
|{{SSBM|Link}}|| Stabs sword above him. Good for juggling or Star KO-ing at higher damages ~120%. Has some [[sex kick]] properties. ||12-16%
|-
|{{SSBM|Luigi}}|| A flip kick upward, similar to Mario's, although it doesn't offer the same juggling properties from the ground as Mario's. ||13%
|-
|{{SSBM|Mario}}|| A flip kick upward. Good move for juggling and for combos. ||11%
|-
|{{SSBM|Marth}}|| An aerial backflip slash.||13%
|-
|{{SSBM|Mewtwo}}|| A flip in the air.||14%
|-
|{{SSBM|Mr. Game & Watch}}|| Pumping an insecticide pump above him twice. The first hit has knockback growth, so at higher percentages, it rarely follows into the second, stronger hit. This attack cannot be [[L-canceling|L-canceled]].||15%
|-
|{{SSBM|Ness}}|| An upwards headbutt. It has good upwards knockback, allowing for juggling.||13%
|-
|{{SSBM|Peach}}|| An eccentric kick upwards.||11% (sides)/12% (body)/14% (foot)
|-
|{{SSBM|Pichu}}|| Similar to Pikachu’s. Can’t finish its foe, but can juggle and set up more aerial moves and grabs for fast fallers. If the player [[SHFFL]]s it, they can [[Wavedash]] at the end of the move.||4%
|-
|{{SSBM|Pikachu}}|| An air flip, hitting with its tail. This does not inflict much damage, but if this lands at a certain point, it can semi-spike, so it's excellent for edge-guarding.||4%
|-
|{{SSBM|Roy}}|| An upward backflip slash. Identical in function to Marth's, except weaker.||9%
|-
|{{SSBM|Samus}}|| Brings her legs above her body and spins. Several hits.||10% (maximum)
|-
|{{SSBM|Sheik}}|| An upward kick, similar to Samus’. Not only is it good for juggling, it can stand in as a finisher.||12%
|-
|{{SSBM|Yoshi}}|| A somersault kick, hitting with his tail.||13%
|-
|{{SSBM|Young Link}}|| Aims his sword upwards, similar to Link’s up aerial. Not good for KOing, but good for juggling. ||15%
|-
|{{SSBM|Zelda}}|| Holds up her hand to set off a magical explosion. ||13%
|-
|}
 
==List of up aerials in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable" width="85%"
!Character
!Description
!Damage
|-
|{{SSBB|Bowser}}|| A very strong upwards headbutt. A great KO move, one of the most powerful uairs in the game. ||17%
|-
|{{SSBB|Captain Falcon}}|| A quick circle kick. Acts as a semi-spike. Has almost no lag and is versatile in its knockback and damage, making it one of Falcon's best moves. ||13%, 12%, 10%, 8%, or 6% depending on position and timing.
|-
|{{SSBB|Charizard}}|| Quickly bites the area above him. Low knockback and sex kick-like properties. ||10%
|-
|{{SSBB|Diddy Kong}}|| A flip kick with good knockback. ||11%
|-
|{{SSBB|Donkey Kong}}|| Headbutts upwards. Powerful and can star KO at medium percentages. ||14%
|-
|{{SSBB|Falco}}|| An attack similar to Fox's, but with less power. ||11%
|-
|{{SSBB|Fox}}|| Whips his tail upwards, followed by a kick. Moderately fast with above-average knockback. ||5% with the tail, 11% with the kick.
|-
|{{SSBB|Ganondorf}}|| A very quick, powerful circle kick. Can semi-spike. ||13%
|-
|{{SSBB|Ice Climbers}}|| Point both hammers upwards. High knockback, disjointed hitbox. ||5-17%
|-
|{{SSBB|Ike}}|| Swings his sword in a circular motion above his head. Very powerful, lengthy duration. ||14%
|-
|{{SSBB|Ivysaur}}|| Pumps pollen out of its bulb upwards. High knockback, causes Ivysaur to [[fast fall]]. Can be used to [[Momentum canceling|reduce and negate vertical momentum]]. ||16%
|-
|{{SSBB|Jigglypuff}}|| Waves its arm upwards. Deceivingly long and large hitbox. ||9%
|-
|{{SSBB|King Dedede}}|| Spins his hammer upwards. Multiple hits with diverse knockback. ||19% if all hits connect.
|-
|{{SSBB|Kirby}}|| A flip kick with average power. Great combo potential when combined with his throws and up tilt. ||10%
|-
|-
|[[Dark Samus]]||Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times.
|{{SSBB|Link}}|| Points his sword upwards. Diverse diagonal knockback with a fairly long-lasting hitbox. ||13-15%
|-
|-
|[[Diddy Kong]]||{{GameIcon|SSBB}} Performs a backflip kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Kicks in an overhead arc starting from the front.
|{{SSBB|Lucario}}|| A kick upwards. Similar to his [[forward aerial]] or Peach's up aerial. ||7-14%
|-
|-
|[[Donkey Kong]]||{{GameIcon|SSB}} Swipes one arm in an overhead arc starting from the front, much like his [[up tilt]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Headbutts in an arc starting from behind.
|{{SSBB|Lucas}}|| Moves slightly upwards and headbutts the area above him. Similar to Ness' uair, but with more ending lag. ||13%
|-
|-
|[[Dr. Mario]]||Performs a backflip kick.
|{{SSBB|Luigi}}|| Identical in animation to Mario's flip kick, but slightly stronger. ||13%
|-
|-
|[[Duck Hunt]]||The duck pecks upward three times.
|{{SSBB|Mario}}|| A quick flip kick to the area above him. A decent juggler at low-medium percentages. ||11%
|-
|-
|[[Falco]]||{{GameIcon|SSBM}} Flips forward, hitting with his tail and then his legs.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a frontflip kick.
|{{SSBB|Marth}}|| A simple upward slash. Average damage, combo ability, and knockback when tipped, below average when not. ||11% untipped, 14% tipped
|-
|-
|[[Fox]]||Flips forward, hitting with his tail and then his legs.
|{{SSBB|Meta Knight}}|| Slashes upwards at incredible speed; the fastest uair in the game. Can be used in tandem with multiple jumps for chaining, easily racking up 30% damage or more. ||10%
|-
|-
|[[Ganondorf]]||Performs a backflip kick.
|{{SSBB|Mr. Game & Watch}}|| Blows upwards. Opponents not hit with the attack are pushed upwards an extremely high distance. A distinct, useful attack that can set up for further combos. Has a large disjointed hitbox. ||7% (hit 1)/9% (hit 2); 16% total
|-
|-
|[[Greninja]]||Performs an upside-down corkscrew kick, hitting multiple times.
|{{SSBB|Ness}}|| Headbutts the area above him. Its high knockback scaling makes it effective for both juggling and KOing, depending on the opponents' damage percentage. ||13%
|-
|-
|[[Hero]]||Kicks straight upward.
|{{SSBB|Olimar}}|| Throws a Pikmin upwards. The Pikmin spins around. Multiple hits. Hardest to DI out of if the Pikmin is yellow. In fact, Olimar can be falling and this attack will still complete and keep hitting the opponent if a Yellow Pikmin is used. Red Pikmin can KO at high percentages.|| Red: 24%, Blue: 22%, Yellow: 16%, White: 9%, Purple: 22%.
|-
|-
|[[Ice Climbers]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Thrust their hammers upward.<br/>{{GameIcon|SSBU}} Swing their hammers upward in an arc starting from the front.
|{{SSBB|Peach}}|| An odd kick upwards. One of her few KO moves at high percentages if used while floating (after her midair jump). Although very difficult to perform, it can chain into itself at low percentage for a devastating combo. ||11% (body)/12% (leg)/13% (foot)
|-
|-
|[[Ike]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls Ragnell above himself in a helicopter motion.<br/>{{GameIcon|SSBU}} Slashes above himself in an arc starting from the front.
|{{SSBB|Pikachu}}|| Spins with its tail out for damage. Very low knockback, very low damage. Useful for aerial strings and combos. ||6%
|-
|-
|[[Incineroar]]||Kicks in an overhead arc starting from the front.
|{{SSBB|Pit}}|| Quickly spins his bow upwards. Diverse horizontal knockback with multiple hits. ||12% (if all hits connect)
|-
|-
|[[Inkling]]||Kicks twice with one leg after the other in an overhead arc starting from the front.
|{{SSBB|R.O.B.}}|| Waves his arms upwards. Multiple hits, varying knockback. ||20% approx. (if all hits connect)
|-
|-
|[[Isabelle]]||Thrusts two turnips upward.
|{{SSBB|Samus}}|| Very much like Sheik's. However, the first hits suck the opponent in, while the last hit gives noticeable knockback. ||11% (if all hits connect)
|-
|-
|[[Ivysaur]]||Blasts pollen from its bulb above itself, falling down at a faster speed afterward.
|{{SSBB|Sheik}}|| Spins her body around, with her feet pointing upwards. Sex kick-like properties. Not good for KOing, but a decent juggler. ||6-11%
|-
|-
|[[Jigglypuff]]||Waves one arm in an overhead arc starting from behind.
|{{SSBB|Snake}}|| A midair handstand. Similar properties to Charizard's, with higher knockback. ||14%
|-
|-
|[[Joker]]||Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times. If active, Arsene swings one hand upward in tandem with Joker's last hit.
|{{SSBB|Sonic}}|| A scissor kick. Average knockback. ||9% (if both hits connect)
|-
|-
|[[Kazuya]]||Performs a high upwards kick.
|{{SSBB|Squirtle}}|| Flips upwards, hitting opponents vertically with its tail. It is quick, but not very good at KOing. ||11%
|-
|-
|[[Ken]]||Kicks at a diagonally upward angle.
|{{SSBB|Toon Link}}|| An upwards sword thrust. Identical to Link's, except a very slight diagonal range and much higher knockback. ||12-14%
|-
|-
|[[King Dedede]]||Twirls his hammer above himself, hitting multiple times.
|{{SSBB|Wario}}|| Claps upwards. Can be used to fly as [[Wario-Man]]. Very powerful and a great finisher. ||17%
|-
|-
|[[King K. Rool]]||Stretches his body and thrusts his head upward, falling while laughing afterward.
|{{SSBB|Wolf}}|| Slashes upwards at a high speed. Fairly low knockback, high stun, good for combos. ||10%
|-
|-
|[[Kirby]]||{{GameIcon|SSB}} Performs a cartwheel. From ''Melee'' onward, this is his [[neutral aerial]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a backflip kick.
|{{SSBB|Yoshi}}|| Flips over vertically, doing damage with his tail. High knockback, possibly Yoshi’s best KO move. ||13%
|-
|-
|[[Link]]||Performs a prolonged stab above himself with the Master Sword.
|{{SSBB|Zelda}}|| Pulsates an explosion out of her hand. Large, disjointed hitbox, will KO off the top of the stage at low percentages (50% upwards). It is the strongest up aerial in the game and is one of the strongest aerials in the game. ||15%
|-
|-
|[[Little Mac]]||Weakly throws out a hook in an overhead arc starting from behind.
|{{SSBB|Zero Suit Samus}}|| A flip kick, and one of her best moves, when used with one of her jumps. It can KO lightweights around 90% if [[sweetspot]]ted (the sweetspot is directly in front of her, when the move first comes out). However, it makes a slashing sound when it connects. ||7-10%
|}
 
==List of up aerials in ''[[Super Smash Bros. 4]]''==
{{incomplete|Lots of info is missing}}
{|class="wikitable" width="85%"
!Character
!Description
!Damage
|-
|-
|[[Lucario]]||Kicks straight upward, releasing aura from its foot.
|{{SSB4|Bowser}}|| || ?%
|-
|-
|[[Lucas]]||Headbutts in an arc starting from behind.
|{{SSB4|Bowser Jr.}}|| || ?%
|-
|-
|[[Lucina]]||Performs a somersaulting slash above herself in an arc starting from the front.
|{{SSB4|Captain Falcon}}||Captain Falcon kick flips with fast start-up and good all-around range (though not directly below him).|| 13%/12% (clean), 12%/10% (late)
|-
|-
|[[Luigi]]||Performs a backflip kick.
|{{SSB4|Charizard}}|| || ?%
|-
|-
|[[Mario]]||Performs a backflip kick.
|{{SSB4|Dark Pit}}|| || ?%
|-
|-
|[[Marth]]||Performs a somersaulting slash above himself in an arc starting from the front.
|{{SSB4|Diddy Kong}}||Diddy Kong performs an overhead flip kick. A strong move with fast start-up, and has a juggling ability. || ?%
|-
|-
|[[Mega Man]]||Uses the Air Shooter, firing a small tornado above himself that hits opponents multiple times and [[Windbox|carries them upward]] alongside it.
|{{SSBB|Donkey Kong}}|| || ?%
|-
|-
|[[Meta Knight]]||Slashes above himself in an arc starting from the front.
|{{SSB4|Dr. Mario}}|| || ?%
|-
|-
|[[Mewtwo]]||Backflips and swings its tail overhead.
|{{SSB4|Duck Hunt}}|| || ?%
|-
|-
|[[Mii Brawler]]||Kicks in an overhead arc starting from the front.
|{{SSB4|Falco}}|| || ?%
|-
|-
|[[Mii Gunner]]||Fires several shots upward from their arm cannon.
|{{SSB4|Fox}}|| || 16%
|-
|-
|[[Mii Swordfighter]]||Performs a twirling stab upward.
|{{SSB4|Ganondorf}}|| || ?%
|-
|-
|[[Min Min]]||Performs a backflip kick.
|{{SSB4|Greninja}}|| || ?%
|-
|-
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Blows two puffs of air above himself. Note: Mr. Game & Watch cannot L-cancel his up aerial in ''Melee'' because it actually functions as a special move, thus being unable to L-cancel. This trait is shared with his neutral and back aerials. <br/>{{GameIcon|SSBU}} Blows a puff of air that rises upward, hitting opponents multiple times and carrying them alongside it.
|{{SSB4|Ike}}|| || ?%
|-
|-
|[[Mythra]]||Slashes the Aegis Sword above herself in a wide arc starting in front of her.
|{{SSB4|Jigglypuff}}|| || ?%
|-
|-
|[[Ness]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Headbutts in an arc starting from behind.<br/>{{GameIcon|SSBU}} Swings one arm in an overhead arc starting from behind, releasing PSI sparks from his index finger that hit multiple times.
|{{SSB4|King Dedede}}|| || ?%
|-
|-
|[[Olimar]]||{{GameIcon|SSBB}} Throws his leading Pikmin above himself, hitting multiple times.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Grabs his leading Pikmin by its stem and twirls it above himself.<br/>If no Pikmin are following Olimar, he still performs the respective moves, but they have no effect.
|{{SSB4|Kirby}}|| || 9%
|-
|-
|[[Pac-Man]]||Performs a backflip kick.
|{{SSB4|Link}}|| || ?%
|-
|-
|[[Palutena]]||Twirls and summons her halo, hitting multiple times.
|{{SSB4|Little Mac}}|| || ?%
|-
|-
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Kicks at a diagonally upward angle.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swipes one arm after the other from back to the front above herself, creating two magic rainbow trails.
|{{SSB4|Lucario}}|| || ?%
|-
|-
|[[Pichu]]||Swings its tail in an overhead arc starting from behind.
|{{SSB4|Lucina}}|| || ?%
|-
|-
|[[Pikachu]]||Swings its tail in an overhead arc starting from behind.
|{{SSB4|Luigi}}|| || 11%
|-
|-
|[[Piranha Plant]]||Headbutts in an arc starting from behind.
|{{SSB4|Mario}}|| || 7%
|-
|-
|[[Pit]]||Twirls the Palutena Bow above himself, hitting multiple times.
|{{SSB4|Marth}}|| || ?%
|-
|-
|[[Pyra]]||Slashes the Aegis Sword above herself in a wide arc starting in front of her.
|{{SSB4|Mega Man}}|| || ?%
|-
|-
|[[R.O.B.]]||Flails both arms above himself, hitting multiple times.
|{{SSB4|Meta Knight}}|| || ?%
|-
|-
|[[Richter]]||Whips upward with the Vampire Killer. Can function as a [[tether recovery]].
|{{SSB4|Mewtwo}}|| ''unknown'' || ''unknown''
|-
|-
|[[Ridley]]||Thrusts his closed wings upward, stabbing with their sharp ends.
|{{SSB4|Mii Brawler}}|| || ?%
|-
|-
|[[Robin]]||Performs a somersaulting slash in an overhead arc starting from the front. Can use either the Bronze Sword or the Levin Sword.
|{{SSB4|Mii Gunner}}|| || ?%
|-
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Summons a rising planetary ring above herself.<br/>''Luma:'' {{GameIcon|SSB4}} Performs a backflip kick.<br/>{{GameIcon|SSBU}} Performs an uppercut.
|{{SSB4|Mii Swordfighter}}|| || ?%
|-
|-
|[[Roy]]||Slashes above himself in an arc starting from the front.
|{{SSB4|Mr. Game & Watch}}|| || ?%
|-
|-
|[[Ryu]]||Uppercuts in front of himself, hitting twice.
|{{SSB4|Ness}}|| || ?%
|-
|-
|[[Samus]]||Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times.
|{{SSB4|Olimar}}|| || ?%
|-
|-
|[[Sephiroth]]||Performs an upward slash with Masamune in a front-to-back arc.
|{{SSB4|Pac-Man}}|| || ?%
|-
|-
|[[Sheik]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs an upside-down corkscrew kick aimed slightly forward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times, then follows up with a stretch kick.
|{{SSB4|Palutena}}|| || ?%
|-
|-
|[[Shulk]]||Thrusts the Monado upward, then activates its beam blade for a second hit.
|{{SSB4|Peach}}|| || ?%
|-
|-
|[[Simon]]||Whips upward with the Vampire Killer. It can function as a tether recovery.
|{{SSB4|Pikachu}}|| || ?%
|-
|-
|[[Snake]]||Performs an upside-down dropkick.
|{{SSB4|Pit}}|| || ?%
|-
|-
|[[Sonic]]||Performs a scissor kick.
|{{SSB4|R.O.B.}}|| || ?%
|-
|-
|[[Sora]]||Performs an upward slash in a front-to-back arc.
|{{SSB4|Robin}}|| || ?%
|-
|-
|[[Squirtle]]||Backflips and swings its tail overhead.
|{{SSB4|Rosalina & Luma}}|| || ?%
|-
|-
|[[Steve]]||Swings his axe above himself.
|{{SSB4|Samus}}|| || ?%
|-
|-
|[[Terry]]||A flipping kick above.
|{{SSB4|Sheik}}|| || ?%
|-
|-
|[[Toon Link]]||Performs a prolonged stab above himself with the Master Sword.
|{{SSB4|Shulk}}|| || ?%
|-
|-
|[[Villager]]||Thrust one, two, or three turnips upward, with the amount being [[random]].
|{{SSB4|Sonic}}|| || 9% if both hits connect
|-
|-
|[[Wario]]||Claps his hands and feet together.
|{{SSB4|Toon Link}}|| || ?%
|-
|-
|[[Wii Fit Trainer]]||Assumes the Half-Moon pose, swinging her outstretched arms in an overhead arc that starts from the front.
|{{SSB4|Villager}}|| || ?%
|-
|-
|[[Wolf]]||Swipes his claws with one arm in an overhead arc starting from the front.
|{{SSB4|Wario}}|| || ?%
|-
|-
|[[Yoshi]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Somersaults and flicks his tail upward.<br/>{{GameIcon|SSBU}} Swings his tail upward in an arc starting from behind.
|{{SSB4|Wii Fit Trainer}}|| Performs the Half-Moon pose.|| ?%
|-
|-
|[[Young Link]]||Performs a prolonged stab above himself with the Kokiri Sword.
|{{SSB4|Yoshi}}|| || ?%
|-
|-
|[[Zelda]]||Releases an explosion above herself from one hand.
|{{SSB4|Zelda}}|| || ?%
|-
|-
|[[Zero Suit Samus]]||Performs a backflip kick.
|{{SSB4|Zero Suit Samus}}|| || ?%
|}
|}


==Notable up aerials==
[[File:ZeldaUairSSBM.gif|thumb|Zelda's up aerial in ''Melee''.]]
*[[Mega Man]]'s, as well as {{SSBU|Mr. Game & Watch}}'s in ''Ultimate'', are the only [[projectile]] up aerials in the series, and can be [[reflect]]ed or [[pocket]]ed.
**Mega Man's is known for its high maximum damage and many upward-launching [[windbox]]es, allowing it to KO early near the upper [[blast line]] if they attempt to jump out of it. It also turns into a [[meteor smash]] when reflected.
**Mr. Game & Watch's has multiple hits and extremely low knockback scaling that give high frame advantage as a projectile, making it an infamously oppressive juggling tool in ''Ultimate''.
*{{SSBM|Mr. Game & Watch}} has the only up aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[neutral aerial]] and [[back aerial]].
*{{SSBU|Simon}} and {{SSBU|Richter}}'s double as [[tether recoveries]].
*[[Captain Falcon]]'s is one of his most useful moves due to its large range and outstanding frame data. In ''Melee'' and ''Brawl'', it KOs horizontally, while in all other games, it juggles and better combos into itself and other moves (most infamously into [[Falcon Dive]] in ''Smash 64'', commonly known as the [[Stairway to Heaven]], and into Knee Smash in other games).
*{{SSBM|Fox}}'s is most notorious in ''Melee'' for its deadly power, being the second strongest up aerial in the game, and being a consistent confirm from up throw across most percents.
**In ''Ultimate'', with its higher damage and more consistent multihits, it is also notorious for its ability to chain into itself extensively for massive damage.
*In ''Smash 64'', the strongest up aerial was {{SSB|Ness}}'s in the Japanese version, and {{SSB|Jigglypuff}}'s in the international versions.
*{{SSBM|Bowser}} has the strongest up aerial in ''Melee'', as well as one of the strongest aerials overall.
*[[Zelda]] has the strongest up aerial from ''Brawl'' onward, and is extremely strong in ''Brawl''.
*{{SSBB|Meta Knight}}'s [[Meta Knight (SSBB)/Up aerial|in ''Brawl'']] is infamous for its range and extreme speed, allowing it to juggle and combo into itself even with ''Brawl''{{'}}s minimal hitstun. It ties with Little Mac's neutral aerial for the fastest startup (frame 2) of any aerial in the series. Prior to {{SSBU|Steve}}'s gold up air, it had the lowest FAF of any aerial attack in the series.
**Although overall worse in ''Smash 4'' and ''Ultimate'', it is instead notorious for its ability to chain into itself extensively for ladder combos and early KOs.
*[[Zero Suit Samus]]'s is notoriously effective, especially its fastest and strongest version in ''Brawl'', and in ''Smash 4'', where it often sets up ladder combos into itself and [[Boost Kick]] for an early KO off the top blast zone.
*[[Mario]]'s in ''Smash 4'' and ''Ultimate'' is similar to ZSS's; due to its low lag all around and wide coverage above him, it has very high combo potential and early KO potential, namely into the meteor smash of his forward aerial, or [[ladder combo]]s into itself, which with platform extensions can be finished with [[Super Jump Punch]] for a KO off the top.
*{{SSB4|Rosalina & Luma}}'s in ''Smash 4'' is widely considered one of the best due to Luma's high base knockback and fastest startup of any up aerial in the game, as well as Rosalina's large disjointed hitbox, which can combo into itself, juggle opponents toward the upper blast line and KO them at low percents with high [[rage]].
*{{SSB4|Cloud}}'s in ''Smash 4'' is often considered one of the best due to its speed, lingering hitboxes, low landing lag, immediate [[auto-cancel]] after the hitboxes cease, and low hitboxes in its first active frame, making it an oppressive juggling option that can also easily hit grounded opponents.
*{{SSBU|Corrin}}'s (in ''Ultimate'' especially) is notorious for its large hitboxes, wide disjointed arc and low all-around lag that give it high combo potential, juggling coverage and safety on shield.
*{{SSBU|Palutena}}'s in ''Ultimate'' is infamous for its large, disjointed and lingering hitboxes that auto-cancel in a full hop and chain into themselves and juggle very effectively, as well as its above-average power and autolink multihits helping carry the opponent toward the top blast zone for relatively early KOs.
*{{SSBU|Ivysaur}}'s in ''Ultimate'' is notorious for its massive hitbox and great power, as well as resetting any upward momentum into a downward velocity, allowing immediate fast-falls to chain into itself.
*[[King K. Rool]]'s uniquely resets his momentum and gives him a vertical velocity with [[Belly Super Armor]]. It also has very high ending lag, with the longest FAF of any aerial attack in ''Ultimate''.
*{{SSBU|Steve}}'s in ''Ultimate'', like his up tilt, is incredibly fast and easily combos into itself or other aerials. It is also the only up aerial in the game that can be repeated by holding down the attack button.
*{{SSBU|Sephiroth}}'s in ''Ultimate'' has notably immense range, far surpassing that of every other up aerial in the game.
*{{SSBU|Mythra}}'s is infamous for its disjoint, extremely fast auto-cancel and low knockback allowing it to chain into itself from multiple SHFFs as well as juggle extensively.
**{{SSBU|Pyra}}'s has a similarly infamous disjoint and auto-cancel, and uniquely has identical landing lag to Mythra's despite being drastically stronger.
==Gallery==
<gallery>
MarioUairSSBM.gif|Mario's up aerial in ''Melee''.
</gallery>
{{Attacks}}
{{Attacks}}
[[Category:Game controls]]
[[Category:Game Controls]]
[[es:Ataque aéreo hacia arriba]]

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