Editing Talk:Hitlag

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== Move ==
== Move ==


'''Oppose''' definitely used more, but i like freeze frames better [[File:PoultrysigSSB4.png|20x50px]][[User:Poultry|<font color="red">'''Poultry'''</font>]][[File:PoultrysigSSBM.png|20x50px]]''([[User talk:Poultry#top|<font color="blue">talk</font>]])'' the Team Liquid  07:12, 22 April 2016 (EDT)
'''Support''' definitely used more [[File:PoultrysigSSB4.png|20x50px]][[User:Poultry|<font color="red">'''Poultry'''</font>]][[File:PoultrysigSSBM.png|20x50px]]''([[User talk:Poultry#top|<font color="blue">talk</font>]])'' the Team Liquid  07:12, 22 April 2016 (EDT)


I am going to push very hard against this one. "Freeze frame" isn't exactly an unknown term and is actually descriptive of the effect. "Hitlag" may be more popular, but it is extremely confusing when used in conjunction with the more set-in-stone "[[hitstun]]" - both terms sound like "the period of time after you're hit before you can do anything", so I think it would be to our benefit to only use one to major effect around the wiki. I also suggest that due to this similarity, "hitlag" doesn't sound like it can apply to damageable items and stage elements, which it indeed does. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Brazen 09:32, 22 April 2016 (EDT)
I am going to push very hard against this one. "Freeze frame" isn't exactly an unknown term and is actually descriptive of the effect. "Hitlag" may be more popular, but it is extremely confusing when used in conjunction with the more set-in-stone "[[hitstun]]" - both terms sound like "the period of time after you're hit before you can do anything", so I think it would be to our benefit to only use one to major effect around the wiki. I also suggest that due to this similarity, "hitlag" doesn't sound like it can apply to damageable items and stage elements, which it indeed does. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Brazen 09:32, 22 April 2016 (EDT)

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