Editing Talk:Hitbox

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To what extent do Marth/Link/etc. hold a monopoly over disjointed hitboxes?  To my knowledge, every attack has a disjointed hitbox, to some extent.  For instance, it's quite easy to, say, punch Falco's lasers with numerous characters' jabs, without sustaining damage.  It requires better timing, because a jab's hitbox isn't as gigantic as Marth's sword's hitbox; but generally I find the concept to be a little mistaken. --[[User:MaskedMarth|MaskedMarth]] 20:14, September 17, 2006 (GMT)
To what extent do Marth/Link/etc. hold a monopoly over disjointed hitboxes?  To my knowledge, every attack has a disjointed hitbox, to some extent.  For instance, it's quite easy to, say, punch Falco's lasers with numerous characters' jabs, without sustaining damage.  It requires better timing, because a jab's hitbox isn't as gigantic as Marth's sword's hitbox; but generally I find the concept to be a little mistaken. --[[User:MaskedMarth|MaskedMarth]] 20:14, September 17, 2006 (GMT)
: Well this new section helps put everything into perspective.  Good job.  --[[User:MaskedMarth|MaskedMarth]] 08:23, October 8, 2006 (GMT)
== Images ==
[http://www.smashboards.com/showthread.php?t=276826 This page] has a collection of .gifs of SSB hitboxes. I think [http://img706.imageshack.us/img706/3803/yoshiusmash.gif these] [http://img24.imageshack.us/img24/1989/linkftilt.gif three] [http://img687.imageshack.us/img687/1830/kirbyftilt.gif here] are some of the better candidates to be put in the article, but there are other good ones. Which should it be?
As for Brawl - since there's no internal visualizer that we know of, would it really be useful to have a picture of some hack? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Bold 23:11, 2 November 2011 (EDT)
:I'll place the Kirby f-tilt in soon; for the ''Brawl'' images, an image of using the Super Scope shots for hitboxes should be provided, since that method to show hitboxes is mentioned in the article. ''[[User:ReiDemon|Rei]]'''''[[User_talk:ReiDemon|Demon]]''' 23:18, 2 November 2011 (EDT)
:The linked to images are fine. As for the Brawl images, I'm fine with us using images of a hack that display them, as long as they're accurate. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 23:20, 2 November 2011 (EDT)
==Just a stub==
There are still lots of things to say about hitboxes, right? There are so many different types... I for one, wanted to know what attributes hitboxes have, stuff like X Y Z position, knockback direction, knockback amount, damage amount, DI multiplier... there must be tons of attributes, and that information is honestly pretty interesting. Also, can we not link to a site with download links for the hacks that allow hitboxes to be visible in 64 and Brawl? [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 19:52, 4 June 2012 (EDT)
:...I'll just mark it as a stub then, seeing as there're no disagreements. [[User:Espyo|Espyo]] ([[User talk:Espyo|talk]]) 13:39, 6 June 2012 (EDT)
== Super armor ==
Does a blue hitbox give the character/that part of the character super armor? [[User:Scr7|<font style="color:#0000FF">S</font><font style="color:#7F7FFF">c</font><font style="color:#00FFFF">r</font>]][[User talk:Scr7|<font style="color:#FF7F00">7</font>]][[File:Wolfsig.png|19px|link=Special:Contributions/Scr7]] 12:48, 23 July 2013 (EDT)
:No, and, quite frankly, I don't think so any change of color to the hitbox is applied. For reference, look at [http://img823.imageshack.us/img823/5187/d6kn.png this image]. See how Yoshi's midair jump as Super Armor, but no change in color to his hitbox is shown. You must be mistaking the blue colored hitbox for invincibility. <span style="font-family: Sonic XBd BT; font-size: 12pt"> [[User:Conny|<font color="black">Con</font>]][[User talk:Conny|<font color="gray">ny</font>]] [[File:Airconny Snake Sig.png|20px]] </span> 13:10, 23 July 2013 (EDT)
::Yeah knockback resistance is a property of the object, not its hurtboxes. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Trumpeteer 17:07, 23 July 2013 (EDT)
== Split ==
'''Oppose'''. We could probably cover everything suggested in a few paragraphs, tops. [[File:Nyargleblargle.png|16px]][[User: Nyargleblargle|<span style="color:LawnGreen">'''Nyargle</span>]][[User talk:Nyargleblargle|<span style="color: orange;">'''blargle'''</span>]] ([[Special:Contributions/Nyargleblargle|Contribs]]) 21:02, 6 May 2016 (EDT)
:Probably slightly more than just "a few paragraphs", but I agree with Nyargleblargle. '''Oppose'''. [[User:Penro|<font color="orange">'''Pen'''</font><font color="gold">'''ro'''</font>]] <small><font color="purple">[[User talk:Penro|('''Talk''')]]</font></small> 21:09, 6 May 2016 (EDT)
'''Oppose''' I see that the article has enough information to not be a stub when split, but what is the reason for the split? It does not seem necessary, and arguably counter-intuitive. <span style="font-family:Monotype Corsiva; font-size:12pt">[[User:Serpent King|<span style="color:#083; text-shadow:0px 0px 3px #0b7">'''Serpent'''</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0; text-shadow:0px 0px 3px #fd0">'''King'''</span></span>]] 21:45, 6 May 2016 (EDT)
If being split isn't the answer, perhaps just expansion + a redirect? Certainly is information worth having as people don't comprehend the 3rd dimension in these games. [[User: RobSir_zx|<span style="color:orange">Rob</span>]][[User talk:RobSir_zx|<span style="color:blue">'''Sir '''</span>]][[File:RobSir-sig.jpg|16px|link=http://tinyurl.com/h3st5ud]] [[Special:Contributions/RobSir zx|<span style="color:red">zx</span>]] 22:46, 6 May 2016 (EDT)
:The article describes 3 dimensional hitboxes quite well in my opinion. What do you think needs expansion. <span style="font-family:Monotype Corsiva; font-size:12pt">[[User:Serpent King|<span style="color:#083; text-shadow:0px 0px 3px #0b7">'''Serpent'''</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0; text-shadow:0px 0px 3px #fd0">'''King'''</span></span>]] 23:05, 6 May 2016 (EDT)
== Purple hitboxes ==
Some of the animations for attacks, especially [[:Category:Hitbox images (Lucas SSB4)]], have purple hitboxes. The closest thing on the chart is magenta, but grab doesn't seem right. What do they represent? [[User:Pallukun|Pallukun]] ([[User talk:Pallukun|talk]]) 15:34, June 3, 2020 (EDT)
:I think the different colors represent sour/sweet spots or it may be IDs. Using [[:File:LucasUpSmash.gif]] as an example, red could be ID 0, purple is ID 1, salmon is ID 2, etc. It could also just be an artistic decision since, based on the [https://rubendal.github.io/Sm4sh-Calculator/scripts.html script], there are more colors shown than IDs. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 15:52, June 3, 2020 (EDT)

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