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| Strong missiles will explode on impact with other projectiles on PAL. They will go through in v1.0 and v1.1. What's stopping me from putting it on the page is that I don't know about v1.2. | | Strong missiles will explode on impact with other projectiles on PAL. They will go through in v1.0 and v1.1. What's stopping me from putting it on the page is that I don't know about v1.2. |
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| == Marth's Counter ==
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| This video ( https://www.youtube.com/watch?v=pfRd_p4lUec at 2:45) says that Marth's Counter will not work on very weak attacks, only on v1.0. --[[User:Mugg1991|Mugg1991]] ([[User talk:Mugg1991|talk]]) 02:21, 2 August 2018 (EDT)
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| == Wiki issue ==
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| While editing this article, I've been running into an issue where stuff I added randomly gets removed again (Samus missile and GaW item pickup glitch). So while I try to combat this issue, please excuse the numerous edits I'm going to make... --[[User:Mugg1991|Mugg1991]] ([[User talk:Mugg1991|talk]]) 15:24, 4 August 2018 (EDT)
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| ==Fox Reflector on Marth==
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| Shouldn't the knockdown be a nerf instead of just a change? [[User:Patzui|Patzui]] ([[User talk:Patzui|talk]]) 17:47, May 1, 2019 (EDT)
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| ==Mario's Tornado==
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| Mario's Tornado has different knockback on 1.0, see here: https://www.youtube.com/watch?v=GvXolUzfMEc --[[Special:Contributions/91.18.49.87|91.18.49.87]] 10:11, January 10, 2020 (EST)
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