Editing Training Mode
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*'''Item''' {{GameIcon|SSB}}: Shows the item the player is currently holding. | *'''Item''' {{GameIcon|SSB}}: Shows the item the player is currently holding. | ||
*'''Damage''': Displays amount of damage most recent attack inflicted by the player. Up until ''Ultimate'', decimals could not be visibly seen, leading the damage display to round off to the nearest whole number. Weaker attacks doing <1% damage may be displayed as dealing "0%" damage. | *'''Damage''': Displays amount of damage most recent attack inflicted by the player. Up until ''Ultimate'', decimals could not be visibly seen, leading the damage display to round off to the nearest whole number. Weaker attacks doing <1% damage may be displayed as dealing "0%" damage. | ||
*''' | *'''Combo {{GameIcon|SSB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}/Consecutive Hits {{GameIcon|SSBM}}{{GameIcon|SSBB}}''': Displays how many hits the player has attained on the opponent in one standard [[combo]]; this data is saved, with the longest combo done by each individual character being displayed on the [[character select screen]] for the mode. The counter in the overlay will top out at 999, though the mode can display higher combos on the character select screen. In ''Ultimate'', the use of items will cause the combo counter to turn red and not save as a longest combo (or unlock anything that requires a certain combo). | ||
*'''Total Damage'''{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}: Displays how much damage the present combo has done on opponents. Like the Combo counter, it maxes out at 999. | *'''Total Damage'''{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}: Displays how much damage the present combo has done on opponents. Like the Combo counter, it maxes out at 999. | ||