Editing Tripping

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Most attacks can only make an opponent trip if the target is not already sitting down and the attack knockback does not knock the target into the air. However, some have the [[slip]] effect and will therefore result in a trip regardless of these circumstances; these are represented in this list with "Slip". [[Copy Abilities]] not mentioned are the same as their originals.
Most attacks can only make an opponent trip if the target is not already sitting down and the attack knockback does not knock the target into the air. However, some have the [[slip]] effect and will therefore result in a trip regardless of these circumstances; these are represented in this list with "Slip". [[Copy Abilities]] not mentioned are the same as their originals.


{|class="wikitable"
{|class="wikitable" align="center"
|-
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!colspan=2|Attack!!Trip chance
!colspan=2|Attack!!Trip chance
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|{{SSBB|Ganondorf}}||Down tilt||35%
|{{SSBB|Ganondorf}}||Down tilt||35%
|-
|-
|{{SSBB|Ike}}||Down Smash||30% (clean hit)<br>40% (hit 2 late hit)
|{{SSBB|Ike}}||Down Smash||30% (clean hit) <br>40% (hit 2 late hit)
|-
|-
|rowspan=3|{{SSBB|King Dedede}}||Neutral attack (hit 2)||20%
|rowspan=3|{{SSBB|King Dedede}}||Neutral attack (hit 2)||20%
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|Dash attack (last hit)||30%
|Dash attack (last hit)||30%
|-
|-
|[[Negative Zone]]||70% (dash/walking)<br>50% (landing)
|[[Negative Zone]]||Unknown
|-
|-
|rowspan=2|{{SSBB|Mario}}||Down tilt||40%
|rowspan=2|{{SSBB|Mario}}||Down tilt||40%
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As in ''Brawl'', attacks can only trip if they do not knock the target into the air, so most attacks with trip chances will never trip or will only trip at low percents. Some attacks have the "slip" effect and cause soft trips that immobilize for around 30 frames, while attacks with trip chances cause hard trips that immobilize for around 40 frames. Attacks with slip are again noted here with "Slip".
As in ''Brawl'', attacks can only trip if they do not knock the target into the air, so most attacks with trip chances will never trip or will only trip at low percents. Some attacks have the "slip" effect and cause soft trips that immobilize for around 30 frames, while attacks with trip chances cause hard trips that immobilize for around 40 frames. Attacks with slip are again noted here with "Slip".


{|class="wikitable"
{|class="wikitable" align="center"
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!colspan=2|Attack!!Trip chance
!colspan=2|Attack!!Trip chance
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While some moves have been added, removed, and some probabilities have been altered, tripping has largely been unchanged from ''Smash 4''. Attacks with "slip" are again noted here with "Slip".
While some moves have been added, removed, and some probabilities have been altered, tripping has largely been unchanged from ''Smash 4''. Attacks with "slip" are again noted here with "Slip".


{|class="wikitable"
{|class="wikitable" align="center"
|-
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!colspan=2|Attack!!Trip chance
!colspan=2|Attack!!Trip chance

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