Editing Thunderspiking

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In ''[[Super Smash Bros.]]'', Thunderspiking is very effective, as Thunder has infinite vertical range, allowing Pikachu to garner KOs by around 20%-30% less than just an up smash would do itself.
In ''[[Super Smash Bros.]]'', Thunderspiking is very effective, as Thunder has infinite vertical range, allowing Pikachu to garner KOs by around 20%-30% less than just an up smash would do itself.


The technique is harder to pull off in ''[[Super Smash Bros. Melee]]'', as Thunder now strikes from a cloud at a fixed height (though it is still rather high), the [[falling speed]]s of characters are in general faster, and the move is slower and more laggy, along with Pikachu's up smash sending opponents at more of a horizontal angle in ''Melee'', making the Thunder more difficult to setup. However, the Thunderspike is still effective on [[floaty]] characters in ''Melee''.
The technique is harder to pull off in ''[[Super Smash Bros. Melee]]'', as Thunder now strikes from a cloud at a fixed height (though it is still rather high), the [[falling speed]]s of characters are in general faster, and the move is slower and more laggy, along with Pikachu's up smash sending opponents at more of a horizontal angle in ''Melee'', making the Thunder more difficult to setup. However, the Thunderspike is still effective on floaty characters in ''Melee''.


In ''[[Super Smash Bros. Brawl]]'', Thunderspiking is more effective than in ''Melee'' and it is possible to combo into it with an up tilt at much lower percentages than in the previous two games (this can be a fast and useful KO setup). Thunder can KO middleweight characters as low as 45% if properly used, making a KO way easier than all the previous games. In addition, Thunderspiking can be used during an [[approach]] at KO percentages in ''Brawl'', as Pikachu can use a [[slide smash|sliding up smash]] to set it up. However, opponents can [[air dodge]] without becoming helpless at any time (allowing them to dodge the bolt), hindering its effectiveness.
In ''[[Super Smash Bros. Brawl]]'', Thunderspiking is more effective than in ''Melee'' and it is possible to combo into it with an up tilt at much lower percentages than in the previous two games (this can be a fast and useful KO setup). Thunder can KO middleweight characters as low as 45% if properly used, making a KO way easier than all the previous games. In addition, Thunderspiking can be used during an [[approach]] at KO percentages in ''Brawl'', as Pikachu can use a [[slide smash|sliding up smash]] to set it up. However, opponents can [[air dodge]] without becoming helpless at any time (allowing them to dodge the bolt), hindering its effectiveness.

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