Editing Tilt attack
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Tilts typically have good range and weak [[knockback]] at low percentages, keeping opponents in place for follow-up attacks. Many tilts are used at mid-range percentages to keep opponents at a distance. Most have enough knockback scaling to [[KO]] at very high percentages, and can be effectively used as such in [[Sudden Death]], although they are otherwise unable to KO at realistic percentages in comparison to most [[aerial attack]]s or smash attacks, with only a few such as [[Falco]]'s down tilt and [[Ike]]'s forward tilt being able to do so. They tend to also come out quickly, though they generally have more cooldown than [[neutral attack]]s. | Tilts typically have good range and weak [[knockback]] at low percentages, keeping opponents in place for follow-up attacks. Many tilts are used at mid-range percentages to keep opponents at a distance. Most have enough knockback scaling to [[KO]] at very high percentages, and can be effectively used as such in [[Sudden Death]], although they are otherwise unable to KO at realistic percentages in comparison to most [[aerial attack]]s or smash attacks, with only a few such as [[Falco]]'s down tilt and [[Ike]]'s forward tilt being able to do so. They tend to also come out quickly, though they generally have more cooldown than [[neutral attack]]s. | ||
==''Super Smash Bros. for Wii U'' digital manual description== | ==''Super Smash Bros. for Wii U'' digital manual description== |