Editing Unused content

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'''Unused content''' refers to components of video games that were removed or altered before the game is released. Known info about unused content can come from a variety of sources: a developer can reveal information about the game's development, promotional material may use earlier builds of the game that contain later-removed elements, unused or incomplete code and files can be found within the finished game, and people associated with the game can leak or sell pre-release builds of the game, normally years after the game has been released.  
'''Unused content''' refers to components of video games that were removed or altered before the game is released. Known info about unused content can come from a variety of sources: a developer can reveal information about the game's development, promotional material may use earlier builds of the game that contain later-removed elements, unused code and files can be found within the finished game, and people associated with the game can leak or sell pre-release builds of the game, normally years after the game has been released.  


Content can go unused for a variety of reasons. Sometimes the creative vision of the project can change during development, and some content is cut due to no longer being considered necessary. Sometimes time and resource constraints force developers to abandon parts of a project to meet a deadline. Some pieces of content were never meant to be a part of the final release, either being made specifically for testing purposes or being experimental concepts that never left the conceptualization phase.
Content can go unused for a variety of reasons. Sometimes the creative vision of the project can change during development, and some content is cut due to no longer being considered necessary. Sometimes time and resource constraints force developers to abandon parts of a project to meet a deadline. Some pieces of content were never meant to be a part of the final release, either being made specifically for testing purposes or being experimental concepts that never left the conceptualization phase.

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