Editing Terry (SSBU)/Neutral attack/Hit 1
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A simple jab. This move has a large amount of utility in Terry's kit due to the FAF of 14, enabling it to work as a strong neutral tool. Due to being frame 3 and one of Terry's best combo starters and extenders, it's one of the most often-seen moves in Terry's moveset. | A simple jab. This move has a large amount of utility in Terry's kit due to the FAF of 14, enabling it to work as a strong neutral tool. Due to being frame 3 and one of Terry's best combo starters and extenders, it's one of the most often-seen moves in Terry's moveset. | ||
This move is often used to immediately go into [[Power Dunk]] without worrying about the [[SDI]] issues [[ | This move is often used to immediately go into [[Power Dunk]] without worrying about the [[SDI]] issues [[Terry (SSBU)/Neutral attack/Hit 2|Hit 2]] presents. This can be done out of [[Terry (SSBU)/Down tilt|down tilt]] as well for a simple bread and butter combo that's hard for opponents to escape. If going into Power Dunk on shield here, it will often shieldpoke. It's also possible to go into [[Buster Wolf]] after a down tilt, but it's not necessarily a [[true combo]]. | ||
Neutral attack Hit 1 is also -6 on shield, allowing it to be used for [http://www.dustloop.com/wiki/index.php?title=Tick_Throw tick throws] on characters without good out of shield options. It's also +4 if [[cancel]]led into specials | Neutral attack Hit 1 is also -6 on shield, allowing it to be used for [http://www.dustloop.com/wiki/index.php?title=Tick_Throw tick throws] on characters without good out of shield options. It's also +4 if [[cancel]]led into specials<ref>https://docs.google.com/spreadsheets/d/1U-YkDWdBx7Mx2R3DocCZPiGEl1E-fxae4eXuuFEFUt0/edit#gid=0</ref>, allowing it to enable [http://www.dustloop.com/wiki/index.php?title=Blockstring blockstrings] or even [[shield break combo]]s. If spaced, it is very difficult to punish on shield. | ||
Given the move repeats itself on frame 6 while having an FAF of 14, holding the button at ledge can allow for an effective ledgetrap. Once an opponent comes off the ledge, if they end up behind Terry, autoturn will allow him to still hit the opponent with the attack. If they attempt to avoid it, the low endlag will allow the player to react and punish easily. | Given the move repeats itself on frame 6 while having an FAF of 14, holding the button at ledge can allow for an effective ledgetrap. Once an opponent comes off the ledge, if they end up behind Terry, autoturn will allow him to still hit the opponent with the attack. If they attempt to avoid it, the low endlag will allow the player to react and punish easily. | ||
Neutral attack Hit 1 has very few issues. However, this doesn't mean it lacks them. It has little range akin to most moves of its kind, and it also loses to [[disjoint]]ed attacks. As a result, in some matchups, reaping the benefits the move gives can be quite difficult. | Neutral attack Hit 1 has very few issues. However, this doesn't mean it lacks them. It has little range akin to most moves of its kind, and it also loses to [[disjoint]]ed attacks. As a result, in some matchups, reaping the benefits the move gives can be quite difficult. | ||
==Hitboxes== | ==Hitboxes== | ||
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==Trivia== | ==Trivia== | ||
*Terry's first and second jabs are among the few jabs with a 180° angle hitbox that do not have a separate hitbox with a different angle for non-fighter targets, causing them to launch non-fighter targets (such as damageable [[item]]s) towards the user rather than away when hit from afar. They share this distinction with {{SSBU|Banjo & Kazooie}}'s first and second jabs, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Sora}}'s first jabs, and {{SSBU|Fox}}'s second jab. | *Interestingly enough, Terry's first and second jabs are among the few jabs with a 180° angle hitbox that do not have a separate hitbox with a different angle for non-fighter targets, causing them to launch non-fighter targets (such as damageable [[item]]s) towards the user rather than away when hit from afar. They share this distinction with {{SSBU|Banjo & Kazooie}}'s first and second jabs, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Sora}}'s first jabs, and {{SSBU|Fox}}'s second jab. | ||
{{MvSubNavTerry|g=SSBU}} | {{MvSubNavTerry|g=SSBU}} | ||
[[Category:Terry (SSBU)]] | [[Category:Terry (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] | ||