Editing Tomodachi (universe)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 22: Line 22:
The franchise was initially made as a response to the lack of [[Mii]] representation on the {{uv|Nintendo DS}}, as it was released two years before their official debut. A relatively young team led by Yoshio Sakamoto was brought together in 2006 to brainstorm how to implement Miis into a game. They eventually settled on a life simulation game, taking particular inspiration from the 2000 Game Boy Color game ''{{s|wikipedia|Tottoko Hamtaro: Tomodachi Daisakusen Dechu}}''. Sakamoto has said that he wanted his game to be "A version of that game that adult woman can play." The working title for the game was even {{ja|大人のオンナの占い手帳|The Adult Woman's Fortune-Telling Notebook}}. They came up with the idea of a character creation tool based on {{s|wikipedia|Fukuwarai}}, which inspired to [[Wii]] developers to create ''Mii Maker''<ref> [https://www.nintendo.co.jp/ds/interview/ccuj/vol1/index.html Iwata Asks with developers of Tomodachi Collection]</ref>. These efforts culminated in 2009 with the release of ''Tomodachi Collection''. In this game, players needed to feed, clothe, and watch over the more-than-often ridiculous lives of their [[Mii]] characters, as they go about and perform daily activities, make friendships, and start romantic relationships (to the point of marriage and starting a family). While the game was a success, it never officially released outside of Japan.
The franchise was initially made as a response to the lack of [[Mii]] representation on the {{uv|Nintendo DS}}, as it was released two years before their official debut. A relatively young team led by Yoshio Sakamoto was brought together in 2006 to brainstorm how to implement Miis into a game. They eventually settled on a life simulation game, taking particular inspiration from the 2000 Game Boy Color game ''{{s|wikipedia|Tottoko Hamtaro: Tomodachi Daisakusen Dechu}}''. Sakamoto has said that he wanted his game to be "A version of that game that adult woman can play." The working title for the game was even {{ja|大人のオンナの占い手帳|The Adult Woman's Fortune-Telling Notebook}}. They came up with the idea of a character creation tool based on {{s|wikipedia|Fukuwarai}}, which inspired to [[Wii]] developers to create ''Mii Maker''<ref> [https://www.nintendo.co.jp/ds/interview/ccuj/vol1/index.html Iwata Asks with developers of Tomodachi Collection]</ref>. These efforts culminated in 2009 with the release of ''Tomodachi Collection''. In this game, players needed to feed, clothe, and watch over the more-than-often ridiculous lives of their [[Mii]] characters, as they go about and perform daily activities, make friendships, and start romantic relationships (to the point of marriage and starting a family). While the game was a success, it never officially released outside of Japan.


A sequel was released in 2013 for [[Nintendo 3DS]], titled ''Tomodachi Life'' (titled ''Tomodachi Collection: New Life'' in Japan). This game would receive an international release in 2014. The game is similar to its predecessor in terms of gameplay and presentation, just with more options and possible events. The game was a great success and helped propell the Mii brand out of a decline in popularity at the time.  
A sequel was released in 2013 for [[Nintendo 3DS]], titled ''Tomodachi Life'' (titled ''Tomodachi Collection: New Life'' in Japan). This game would recieve an international release in 2014. The game is similar to its predecessor in terms of gameplay and presentation, just with more options and possible events. The game was a great success and helped propell the Mii brand out of a decline in popularity at the time.  


Next came a spiritual successor for iOS and Android titled ''Miitomo''. While not carrying the official ''Tomodachi'' branding, it has all the basic gameplay mechanics of the series while retooling them into an online focused social network setting. It was the first ever first-party Nintendo game to officially release on mobile devices. While initially very popular at launch, engagement quickly fell due to lack of interest and the service was discontinued in 2018.
Next came a spiritual successor for iOS and Android titled ''Miitomo''. While not carrying the official ''Tomodachi'' branding, it has all the basic gameplay mechanics of the series while retooling them into an online focused social network setting. It was the first ever first-party Nintendo game to officially release on mobile devices. While initially very popular at launch, engagement quickly fell due to lack of interest and the service was discontinued in 2018.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)