Editing Talk:Monado Arts

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::'''oppose''' It lacks notability <span style="font-family:Chiller;font-size:18px;text-shadow:0px 0px 3px #222">[[User:Serpent King|<span style="color:#d50">Serpent</span>]] [[File:SKSigHalloween.png|16px|link=]] [[User talk:Serpent King|<span style="color:#d50">King</span>]]</span> 18:21, 13 September 2016 (EDT)
::'''oppose''' It lacks notability <span style="font-family:Chiller;font-size:18px;text-shadow:0px 0px 3px #222">[[User:Serpent King|<span style="color:#d50">Serpent</span>]] [[File:SKSigHalloween.png|16px|link=]] [[User talk:Serpent King|<span style="color:#d50">King</span>]]</span> 18:21, 13 September 2016 (EDT)
::'''opposed'''. Same grounds as ^ [[User:Destructodon|Destructodon]] ([[User talk:Destructodon|talk]]) 18:40, 13 September 2016 (EDT)
::'''opposed'''. Same grounds as ^ [[User:Destructodon|Destructodon]] ([[User talk:Destructodon|talk]]) 18:40, 13 September 2016 (EDT)
:::'''Oppose''' per Serpent. [[User:Disaster Flare|<span style="color:Purple; text-shadow: 0px 0px 3px purple">'''Disaster'''</span> <span style="color:Orange;text-shadow:0px 0px 3px orange">'''Flare'''</span>]] [[File:DisasterFlareHalloweenSigImage.png|20px]] ''[[User talk:Disaster Flare|<span style="color:Black;text-shadow:0px 0px 3px black">(talk)</span>]]'' 23:35, 13 September 2016 (EDT)
== Separate page for MALLC? ==
Should we create a separate page for MALLC? It's a rather long section, and because it is an advanced technique it might be better to move it to a different page so that someone could potentially elaborate on frame data and whatnot. I'm interested to see if this is a possibility. [[User:Thevictorystar|Thevictorystar]] ([[User talk:Thevictorystar|talk]]) 18:33, 27 December 2016 (EST)
== Speed Art and Traction ==
*I'm noticing that the article states that the Speed Monado Art decreases Shulk's traction, but the game files say otherwise. Based on what I'm seeing, Speed actually increases Shulk's traction by 1.5x. [[Special:Contributions/67.242.7.137|67.242.7.137]] 11:35, 31 December 2016 (EST)
== Freeze frames explanation ==
This is not merely a result of the higher or lower sustained damage, as can be told by two observations. Firstly, Shulk will be in SHS for a different amount of time than the attacker, despite the fact that a simple damage increase substituted into the formula would not have this affect. Secondly, the smash art also affects the amount of freeze frames Shulk sustains, even though it has no effect on sustained damage (which is what normally determines freeze frames). [[User:Alex Parpotta|<span style="color: blue;">'''Alex Parpotta'''</span>]] the [[User talk:Alex Parpotta|<span style="color: red;">'''flying lobster!'''</span>]] 07:05, 8 July 2017 (EDT)
:As the one who keeps this page in check, could you simplify that explanation? Because I haven't seen the term "Sustained Damage" anywhere else, and do not understand what you are trying to explain. Do you mean hitstun? [[User:Archrelico|Archrelico]] ([[User talk:Archrelico|talk]]) 12:39, 8 July 2017 (EDT)
== Decisive Monado Arts in SSB4 ==
Decisive Monado Arts, one of the move's customizations in 4, amplifies positive effects or each Art but not negative effects. But, is it known for every effect of each Art whether it's considered positive or negative for Decisive Monado Arts? Also, the amplifiers of the Art effects from the customizations are missing. [[User:ThighFish|ThighFish]] ([[User talk:ThighFish|talk]]) 14:21, September 16, 2020 (EDT)ThighFish
== Vagueness of exact game in Kirby's Copy Ability part ==
In the 'Technical Data' section under the subheading 'Kirby's Copy Ability', it mentions the move's effects on Kirby's gameplay:
'Speed also gives Kirby the longest perfect pivot in the game. Conversely, both Speed and Shield make Kirby's jumps the most ineffective in the game, and Smash makes him the lightest fighter in the game.'
But the exact game(s) the infomation's referring isn't given. So it needs to be specified. Thanks --[[User:Smashreader|Smashreader]] ([[User talk:Smashreader|talk]]) 16:20, March 10, 2021 (EST)
== All-Out Attack ==
So I just learned that [[All-Out Attack]] immediately deactivates whatever Monado Art is active when [[Shulk (SSBU)|Shulk]] is hit by the initial strike.  The source of this knowledge comes from [https://www.youtube.com/watch?v=3npMnd8Pgrg this video], but I also tested it myself just now.  I feel this is important information that should be shown either on this page or on the page for the Final Smash itself.  [[Special:Contributions/8.42.86.243|8.42.86.243]] 11:10, March 15, 2021 (EDT)
:Feel free to add it yourself, the page isn’t protected. [[User:Black Vulpine|<span style="color: black;">'''Black Vulpine'''</span>]] of the [[User talk:Black Vulpine|🦊'''Furry Nation'''🐺]]. [[Special:Contributions/Black Vulpine|<span style="color: #CC5500">'''Furries make the internets go! :3'''</span>]] 16:53, March 15, 2021 (EDT)
== The Monado Arts tech pages are a bit much, can we merge them? ==
Back in March of this year, Omega Tyrant rightfully brought up the unnecessary Crownerang tech pages, see [[Talk:Crownerang|here]]. Two solutions were brought up; a Crownerang/Techniques page, or merging them all to the page itself. I agree with much of the arguments presented and have since looked into the idea of merging other stranded tech pages with their respective special moves, as it does certainly make it a bit difficult to navigate.
I see the same issue Crownerang had when looking at Monado Arts tech, and it's arguably worse. There are multiple complex acronyms some of these use — some of which are cited without prior unabbreviation — which makes it hard for the uninitiated to read without having multiple tabs up. In other words, the issue here is that the information is quite scattered and difficult to follow, much like the problems the Crownerang techniques had. Some pages don't even have the full list of techniques in "see also", and some like Monado Art Landing Lag Cancel imply the need for other techniques, it's all very difficult to follow. Unifying these with more precise explanations would make everything much easier to work with.
So, the proposal here is essentially "merge the tech pages, give them all a cleanup while you're at it".
Applicable pages include the following;
* [[Dial Storage]] - this one is part of Monado Arts's mechanics to some degree, and plays into a lot of the other techniques, so this one should be merged at minimum.
* [[MonaDACUS]]
* [[Monado Art Landing Lag Cancel]]
* [[Monado Art Intangible Landing]]
* [[Monado Art Buffered Deactivation]]
* [[Monado Art Ledge Snap]]
* [[Monado Art Run Cancel]]
and maybe one that I missed...
While some of these are split across games, that would imply the need for page structure akin to [[Whirling Fortress]] and [[Dolphin Slash]] rather than not going through with this. These pages could use with a lot of touching up in general so it's a good opportunity to work on that. Anyway, thanks for hearing me out, this has been bothering me for a while. --[[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #e68;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #e68;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 04:30, December 7, 2021 (EST)

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