Editing Tournament rulesets (SSB4)

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{{ArticleIcons|ssb4=y|competitive=y}}
{{ArticleIcons|ssb4=y|competitive=y}}
:''This is the ruleset for ''SSB4''. For other rulesets and general info on tournament legal settings, see [[Tournament rulesets]].''
:''This is the ruleset for ''SSB4''. For other rulesets and general info on tournament legal settings, see [[Tournament legal]].''


'''Tournament legal''' describes the rules and settings that are accepted for use in competitive ''Smash'' [[tournaments]]. In ''SSB4'', while many elements of tournament rulesets are generally consistent across major tournaments, some details vary from tournament to tournament.  
'''Tournament legal''' describes the rules and settings that are accepted for use in competitive ''Smash'' [[tournaments]]. In ''SSB4'', while many elements of tournament rulesets are generally consistent across major tournaments, some details vary from tournament to tournament.  


==General rules==
==General rules==
*2 or 3 [[stock]].
*2 or 3 stock.
*6 or 8 minutes.
*6 or 8 minutes.
*Items are turned to off and none.
*Items are turned to off and none.
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*[[Team attack]] is on.
*[[Team attack]] is on.
*[[Share Stock|Sharing stocks]] is allowed.
*[[Share Stock|Sharing stocks]] is allowed.
*If the [[Match timer|clock]] expires and the total number of stocks of each team is equal, use the sum of the final percentage of the players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has 0 stocks and 0%.)
*If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of the players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has 0 stocks and 0%.)


==Miscellaneous rules==
==Miscellaneous rules==
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*The Gentleman Rule: The most basic form of the rule dictates players may play on any stage, including banned stages, if all players in the match agree to it. While rarely actually used to play on banned stages (as even if a player wanted to play on a banned stage, it's highly unlikely the opponent would agree to it), the rule is often used by players in game one of sets to bypass stage striking (by a player suggesting a starter stage to just go to, such as [[Smashville]], which the opponent then agrees to or refuses and stage strikes). The rule also sees frequent use when a player faces off against a player of a much lower skill level (and usually much younger), where the player allows the lower skilled player to choose any stage they want to play on, whether as a sign of courtesy and/or the player not seeing their opponent as a threat and thus not caring about the stage chosen. The rule is near universally seen, and even if the rules don't explicitly allow it, players often enact the rule regardless of if it's written in the rules or not. While TOs usually don't impose any restrictions on the Gentleman Rule, they may occasionally explicitly disallow banned stages from being played on at all regardless of the rule; extending or shortening the amount of games to be played in a set is generally disallowed as well.
*The Gentleman Rule: The most basic form of the rule dictates players may play on any stage, including banned stages, if all players in the match agree to it. While rarely actually used to play on banned stages (as even if a player wanted to play on a banned stage, it's highly unlikely the opponent would agree to it), the rule is often used by players in game one of sets to bypass stage striking (by a player suggesting a starter stage to just go to, such as [[Smashville]], which the opponent then agrees to or refuses and stage strikes). The rule also sees frequent use when a player faces off against a player of a much lower skill level (and usually much younger), where the player allows the lower skilled player to choose any stage they want to play on, whether as a sign of courtesy and/or the player not seeing their opponent as a threat and thus not caring about the stage chosen. The rule is near universally seen, and even if the rules don't explicitly allow it, players often enact the rule regardless of if it's written in the rules or not. While TOs usually don't impose any restrictions on the Gentleman Rule, they may occasionally explicitly disallow banned stages from being played on at all regardless of the rule; extending or shortening the amount of games to be played in a set is generally disallowed as well.


*The Suicide Rule: If a match ends by both remaining players losing their last stock at the same time due to a [[Sacrificial KO|suicide move]] (such as by {{SSB4|Bowser}}'s [[Flying Slam]]), then the initiator of the suicide move is considered the winner of the match regardless of what the results screen says, and no tiebreaker is played. While the rule is often used, it's not universal, as some players maintain that the winner of the match should be what the game declares. In comparison to previous games, which had many suicidal KO moves choose the winner inconsistently, it's less necessary for SSB4 as moves are normally consistent with who is KO'd first — but there is still inconsistency between moves (for example, Bowser's Flying Slam always causes Bowser to lose, while Ganondorf's Flame Choke always causes Ganondorf to win).
*The Suicide Rule: If a match ends by both remaining players losing their last stock at the same time due to a suicide move (such as by {{SSB4|Bowser}}'s [[Flying Slam]] and {{SSB4|Ganondorf}}'s aerial [[Flame Choke]]), then the initiator of the suicide move is considered the winner of the match regardless of what the results screen says, and no tiebreaker is played. While the rule is often used, it's not universal, as some players maintain that the winner of the match should be what the game declares.


==Custom special moves and Mii Fighters==
==Custom special moves and Mii Fighters==
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:''For an explanation as to why stages are counter-picked or banned, see [[Stage legality]].''
:''For an explanation as to why stages are counter-picked or banned, see [[Stage legality]].''


Stage lists vary by tournament due to a variety of factors, such as how many counterpick stages are available or what [[downloadable content]] stages were purchased. This section covers stages used in competitive {{forwiiu}} play; for {{for3ds}} stages, see below.
Stage lists vary by tournament due to a variety of factors, such as how many counterpick stages are available or what [[downloadable content]] stages are allowed (or released). This section covers stages used in competitive {{forwiiu}} play; for {{for3ds}} stages, see below.


Stages are divided up in tournaments into starter, counterpick, and banned. Starter stages are the only stages that are used in the first game of a match. After that, the loser may pick any stage, starter or counterpick, that is not banned. Each player also gets to ban the opponent from choosing a stage throughout the whole set, as explained prior in the set procedure.
Stages are divided up in tournaments into starter, counterpick, and banned. Starter stages are the only stages that are used in the first game of a match. After that, the loser may pick any stage, starter or counterpick, that is not banned. Each player also gets to ban the opponent from choosing a stage throughout the whole set, as explained prior in the set procedure.
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*{{SSB4|Battlefield}}
*{{SSB4|Battlefield}}
**Some tournaments allow the usage of [[Miiverse]] as an equivalent to Battlefield, while others disallow it completely.
**Some tournaments allow the usage of [[Miiverse]] as equivalent to Battlefield, while others disallow it completely.
*{{SSB4|Final Destination}}
*{{SSB4|Final Destination}}
** Most [[Ω form]]s
**Some tournaments allow the usage of omega (Ω) form stages as equivalent to Final Destination, while others disallow them completely.
*[[Smashville]]
*[[Smashville]]
*[[Town and City]]


===Common starter/Universal counterpick===
===Common starters/Universal counterpicks===
The following stages are universally tournament legal, sometimes as starters but other times as counterpicks.
 
*[[Dream Land (SSB)|Dream Land (64)]]
*[[Lylat Cruise]]
*[[Lylat Cruise]]
**Was briefly retired, but brought back in a poll.
*[[Town and City]]


===Universal counterpicks/Uncommon starter===
===Near-universal counterpick===
The following stages are universally tournament legal, usually as a counterpick. Some liberal stagelists may have them as a starter.
The following stage is nearly always tournament legal, but only as a counterpick unless full stagelist striking is in effect. Very minimal (Japanese) stagelists may ban this stage.


*[[Dream Land (SSB)|Dream Land 64]]
*[[Duck Hunt (stage)|Duck Hunt]]
*[[Ω form]] versions of [[Wily Castle]], [[Suzaku Castle]], and [[Midgar]].


===Retired counterpicks===
===Common counterpicks===
The following stages were once tournament legal as counterpicks, but are now universally banned in tournaments. Due to their former legality and the banning of certain stages being controversial decisions, they may still see some tournament play via the gentleman's rule.
The following stages are sometimes tournament legal, but only as counterpicks unless full stagelist striking is in effect. Minimal stagelists may ban some or all of these stages.


*[[Castle Siege]]
*[[Castle Siege]]
*[[Delfino Plaza]]
*[[Delfino Plaza]]
*[[Halberd]]
*[[Halberd]]
*[[Umbra Clock Tower]]
===Other stages===
The following stages are used very rarely as counterpicks, and are not generally available except in tournaments with particularly permissive stagelists.
*[[Kongo Jungle (SSB)|Kongo Jungle 64]] (occasionally seen as legal only in Doubles)
*[[Skyloft]]
*[[Skyloft]]
*[[Wuhu Island]]
*[[Wuhu Island]]
*[[Duck Hunt (stage)|Duck Hunt]]


===Banned Stages===
===Banned Stages===
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*[[The Great Cave Offensive]]
*[[The Great Cave Offensive]]
*[[Hyrule Castle 64]]
*[[Hyrule Castle 64]]
*[[Jungle Hijinxs]]
*[[Jungle Hijinx]]
*[[Kalos Pokémon League]]
*[[Kalos Pokémon League]]
*[[Kongo Jungle 64]]
*[[Luigi's Mansion]]
*[[Luigi's Mansion]]
*[[Mario Circuit (SSB4)|Mario Circuit]]
*[[Mario Circuit (SSB4)|Mario Circuit]]
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*[[Suzaku Castle]]
*[[Suzaku Castle]]
*[[Temple]]
*[[Temple]]
*[[Umbra Clock Tower]]
*[[Wii Fit Studio]]
*[[Wii Fit Studio]]
*[[Wily Castle]]
*[[Wily Castle]]
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*[[Wrecking Crew]]
*[[Wrecking Crew]]
*[[Yoshi's Island (SSBM)|Yoshi's Island]] (Melee)
*[[Yoshi's Island (SSBM)|Yoshi's Island]] (Melee)
===Triples or Squads===
When 5 or more characters are fighting in [[8-Player Smash]] mode, some usually banned stages have their hazards or some feature that caused the ban removed completely, or its size, which is considered too big, becomes acceptable for 3 vs 3 or 4 vs 4 competitive matches.
These banned stages in Singles and Doubles are usually allowed in competitive Triples or Squads battles.
*[[Big Battlefield]]
*[[Pokémon Stadium 2]]
*[[Pyrosphere]]


===''3DS'' stages===
===''3DS'' stages===
Since the release of its ''Wii U'' counterpart, {{for3ds}} has had minimal tournament presence. The following stages are used by [[Anther's Ladder]] for ''3DS'' netplay and most online ''3DS'' tournaments:
Since the release of its ''Wii U'' counterpart, {{for3ds}} has had minimal tournament presence. The following stages are used by [[Anther's Ladder]] for ''3DS'' netplay:


*Starter stages:
*Starter stages:
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**[[Arena Ferox]]
**[[Arena Ferox]]
**[[Dream Land (SSB)|Dream Land (64)]]
**[[Dream Land (SSB)|Dream Land (64)]]
**{{b|Duck Hunt|stage}}
**[[Prism Tower]]
**[[Prism Tower]]


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*If pausing is left on, and a player pauses, the pausing player generally must forfeit their current stock immediately; some tournaments only require players to forfeit upon their opponent's request, while other rulesets force any pausing player to forfeit regardless of the opponent's request. There are a few tournaments, however, where a TO must resolve the situation in the following way. Unpausing before a TO arrives and without the opposing player's consent typically results in a loss of stock for the unpauser.
*If pausing is left on, and a player pauses, the pausing player generally must forfeit their current stock immediately; some tournaments only require players to forfeit upon their opponent's request, while other rulesets force any pausing player to forfeit regardless of the opponent's request. There are a few tournaments, however, where a TO must resolve the situation in the following way. Unpausing before a TO arrives and without the opposing player's consent typically results in a loss of stock for the unpauser.
**If the situation is neutral, the match is resumed with no further action once all players are ready.
**If the situation is neutral, the match is resumed with no further action once all players are ready.
**If the player who paused is at a disadvantage, once the game resumes they are to be placed either on the edge of the stage or in an opponent's grab if they were being grabbed.
**If the player who paused is at a disadvantage, once the game resumes they are to be placed either on the edge of the stage or in an opponent's grab if they were being chain grabbed.
**If the player who paused is in a "death situation", their current stock is forfeited immediately.
**If the player who paused is in a "death situation", their current stock is forfeited immediately.


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*If the tie breaker reaches all the way to the One Game Rematch step, this game will play out similar to the first game of any set (though doing best of one), where users will stage strike for the stage, and may double blind characters.
*If the tie breaker reaches all the way to the One Game Rematch step, this game will play out similar to the first game of any set (though doing best of one), where users will stage strike for the stage, and may double blind characters.
*If at any point a tie of three or more players is partially resolved, still leaving two or more players tied, the tie between the remaining players will be decided by starting the tie breaker process over for them. For instance, if in a three way tie in the Wins step, one player has six wins while the others have 5, the player with 6 wins will be the top of the 3. The remaining two players will start back at Sets Wins to determine who is higher between the two instead of proceeding onto the Losses step right away.
*If at any point a tie of three or more players is partially resolved, still leaving two or more players tied, the tie between the remaining players will be decided by starting the tie breaker process over for them. For instance, if in a three way tie in the Wins step, one player has six wins while the others have 5, the player with 6 wins will be the top of the 3. The remaining two players will start back at Sets Wins to determine who is higher between the two instead of proceeding onto the Losses step right away.
==amiibo Tournament Rules==
No official ruleset exists for amiibo tournaments, though this is the most commonly used ruleset:
*3 Stock.
*10 minutes
*All amiibo must be Level 50
*Equipment is allowed, however, “Explosive Perfect Shield” and “Critical Hit Capability” are banned in most tournaments.
*All items (including Smash Ball) are banned
*All battles are on tournament legal stages.
*[[Sudden Death]] is used to determine winners if [[Time out|time runs out]].
*Custom Moves are allowed on amiibo


==See also==
==See also==
*[[Super Smash Bros. 4 in competitive play]]
*[[Tournament legal (SSB)]]
*[[Tournament legal (SSB)]]
*[[Tournament legal (SSBM)]]
*[[Tournament legal (SSBM)]]
*[[Tournament legal (SSBB)]]
*[[Tournament legal (SSBB)]]
*[[Tournament legal (DSB)]]
*[[Tournament legal (DSB)]]
*[[Stage legality]]
*[[Banned stage]]


[[Category:Competitive play]]
[[Category:Competitive play]]

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