Editing Unused content (SSBU)

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**Additionally, during his character showcase video, his down smash had a different visual effect along while the bayonet on his blaster lacked any effects.
**Additionally, during his character showcase video, his down smash had a different visual effect along while the bayonet on his blaster lacked any effects.
*In Fox's character showcase video, his Reflector has a more cyanish color than it does in previous iterations. In the final game, it is a much darker blue.
*In Fox's character showcase video, his Reflector has a more cyanish color than it does in previous iterations. In the final game, it is a much darker blue.
*An unused model of the fairy seen in {{SSB4|Link}}'s side taunt appears within {{SSBU|Link}}'s game files, aptly labelled '''AppealS''' alongside a corresponding unused animation. Link was redesigned to the Hero of the Wild and sports a brand new side taunt, effectively rendering it as a development leftover. The fairy taunt was given to {{SSBU|Young Link}} and sports a similar, suggesting it was repurposed when Link's data was duplicated to recreate Young Link.
*An unused model of a fairy identical to the one used in {{SSB4|Link}}'s side taunt is found within {{SSBU|Link}}'s game files, alongside the corresponding animation titled '''AppealS'''. This indicates that he may have once again been meant to have a fairy appear during his taunts. However, it could simply be a development leftover. In the retail version, the fairy taunt has been instead given to {{SSBU|Young Link}}, with a similar model appearing.
*Joker has an unused "results" mouth and teeth model, labeled '''Mouth_result''', implying he was supposed to talk or move his mouth in some way during his victory poses. However, there are no bones for the mouth and jaw attached to the rig.
*Joker has an unused "results" mouth and teeth model, labeled '''Mouth_result''', implying he was supposed to talk or move his mouth in some way during his victory poses. However, there are no bones for the mouth and jaw attached to the rig.
**While Joker does talk during his victory poses, it's only after the player accesses the [[results screen]], when he is off-screen.
**While Joker does talk during his victory poses, it's only after the player accesses the [[results screen]], when he is off-screen.
*Lucas' bursts of PSI originally retained their pink-and-yellow color scheme from ''Smash 4'' which is shown in pre-release screenshots, and his appearance in the {{file link|SSBU Panoramic.png|panoramic "Everyone Is Here!" illustration}}, the color scheme would later be changed to a cyan-and-yellow color scheme in the released version of ''Ultimate''.
*Lucas' bursts of PSI originally retained their pink-and-yellow color scheme from ''Smash 4'' which is shown in pre-release screenshots, and his appearance in the {{file link|SSBU Panoramic.png|panoramic "Everyone Is Here!" illustration}}, the color scheme would later be changed to a cyan-and-yellow color scheme in the released version of ''Ultimate''.
*Kirby has an unused model of the Keyblade, which strongly suggest he was to spawn his own when copying Sora's neutral special, [[Magic]]; Kirby instead produces a makeshift Keyblade matching the element being used. The unused model lacks essential files, yet despite the efforts, addressing them will not allow it to spawn whatsoever.<ref>https://twitter.com/zrksyd/status/1566484364090826752</ref>
*Kirby has an unused model of the Keyblade, suggesting he was to have his own Keyblade when copying Sora's neutral special, [[Magic]]; Kirby instead produces a makeshift Keyblade matching the element being used. The model lacks some essential files, and even properly implementing them will not spawn it in game.<ref>https://twitter.com/zrksyd/status/1566484364090826752</ref>
*Steve's tether grab, Fishing Rod, was tweaked in order to make it fit with its animation in ''Minecraft''.<ref name="yt_111723"/>
*Steve's tether grab, Fishing Rod, was tweaked in order to make it fit with its animation in ''Minecraft''.<ref name="yt_111723"/>
*Pyra and Mythra's moveset and movements had their angles tweaked in order to make them face and attack their opponents more evident.<ref name="yt_111723"/>
*Pyra and Mythra's moveset and movements had their angles tweaked in order to make them face and attack their opponents more evident.<ref name="yt_111723"/>

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