Editing Talk:Inkling (SSBU)
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I deleted this on a previous run-through because I could not reproduce it in frame-by-frame testing. I suspect it happened to the tester because Inkling was in the non-burying "slowdown" portion of Roller, rather than anything to do with jumping during hitlag. Even if it were true, it's trivial enough to compress into the previous line, i.e. | I deleted this on a previous run-through because I could not reproduce it in frame-by-frame testing. I suspect it happened to the tester because Inkling was in the non-burying "slowdown" portion of Roller, rather than anything to do with jumping during hitlag. Even if it were true, it's trivial enough to compress into the previous line, i.e. | ||
If the target is already buried, Inkling is airborne, '''Inkling jumps during hitlag,''' or the Roller is moving too slow, it will apply ink but knock the opponent upward instead of burying them. | If the target is already buried, Inkling is airborne, '''Inkling jumps during hitlag,''' or the Roller is moving too slow, it will apply ink but knock the opponent upward instead of burying them. | ||
but until someone shows proof I'm deleting it again. | but until someone shows proof I'm deleting it again. | ||