Editing Talk:Rage
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== Rage's Origins? == | == Rage's Origins? == | ||
In MARIO & LUIGI RPG 3: BOWSER'S INSIDE STORY (notable for being the most critically acclaimed RPG MARIO game and the first game to feature Bowser Koopa as the main protagonist), there was a special status unique to the Great Demon King called "Fury" that was similar to SMASH BROS. for Wii U's Rage in both function and appearance: Bowser becomes stronger while flashing red and emitting steam from his body. Both states also activate under the same circumstances: when the character takes a considerable amount of damage. Could Rage actually be Fury from the Great Demon King's first starring game or is it all just a mere coincidence? Either way, the resemblance is quite uncanny. [[Special:Contributions/72.50.82.3|72.50.82.3]] <small>—Preceding unsigned comment added by [[User:72.50.82.3|72.50.82.3]] ([[User talk:72.50.82.3|talk]] • [[Special:Contributions/72.50.82.3|contribs]]) 10:08, 11 January | In MARIO & LUIGI RPG 3: BOWSER'S INSIDE STORY (notable for being the most critically acclaimed RPG MARIO game and the first game to feature Bowser Koopa as the main protagonist), there was a special status unique to the Great Demon King called "Fury" that was similar to SMASH BROS. for Wii U's Rage in both function and appearance: Bowser becomes stronger while flashing red and emitting steam from his body. Both states also activate under the same circumstances: when the character takes a considerable amount of damage. Could Rage actually be Fury from the Great Demon King's first starring game or is it all just a mere coincidence? Either way, the resemblance is quite uncanny. [[Special:Contributions/72.50.82.3|72.50.82.3]] <small>—Preceding unsigned comment added by [[User:72.50.82.3|72.50.82.3]] ([[User talk:72.50.82.3|talk]] • [[Special:Contributions/72.50.82.3|contribs]]) 10:08, 11 January 2015 (EST)</small> | ||
:It's an idea that a whole bunch of games have, it has no clear origin. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Eggster 10:51, 11 January 2015 (EST) | :It's an idea that a whole bunch of games have, it has no clear origin. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Eggster 10:51, 11 January 2015 (EST) | ||
::I'm quite aware of that, but you must remember that Nintendo likes to fill their games with references (for nostalgic purpose), and with SMASH BROS. being a crossover of their franchises, we shouldn't automatically rule out the possibility that MARIO & LUIGI 3 could be the source for Rage.[[Special:Contributions/107.72.164.75|107.72.164.75]] | ::I'm quite aware of that, but you must remember that Nintendo likes to fill their games with references (for nostalgic purpose), and with SMASH BROS. being a crossover of their franchises, we shouldn't automatically rule out the possibility that MARIO & LUIGI 3 could be the source for Rage.[[Special:Contributions/107.72.164.75|107.72.164.75]] | ||
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:::::*The character being hit was Kirby, and, using handicap, I set his percentage to 30%. | :::::*The character being hit was Kirby, and, using handicap, I set his percentage to 30%. | ||
:::::*The stage was a wide, flat stage to prevent Kirby from dying from the hit. | :::::*The stage was a wide, flat stage to prevent Kirby from dying from the hit. | ||
:::::*I moved Kirby towards the left side of the stage, rolled into the edge, then rolled away from the edge once | :::::*I moved Kirby towards the left side of the stage, rolled into the edge, then rolled away from the edge once. | ||
:::::*I moved Falcon towards the same side, and rolled into the edge (This was in case there were any sweet/sour spots in the move). | :::::*I moved Falcon towards the same side, and rolled into the edge (This was in case there were any sweet/sour spots in the move). | ||
:::::*I flicked the smash stick forward, and left the controller controlling Kirby alone (No D.I). | :::::*I flicked the smash stick forward, and left the controller controlling Kirby alone (No D.I). | ||
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:::::*I did each test in a new match each time, to prevent move reduction. | :::::*I did each test in a new match each time, to prevent move reduction. | ||
:::::*I did 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160 and 200% at 1.0x launch rate, and 0% at both 1.1x and 1.2x launch rate. | :::::*I did 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160 and 200% at 1.0x launch rate, and 0% at both 1.1x and 1.2x launch rate. | ||
:::::(I may have forgotten to type the other factors I kept the same, so if you think of anything I may have forgotten to add, ask me). | :::::(I may have forgotten to type the other factors I kept the same, so if you think of anything I may have forgotten to add, ask me). | ||
:::::From what I could see: | :::::From what I could see: | ||
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:::::*150% seemed to have a 1.1x multiplier. | :::::*150% seemed to have a 1.1x multiplier. | ||
:::::*The knockback difference was constant (didn't look like the rate of increase was changing). | :::::*The knockback difference was constant (didn't look like the rate of increase was changing). | ||
:::::I | :::::As I type this, I'm uploading all the saved replays to YouTube. Once it's finished, I plan to download them, and compare them by overlapping them in some video editing programs. I'll share the information here once I'm finished looking through it. | ||
:::::[[User:ANaCled|ANaCled]] ([[User talk:ANaCled|talk]]) 16:58, 7 December 2015 (EST) | :::::[[User:ANaCled|ANaCled]] ([[User talk:ANaCled|talk]]) 16:58, 7 December 2015 (EST) | ||