Editing Unused content (SSBM)

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==Gameplay==
==Gameplay==
*In the gameplay and demos shown at E3 2001, the [[hitstun]] dealt seemed to be the same as in the previous ''Super Smash Bros.'', with a hitstun multiplier of 0.52. However, in the final game it was changed to 0.4, possibly due to the increased falling speed of each character making recovery too difficult with such a high level of hitstun.
*In the gameplay and demos shown at E3 2001, the [[hitstun]] dealt seemed to be the same as in the previous ''Super Smash Bros.'', with a hitstun multiplier of 0.52. However, in the final game it was changed to 0.4, possibly due to the increased falling speed of each character making recovery too difficult with such a high level of hitstun.
*It may have been possible to up smash out of shield without using jump-cancelling which would later be implemented in ''Ultimate''.<ref>https://youtu.be/RK-RqQTEppw?t=7m36s</ref> Additionally, shields were much bigger and perhaps less susceptible to [[shield stab]]bing. This gives possible explanation for why {{SSBM|Mr. Game & Watch}}'s shield is so small compared to his body, as the shield sizes may have been haphazardly reduced in the final months of production.
*It may have been possible to up smash out of shield without using jump-cancelling which would later be implemented in Ultimate.<ref>https://youtu.be/RK-RqQTEppw?t=7m36s</ref> Additionally, shields were much bigger and perhaps less susceptible to [[shield stab]]bing. This gives possible explanation for why {{SSBM|Mr. Game & Watch}}'s shield is so small compared to his body, as the shield sizes may have been haphazardly reduced in the final months of production.
*It is speculated that [[L-cancelling]] removed all landing lag from aerials, like in the previous ''Super Smash Bros.'', instead of reducing it by half.
*It is speculated that [[L-cancelling]] removed all landing lag from aerials, like in the previous ''Super Smash Bros.'', instead of reducing it by half.
*The instruction booklet had an image for the description for [[Stamina mode]] showing all four characters having over 150 [[HP]] of stamina, which cannot occur in normal gameplay. Players in a Stamina match always start with 150 HP, and this value cannot be edited without the use of a hacking device.
*The instruction booklet had an image for the description for [[Stamina mode]] showing all four characters having over 150 [[HP]] of stamina, which cannot occur in normal gameplay. Players in a Stamina match always start with 150 HP, and this value cannot be edited without the use of a hacking device.

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