Editing Talk:Stall-then-fall
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Would those character's up specials technically count as a stall-then-fall? They rise, then drop down. [[User:EpicMagicBoi6|EpicMagicBoi6]] ([[User talk:EpicMagicBoi6|talk]]) 19:57, June 10, 2023 (EDT) | Would those character's up specials technically count as a stall-then-fall? They rise, then drop down. [[User:EpicMagicBoi6|EpicMagicBoi6]] ([[User talk:EpicMagicBoi6|talk]]) 19:57, June 10, 2023 (EDT) | ||
:I wouldn't consider them the same. Stall-then-falls halt movement and almost always don't have any hitboxes until they start moving again. The ones you listed always rise first and usually have hitboxes throughout, even during the stall. At best they would be stall-then-rise-then-stall-then-falls. Head-On Assault, Bowser Bomb, and Yoshi Bomb get a pass because the aerial versions line up with other stall-then-falls. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 20:26, June 10, 2023 (EDT) | :I wouldn't consider them the same. Stall-then-falls halt movement and almost always don't have any hitboxes until they start moving again. The ones you listed always rise first and usually have hitboxes throughout, even during the stall. At best they would be stall-then-rise-then-stall-then-falls. Head-On Assault, Bowser Bomb, and Yoshi Bomb get a pass because the aerial versions line up with other stall-then-falls. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 20:26, June 10, 2023 (EDT) | ||