Editing Tripping
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==List of tripping attacks in ''Brawl''== | ==List of tripping attacks in ''Brawl''== | ||
Most attacks can only make an opponent trip if the target is not already sitting down and the attack knockback does not knock the target into the air. However, some have the [[slip]] effect and will therefore result in a trip regardless of these circumstances; these are represented in this list with " | Most attacks can only make an opponent trip if the target is not already sitting down and the attack knockback does not knock the target into the air. However, some have the [[slip]] effect and will therefore result in a trip regardless of these circumstances; these are represented in this list with "Always". | ||
{|class="wikitable" align="center" | {|class="wikitable" align="center" | ||
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|Forward air (sour spot)||30% | |Forward air (sour spot)||30% | ||
|- | |- | ||
|{{SSBB|Diddy Kong}}||{{b|Banana Peel|move}}|| | |{{SSBB|Diddy Kong}}||{{b|Banana Peel|move}}||Always | ||
|- | |- | ||
|rowspan=2|{{SSBB|Donkey Kong}}||Forward tilt (angled down)||15% | |rowspan=2|{{SSBB|Donkey Kong}}||Forward tilt (angled down)||15% | ||
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|Down smash (before frame 32)||30% | |Down smash (before frame 32)||30% | ||
|- | |- | ||
|[[Wario Waft]] (uncharged)|| | |[[Wario Waft]] (uncharged)||Always | ||
|- | |- | ||
|rowspan=5|{{SSBB|Wolf}}||Down tilt||40% | |rowspan=5|{{SSBB|Wolf}}||Down tilt||40% | ||
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|Down smash||30% | |Down smash||30% | ||
|- | |- | ||
|rowspan=4|[[Items]]||[[Banana Peel]]|| | |rowspan=4|[[Items]]||[[Banana Peel]]||Always | ||
|- | |- | ||
|[[Fan]] neutral||10% | |[[Fan]] neutral||10% | ||
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==List of tripping attacks in ''SSB4''== | ==List of tripping attacks in ''SSB4''== | ||
As in ''Brawl'', attacks can only trip if they do not knock the target into the air, so most attacks with trip chances will never trip or will only trip at low percents. Some attacks have the ''slip'' effect and cause soft trips that immobilize for around 30 frames, while attacks with trip chances cause hard trips that immobilize for around 40 frames. Attacks with ''slip'' are | As in ''Brawl'', attacks can only trip if they do not knock the target into the air, so most attacks with trip chances will never trip or will only trip at low percents. Some attacks have the ''slip'' effect and cause soft trips that immobilize for around 30 frames, while attacks with trip chances cause hard trips that immobilize for around 40 frames. Attacks with ''slip'' are noted here with ''Always''. | ||
{|class="wikitable" align="center" | {|class="wikitable" align="center" | ||
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|rowspan=2|{{SSB4|Bowser}}||Down tilt||30% | |rowspan=2|{{SSB4|Bowser}}||Down tilt||30% | ||
|- | |- | ||
|[[Slip Bomb]]|| | |[[Slip Bomb]]||Always | ||
|- | |- | ||
|rowspan=2|{{b|Giga Bowser|Final Smash}}||Forward tilt||50% | |rowspan=2|{{b|Giga Bowser|Final Smash}}||Forward tilt||50% | ||
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|[[Flying Monkey Flip]] (kick and footstool)||30% | |[[Flying Monkey Flip]] (kick and footstool)||30% | ||
|- | |- | ||
|{{b|Banana Peel|move}}|| | |{{b|Banana Peel|move}}||Always | ||
|- | |- | ||
|rowspan=3|{{SSB4|Donkey Kong}}||Forward tilt (angled down)||15% | |rowspan=3|{{SSB4|Donkey Kong}}||Forward tilt (angled down)||15% | ||
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|rowspan=2|{{SSB4|R.O.B.}}||Down tilt||20% | |rowspan=2|{{SSB4|R.O.B.}}||Down tilt||20% | ||
|- | |- | ||
|[[Slip Gyro]]|| | |[[Slip Gyro]]||Always | ||
|- | |- | ||
|rowspan=2|{{SSB4|Rosalina}}||Down smash (R)||30% | |rowspan=2|{{SSB4|Rosalina}}||Down smash (R)||30% | ||
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|rowspan=2|{{SSB4|Villager}}||Down tilt||30% | |rowspan=2|{{SSB4|Villager}}||Down tilt||30% | ||
|- | |- | ||
|[[Timber Counter]] (sapling)|| | |[[Timber Counter]] (sapling)||Always | ||
|- | |- | ||
|rowspan=6|{{SSB4|Wario}}||Down tilt||20% | |rowspan=6|{{SSB4|Wario}}||Down tilt||20% | ||
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|Down smash (clean, mid)||30% | |Down smash (clean, mid)||30% | ||
|- | |- | ||
|[[Garlic Breath]] (far)|| | |[[Garlic Breath]] (far)||Always | ||
|- | |- | ||
|[[Wario Waft]] (uncharged)|| | |[[Wario Waft]] (uncharged)||Always | ||
|- | |- | ||
|[[Quick Waft]] (uncharged, slightly charged)|| | |[[Quick Waft]] (uncharged, slightly charged)||Always | ||
|- | |- | ||
|rowspan=3|[[Wario-Man]]||Down tilt||40% | |rowspan=3|[[Wario-Man]]||Down tilt||40% | ||
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|- | |- | ||
|{{SSB4|Zero Suit Samus}}||Down tilt||20%<!--Note for future reference: Fully charged Paralyzer (default) has a trip chance of -100% (negative one hundred percent). Perhaps this is to guarantee it can never trip via the typical "low attacks might trip grounded people" mechanic?--> | |{{SSB4|Zero Suit Samus}}||Down tilt||20%<!--Note for future reference: Fully charged Paralyzer (default) has a trip chance of -100% (negative one hundred percent). Perhaps this is to guarantee it can never trip via the typical "low attacks might trip grounded people" mechanic?--> | ||
|} | |} | ||
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==List of tripping attacks in ''Ultimate''== | ==List of tripping attacks in ''Ultimate''== | ||
While some moves have been added, removed, and some probabilities have been altered, tripping has largely been unchanged from ''Smash 4 | While some moves have been added, removed, and some probabilities have been altered, tripping has largely been unchanged from ''Smash 4''. | ||
{|class="wikitable" align="center" | {|class="wikitable" align="center" | ||
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|[[Monkey Flip]] (kick, footstool)||30% | |[[Monkey Flip]] (kick, footstool)||30% | ||
|- | |- | ||
|[[Banana Peel (move)|Banana Peel]]|| | |[[Banana Peel (move)|Banana Peel]]||100% | ||
|- | |- | ||
|rowspan=3|{{SSBU|Donkey Kong}}||Forward tilt (angled down)||15% | |rowspan=3|{{SSBU|Donkey Kong}}||Forward tilt (angled down)||15% | ||
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|Down smash||30% | |Down smash||30% | ||
|- | |- | ||
|[[Wario Waft]] (lowest charge)|| | |[[Wario Waft]] (lowest charge)||always | ||
|- | |- | ||
|{{SSBU|Wii Fit Trainer}}||Down tilt||40% | |{{SSBU|Wii Fit Trainer}}||Down tilt||40% | ||
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|{{SSBU|Zero Suit Samus}}||Down tilt||20% | |{{SSBU|Zero Suit Samus}}||Down tilt||20% | ||
|- | |- | ||
|} | |} | ||