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| {{ArticleIcons|series=y|unofficial=y}} | | {{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y|unofficial=y}} |
| [[File:SSBUWebsiteWario6.jpg|thumb|{{SSBU|Wario}} teetering in ''[[Super Smash Bros. Ultimate]]''.]] | | [[File:Samus Teeter.jpg|thumb|{{SSB4|Samus}} teeters in ''[[Super Smash Bros. 4|Super Smash Bros. for Nintendo 3DS]]'']] |
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| '''Teetering''' ('''ottotto''' in the game's files) is an animation that is naturally activated by standing near a [[ledge]] in all installments of ''Super Smash Bros.'' The character will automatically start teetering back and forth over the edge with a panicky expression. | | '''Teetering''' is an animation that is naturally activated by standing near a [[ledge]] in all four installments of ''Super Smash Bros''. The character will automatically start teetering back and forth over the edge with a panicky expression. |
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| The effect can only happen when a player walks toward the edge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the edge. While teetering, a character will not walk off the edge unless the [[control stick]] is tilted past a certain amount. Because of the animation's movement, it is possible for a teetering character to dodge an attack that would have hit them were they standing up. | | The effect can only be done when a player walks towards the edge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the edge. While teetering, a character will not walk off the edge unless the [[control stick]] is tilted past a certain amount; otherwise, the animation is an [[easter egg]] and does nothing but alter the character's standing animation. That said, it is possbile for a teetering character to dodge an attack that would have hit them were they standing up. |
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| Characters will teeter regardless of whether the edge they are hanging over can be grabbed onto. Characters will stop teetering if they take any action (such as attacking, [[crouch]]ing, or [[shield]]ing). | | Characters will teeter regardless of whether the edge they are hanging over can be grabbed onto. Characters will stop teetering if they take any action (such as attacking). |
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| The player can use the teetering animation to interrupt certain moves. This technique is called a [[teeter cancel]].
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| ==Gallery== | | ==Gallery== |
| <gallery> | | <gallery> |
| File:Teetering Link SSB64.png|{{SSB|Link}} teetering in [[Hyrule Castle]] in ''[[Super Smash Bros.]]'' | | File:Teetering Marth Melee.png|{{SSBM|Marth}} teetering in [[Yoshi's Story]], in ''[[Super Smash Bros. Melee]].'' |
| File:Mario Teeter SSBM.gif|{{SSBM|Mario}}'s teetering animation in ''[[Super Smash Bros. Melee]].''
| | File:Lucario Teetering.png|{{SSBB|Lucario}} teetering in [[Spear Pillar]], in ''[[Super Smash Bros. Brawl]]''. |
| File:Teetering Marth Melee.png|{{SSBM|Marth}} teetering in [[Yoshi's Story]] in ''Melee''.
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| File:Lucario Teetering.png|{{SSBB|Lucario}} teetering in [[Spear Pillar]] in ''[[Super Smash Bros. Brawl]]''. | |
| File:Samus Teeter.jpg|{{SSB4|Samus}} teetering on the [[Spirit Train]] in {{for3ds}}
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| File:SSB4-WiiU - Bayo Teeter.png|{{SSB4|Bayonetta}} teetering in [[Palutena's Temple]] in {{forwiiu}}.
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| </gallery> | | </gallery> |
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| ==Trivia==
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| *Certain characters will say "whoa" or something similar when teetering. Some characters have unique teetering lines, such as [[Captain Falcon]] (who says "Whoops"), [[Palutena]] (who exclaims "Ooh!"), and [[Ken Masters|Ken]] (who says "Uh oh!"). Some characters also say "{{ja|おっと!|otto!}}" (essentially "Oops!") if they have a Japanese voice, such as [[Kirby]], [[Ice Climbers]], [[Princess Zelda|Zelda]] (''Brawl'' onwards), and [[Cloud Strife|Cloud]].
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| *Many teetering animations are based on the fighter's original game; for example, [[Sonic]]'s teetering animation is a reference to how he teeters in classic ''Sonic'' games.
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| *[[Bayonetta]] is the only character who faces away from the edge while teetering.
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| *[[Steve]] is the only character without a teetering animation. Instead, he crouches at the ledge and looks down, mimicking the sneaking mechanic in ''Minecraft'' which prevents players from falling off blocks while crouching.
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| [[Category:Game controls]]
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