Editing Talk:Priority

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:No one is going to get that theory, and KH already clarified in that video that there is no separate priority reserved for projectiles or items (see Villager's bowling ball vs. Timber). He also said that whether or not these attacks are in fact props shouldn't matter (as Zero Suit Samus's n-air uses her whip, which is a prop, but does not have low priority). I think I laid out a perfectly good reason why said attacks are of low priority anyway. I'd hate it if Bayonetta was charging an up smash, directly below me, and I had no other way to avoid it without using something like Diddy Kong's Monkey Flip. God forbid you try to challenge something like that with another character's weak aerials if it didn't have this property. [[User:Smashgold347238|<span style="color:#D4AF37">Gold</span>]] [[file:Goldsig.png|20px|link=User talk:Smashgold347238]] 21:53, 29 June 2016 (EDT)
:No one is going to get that theory, and KH already clarified in that video that there is no separate priority reserved for projectiles or items (see Villager's bowling ball vs. Timber). He also said that whether or not these attacks are in fact props shouldn't matter (as Zero Suit Samus's n-air uses her whip, which is a prop, but does not have low priority). I think I laid out a perfectly good reason why said attacks are of low priority anyway. I'd hate it if Bayonetta was charging an up smash, directly below me, and I had no other way to avoid it without using something like Diddy Kong's Monkey Flip. God forbid you try to challenge something like that with another character's weak aerials if it didn't have this property. [[User:Smashgold347238|<span style="color:#D4AF37">Gold</span>]] [[file:Goldsig.png|20px|link=User talk:Smashgold347238]] 21:53, 29 June 2016 (EDT)
::ZSS's nair is a non-relevant example, because in SSB4 it doesn't actually have any hitboxes on it (they're all attached to ZSS directly). And while yeah I guess it could be true that it's a balance decision, we have no proof of it, and even if it were we would need to outline what the technical deal is regardless. Maybe the technical deal is as simple as "supposed to always lose when clanking", but until we can find such we can only work with what we do know. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Inconceivable 23:26, 29 June 2016 (EDT)
::ZSS's nair is a non-relevant example, because in SSB4 it doesn't actually have any hitboxes on it (they're all attached to ZSS directly). And while yeah I guess it could be true that it's a balance decision, we have no proof of it, and even if it were we would need to outline what the technical deal is regardless. Maybe the technical deal is as simple as "supposed to always lose when clanking", but until we can find such we can only work with what we do know. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Inconceivable 23:26, 29 June 2016 (EDT)
:::I mean, that's probably it. If someone throws out an attack to clank with Bayonetta's smash attacks, they are either completely safe when not in range to hit her, or they completely beat her attack and hit her. There's no need to overcomplicate things if one of the foremost authorities on Smash 4 knowledge made a video about priority (crude as it might be) specifically to stop spreading misinformation on it. Is low priority a balance mechanic? Perhaps not, but there would also be no other real explanation for why that property even exists in the first place. [[User:Smashgold347238|<span style="color:#D4AF37">Gold</span>]] [[file:Goldsig.png|20px|link=User talk:Smashgold347238]] 23:45, 29 June 2016 (EDT)
:::I mean, that's probably it. If someone throws out an attack to clank with Bayonetta's smash attacks, they are either completely safe when not in range to hit her, or they completely beat her attack. There's no need to overcomplicate things if one of the foremost authorities on Smash 4 knowledge made a video about priority (crude as it might be) specifically to stop spreading misinformation on it. Is low priority a balance mechanic? Perhaps not, but there would also be no other real explanation for why that property even exists in the first place. [[User:Smashgold347238|<span style="color:#D4AF37">Gold</span>]] [[file:Goldsig.png|20px|link=User talk:Smashgold347238]] 23:45, 29 June 2016 (EDT)
 
== Robin's Thoron ==
 
I think this attack needs its own category of priority. At full charge, it acts as laser priority where it passes through everything and everything passes through it however it can also out-prioritise other projectiles and go right through them. This is distinctly different from Falcos laser, Mewtwos full charge shadow ball which can be stopped by things like bombs and mechakoopas.
 
I also believe this has the same properties as Robs laser but I really don't know enough about Rob to say anything about that.
 
[[Special:Contributions/101.173.51.242|101.173.51.242]] 19:38, 23 December 2016 (ACST)
 
:It might have both trascendent priority and be unclankable. And next time, open a new section below, not above. You do it by selecting "new section" --[[File:BeepYouSignature.png|40px]] <font color="Green">'''Happy Holidays from'''</font> [[User:BeepYou|<font color="Red">'''BeepYou :)'''</font>]] [[User talk:BeepYou|<font color="Red">'''(talk)'''</font>]] 05:25, 23 December 2016 (EST)
 
As far as the data goes, Thoron is indirect and can clang. However, because projectiles can't rebound and it doesn't disappear on hit, cancelling its earlier hitboxes won't do anything to stop the later hitboxes from coming through. This is unlike Falco's lasers and Shadow Ball, which have a single hitbox and then die. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Multifaceted 07:49, 23 December 2016 (EST)
 
 
== Testing for Transcendent Priority ==
I am aware that moves with the afformentioned type of priority do not clash with other moves. So, lets say a move fails to destroy Mario's Fireball, and the character still takes damage despite the hitboxes connecting with each other. Would that mean the move has transcendent priority if it doesn't destroy the Fireball? [[User:Thecontributor22|Thecontributor22]] ([[User talk:Thecontributor22|talk]]) 21:23, March 20, 2019 (EDT)
 
== Proposal to change/add pictures in the Gallery section ==
 
In my opinion, it's been a long time coming since the pics in the gallery section started to become outdated, this in part due to there being two (three) new games that have come out since then. New types of priority for attacks have been introduced since then, and aspects of priority have also been altered so that they differ from previous games.
 
With ''Ultimate'' now out since approximately a year and a half, I saw it plausible that some of the pictures in the gallery could be replaced (with a few exceptions) while some others could be added to point out the properties of priority. I already got the pictures that could replace some of the older ones (it didn't take me long at all to get them), but I wanted consensus on whether or not the pictures should be replaced.
 
What do you people think? --[[User:Beep|<font color="Black">'''Beep'''</font>]] [[User talk:Beep|<font color="Black">'''(talk)'''</font>]] 22:48, April 16, 2020 (EDT)
 
== Is brawl the only game where ZSS's down smash is transcendent? ==
 
I'm asking because only brawl is labeled as a game where it has transcendent priority but in her smash 4 page, it doesn't say the move lost transcendent priority in the "changes from brawl" section. [[User:SacredFire37|SacredFire37]] ([[User talk:SacredFire37|talk]]) 00:03, March 28, 2021 (EDT)

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