Editing Talk:Monado Arts

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== Freeze frames explanation ==
== Freeze frames explanation ==


This is not merely a result of the higher or lower sustained damage, as can be told by two observations. Firstly, Shulk will be in SHS for a different amount of time than the attacker, despite the fact that a simple damage increase substituted into the formula would not have this affect. Secondly, the smash art also affects the amount of freeze frames Shulk sustains, even though it has no effect on sustained damage (which is what normally determines freeze frames). [[User:Alex the weeb|<span style="color: blue;">'''Alex the weeb'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''flying lobster!'''</span>]] 07:05, 8 July 2017 (EDT)
This is not merely a result of the higher or lower sustained damage, as can be told by two observations. Firstly, Shulk will be in SHS for a different amount of time than the attacker, despite the fact that a simple damage increase substituted into the formula would not have this affect. Secondly, the smash art also affects the amount of freeze frames Shulk sustains, even though it has no effect on sustained damage (which is what normally determines freeze frames). [[User:Alex Parpotta|<span style="color: blue;">'''Alex Parpotta'''</span>]] the [[User talk:Alex Parpotta|<span style="color: red;">'''flying lobster!'''</span>]] 07:05, 8 July 2017 (EDT)


:As the one who keeps this page in check, could you simplify that explanation? Because I haven't seen the term "Sustained Damage" anywhere else, and do not understand what you are trying to explain. Do you mean hitstun? [[User:Archrelico|Archrelico]] ([[User talk:Archrelico|talk]]) 12:39, 8 July 2017 (EDT)
:As the one who keeps this page in check, could you simplify that explanation? Because I haven't seen the term "Sustained Damage" anywhere else, and do not understand what you are trying to explain. Do you mean hitstun? [[User:Archrelico|Archrelico]] ([[User talk:Archrelico|talk]]) 12:39, 8 July 2017 (EDT)

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