Editing Taunt

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The vast majority of taunts are only for show, having no direct affect on gameplay except shifting the fighter's [[hurtbox]]es during the animation. They instead serve as an integral part of mindgames. Taunting at the right time can surprise the opponent and provoke a desired reaction. Situations where a taunt can be useful include when the opponent is losing to demoralize them, when the opponent is winning to goad them into acting reckless and potentially making a mistake, during an attack to catch the opponent off guard, and when the opponent is about to lose as a form of disrespect.
The vast majority of taunts are only for show, having no direct affect on gameplay except shifting the fighter's [[hurtbox]]es during the animation. They instead serve as an integral part of mindgames. Taunting at the right time can surprise the opponent and provoke a desired reaction. Situations where a taunt can be useful include when the opponent is losing to demoralize them, when the opponent is winning to goad them into acting reckless and potentially making a mistake, during an attack to catch the opponent off guard, and when the opponent is about to lose as a form of disrespect.


Most taunts are completely deterministic gameplay-wise, with only a few aesthetic aspects that may be randomly determined (such as voice clips or particle effects). Certain taunts have different animations depending on which way the character is facing, and in the case of [[Captain Falcon]], his down taunt is faster when facing left than when facing right. [[Pac-Man]]'s [[Namco Roulette]] is one of the few taunts to be entirely random, summoning a sprite and sound clip from a large variety of retro [[Namco]] games, but its animation and gameplay effect is always the same regardless of which sprite appears.
Most taunts are completely deterministic gameplay-wise, with only a few aesthetic aspects that may be randomly determined (such as voice clips or particle effects). Certain taunts have different animations depending on which way the character is facing, and in the case of [[Captain Falcon]], his down taunt is faster when facing left than when facing right. [[Pac-Man]]'s [[Namco Roulette]] is one of the few taunts to be entirely random, summoning a sprite and sound clip from a large variety of retro [[Namco]] games, but its animation and gameplay effect is always the same regardless of which sprite.


===Taunt attacks===
===Taunt attacks===

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