Editing Town and City

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*In addition to the time of day changing with the console's clock, which businesses are open in the city are also determined in this way. However, the opening hours in Town and City do not always line up with the opening hours in ''City Folk''. For example, GracieGrace and Shampoodle will be open until 11pm, but in ''City Folk'' they close at 9pm. The Auction House is accurately portrayed as being open all day.
*In addition to the time of day changing with the console's clock, which businesses are open in the city are also determined in this way. However, the opening hours in Town and City do not always line up with the opening hours in ''City Folk''. For example, GracieGrace and Shampoodle will be open until 11pm, but in ''City Folk'' they close at 9pm. The Auction House is accurately portrayed as being open all day.
*Celeste is the only villager who can appear in both the town and city areas during the same time of day. If a town configuration and city configuration are chosen that both have Celeste, she will be absent from the town area.
*Celeste is the only villager who can appear in both the town and city areas during the same time of day. If a town configuration and city configuration are chosen that both have Celeste, she will be absent from the town area.
*Not counting the K.K. Slider songs, Town and City is the only stage in ''for Wii U'' whose musical selection is composed entirely of new remixes.
*Not counting the K.K. Slider songs, Town and City is the only stage in ''Super Smash Bros. for Wii U'' whose musical selection is composed entirely of new remixes.
*If a [[Metal Box]] is broken on this stage, the metallic texture will always have the daytime reflection, even if the stage is played at night.
*If a [[Metal Box]] is broken on this stage, the metallic texture will always have the daytime reflection, even if the stage is played at night.
*Within the files, villagers that sit at The Roost use different values than when they are standing elsewhere (e.g. Rover is 0x16 when standing and 0x43 when sitting). The same is true for Celeste and Blathers with being awake or asleep (i.e. Celeste is 0x07 awake and 0x3C sleeping, Blathers is 0x08 awake and 0x3B sleeping). This is different from Smashville where a villager's values are the same in both scenarios (e.g. Rover is always 0x15, Celeste is always 0x06, etc.).
*In ''Ultimate'', Celeste's model is incorrect; what should be transparent parts of her eyebrows are left visible, leaving white spots at their tips. This is unique to Town and City, and does not occur on [[Smashville]].
*In ''Ultimate'', Celeste's model is incorrect; what should be transparent parts of her eyebrows are left visible, leaving white spots at their tips. This is unique to Town and City, and does not occur on Smashville.
*In ''Ultimate'', the following [[Assist Trophies]] cannot appear on this stage: [[Kapp'n]] (due to being a stage element), [[Color TV-Game 15]], [[Dr. Kawashima]] and the [[Ghosts]].
*In ''Ultimate'', the following [[Assist Trophies]] cannot appear on this stage: [[Kapp'n]] (due to being a stage element), [[Color TV-Game 15]], [[Dr. Kawashima]] and the [[Ghosts]].


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