Editing Tomodachi (universe)
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==Franchise description== | ==Franchise description== | ||
The franchise was initially made as a response to the lack of [[Mii]] representation on the [[Nintendo DS (universe)|Nintendo DS]], as it was released two years before their official debut. A relatively young team led by Yoshio Sakamoto was brought together in 2006 to brainstorm how to implement Miis into a game. They eventually settled on a life simulation game, taking particular inspiration from the 2000 Game Boy Color game ''{{iw|wikipedia|Tottoko Hamtaro: Tomodachi Daisakusen Dechu}}''. Sakamoto has said that he wanted his game to be "A version of that game that adult woman can play." The working title for the game was even {{ja|大人のオンナの占い手帳|The Adult Woman's Fortune-Telling Notebook}}. They came up with the idea of a character creation tool based on {{iw|wikipedia|Fukuwarai}}, which inspired | The franchise was initially made as a response to the lack of [[Mii]] representation on the [[Nintendo DS (universe)|Nintendo DS]], as it was released two years before their official debut. A relatively young team led by Yoshio Sakamoto was brought together in 2006 to brainstorm how to implement Miis into a game. They eventually settled on a life simulation game, taking particular inspiration from the 2000 Game Boy Color game ''{{iw|wikipedia|Tottoko Hamtaro: Tomodachi Daisakusen Dechu}}''. Sakamoto has said that he wanted his game to be "A version of that game that adult woman can play." The working title for the game was even {{ja|大人のオンナの占い手帳|The Adult Woman's Fortune-Telling Notebook}}. They came up with the idea of a character creation tool based on {{iw|wikipedia|Fukuwarai}}, which inspired to [[Wii]] developers to create ''Mii Maker''.<ref> [https://www.nintendo.co.jp/ds/interview/ccuj/vol1/index.html Iwata Asks with developers of Tomodachi Collection]</ref> These efforts culminated in 2009 with the release of ''{{iw|miiwiki|Tomodachi Collection}}''. In this game, players needed to feed, clothe, and watch over the more-than-often ridiculous lives of their [[Mii]] characters, as they go about and perform daily activities, make friendships, and start romantic relationships (to the point of marriage and starting a family). While the game was a success, it never officially released outside of Japan. | ||
A sequel was released in 2013 for the [[Nintendo 3DS]], titled ''{{iw|miiwiki|Tomodachi Life}}'' (titled ''Tomodachi Collection: New Life'' in Japan). This game would receive an international release in 2014. The game is similar to its predecessor in terms of gameplay and presentation, just with more options and possible events. The game was a great success and helped propel the Mii brand out of a decline in popularity at the time. | A sequel was released in 2013 for the [[Nintendo 3DS]], titled ''{{iw|miiwiki|Tomodachi Life}}'' (titled ''Tomodachi Collection: New Life'' in Japan). This game would receive an international release in 2014. The game is similar to its predecessor in terms of gameplay and presentation, just with more options and possible events. The game was a great success and helped propel the Mii brand out of a decline in popularity at the time. | ||