Editing Underdog Boost

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[[File:UnderdogBoost.png|300px|thumb|Underdog Boost as shown in the rule settings.]]
[[File:UnderdogBoost.png|450px|thumb|Underdog Boost as shown in the rule settings.]]
The '''Underdog Boost''' is an optional rule in ''[[Super Smash Bros. Ultimate]]'' that helps to provide balance in matches between human players of different skill levels. When enabled, players will be given multipliers to increase the damage and knockback they deal, and decrease the damage they take, based on how far behind they are from the player placing first in the match. It can be enabled or disabled in the "Advanced" section in [[Rules]], and is turned off by default.
The '''Underdog Boost''' is an optional rule in ''[[Super Smash Bros. Ultimate]]'' that helps to provide balance in matches between human players of different skill levels. When enabled, players will be given multipliers to increase the damage and knockback they deal, and decrease the damage they take, based on how far behind they are from the player placing first in the match. It can be enabled or disabled in the "Advanced" section in [[Rules]], and is turned off by default.


==Mechanics==
==Mechanics==
The multipliers given are unique to each of the three stats—damage dealt, damage taken, and knockback dealt—and are also affected by the amount of players in the match. Generally, the lower the player's rank relative to the first-placing player, and the fewer players there are on the match, the higher the multiplier becomes. However, the multipliers for each stat are also capped to a specific value, preventing them from growing to ludicrous amounts.
The multipliers given are unique to each of the three stats — damage dealt, damage taken, and knockback dealt — and are also affected by the amount of players in the match. Generally, the lower the player's rank relative to the first-placing player, and the fewer players there are on the match, the higher the multiplier becomes. However, the multipliers for each stat are also capped to a specific value, preventing them from growing to ludicrous amounts.


The multiplier for each stat is determined by the formula <code>1 + s * p * r</code>, with the variables corresponding to the following:
The multiplier for each stat is determined by the formula <code>1 + s * p * r</code>, with the variables corresponding to the following:

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