Editing Talk:Pocket

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:--- <font face="Pristina"><font size="3">''[[User:Monsieur Crow|Monsieur]] [[User_talk:Monsieur Crow|Crow]], Author Extraordinaire''</font></font>,  21:39, 29 November 2014 (EST)
:--- <font face="Pristina"><font size="3">''[[User:Monsieur Crow|Monsieur]] [[User_talk:Monsieur Crow|Crow]], Author Extraordinaire''</font></font>,  21:39, 29 November 2014 (EST)
== Magnetic Pocket glitch; Pocket items from long distances ==
I was checking out my old miiverse comments & found a couple of things of interest.
https://miiverse.nintendo.net/posts/AYMHAAACAAADVHic0MCgBw
https://youtu.be/SIuDVTY5yWI?t=139
https://miiverse.nintendo.net/posts/AYMHAAACAAADVHjjKr5T7w
This was before Mewtwo was available. I've no idea how or why it happened, or if it's still possible.
[[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 22:17, 28 December 2015 (EST)
== Should it be mentioned that Magnetic Pocket glitch needs more research? ==
I mean, there's a lot I don't know about, such as:
*whether this still happens after Mewtwo's release (1.0.6)
*if it happens in the 3DS
*if it happens with smaller items (every time it happened so far was with a Crate, Barrel, or Blast Box)
*if it only happens in Slow-mode (which just occurred to me that was in effect each time it activated)
*what triggers it
So yeah, there's a lot more to the mystery.  Should we mention it somehow? [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 20:17, 24 February 2016 (EST)
==Magnetic Pocket still works==
Just tested, and any container type item (crate, barrel, rolling crate, capsule party ball) can be used for this, most recent version, for Wii U. <small>—Preceding unsigned comment added by [[User:72.133.91.93|72.133.91.93]] ([[User talk:72.133.91.93|talk]] • [[Special:Contributions/72.133.91.93|contribs]]) August 18, 2018</small>
:Thanks for testing it. Did you do something specific to make it trigger? Anything else worth knowing? [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 20:39, 17 August 2018 (EDT)
::Was playing as Villager on Smashville, pocketed a crate, then remembered this, I made another (was in training mode messing with Pocket) and backed up and found that you could pocket it from unusually long distances. I'm not exactly sure how to describe the distance, but it was very definitely longer than normal. I did nothing special to trigger it, just stood a distance behind any container type item (works with Blast Box too) and used Pocket. Anything else worth knowing? Well, I'm not 100% about this, but I don't think any of the crates or barrels I pocketed using Magnetic Pocket contained anything. Hope this helps. [[Special:Contributions/72.133.91.93|72.133.91.93]] 09:59, 18 August 2018 (EDT)Blueflame105
== Projectile Icons ==
I just noticed something fascinating about how Pocket was changed in ''Ultimate'':
While whatever item that is pocket is displayed (barring Food), I noticed that pocketed projectiles are instead displayed as icons. What's more fascinating is how the icons depend on what kind of projectile it was. For example, fiery projectiles (such as Fireball) are displayed as a flame, water projectiles (such as Water Gun) are displayed as a blue swirl, electric projectiles are displayed as a lightning bolt, projectiles with the slash effect (such as Razor Leaf) are displayed as a crescent, explosive projectiles (such as Samus' Bomb) are displayed as a black bomb, ice projectiles (such as Ice Shot) are displayed as an icicle, projectiles that are either physical (such as Shot Put) or without special hitboxes (such as Fox's Blaster, and the projectiles from Autoreticle) are displayed as a yellow jagged action bubble (the kind they use to denote punching in comic books), and character-produced edibles (such as Pac-Man's Power Pellet) are shown as an apple (the same as basic Food items).
Two moves are unique in that they have their own icons: Rush Coil is shown as a bug-bitten leaf (much like the signature logo for the Animal Crossing series), and Poison Breath is shown as 3 purple bubbles of varying sizes.
Some projectiles have unlikely icons, too. For example, Richter's Holy Water flask is shown as a flame, even though the pillar deals Aura damage, yet Lucario's Aura Sphere shows as the yellow jagged action bubble. Also, Mega Man's up aerial is shown as the blue swirl even though it isn't a water move. I am going to continue testing to see what else I can discover. [[User:Thecontributor22|Thecontributor22]] ([[User talk:Thecontributor22|talk]]) 09:45, 9 February 2019 (EST)
== New section? ==
I was pondering about if there should be a section (or maybe a page) that lists projectiles that can/cannot be pocketed (or, if there is an area on the wiki that lists reflectable projectiles, maybe an asterisk could show that the projectile is not pocketable). Maybe even the icons could somehow be incorporated into it. This is just an idea.  [[User:Thecontributor22|Thecontributor22]] ([[User talk:Thecontributor22|talk]]) 15:25, 21 February 2019 (EST)
That, and showing it by icon visible. I can't find it elsewhere on the Internet. [[User:Blackbrass|Blackbrass]] ([[User talk:Blackbrass|talk]]) 17:49, December 30, 2020 (EST)

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