Editing Taunt

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*Inkling's up and down taunts share the same button mapping as the {{s|inkipedia|signal}}s from {{uv|Splatoon}} that they are based on, those being "C'mon!/This way!" and "Booyah!"
*Inkling's up and down taunts share the same button mapping as the {{s|inkipedia|signal}}s from {{uv|Splatoon}} that they are based on, those being "C'mon!/This way!" and "Booyah!"
*In ''SSB4'', in rare cases, the CPU may use their Up-Taunt in 1v1 battles when the player is in mid-transformation during a Transformation Final Smash. This occurs in both versions, though without an explanation as to why this happens.
*In ''SSB4'', in rare cases, the CPU may use their Up-Taunt in 1v1 battles when the player is in mid-transformation during a Transformation Final Smash. This occurs in both versions, though without an explanation as to why this happens.
*Several characters possess taunts that are noticeably different in lengths depending on orientation. This is primarily done to characters without [[stance mirroring]] with a taunt that needs to face a certain direction. If a character is facing the wrong direction when said taunt is activated, extra animation is given for the character to turn to the desired direction and back, making the taunt last longer overall.
**The only exception to this is [[Kazuya]], whose up taunt is actually faster when facing the "wrong" direction.


==See also==
==See also==

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