Editing The Ruins

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*The switches that open trap doors in this level are each labelled with a sign, and the same sign appears on the wall behind the door it opens. These signs appear to show a counting system of sorts.
*The switches that open trap doors in this level are each labelled with a sign, and the same sign appears on the wall behind the door it opens. These signs appear to show a counting system of sorts.
*This stage contains the most places where a player can be [[crush]]ed.
*This stage contains the most places where a player can be [[crush]]ed.
*Each time a trap door button is pressed, the timer for the next time that button is pressed increases by 1.1×. This mechanic is likely included to prevent slow characters from getting stuck indefinitely, and to ensure less skilled players will eventually make progress.
*Each time a trap door button is pressed, the timer for the next time that button is pressed slightly increases. This mechanic is likely included to prevent slow characters from getting stuck indefinitely, and to ensure less skilled players will eventually make progress.
**The timed trap door in the bonus room also exhibits this behaviour, but to a much lesser extent (1.02×), requiring the button to be pressed many more times to get the same increase in duration.
**The timed trap door in the bonus room also exhibits this behaviour, but to a much lesser extent, requiring the button to be pressed many more times to get the same increase in duration.
**The trap door buttons are the only buttons in the Subspace Emissary that change their duration when pressed.
*This stage is one of six in the Subspace Emissary that do not begin with a cutscene. The other five are [[The Plain]], [[The Swamp]], [[The Research Facility (Part II)]], [[The Subspace Bomb Factory (Part II)]], and [[The Great Maze]].
*This stage is one of six in the Subspace Emissary that do not begin with a cutscene. The other five are [[The Plain]], [[The Swamp]], [[The Research Facility (Part II)]], [[The Subspace Bomb Factory (Part II)]], and [[The Great Maze]].
*This is one of the four pre-Subspace levels which features background music not from the universe of the characters that went through it, the others being [[Sea of Clouds]], The Swamp, and [[Battleship Halberd Exterior]] (''Mario'' music on a level with Lucas and Pokémon Trainer).
*This is one of the four pre-Subspace levels which features background music not from the universe of the characters that went through it, the others being [[Sea of Clouds]], [[The Swamp]], and [[Battleship Halberd Exterior]] (Mario music on a level with Lucas and Pokémon Trainer).


{{SSBBStages}}
{{SSBBStages}}

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