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| A '''tool-assisted [[superplay]]''' (or '''tool-assistead speedrun''' depending on context, both abbreviated as '''TAS''') is a playthrough of a game or part of a game utilizing tools unavailable in normal gameplay with the aim to create a theoretically perfect score or run through the use of otherwise humanly infeasible execution and techniques. | | A '''tool-assisted speedrun/superplay''' (abbreviated '''TAS''') is a playthrough of a game or part of a game utilizing tools unavailable in normal gameplay, usually with the aim to create a theoretically perfect [[speedrun]] through the use of otherwise humanly infeasible execution and techniques. Typically, a TAS is played in an emulator, where a person can carefully manipulate savestates to tweak random in-game events and advance gameplay frame by frame to easily achieve techniques that require frame perfect timing. The seed created by these actions will then always yield the same outcome when played back. |
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| There are a number of people within the ''{{b|Super Smash Bros.|series}}'' community known for their TAS exploits. | | There are a number of people within the ''{{b|Super Smash Bros.|series}}'' community known for their TAS exploits. |
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| ==Overview== | | ==Contents== |
| Typically, a TAS is played on an emulator, where a person can carefully manipulate savestates to manipulate RNG and RAM for tricks dependent on it, such as random in-game events, as well as advance gameplay frame by frame to easily achieve techniques that require frame perfect timing. The seed created by these actions will then always yield the same outcome when played back. As an emulator usually does not need the physical controller used for the system being emulated, a TAS also has the ability to perform actions that are physically impossible, such as holding opposite ends of the [[control pad]] down or have an unlimited amount of "[[controller]]s" controlled by a single player. While a TAS is almost always created with an emulator in mind, the final seed can be converted into an input script that can be run on original hardware to prove that a run of that nature is theoretically possible. All instances of a TAS are not meant to be taken seriously as an actual superplay; they are only meant to be a display of what a "perfect" run can look like as a benchmark the community can strive for. Even though a TAS' inability to be physically performed by a human forces it to remain separate, it remains a popular run classification with its own strategies and leaderboards.
| | TAS videos frequently feature particularly extreme use of advanced techniques or exploits in order to perform matches that would ordinarily be impossible by human players without external assistance. TAS videos commonly feature players playing through matches without taking any [[damage]] in single-player modes, speedrunning through the modes at an inhuman level, or achieving other incredible feats that are outside the realm of human capability. Another popular subject of TAS videos is playing [[versus]] matches that feature long, extensive, and intricate [[combo]]s between player-controlled characters in drawn-out matches, that also involve extensive use of glancing blows and/or extreme [[DI]] and [[SDI]], surviving what would easily be killing blows via [[tech]]ing in abnormal places, and often ending the match by having both players lose their last stock on the same [[frame]], including in the resulting round of [[Sudden Death]]. Actual battles are not the only subjects of TAS videos; TAS has also been done on modes such as the [[Home-Run Contest]] and [[Target Test]] games in order to achieve humanly impossibly high distances or low times. |
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| In relation to the ''Super Smash Bros.'' series, TAS runs typically feature particularly extreme use of advanced techniques or exploits in order to perform matches that would ordinarily be impossible by human players without external assistance. TAS videos commonly feature players playing through matches without taking any [[damage]] in single-player modes, dealing as much damage as possible with both frame perfect inputs and manipulating [[item]] drops, speedrunning through the modes at an inhuman level, or achieving other incredible feats that are outside the realm of human capability. Another popular subject of TAS videos is playing [[versus]] matches that feature long, extensive, and intricate [[combo]]s between player-controlled characters in drawn-out matches, that also involve extensive use of glancing blows and/or extreme [[DI]] and [[SDI]], surviving what would easily be killing blows via [[tech]]ing in abnormal places, and often ending the match by having both players lose their last stock on the same [[frame]], including in the resulting round of [[Sudden Death]]. Actual battles are not the only subjects of TAS videos; TAS has also been done on modes such as the [[Home-Run Contest]] and [[Target Test]] games in order to achieve humanly impossibly high distances or low times.
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| ==''SSB64'' TAS examples== | | ==''SSB64'' TAS examples== |