Editing Tilt attack

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[[File:Mario tilt a.jpg|thumb|Mario's forward tilt in ''[[Brawl]]''.]]
[[File:Mario tilt a.jpg|thumb|Mario's forward tilt in ''[[Brawl]]''.]]
A '''tilt attack''' ({{ja|強攻撃|Kyō kōgeki}}, ''Strong attack'') (officially '''strong attack''' prior to ''[[Ultimate]]'', referred to as '''power attack''' in the {{b|How to Play video|SSB}} of ''[[SSB]]''), or known simply as '''tilt''', is a ground attack performed by lightly pushing and holding, or "tilting", the [[Control stick]] or [[D-pad]] in a direction and pressing the attack button, without flicking it as for a [[smash attack]]. The easiest way to perform a tilt attack is to press the attack button while [[walk]]ing or [[crouch]]ing. Like smash attacks, there are three tilt attacks: a [[forward tilt]], an [[up tilt]], and a [[down tilt]]. Some forward tilts can be [[angled]].
A '''tilt attack''' ({{ja|強攻撃|Kyō kōgeki}}, ''Strong attack'') (officially '''strong attack''' prior to ''[[Ultimate]]'', referred to as '''power attack''' in the {{b|How to Play video|SSB}} of ''[[SSB]]''), or known simply as '''tilt''', is a ground attack performed by lightly pushing and holding, or "tilting", the [[Control stick]] or [[D-pad]] in a direction and pressing the attack button, without smashing it as for a [[smash attack]]. The easiest way to perform a tilt attack is to press the attack button while [[walk]]ing or [[crouch]]ing. Like smash attacks, there are three tilt attacks: a [[forward tilt]], an [[up tilt]], and a [[down tilt]]. Some forward tilts can be [[angled]].


Tilts typically have good range and weak [[knockback]] at low percentages, keeping opponents in place for follow-up attacks. Many tilts are used at mid-range percentages to keep opponents at a distance. Most have enough knockback scaling to [[KO]] at very high percentages, and can be effectively used as such in [[Sudden Death]], although they are otherwise unable to KO at realistic percentages  in comparison to most [[aerial attack]]s or smash attacks, with only a few such as [[Falco]]'s down tilt and [[Ike]]'s forward tilt being able to do so. They tend to also come out quickly, though they generally have more cooldown than [[neutral attack]]s.
Tilts typically have good range and weak [[knockback]] at low percentages, keeping opponents in place for follow-up attacks. Many tilts are used at mid-range percentages to keep opponents at a distance. Most have enough knockback scaling to [[KO]] at very high percentages, and can be effectively used as such in [[Sudden Death]], although they are otherwise unable to KO at realistic percentages  in comparison to most [[aerial attack]]s or smash attacks, with only a few such as [[Falco]]'s down tilt and [[Ike]]'s forward tilt being able to do so. They tend to also come out quickly, though they generally have more cooldown than [[neutral attack]]s.

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