Editing Ticken

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|universe  = {{uv|Super Smash Bros.}}
|universe  = {{uv|Super Smash Bros.}}
|level    = [[The Plain]]<br>[[The Ruined Zoo]]<br>[[The Forest]]<br>[[The Lake Shore]]<br>[[The Wilds (Part II)|The Wilds II]]<br>[[The Glacial Peak]]<br>[[The Subspace Bomb Factory (Part II)|Subspace Bomb Factory II]]<br>[[Subspace (Part II)|Subspace II]]<br>[[The Great Maze]]
|level    = [[The Plain]]<br>[[The Ruined Zoo]]<br>[[The Forest]]<br>[[The Lake Shore]]<br>[[The Wilds (Part II)|The Wilds II]]<br>[[The Glacial Peak]]<br>[[The Subspace Bomb Factory (Part II)|Subspace Bomb Factory II]]<br>[[Subspace (Part II)|Subspace II]]<br>[[The Great Maze]]
|ehp      =
|nhp      =
|hhp      =
|vhp      =
|ihp      =
|points    = 1000
|points    = 1000
}}
}}
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Tickens have two attacks, one where it flies into the air and then drops with an attack similar to the [[Bowser Bomb|Bowser]] or [[Yoshi Bomb]], which can [[buried|bury]], and another where it extends its spikes and rams the player. Due to their defeat animation having their body fall apart, Tickens cannot be subjected to [[careening]].
Tickens have two attacks, one where it flies into the air and then drops with an attack similar to the [[Bowser Bomb|Bowser]] or [[Yoshi Bomb]], which can [[buried|bury]], and another where it extends its spikes and rams the player. Due to their defeat animation having their body fall apart, Tickens cannot be subjected to [[careening]].
==Moveset==
:''Notes: The "d" below is a multiplier based on the {{h1|difficulty|Difficulty_scaling}} value. Final damage is rounded down to the nearest whole number. The move names are fan-made in the absence of an official source.''
{|class="wikitable"
!Name!!Damage!!Description
|-
|Dash<!--Tackle-->
|14 + 2.4d (body)<br>13 + 2.3d (head)
|Shakes, extends its comb, and charges at the player for moderate damage and [[knockback]]. Deals 10% additional [[shield damage]].
|-
|Fly<!--JumpFlyAttack > JumpFlyLoop-->
|8 + 2.1d (start)<br>1 + 0.8d (loop)
|Jumps and flies upwards towards the player, attacking with its comb. The initial hit does decent damage and weak knockback. After some time it starts to struggle, leading to the multihits that are weak but hit every six [[frame]]s. All hits deal [[slash]] damage and 5% additional shield damage.
|-
|Drop<!--AttackFall-->
|6 + 1.8d (high)<br>10 + 2.4d (near ground)
|After flying high up, Ticken will then drop with a fiery effect beneath it. When up high enough, it deals low damage and low, fixed, downwards knockback. As it approaches the ground it instead deals more damage and will bury players. All hits deal 10% additional shield damage.
|-
|Fall<!--Fall-->
|10 + 2.0d
|If a Ticken dashes off of a ledge, it will deal moderate damage and knockback to grounded players beneath it. Deals 5% additional shield damage.
|}


==Damage taken==
==Damage taken==

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