Editing Terry (SSBU)/Back aerial

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:


==Overview==
==Overview==
{{SSBU|Terry}} performs a backward kick. Due to Terry's automatic turnaround mechanics, this move can be quite unwieldy for a new player to use reliably. However, with various techniques such as Attack Cancelling and [[Reverse Aerial Rush]], it can be largely made up for. It's also got a minor [[disjoint]], making it win out against attacks without them, such as those from {{SSBU|Yoshi}} and {{SSBU|Mario}}.  
{{SSBU|Terry}} performs a backward kick. Due to Terry's automatic turnaround mechanics, this move can be quite unwieldy for a new player to use reliably. However, with various techniques such as Attack Cancelling and [[Reverse Aerial Rush]], it can be largely made up for. It's also got a minor [[disjoint]], making it win out against other non-weapon moves.  


Back aerial is incredibly strong, dealing high [[damage]] and [[knockback]]. As such, this is one of Terry's best ways to [[KO]] from a stray hit. This numerical strength also makes it quite safe on shield, being -4 with perfect landing on the early hit. This allows Terry to use his [[Terry (SSBU)/Neutral attack|neutral attack]] against many [[out of shield]] options. Should the opponent hold shield, this is usually a free blockstring off off the neutral attack itself; [[Power Dunk]] should shieldpoke, and [[Burning Knuckle]] will [[shield break]] from full HP if they insist on holding on.
Back aerial has an incredible [[autocancel]] window, from frames 1 to 10. This makes it a very, very reliable A-landing option, allowing Terry to escape many tech situations and counterattack. Should Terry leave [[hitstun]] before hitting the floor, he can very likely use the move and [[buffer]] [[Terry (SSBU)/Neutral attack|neutral attack]] or [[shield]] to mix the opponent up.  


Back aerial has an incredible [[autocancel]] window, from frames 1 to 10. This makes it a very, very reliable "A-landing" option, allowing Terry to escape many tech situations and counterattack; should Terry leave [[hitstun]] before hitting the floor, the player can buffer back aerial to "skip" a [[tech]] situation, autocancelling instead. From there on, [[buffer]]ing [[Terry (SSBU)/Neutral attack|neutral attack]] or [[shield]] is possible to mix the opponent up and regain momentum. Terry shouldn't have to [[tech]] if there's a window for him to buffer back aerial or [[Terry (SSBU)/Down aerial|down aerial]].
Back aerial is incredibly strong, dealing high [[damage]] and [[knockback]]. As such, this is one of Terry's best ways to [[KO]] from a stray hit. This numerical strength also makes it quite safe on shield, being -4 with perfect landing on the early hit. This allows Terry to use his [[Terry (SSBU)/Neutral attack|neutral attack]] against many [[out of shield]] options. Should the opponent hold shield, this is usually a free blockstring off off the neutral attack itself; [[Power Dunk]] should shieldpoke.


As odd as it sounds, it is possible to combo off of back aerial at lower [[percentage]]s. It can confirm [[Terry (SSBU)/Forward tilt|forward tilt]], which can then be used to confirm [[Burning Knuckle]], or [[Buster Wolf]] if Terry has Super Special Moves available. Given this, neutral attack and down tilt can also work with precision. Once it starts sending into [[tumble]], using the second hit of neutral attack to [[lock]] and abuse tech situations is possible. However, other lock options are available depending on the weight of the opponent.
While as unwieldy as it sounds, it is possible to combo off of back aerial at lower [[percentage]]s. It can confirm [[Terry (SSBU)/Forward tilt|forward tilt]], which can then be used to confirm [[Burning Knuckle]], or [[Buster Wolf]] if Terry has Super Special Moves available. Given this, neutral attack and down tilt can also work with precision. Once it starts sending into [[tumble]], using the second hit of neutral attack to [[lock]] and abuse tech situations is possible. However, other lock options are available depending on the weight of the opponent.


Back aerial isn't without its flaws, though. While immensely strong, it's also a bit slow, coming out frame 11. Despite the disjoint, the move can still lose to larger disjoints, such as those from swordfighters like {{SSBU|Sephiroth}} and {{SSBU|Corrin}}. Its general unwieldy nature also makes it more difficult to make use of than conventional aerials, demanding some degree of technical skill.
Back aerial isn't without its flaws, though. While immensely strong, it's also a bit slow, coming out frame 11. Despite the disjoint, the move can still lose to larger disjoints, such as those from swordfighters.  


==Hitboxes==
==Hitboxes==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)