Editing Tournament rulesets (SSB4)

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*The Suicide Rule: If a match ends by both remaining players losing their last stock at the same time due to a [[Sacrificial KO|suicide move]] (such as by {{SSB4|Bowser}}'s [[Flying Slam]]), then the initiator of the suicide move is considered the winner of the match regardless of what the results screen says, and no tiebreaker is played. While the rule is often used, it's not universal, as some players maintain that the winner of the match should be what the game declares. In comparison to previous games, which had many suicidal KO moves choose the winner inconsistently, it's less necessary for SSB4 as moves are normally consistent with who is KO'd first — but there is still inconsistency between moves (for example, Bowser's Flying Slam always causes Bowser to lose, while Ganondorf's Flame Choke always causes Ganondorf to win).
*The Suicide Rule: If a match ends by both remaining players losing their last stock at the same time due to a [[Sacrificial KO|suicide move]] (such as by {{SSB4|Bowser}}'s [[Flying Slam]]), then the initiator of the suicide move is considered the winner of the match regardless of what the results screen says, and no tiebreaker is played. While the rule is often used, it's not universal, as some players maintain that the winner of the match should be what the game declares. In comparison to previous games, which had many suicidal KO moves choose the winner inconsistently, it's less necessary for SSB4 as moves are normally consistent with who is KO'd first — but there is still inconsistency between moves (for example, Bowser's Flying Slam always causes Bowser to lose, while Ganondorf's Flame Choke always causes Ganondorf to win).
==Custom special moves and Mii Fighters==
The tournament legality of [[Character customization|custom special moves]] varies across tournaments. Approaches include:
*Banning custom moves entirely.
*Allowing custom moves only with specific combinations, as in the [[Official Custom Moveset Project]].
*Allowing any combination of custom special moves.
Tournament rulesets vary significantly on the subject of the implementation of {{SSB4|Mii Fighter}}s. Approaches include:
*Banning Mii Fighters entirely.
*Allowing Mii Fighters using guest Miis (which are a consistent size), with any combination of special moves.
*Allowing Mii Fighters using guest Miis only with specific special move combinations, such as 1111 only.
*Allowing Mii Fighters of specific preset sizes and/or move combinations, as in the [[Official Custom Moveset Project]].
[[Equipment]] is universally banned in competitive play.


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