Editing Talk:Final Destination (SSB)

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== Stage's name ==
== Stage's name ==


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'''Disagree.''' Firstly, how does it not look like the other FD's? It's a flat platform with ample headroom and a warping background. Also, the fact that Master Hand is fought there actually is reason enough to call it Final Destination, seeing as that's the stage's almost-only purpose in Classic in all three games. Yeah it has no official name, but we might as well give it a name that matches up with the rest of the games. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Data Node|Data Node]] 10:03, 17 October 2010 (EDT)
'''Disagree.''' Firstly, how does it not look like the other FD's? It's a flat platform with ample headroom and a warping background. Also, the fact that Master Hand is fought there actually is reason enough to call it Final Destination, seeing as that's the stage's almost-only purpose in Classic in all three games. Yeah it has no official name, but we might as well give it a name that matches up with the rest of the games. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Data Node|Data Node]] 10:03, 17 October 2010 (EDT)
:Not to mention that the Japanese names match, so logically the US names 'should' have matched, but didn't. --[[User:MandL27|MandL27]] ([[User talk:MandL27|talk]]) 20:52, 28 April 2015 (EDT)


== Compare ==
== Compare ==
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Japanese websites for [http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Map.html SSB], [http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0104/index.html Melee] and [http://www.smashbros.com/jp/stages/stage25.html Brawl] name it the exact same thing in Japanese: 終点.  Since this got translated as Final Destination in Melee and Brawl, it's only logical to assume the same thing for SSB. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 15:57, 24 October 2010 (EDT)
Japanese websites for [http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Map.html SSB], [http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0104/index.html Melee] and [http://www.smashbros.com/jp/stages/stage25.html Brawl] name it the exact same thing in Japanese: 終点.  Since this got translated as Final Destination in Melee and Brawl, it's only logical to assume the same thing for SSB. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 15:57, 24 October 2010 (EDT)
:That's enough proof for me to keep the name listed of this stage as Final Destination. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span>[[Image: TyranitarMS.png|25px ]] 16:07, 24 October 2010 (EDT)
:That's enough proof for me to keep the name listed of this stage as Final Destination. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span>[[Image: TyranitarMS.png|25px ]] 16:07, 24 October 2010 (EDT)
== New GameShark Development ==
I spent the weekend looking into why this stage crashes when loading in a multiplayer game and found a way to make it work. See [http://jul.rustedlogic.net/thread.php?id=17352 this thread] and [http://youtu.be/zgMTsdLqGH4 this YouTube video] for information and a demonstration. The relevant point is that I engineered a GameShark code that patches the game to sidestep the function call that causes the crash--but only when "Final Destination" is being loaded.
That being said, the [[Final Destination (SSB)#Accessibility|Accessibility]] section of this article is... out of date. It describes in great detail the work of NOKAUBURE and other hackers in the construction of GameShark codes that hijack the 1P mode's Master Hand encounter to work up a multiplayer match, and I give credit where it's due: those guys came up with a very clever solution to the problem. But it's no longer the ''only'' way to get in there, and in fact it works just like any other stage with the patch code enabled.
When it's all said and done, what exactly should the article's section contain? Presently, only the first two sentences remain objective and relevant, but that doesn't make for much of a section... What do you guys think? --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 19:42, 13 October 2014 (EDT)
:I think we should be able to say something to the effect of "It used to be pretty hard to play on this stage for these reasons, but eventually enough hacks were created to get it to work normally". [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Obfuscating 20:14, 13 October 2014 (EDT)
== Stage name ==
In Ultimate the music that comes from this stage is present, and it is called Final Destination.Maybe that is the official name of this stage after all. --[[User:ComJacker|ComJay]] ([[User talk:ComJacker|talk]]) 10:38, 7 December 2018 (EST)

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