Editing Type effectiveness
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{{incomplete|Is it in Ultimate?}} | |||
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[[ | [[Image:TypeEffectivenessSqUsmash.jpg|thumb|While Charizard is the heaviest of the three, it takes more knockback than the others from water attacks like Squirtle's up smash.]] | ||
'''Type effectiveness''' is a mechanic | '''Type effectiveness''' is a mechanic that modifies the amount of [[knockback]] taken by {{SSBB|Pokémon Trainer}}'s Pokémon from certain kinds of attacks. | ||
{{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and {{SSBB|Charizard}} each have a weakness and a resistance to certain [[effect]]s of attacks. When hit by an attack they resist, they take 10% less knockback, while being hit by an attack they are weak to deals 10% more knockback. | {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and {{SSBB|Charizard}} each have a weakness and a resistance to certain [[effect]]s of attacks. When hit by an attack they resist, they take 10% less knockback, while being hit by an attack they are weak to deals 10% more knockback. | ||
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==Origin== | ==Origin== | ||
{{art-bulbapedia}} | {{art-bulbapedia}} | ||
In the {{uv|Pokémon}} series, each Pokémon has one or two {{s|bulbapedia|type}}s, and each attack has one type. Whenever an attack hits a Pokémon, the damage dealt is altered by any weaknesses or resistances caused by the type combination. For example, a Water attack will deal double damage to a Fire or Rock Pokémon, while a Grass attack will deal half damage to a Fire-type, and an Electric attack will have no effect on a Ground-type Pokémon. | In the ''{{uv|Pokémon}}'' series, each Pokémon has one or two {{s|bulbapedia|type}}s, and each attack has one type. Whenever an attack hits a Pokémon, the damage dealt is altered by any weaknesses or resistances caused by the type combination. For example, a Water attack will deal double damage to a Fire or Rock Pokémon, while a Grass attack will deal half damage to a Fire-type, and an Electric attack will have no effect on a Ground-type Pokémon. | ||
The ''Brawl'' system is a heavily simplified form of the | The ''Brawl'' system is a heavily simplified form of the seventeen (at the time) types and hundreds of type interactions—only three types are involved, and each of the three Pokémon the mechanic applies to has exactly one weakness and one resistance. If all type interactions were carried over into ''Brawl'', Pokémon would take altered damage from several other attack types; such as [[freezing]] attacks being effective on Ivysaur. ''Brawl'' also only applies any sort of type effectiveness to Pokémon summoned by Pokémon Trainer; other playable Pokémon are not affected in any way. | ||
==Gallery== | ==Gallery== | ||
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[[Category:Pokémon universe]] | [[Category:Pokémon universe]] | ||
[[Category:Character-specific terminology]] | [[Category:Character-specific terminology]] | ||
[[Category:Squirtle]] | [[Category:Squirtle]] | ||
[[Category:Ivysaur]] | [[Category:Ivysaur]] | ||
[[Category:Charizard]] | [[Category:Charizard]] | ||