Editing Talk:PSI Magnet
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 26: | Line 26: | ||
:::::::::::I know perfectly well how long 5 frames is and what can be done in that time. What you don't seem to realize is that the 5 frame difference is going across different games. 64 is a noticeably slower-paced game than Melee. The 5 frames of faster startup in Melee is completely overshadowed by the fact that any situation where you would use the move is going to require that you use it even faster than that. Frame-by-frame it IS faster and like I said earlier maybe that extra 5 frames would make PSI Magnet "more reliable" in 64, but in Melee it can't be called that because it isn't and the 10-frame startup for this particular variety of move is not fast in Melee's context. If you care to check you'll find that my frame data is accurate, but I wonder if yours is. If you are using a rendered video of the move instead of actual gameplay directly from a console or emulator then you may very well be using footage that plays at a different framerate. [[User:JiffyD|JiffyD]] ([[User talk:JiffyD|talk]]) 06:38, 17 April 2017 (EDT) | :::::::::::I know perfectly well how long 5 frames is and what can be done in that time. What you don't seem to realize is that the 5 frame difference is going across different games. 64 is a noticeably slower-paced game than Melee. The 5 frames of faster startup in Melee is completely overshadowed by the fact that any situation where you would use the move is going to require that you use it even faster than that. Frame-by-frame it IS faster and like I said earlier maybe that extra 5 frames would make PSI Magnet "more reliable" in 64, but in Melee it can't be called that because it isn't and the 10-frame startup for this particular variety of move is not fast in Melee's context. If you care to check you'll find that my frame data is accurate, but I wonder if yours is. If you are using a rendered video of the move instead of actual gameplay directly from a console or emulator then you may very well be using footage that plays at a different framerate. [[User:JiffyD|JiffyD]] ([[User talk:JiffyD|talk]]) 06:38, 17 April 2017 (EDT) | ||
::::::::::::I recorded from my Wii U gamepad screen. My frame data is completely accurate, and I needed to perform it myself to be in full control of the circumstances. Anyway, we now have reached a consensus, edits have been applied and accepted, so please drop this now. We don't normally allow people to be as argumentative as you are, because it can lead to counter-productive edit warring. You thought you could slip that last casual edit of yours through the crack [https://www.ssbwiki.com/index.php?title=Ness_(SSBM)&diff=prev&oldid=951477 when you went to change those KO percentage numbers] by conveniently omitting it from the edit note. Such behaviour can be seen as bad faith. We've now reached consensus, edits have been applied and accepted, so it's time for us to walk away from this one, especially you. Are we clear on that? [[User:Black Vulpine|Black Vulpine]] ([[User talk:Black Vulpine|talk]]) 08:44, 17 April 2017 (EDT) | ::::::::::::I recorded from my Wii U gamepad screen. My frame data is completely accurate, and I needed to perform it myself to be in full control of the circumstances. Anyway, we now have reached a consensus, edits have been applied and accepted, so please drop this now. We don't normally allow people to be as argumentative as you are, because it can lead to counter-productive edit warring. You thought you could slip that last casual edit of yours through the crack [https://www.ssbwiki.com/index.php?title=Ness_(SSBM)&diff=prev&oldid=951477 when you went to change those KO percentage numbers] by conveniently omitting it from the edit note. Such behaviour can be seen as bad faith. We've now reached consensus, edits have been applied and accepted, so it's time for us to walk away from this one, especially you. Are we clear on that? [[User:Black Vulpine|Black Vulpine]] ([[User talk:Black Vulpine|talk]]) 08:44, 17 April 2017 (EDT) | ||
I just redid my test just to be sure, and it looks like it ''is'' 20 frames of end lag...but that's not even what we are arguing here, so I am not sure why you are bringing it up. I am not arguing that the move is viable in any capacity, the only problem I have with your edit was the fact that you said it had a lot of start lag in melee which it doesn't. I am done arguing about this. <span style="font-family:Monotype Corsiva;font-size:12pt">'''[[User:Serpent King|<span style="color:#083;text-shadow:0px 0px 3px #0b7">Serpent</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;text-shadow:0px 0px 3px #fd0">King</span>]]'''</span> 06:12, 17 April 2017 (EDT) | I just redid my test just to be sure, and it looks like it ''is'' 20 frames of end lag...but that's not even what we are arguing here, so I am not sure why you are bringing it up. I am not arguing that the move is viable in any capacity, the only problem I have with your edit was the fact that you said it had a lot of start lag in melee which it doesn't. I am done arguing about this. <span style="font-family:Monotype Corsiva;font-size:12pt">'''[[User:Serpent King|<span style="color:#083;text-shadow:0px 0px 3px #0b7">Serpent</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;text-shadow:0px 0px 3px #fd0">King</span>]]'''</span> 06:12, 17 April 2017 (EDT) | ||